The 5th Mendevian Crusade (Inactive)

Game Master Brian Minhinnick


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Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Understood, thanks.

Bartimaeus settles to the ground and straps his blade onto his back. He bends over the fallen creatures and nods, kicking one experimentally. "A good fight."

Turning, he lightly glides over to the rest. "Anyone hurt?"


After looking around to confirm that the things are infact dead or at least not moving the mage takes a more casual stance. "Fine over here." He calls out to the outsider. Viorel then turns to check if anyone was left fortunate than him in that regard. "Damn I hate water." He mutters to himself. He takes the map out of it's case scribling down a small mark on it.


Abigail leads Sacha out of the muck and onto dry soil. The great cat shakes the water off and lies on its side, carefully cleaning itself.

"Anybody hurt?"

As she realizes all are fine, she wonders whether she'll ever be able to get some sleep in this place...


Lol, no one got hurt, and two people are asking about it. You creamed those guys.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

[b]"No injuries; excellent. Shall we continue on? I must admit I am getting tired of these constant ambushes.[/ooc]


Uh, it's making camp for the night time. That's why you stopped here in the first place. You were already resting for several hours before the oozes came and attacked.

08/25/4712 17:33

The group settles back down, and gets ready for the night's mists.

Alarm spells I presume? Bartimaeus can get his two hour's rest in mostly before it's dark and then watch for the rest of the night.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

It is? Why on earth did we decide to camp in a swamp? Heh. Ah well.


Because it's where you are exploring, and it's big. Very big.


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Snapping out the cylinders of her revolvers, Liette sends a shower of brass casings to the marsh terrain underfoot. Spinning the guns around, she goes through the process of reloading. "Excellent teamwork," the tactician concedes, "you all did a fantastic job against those, and we managed t'keep 'em from even closin' the distance. I think we're beginnin' t'understand unit cohesion with our current membership."

Revolvers reloaded, Liette holsters her firearms and sweeps her jacket closed over them. "Might be nice t'get a night'f uninterrupted sleep at some point in time, though. But I guess beggars can't be choosers in the 'Wound."


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Barek goes to pick up his bow. "Indeed, but I expect these creatures would be considered among the dregs of demonkind. We must stay vigilant for those much more powerful. We have already experienced that one time too many."


Correct in game date 09/03/4712 17:33


Thanks Nate didn't realize.

Viorel looks around trying to decide on how to set up the alarms, since only part of the area is solid ground. Hmm there might be creatures that can hold their breath in this kind of enviorement so better make sure that they can't use that to get close to us without us noticing. He thinks scratching his jaw. Eventually he decides it's better to be safe than sorry and uses considerable sum of his arcane powers to establish a safe parameter around the camp.

Ten Alarm spells, I used some 2nd level slots for that. Not seeing the grid but will try my best to explain the plan. Mental one on where will be sleeping. First thought about getting all tactical with this but too much effor in relation to the usefulness.(tried to write it 3 times always confusing.) Use the remaining 9 to make a circle around the camp as big as possible without gaps these one's audible as last time tell folks the passwords and locations.
Spells: 1st: 0/day 2nd: 4/day 3rd: 2/day


DM rolls:

1d100 ⇒ 64
1d100 ⇒ 86
1d100 ⇒ 50
2d6 ⇒ (1, 5) = 6

The night passes uneventfully.

09/04/4712 07:00

The group moves on, continuing their exploration of the swamp. They sweep north and west, and after about an hour they clear the swamp. It appears to stretch on forever into the east, it's impossible to tell how big it really is yet. Inexplicably on the other side of the swamp is a desert. There's a half mile buffer zone of scrub, which gives way to sandy hills as far as the eye can see. Thirty miles or more away to the north can be seen the mountains at the edge of the Crown of the World. Though vegetation is plentiful, it is all as hard as iron and covered in thorns and spines. Every succulent bit of moisture containing flesh is so surrounded by a halo of sharp deterrents as to make walking itself a hazardous undertaking. The group continues northwest for another hour, before turning to the north east. The sandy ground gives way easily beneath the horses feet, and the going is somewhat slower than on the flat plains south of the swamp. They continue on that way for another half an hour, through the first of the foothills. Viorel calls for a turn back to the south and they begin to double back, making sure they cover all the ground. They travel for another forty minutes or so before several human skulls with pointed teeth take off from some surrounding cacti like buzzards from a corpse. As each skull streaks into the air, they ignite and are engulfed in flames.

09/04/4712 10:10

Updated Travel Map Dotted green circle is the currently known extent of the swamp.

Initiative:

Barek 1d20 + 4 ⇒ (18) + 4 = 22
Faraldur 1d20 + 3 ⇒ (18) + 3 = 21
Liette 1d20 + 5 ⇒ (2) + 5 = 7
Viorel 1d20 + 6 ⇒ (3) + 6 = 9
Nathaniel 1d20 + 2 ⇒ (11) + 2 = 13
Abigail 1d20 + 6 ⇒ (2) + 6 = 8
Monster 1d20 + 9 ⇒ (7) + 9 = 16

Initiative
Barek 22
Faraldur 21
Demons 16
Nathaniel 13
Viorel 9
Abigail 8
Liette 7

Map

Begin Round 1

Barek and Faraldur can act. Knowledge (Planes) on these guys, they are demons if it matters.


Male Dwarf Alchemist (Grenadier) 8

Preparations:
- Dexterity mutagen
- Extracts
. . . 3rd level: fly, heroism, 1 slot open
. . . 2nd level: barkskin (2), invisibility, 2 slots open
. . . 1st level: cure light wounds, shield, true strike, 2 slots open

Last night, prepared an elixir of crafter's fortune and quaffed it before starting work on crafting another cold iron weapon blanch. I use it on another 10 rounds of ammunition to have 16 cold iron bullets remaining, and of course reload my rifle with 4 of them.

The weapon blanch is 200 sp.
DC is 20, voluntarily raised to 30.
Pay 6gp 6sp 6cp in materials.
+29 to Craft check gives me a 39 when taking 10.
39 * 30 = 1170, which is 5 times the base cost (= 1/5).
Swift alchemy halves the time to 1/10 of a week.
56 hours in a week = 5.6 hours crafting time to make this, so I do it during our rest and my watch.

Faraldur spends the better part of the morning being quietly perturbed about the idea of a desert bordering a swamp, and eventually comes to the conclusion that one of the two areas must be some side-effect of the Abyssal influence of the Worldwound. That could only mean that it was incredibly dangerous--and so he is incredibly on edge for the entire time. Needless to say, when a bunch of flying skulls appear, he is anything but happy.

Faraldur jumps off the frightened horse before he can bolt. "I highly suggest you get off too!" He shouts to Liette as he squints at the tiny demons, mulling over what they might be as he lobs one of his new force bombs in their direction. The dwarf then draws a shield elixir.

Ride (Fast Dismount): 1d20 + 4 ⇒ (18) + 4 = 22 Success, dismount as free action to Q-25.
Knowledge (Planes): 1d20 + 16 ⇒ (9) + 16 = 25
Force Bomb (ranged touch, -2 distance, +1 vs. flying): 1d20 + 10 ⇒ (16) + 10 = 26 vs. #4
Damage (force): 4d4 + 4 ⇒ (1, 3, 4, 4) + 4 = 16


Ah, I forgot to mention, they're all 30 feet up right now. To avoid having to keep track of height for each one, they're going to move and attack like synchronized swimmers. AKA they'll all always be at the same height, I'll put it after their action in OOC.

Faraldur knows that these are Hatethrall Demons. They have all demon traits and attack with fire.


Male Dwarf Alchemist (Grenadier) 8

"These little buggers are Hatethrall Demons! They use fire in their attacks, so I'd guess that your fireballs won't be too effective on them, Viorel!"


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Surprise Round. Init 22

Barek fires off an arrow at one of the creatures.

Attack: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Status:

HP: 109/109
AC: 21
DR: 4/-
Rage: inactive (0 of 21 used)


Round 1

"These little buggers are Hatethrall Demons! They use fire in their attacks, so I'd guess that your fireballs won't be too effective on them, Viorel!" Faraldur calls out.

Initiative 22

Barek fires off two arrows at one of the creatures. (#5)

Arrow #2: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Both arrows deflect relatively harmlessly off the hard abyssal bone of the flying skull.

Initiative 21

Faraldur jumps off the frightened horse before he can bolt. [b]"I highly suggest you get off too!"[b] He shouts to Liette as he squints at the tiny demons, mulling over what they might be as he lobs one of his new force bombs in their direction. The dwarf then draws a shield elixir.

The bomb slams into one of the demons rattling it and sending cracks lancing through it.

Initiative 16

The demons all fly up and away from the group before turning and firing rays of fire at the giant flying blue dinosaur.

Ray of fire (touch): 1d20 + 15 ⇒ (12) + 15 = 27
Ray of fire (touch): 1d20 + 15 ⇒ (4) + 15 = 19
Ray of fire (touch): 1d20 + 15 ⇒ (13) + 15 = 28
Ray of fire (touch): 1d20 + 15 ⇒ (1) + 15 = 16
Ray of fire (touch): 1d20 + 15 ⇒ (6) + 15 = 21
Ray of fire (touch): 1d20 + 15 ⇒ (3) + 15 = 18
All hit.

Damage (fire): 18d6 ⇒ (6, 2, 2, 1, 2, 4, 4, 4, 2, 2, 4, 3, 6, 4, 3, 6, 3, 2) = 60

Bartimaeus is engulfed in fire. The fleeting thought strikes him that this is what it must be like to be one of Viorel's victims.

Viorel, Abigail and Liette, you're up. #4 is the most damaged so far. All the demons are 60' off the ground over their squares.

Map

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The outlines of Bartimaeus' scales glow a luminescent fiery red from the barrage as the centers are scarred an ashen black. Some flake off and disappear before they hit the ground. In surprise, he trails a finger along his neck, holding the dying flecks before his eyes before he scatters them to the wind. "That... hurt."

Raising his blade, he shoots off after one of the skulls.

Attacking 5. Move within range so he provokes AOOs if he tries to leave.
Attack: 1d20 + 18 ⇒ (20) + 18 = 38 2d6 + 16 ⇒ (1, 6) + 16 = 23
Confirm: 1d20 + 18 ⇒ (7) + 18 = 25 2d6 + 16 ⇒ (3, 5) + 16 = 24
HP: 75/75 Temp HP: 12/72


Round 1 Init 9

Viorel looks over to Faraldur. "While I might desire to test whose fire burns hotter, yes this does not seem the time for that." The mage smirks before rushing next to Barek starting to cast a spell. After the incantations are complete he touches the mighty warrior. "Hope you are a fast learner. Give them a few whacks for me."

Move action to move next to Barek, assumed was possible since I can't see the icons to tell who is who. Standard to cast Fly.
Fly lasts 8 minutes and gives +4 bonus to flying checks maneuverability is good. Speed 60ft and 40ft in medium or heavy armor.
1st: 8/day 2nd: 8/day 3rd: 5/day 4th: 4/day
Knowledge check just in case. 1d20 + 15 ⇒ (8) + 15 = 23 nevermind lower result than Faraldur.


Abigail bites her lip as she sees Bartimaeus engulfed in flames, then realizes the summoner actually survived the raging inferno. "We must give them something to worry about so they don't concentrate their fire!" she yells, trying to coordinate their efforts.

She ushes to Sacha to cast them down as she moves her fingers swiftly through the air and prays to Erastil to grant His gifts to her.

Sacha feels his weight shifts and responds at once, leaping fiercely and flying through the air at the nearest demon.

Cast Fly on Sacha. I don't know from the map whether he has a charging line to I34 because of elevation. If he doesn't, just take his first attack into account, at -2 to hit.

Claw: 1d20 + 11 + 2 + 2 - 2 ⇒ (12) + 11 + 2 + 2 - 2 = 251d8 + 6 + 4 + 2 + 2d6 ⇒ (2) + 6 + 4 + 2 + (1, 1) = 16, grab if hit ; 1d20 + 16 ⇒ (14) + 16 = 30
Claw: 1d20 + 11 + 2 + 2 - 2 ⇒ (2) + 11 + 2 + 2 - 2 = 151d8 + 6 + 4 + 2 + 2d6 ⇒ (7) + 6 + 4 + 2 + (4, 4) = 27, grab if hit ; 1d20 + 16 ⇒ (8) + 16 = 24
Rake: 1d20 + 11 + 2 + 2 - 2 ⇒ (17) + 11 + 2 + 2 - 2 = 301d8 + 6 + 4 + 2 + 2d6 ⇒ (3) + 6 + 4 + 2 + (2, 5) = 22
Rake: 1d20 + 11 + 2 + 2 - 2 ⇒ (12) + 11 + 2 + 2 - 2 = 251d8 + 6 + 4 + 2 + 2d6 ⇒ (5) + 6 + 4 + 2 + (6, 4) = 27
Bite: 1d20 + 10 + 2 + 2 - 2 ⇒ (7) + 10 + 2 + 2 - 2 = 191d8 + 6 + 4 + 2 + 2d6 ⇒ (7) + 6 + 4 + 2 + (1, 6) = 26


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Rolling gracelessly off of the horse, Liette lands on the ground with a whud-like sound and the clatter of her armor and weapons. Staying prone where she landed, the paladin breathes in deeply and exhales a sharp breath. Clutching the sword amulet of Iomedae in one hand, Liette begins chanting a prayer in the tongue of angels. "ஆசிர்வதிக்கப்பட்ட கைப்பற்றினார், நான் இருட்டில் மற்றும் தீய இந்த அலை எதிராக நிற்க என்று என்னை பாதுகாக்க." As the words flow a warm, serene glow spreads from her as if she were bathed in candlelight.

Celestial:
Blessed Inheritor, protect me so that I may stand against this tide of darkness and evil.

_______

Ride Check (Fast Dismount Attempt): 1d20 + 5 ⇒ (2) + 5 = 7 (hahah yeah, no.)
Move Action: Roll right off of the horse and land prone in P26. (+4 AC vs. Ranged attacks)
Standard Action: Use Saint's Ward to erect a Sanctuary effect on Liette for 5 rounds. (Will DC 15)
Depending on what happens this round she's either going to play support to heal or full attack on the skull demons next round from a prone position. I'm assuming you can fire a revolver from prone like a crossbow/like all action movies have taught me.


Round 1
Initiative 13

The outlines of Bartimaeus' scales glow a luminescent fiery red from the barrage as the centers are scarred an ashen black. Some flake off and disappear before they hit the ground. In surprise, he trails a finger along his neck, holding the dying flecks before his eyes before he scatters them to the wind. "That... hurt."

Raising his blade, he shoots off after one of the skulls. His mighty falcion comes around in a blurring arc to crack against the skull. A piece of the mandible falls to the ground, but the blow doesn't destroy the beast.

Initiative 9

Viorel looks over to Faraldur. "While I might desire to test whose fire burns hotter, yes this does not seem the time for that." The mage smirks before starting to cast a spell. After the incantations are complete he touches Barek behind him on the horse. "Hope you are a fast learner. Give them a few whacks for me." Barek can feel himself lifting off the saddle, and able to propel himself through the air with a mere thought.

Initiative 8

Abigail bites her lip as she sees Bartimaeus engulfed in flames, then realizes the summoner actually survived the raging inferno. "We must give them something to worry about so they don't concentrate their fire!" she yells, trying to coordinate their efforts.

She ushes to Sacha to cast them down as she moves her fingers swiftly through the air and prays to Erastil to grant His gifts to her.

Sacha feels his weight shifts and responds at once, leaping fiercely and flying through the air at the nearest demon. The vicious cougar grabs the tiny demon in its mouth and curls up into a ball to bring all its claws to bear on the fiend. Chips of burning bone fall like snow to the ground below Sacha and Abigail.

Demon and Sacha have the grappled condition.

Initiative 7

Rolling gracelessly off of the horse, Liette lands on the ground with a whud-like sound and the clatter of her armor and weapons. Staying prone where she landed, the paladin breathes in deeply and exhales a sharp breath. Clutching the sword amulet of Iomedae in one hand, Liette begins chanting a prayer in the tongue of angels. "ஆசிர்வதிக்கப்பட்ட கைப்பற்றினார், நான் இருட்டில் மற்றும் தீய இந்த அலை எதிராக நிற்க என்று என்னை பாதுகாக்க." As the words flow a warm, serene glow spreads from her as if she were bathed in candlelight.

End of Round 1
---------------------
Begin Round 2

Initiative
Barek 22
Faraldur 21
Demons 16
Nathaniel 13
Viorel 9
Abigail 8
Liette 7

Barek and Faraldur you're up

Map


Male Dwarf Alchemist (Grenadier) 8

Ripping the lid off his elixir with his teeth, Faraldur gulps the potion down and spits the bottle out onto the ground where it fractures into many pieces, almost as if it was trying to become one with the sand again. An etheric shield glowing with green and gold light appears in front of him briefly before apparently disappearing. The dwarf then takes a brief running start before lobbing another grenade the way of the demon near Sasha and Abigail.

5 ft. step north-east. Pythagoras theorem says I'm ~84 ft. away from the Hatethrall demon #6 so I think that's in my last bomb range increment.
Bomb (+1 flying, -4 range): 1d20 + 8 ⇒ (10) + 8 = 18 vs. #6
Damage (force): 4d4 + 4 ⇒ (3, 1, 4, 2) + 4 = 14
Use Precise Bomb to ignore Sasha and Abigail's squares for splash damage.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 2. Init 22.

Barek smiles at Viorel, drops his bow as he looks around for a clear line and then speeds off through the air at one of the skulls, drawing his large blade in the process.

Free action: drop bow.
Free action: draw weapon as part of movement
Full round action: Charge. Not sure which might have the best line and is close enough but it looks like #1 or #2.

Raging Power Attack w/charge & demon-bane: 1d20 + 13 + 2 + 2 ⇒ (7) + 13 + 2 + 2 = 24
Damage w/demon-bane: 1d20 + 22 + 2 + 2d6 ⇒ (4) + 22 + 2 + (6, 1) = 35 Note: cold-iron

Cornugon Smash - free Intimidate: 1d20 + 15 ⇒ (2) + 15 = 17

Status:

HP: 125/125
AC: 19 (22 vs. outsiders & abberations)
DR: 4/-
Rage: active (1 of 21 used)

Flight (60', good)

Note: I'm away for the long weekend. Feel free to DMPC me in the interim.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Barek, I believe you're currently on the ground (flying, sure) while the other skulls are above you. My understanding was that one could not charge upwards.


"Barek, I believe you're currently on the ground (flying, sure) while the other skulls are above you. My understanding was that one could not charge upwards."

Why? As long as the angle isn't greater than 45 degrees I'm not aware of anything that says you can't.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Hmm I'll admit I'm running off a ruling a GM made in another game. Maybe it was just GM Fiat and not rules-based. Nevermind, then.


Round 2
Initiative 22

Barek smiles at Viorel, drops his bow as he looks around for a clear line and then speeds off through the air at one of the skulls, drawing his large blade in the process. The greatsword smashes into the demon, cutting a deep gash in the bone. The thing recoils in horror at the force of the blow.

It's shaken.

Initiative 21

Ripping the lid off his elixir with his teeth, Faraldur gulps the potion down and spits the bottle out onto the ground where it fractures into many pieces, almost as if it was trying to become one with the sand again. An etheric shield glowing with green and gold light appears in front of him briefly before apparently disappearing. The dwarf then takes a brief running start before lobbing another grenade the way of the demon near Sasha and Abigail. The detonation sends more splinters racing through the demonic skull.

Initiative 16

Demon 1 concentration: 1d20 + 12 ⇒ (14) + 12 = 26
Demon 5 concentration: 1d20 + 12 ⇒ (3) + 12 = 15
Demon 5 acrobatics: 1d20 + 14 ⇒ (19) + 14 = 33
Demon 6 concentration: 1d20 + 12 ⇒ (18) + 12 = 30

All of the demons surge with fire momentarily before disappearing. All of them except the one next to Bartimaeus that is. His falcion's probing movements interrupt whatever it is the demon is doing and causes the fire to go flicker and die down. The thing hisses in frustration before tumbling gracefully past Bartimaeus's blade and flying upwards thirty feet.

Spellcraft DC 19:
They cast teleport.

So demons 1,2,3,4,6 are nowhere to be seen, while demon 5 is 90' feet up.

Nathaniel, Viorel, Abigail, Liette you're up.

Map


Round 2 init 9

"They teleported somewhere keep your eyes open!" The mage shouts before starting to cast his spell. Soon five darts made out of force start traveling towards the remaining creature.

Spellcraft 1d20 + 15 ⇒ (19) + 15 = 34
Magic Missile
CL check against possible SR 1d20 + 9 ⇒ (14) + 9 = 23
Damage 5d4 + 5 ⇒ (4, 3, 1, 3, 3) + 5 = 19
1st: 7/day 2nd: 8/day 3rd: 5/day 4th: 4/day

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Bartimaeus easily follows it and tries to bring his blade down on its head.

Attack: 1d20 + 16 ⇒ (16) + 16 = 32 2d6 + 22 ⇒ (3, 4) + 22 = 29


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Seeing the flying skulls one-by-one disappear from sight, Liette curses under her breath. Having teleported away, the demons retain little immediate threat, though the one remaining being the target of both Viorel and Bartimaeus gives Liette a moment to assess the situation. Still on the ground, she props herself up on one elbow and scans the horizon as far as she can see around the group, looking for the silhouettes of those creatures hiding nearby.

______________
Figuring Viorel and Barti finish off the last one given their rolls and damage, so Liette's going to scan the horizon for signs of the ones that teleported, just in case.
Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 12 ⇒ (10) + 12 = 22


Abigail was "away for a few days" from Friday, hopefully she'll be back soon.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Do we want to skip her? We seem to be mopping up, not much else to do; unless I'm mistaken.


Pff. I'll see if I can muster the will to DMPC her after work tonight.


Round 2 Recap

Barek smiles at Viorel, drops his bow as he looks around for a clear line and then speeds off through the air at one of the skulls, drawing his large blade in the process. The greatsword smashes into the demon, cutting a deep gash in the bone. The thing recoils in horror at the force of the blow.

Ripping the lid off his elixir with his teeth, Faraldur gulps the potion down and spits the bottle out onto the ground where it fractures into many pieces, almost as if it was trying to become one with the sand again. An etheric shield glowing with green and gold light appears in front of him briefly before apparently disappearing. The dwarf then takes a brief running start before lobbing another grenade the way of the demon near Sasha and Abigail. The detonation sends more splinters racing through the demonic skull.

All of the demons surge with fire momentarily before disappearing. All of them except the one next to Bartimaeus that is. His falcion's probing movements interrupt whatever it is the demon is doing and causes the fire to go flicker and die down. The thing hisses in frustration before tumbling gracefully past Bartimaeus's blade and flying upwards thirty feet.

"They teleported somewhere keep your eyes open!" shouts Viorel.

Initiative 13

Bartimaeus easily follows the remaining demon and tries to bring his blade down on its head. The huge falcion slams into it, shearing off one corner of the skull.

Initiative 9

Viorel leads from his shouted warning, into casting a spell. Soon five darts made out of ruby-red force start traveling towards the remaining creature. Upon impact Viorel can feel his will bursting through its innate resistance to magic, and the missiles blow the rest of the skull into little singed pieces.

Initiative 8

Abigail moves up and over Viorel, scanning the sky for the demons. She commands Sacha to ready himself for a charge should the fiends reappear.

Initiative 7

Seeing the flying skulls one-by-one disappear from sight, Liette curses under her breath. Having teleported away, the demons retain little immediate threat, though the one remaining being destroyed by Viorel and Bartimaeus gives Liette a moment to assess the situation. Still on the ground, she props herself up on one elbow and scans the horizon as far as she can see around the group, looking for the silhouettes of those creatures hiding nearby.

End of Round 2
---------------------
Begin Round 3

Initiative
Barek 22
Faraldur 21
Demons 16
Nathaniel 13
Viorel 9
Abigail 8
Liette 7

Need actions from Barek and Faraldur.

Map


Male Dwarf Alchemist (Grenadier) 8

Faraldur draws his rifle from its holster slung over his back and sends his eyes to the skies, watching carefully for the return of the demonic flying skeletons.

Readied Attack: 1d20 + 11 ⇒ (8) + 11 = 19 Attack if they are within 80 ft.
Damage (cold iron): 1d10 + 1 ⇒ (5) + 1 = 6


I'm around! Thanks for DMPCing me. Abigail would rely on Sacha's scent to make sure they're not invisible.


If Barek hasn't acted by tomorrow I'll assume he's readying a standard action charge.


AoO:
[dice=AOO (large cold-iron demon-bane bastard sword)]1d20+16[/dice [dice=Damage]2d8+10[/dice 1
Warped Demonspawn (custom tiefling) Invulnerable Rager 10

Round 3. Readied action.

Barek looks around, hoping to discover their foes as he readies to charge wherever they appear.

Raging Power Attack w/charge & demon-bane: 1d20 + 13 + 2 + 2 ⇒ (3) + 13 + 2 + 2 = 20
Damage w/demon-bane: 2d8 + 22 + 2 + 2d6 ⇒ (2, 8) + 22 + 2 + (1, 2) = 37 Note: cold-iron

Cornugon Smash - free Intimidate: 1d20 + 15 ⇒ (7) + 15 = 22

Status:

HP: 125/125
AC: 19 (22 vs. outsiders & abberations)
DR: 4/-
Rage: active (2 of 21 used)

Flight (60', good)


Round 3
Initiative 22

Barek looks around, hoping to discover their foes as he readies to charge wherever they appear.

Initiative 21

Faraldur draws his rifle from its holster slung over his back and sends his eyes to the skies, watching carefully for the return of the demonic flying skeletons.

Initiative 16

The demons all reappear in a group, about 240 feet off the ground just south and above Nathaniel.

Nathaniel, Viorel, Abigail and Liette you're up.

Map

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Bartimaeus descends through the skies to next to Viorel, Faraldur and Liette and shoots sparks into the air.

"I feel they will be coming after me again; any spell you have aiding me in resisting fire or their touch would be appreciated."

Move to P30; Haste on everyone I can.


Abigail tightens her knees around Sacha as she wills it to turn on his left and charge again. As the beast leaps forth, accelerating as it plunges forth, she lifts her mace, ready to strike as it connects with the closest skull.

Charge to AB/38 (skull 2)
Pounce with Divine Favor and Haste

Claw: 1d20 + 11 + 1 + 2 + 2 - 2 + 2 ⇒ (11) + 11 + 1 + 2 + 2 - 2 + 2 = 271d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (8) + 6 + 4 + 2 + 2 + (1, 4) = 27
Claw: 1d20 + 11 + 1 + 2 + 2 - 2 + 2 ⇒ (13) + 11 + 1 + 2 + 2 - 2 + 2 = 291d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (4) + 6 + 4 + 2 + 2 + (3, 5) = 26
Rake: 1d20 + 11 + 1 + 2 + 2 - 2 + 2 ⇒ (4) + 11 + 1 + 2 + 2 - 2 + 2 = 201d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (4) + 6 + 4 + 2 + 2 + (4, 2) = 24
Rake: 1d20 + 11 + 1 + 2 + 2 - 2 + 2 ⇒ (16) + 11 + 1 + 2 + 2 - 2 + 2 = 321d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (2) + 6 + 4 + 2 + 2 + (3, 6) = 25
Bite: 1d20 + 10 + 1 + 2 + 2 - 2 + 2 ⇒ (10) + 10 + 1 + 2 + 2 - 2 + 2 = 251d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (3) + 6 + 4 + 2 + 2 + (5, 6) = 28
Hasted Claw: 1d20 + 11 + 1 + 2 + 2 - 2 + 2 ⇒ (15) + 11 + 1 + 2 + 2 - 2 + 2 = 311d8 + 6 + 4 + 2 + 2 + 2d6 ⇒ (7) + 6 + 4 + 2 + 2 + (4, 5) = 30

Abigail's mace with PA, FF, charge and higher ground
1d20 + 12 + 2 + 1 ⇒ (5) + 12 + 2 + 1 = 201d8 + 15 ⇒ (2) + 15 = 17


Female Human (Taldane) Fighter (Trench Fighter) 3, Paladin (Divine Hunter) 7

Seeing the demons explode into view, heat-haze of fire rippling around them, Liette rolls to her side and trains both of her revolvers on their distant forms. Breathing in deeply, she watches their small shapes waver in and out of her iron sights, jaw clenching and breath held.

Come on, come on, come on.

They're too far away. That horrible realization has Liette hesitating, considering how best to handle the situation.

Get up, get up, get up, get up!

Rolling across her shoulder in a cloud of dust, Liette tumbles to her feet and moves to stand beside Nathaniel. "They're too far away!" Liette hisses as she arrives at the summoner's side, "I can't hit them from here!"

______
Move Action: Stand from prone
Move Action: Move to O 29
Best I can hope to do right now until they get closer is heal Nathaniel if they blow through his Eidolon HP.


Round 3 Init 9

Not protection, but I can make it harder for them to aim. The mage thinks wanting to buy them some time. He uses the creature's own fire as fuel for the spell and creates a big choking cloud of smoke around their enemies. "Do not enter the smoke!" He yells a warning to his companions.

Cast Pyrotecnics on #1, if it is fire-based it takes 8 damage.
Smoke Cloud: A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.
Fort save DC 18.
1st: 7/day 2nd: 7/day 3rd: 5/day 4th: 4/day


Round 3

Barek looks around, hoping to discover their foes as he readies to charge wherever they appear.

Faraldur draws his rifle from its holster slung over his back and sends his eyes to the skies, watching carefully for the return of the demonic flying skeletons.

The demons all reappear in a group, about 240 feet off the ground just south and above Bartimaeus.

Bartimaeus descends through the skies to next to Viorel, Faraldur and Liette and shoots sparks into the air.

"I feel they will be coming after me again; any spell you have aiding me in resisting fire or their touch would be appreciated."

Either Bart, Abigail and Sacha get hasted, or Liette, Faraldur and Viorel do. I'll let Batimaeus decide.

Not protection, but I can make it harder for them to aim. The mage thinks wanting to buy them some time. He uses the creature's own fire as fuel for the spell and creates a big choking cloud of smoke around their enemies. "Do not enter the smoke!" He yells a warning to his companions.

Abigail tightens her knees around Sacha as she wills it to turn on his left and flying towards the demons.

They are ~260' away from Sacha, and he can only move half speed while ascending. Haste would get you closer, but either way they are way to far away from you.

Seeing the demons explode into view, heat-haze of fire rippling around them, Liette rolls to her side and trains both of her revolvers on their distant forms. Breathing in deeply, she watches their small shapes waver in and out of her iron sights, jaw clenching and breath held.

Come on, come on, come on.

They're too far away. That horrible realization has Liette hesitating, considering how best to handle the situation.

Get up, get up, get up, get up!

Rolling across her shoulder in a cloud of dust, Liette tumbles to her feet and moves to stand beside Nathaniel. "They're too far away!" Liette hisses as she arrives under the summoner, "I can't hit them from here!"

End of Round 3
---------------------
Begin Round 4

Initiative
Barek 22
Faraldur 21
Demons 16
Nathaniel 13
Viorel 9
Abigail 8
Liette 7

Barek, Faraldur you're up.

Map

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Me, Abigail and Sacha get hasted.


Male Dwarf Alchemist (Grenadier) 8

Hearing the gunslinger's frustrations, Faraldur follows after her with a frown. "Liette! I've got a potion you can take to fly up there if you need it," he shouts, fumbling around in his pack to find it. "Somewhere around here at least..."

Moving next to Liette. If she wants the fly elixir I'll take it out and hand it to her. Otherwise I'll ready a rifle attack if the demons come down within range again.

Ranged Touch: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d10 + 1 ⇒ (9) + 1 = 10


Liette will go for the potion on her turn provided the things haven't moved in. What kind of action will it be to take it from faraldur?


Move action.

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