The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne (Inactive)

Game Master Dragoncat

Current Date: Oathday, 30th of Pharast, 4711 AR

Current Chapter: Escape from Old Korvosa

One would think that having ended the Urgathoan threat to the city, our heroes would be granted more time to rest. But alas, that is not the case. For Queen Ileosa herself has condemned Old Korvosa to a slow death, and is forcing the Korvosan Guard and Sable Company out in favour of a military force loyal to her alone--her Grey Maidens.

She must be removed from the throne, and the man who has the authority to unite the Peerage in doing so is trapped somewhere in Old Korvosa.

Map of Korvosa

Arkona Manor

The Vivified Labyrinth


851 to 900 of 1,056 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Totally cool, DC. A bit of slow play right now wouldn't be a bad thing - that way, we can start Book 3 with the hard cover! :D


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Unfortunately, I'll have to wait until Oct. 19th for the PDF...


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

I have faith in our ability to roleplay for a month. :)


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

lol...no hiatus! :p


no rest for the wicked! ^^


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Sorry I haven't posted yet--just got done watching the presidential debates and now it's pretty late.

I'll get a post up to move things along in the morning.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

So sorry you had to watch our great national embarassment.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Currently working on an end-of-chapter post right now.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Whew... we made it.

2 books done! :D


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

!! You guys realize how few AP's here on the boards get this far???


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

And I've no intention of stopping now!

Dark Archive

I know, Nalun. I've started Legacy of Fire on these boards twice, and never made it to the first encounter site. I've started Carrion Crown twice, and made it about halfway through the second book once, and not even out of the starting encounter on the second run.

The only group I'm in that's been going longer is, ironically, one of the APs that is least popular - Second Darkness. We started Book 4 not long ago.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

That's funny: that Second Darkness campaign you're in was the first game I applied for here in the forums! I didn't get in, but I learned a lot about creating characters for PbP. :)


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

My Iron Gods game is almost through Book 3. Honestly, finding players and/or a GM that are willing to put the time/effort in and be consistent is pretty difficult. So, thanks for that everyone!


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

I like Iron Gods, but I think The Choking Tower is the weakest of the six. Fortunately, the next book makes up for it in spades.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Yeah, I didn't like this one either, it was kind of a let down after the cool location based adventure that was Lords of Rust.

I'm not big on massive dungeon slogs either, and even when I told the party that the Tower itself was a big waste of time and gave them the hints in game that would lead them to the next location, they still wanted to go into the Tower.

I was planning on doing Doom Comes to Dustpawn in between Choking Tower and Valley of the Brain Collectors, but there's no point now. They've caught up in xp/loot from the tower.


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

I think this part of the AP suffers a bit from the writers wanting to get as much of Numeria covered as they could within the constraints of the page count. The tower could have worked, but man it's a slog. Floor after floor of looting a wizard's tower was not what I signed on to do in this AP.

Add to that the fact that the first part of the third book is pretty much a retelling of the first book, and the makings for a subpar module. Although I think Iadenveigh was foreshadowing the events of The Thrushmoor Terror with some of the stuff in its backstory and POI.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Let's split the loot!
------------------------------------------

Collected Loot:

Hospice - Davaulus, Physicians & Grey Maidens
--1 mwk longsword
--1 suit of mwk full plate armour, sized for a Medium female
--1 heavy steel shield
--1 composite longbow (+3) with 20 arrows
--5 suits of leather armour
--5 mwk clubs
--5 Healer's kits
--5 plague doctor's masks (immunity vs blood veil)
--1 flask of curses
--A flask of green liquid (potion of remove disease)
--A skillfully-crafted rapier with a praying mantis motif in the pommel (+1 human bane rapier)
--A chain shirt made of mithral (+1 Mithral Chain Shirt)
--An amulet in the shape of a mantis' head (+1 Amulet of Natural Armor)

Temple - Physicians
--5 plaguebringer's masks
--5 mwk clubs
--5 healer's kits
--5 suits of leather armour (we gave these to the Varisian prisoners)

Temple - Priests (1st combat)
--3 Masterwork scythes (we gave these to Griggs, Egan and Ylanna)
--3 suits of breastplate engraved with images of skulls on the pauldrons (+1 Breastplate)
--3 potions of cure moderate wounds

Temple - Cabinet
--4 Healer's Kits
--23 black onyx gems worth 50 GP each (this one we already added to our GP total back then, 230 gp to each)
--4 potions of cure moderate wounds
--1 potion of poison that looks like a potion of cure light wounds

Temple - Rolth
--Got away, no loot!

Temple - Cultists
--No loot assigned

Temple - Ramoska
--Party paid 1,000gp to send him away (crossed off at the time)

Temple - Andaisin
--A vicious-looking scythe, with a head shaped like a crow's beak and a blade that looks like it once belonged to a guillotine (+1 vicious scythe);
--A breastplate that is covered in black fluids that was underneath her gown (+1 breastplate)
--A pitch-black cloak with a jade skull for its clasp; (+2 cloak of resistance)
--An amulet with a black opal set in it. A bright red mist swirls within the opal; (+2 periapt of Wisdom)
--Her onyx unholy symbol of Urgathoa, valued at 200 GP

Temple - secret compartment in Andaisin's lair
--2 grim candelabras made of human hands encased in silver. They're worth about 150 GP each.
--Several sticks of exotic incense worth about 450 GP total.
--A slender, oaken wand with a head in the shape of a cross. (wand of cure serious wounds, 37 charges)
--A thick branch carved with images of holly wreaths. (wand of remove disease, all spent to help the sick)
--Three blocks of incense that seem oddly clean (3 incenses of meditation)


------------------------------------------
Sell (suggestions):

--1 mwk longsword - 315gp
--1 suit of mwk full plate armour, sized for a Medium female - (1,650gp)
--1 heavy steel shield (20gp)
--5 suits of leather armour (50gp total)
--10 mwk clubs (3,000 gp total)
--12 Healer's Kits (1,100gp)
--5 plague doctor's masks (immunity vs blood veil) - Donate to the city?
--4 +1 Breastplate (5,400gp total)
--1 potion of poison that looks like a potion of cure light wounds (750 gp)
--+1 vicious scythe (8,318 gp)
--Onyx unholy symbol of Urgathoa (200gp)
--2 candelabras (300gp total)
--Exotic incense (450gp total)

TOTAL: 21,553gp
Selling value (divided by 2): 10,776 gp, 5sp
Split 5 ways: 2,155 gp, 3sp each


------------------------------------------
Keep (suggestions):

--1 composite longbow (+3) with 20 arrows (300gp, Nalun)
--2 Healer's Kit (party resource, Lyla)
--5 plague doctor's masks (immunity vs blood veil) - keep 5 in case we ever need them
--1 flask of curses (no market value)
--1 potion of remove disease (lyla would like to add that to the formula book, after that it can go to party resources)
--+1 human bane rapier (8,320gp, Nalun if he wants to, to replace his +1 mithril rapier which is worth 3,320 gp)
--An amulet in the shape of a mantis' head (+1 Amulet of Natural Armor) (2,000 gp, Karri)
--+1 Mithral Chain Shirt, (2,250gp, Demitri)
--7 potions of cure moderate wounds (Lyla would like to have one)
--+2 cloak of resistance (4,000gp, Lyla would like that, unless someone calls dibs)
--+2 periapt of Wisdom (4,000gp, Ortik)
--Wand of Cure serious Wands (party resource, Ortik. The old wand of CLW could go to either Lyla or Karri, given their UMD ranks)
--3 Incenses of meditation (4,900 each, Karri)

One more thing Lyla: spent 750gp on the potion of remove blindness, but since that was not consumed thanks to alchemical allocation, the potion was not spent, so it's now party resource. If you don't mind chipping in, that would cost 150gp each. :)

Please take a look at the loot list and see if you have any other suggestions, if you want to keep something I put on the sell list, or sell something I put on the keep list.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Y'know, with all that cash, maybe you could see about getting yourselves some good housing in Korvosa... :)


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Yeah, I'll take the Human Bane Rapier. @GM Can I look into replacing my Furious Focus feat with something more Rapier friendly?


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Sure. :)


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Any ideas, Slashing Grace doesn't make a difference since my Dex and Str are equal. I was thinking of just being boring and going with Wep Focus...


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Ok, then we sell the +1 mithral rapier and that's another 332 gp for each.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

WF is fine... Accuracy *is* damage...

I'd rather Karri get the cloak of Resistance... her AC is laughable w/wo 1 Natural...


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Cloak of Resistance adds to saving throws, not AC. That's why I suggested that Karri could get the Amulet of Natural armor, to boost her AC. Although her saving throws are not that good, either. You can have it, if you want to.

@Karri - On a side note, looking at Karri's sheet, I can't see the loot from previous combats, and she only has 138 gp. Are you keeping the sheet up to date?

Another thing... I was wondering if we shuold sell the incense. Maximized spells are nice, but the incense requires 8 hours of in-game prep, so maybe we should sell one or two of them... what do you guys think?


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

I think Karri's point is that her AC is piss poor, and a 1 point swing isn't going to suddenly make it amazing, while a +2 bonus to all saves is awesomesauce.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Ah, got it. Karri keeps the cloak. I still think she should keep the amulet, too. Characters who cannot wear armor need to slowly build up their AC, even if it takes lots of items. It has the advantage of stacking with mage armor. ;)

Selling two incenses means another 980gp each.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Sell em all. Divine caster loot

And exactly, Irtik. AC is digital: you have it or you don't. Karri don't.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Well AC is binary but Karri can have decent enough AC so where the lowly mooks can miss her which is huge. I think I want one of the magical breastplates. Though I wouldn't mind the amulet either. I think that Ortik should take the Headband of Wisdom.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Mage Armor off a cheap-o wand :) and/or sheld...

Also, she is to a level where viable damage mitigation (Blur) becomes possible ;)


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Yes, I'd like the headband. Maybe a potion or two.


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

I think Karri has about 8700 gold. Does that jive with what everyone else has?

Updating the other acquired loot now :)


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

Hey guys, I'll be away during the next week, and it's very likely I won't have decent internet access. I'll be back next Sunday, but please bot me as needed.

Cheers!


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Oh, and in case it wasn't obvious, I'm more than willing to chip in on a remove blindness/deafness potion for Lyla.


Chelish Inquisitor 8 - HP: 67/67 - AC 24, T:13, FF:21 Fort: +10, Reflex: + 5, Will: +10 Perception: +15 (Effects:)

Same.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Karri, is there anything you want from the armoury? Or shall I simply move along?


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Sorry... in transit. If my 8700 gold looks square, I will let you know tonight :)


Female Human Sorceror (Tattooed) 6 / Black Fire Adept 1 | HP 44 | AC 14 FF 12 T14 | Saves +6/+6/+8 | Init +6 (+10) | Percep +2

Headband of CHA and Gloves of Missle Snaring ok?


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

Sure.


Halfling Alchemist 7/Swashbuckler 1 / HP 56 of 56 / F+6 R+13 W+2 / AC 21.17.15 (-1 AC vs. same size or smaller)/ Init. +3 / Perc +14

@Gm Dragoncat: here's the equipment acquired during downtime, see if that's ok:

Buy
--Headband of vast intelligence +2 Associated Skill: Escape Artist (4,000gp)
--bag of holding type I (2,500gp)

Formulae added to formula book:
--endure elements = 10gp
--darkvision = 40gp
--Invisibility (Demitri has one potion, I'd borrow that one) = 40gp
--Remove blindness = 90gp
--Remove disease = 90gp
--Water breathing = 90gp
These potions are not spent thanks to the formula alembic.

Total spent: 6,860 gp

Sell
Leather armor (10/2) = 5gp
[edit]I'm selling one healer's kit for 25 gp in order to have enough for a bag of holding. That's 5 gp plus for each of us. :P

Lyla's remaining gold is 4 gp, 5sp, 9cp


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Retraining!
5 Days to retrain a feat at a cost of 10x6x5=300GP

Nalun works with the Korvosan Guard at becoming more accurate with his Rapier. Swapping Furious Focus for Weapon Focus rapier

Nalun had 1929GP saved, and then adds 2487 from this adventure's spoils. So now he has 4416GP. Minus the 300GP he pays a few of the guardsman to train him...he has 4116GP

Nalun finds a Ring of Protection and buys that, leaving him with 2116GP.

GM, how much are homes? Nalun is tired of renting a flat.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

I'll move us along to dinner with Lyla's family tomorrow.

In the meantime, Nalun, where in Korvosa would you like to rent a home? They vary by cost depending on which district you pick.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Nalun would probably want to stay in Midland since its pretty safe, but probably alot cheaper than East Shore or the Heights.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

In that case...

A house in Midland would be in the part of that district called the Slope. It sits on the eastern slope of Citadel Hill and overlooks the Jeggare River & the West Dock neighbourhood.

Renting a house there would cost 100 GP per month.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Okay, mark it.


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)

I think now would be as good a time as any...

What did you guys think of how I ran Seven Days? Was there anything I could have improved on?

Dark Archive

I liked it! I knew that the plague was a Red Mantis plot from the beginning from my run of RotRL, so that part wasn't a surprise. I always enjoy seeing the recurring characters you bring in - it means a lot more when it's a character we know and we're personally involved with that has something bad happen to them, rather than a character introduced by the AP for the express purpose of having that bad thing happen to them.

I think the only real communication break down occurred when we didn't take a moment to breathe between the investigation of the Direption, the manor house scene, and the assault on Doctor Nicholas Cage's Develaus' infirmary. We were running on fumes there, and I think some of us thought we were more rested than we were. We survived, but it probably got lost in the shuffle. Maybe we should start including the in-game date in our posts, just so we're all on the same page on when this is happening?

Also, I assume you're aware of the new reveal of Rolth's identity put forth in the revised CotCT? >:)


GM Who Must Be Feared & Obeyed (Or At Least Bribed With Cookies)
Misroi wrote:
Also, I assume you're aware of the new reveal of Rolth's identity put forth in the revised CotCT? >:)

I haven't gotten the PDF yet, so no.


Male Slayer 8| AC 22 T 17 FF 16 | HP 73 | F +9 R +10 W +5 | Init +3 | Perc +11

Ok, so I missed something big. How'd we know it was the Red Mantis, I thought it was the "Evil Disease Goddess Lady"


Dwarven Druid (Urban) 8 - HP: 71/73 - AC 17/T:11/FF:16 Fort: +10, Reflex: +5, Will: +11; Perception: +9

Actually, I'm not sure if we know that or not - I'm mostly speaking above board. But we did find that serrated blade on Doctor Develaus' corpse, and an unholy symbol of Achaekek, so it wouldn't be a far leap in logic for our characters to make. Assuming we know about the Red Mantis Assassins, that is.

As for Rolth...let me PM that.

1 to 50 of 1,056 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / The Beast & the Harlot: Dragoncat's Curse of the Crimson Throne Discussion All Messageboards

Want to post a reply? Sign in.