| Alomar |
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Religion: 1d20 + 2 ⇒ (1) + 2 = 3
"Quite perceptive Goston, I agree that these abominations should be put to eternal rest"
Hmm, no need to wreck the place with my spells, let's just give these youngsters some divine guidance
When his time comes Alomar will step south and cast guidance on Goston
Vigfus Wildmane
|
"By the heavens! A draugr!"
Vigfus cries out as he strikes with his axe at the one in front of Alomar and then takes a step back against the wall...
DWA: 1d20 + 10 ⇒ (17) + 10 = 27
DWA DMG: 1d10 + 6 ⇒ (2) + 6 = 8
Vashara Bainbridge
|
Vashara heads towards the noise from the other room.
"What's all the noise in there..." she trails off as she sees people attackingher allies.
perception: 1d20 + 3 ⇒ (10) + 3 = 13
"...urgh dead things! she says as she draws her guisarm and strikes at the creature in front of her.
glaive attack: 1d20 + 8 ⇒ (1) + 8 = 9
glaive damage: 2d4 + 7 ⇒ (2, 3) + 7 = 12
Good first attack roll there...
| DM Flykiller |
Goston makes a deep gash in the man's husk. Dried intestines drop out, but there is no blood. Before the walking corpse can retaliate, Vigfus' axe finishes the job.
The other corpse lets out what could be a scream but sounds like a hoarse whisper: "Noooo! My Jorn! " and lashes out at Vigfus in blind fury.
Atk: 1d20 + 4 ⇒ (7) + 4 = 11
But her fists bump harmlessly against the Viking's armor.
| Goston |
Does this deity-user has said something sarcastic?
Goston continues his rampage by walking to the other living corpse. The chairs should have hampers him but is not. He flanks the corpse and says "Sorry for the trouble, say hi to Pharasma for me. " attack with flank.: 1d20 + 10 ⇒ (20) + 10 = 30 dam: 1d10 + 7 ⇒ (10) + 7 = 17
sneak -2 ac: 3d6 ⇒ (4, 5, 3) = 12
that was not intentional
confirm crit: 1d20 + 10 ⇒ (12) + 10 = 22
crit dam: 1d10 + 7 ⇒ (5) + 7 = 12
-Posted with Wayfinder
| DM Flykiller |
Goston's strike severes the abominable maid's head cleanly in one blow. No more enemies are visible around. Through the north door a kitchen is visible, and an aroma of cooked lamb wafts out of the door, a stark contrast with the smell of decay and embalming fluids emanating from the bodies on the floor.
The south room presents an exhibit of curios and memorabilia from all of Avistan and beyond. Alchemical discoveries, letters from other adventurers, a few paintings, and several archaeological artifacts adorn the room.
A large glass display case with a prominent lock on its front lies in the room’s center. Inside the case rest several rolled maps, a pair of worn leather journals, and a shining iron chalice.
A fine painting of five adventurers, each holding a small fragment of a large golden watch, is featured prominently on the outside of the staircase leading up to the second floor. You recognize Branda and Verus as two of them. The other members are: an elderly but stout priest of Sarenrae brandishing a scimitar - that must be Dern Fosimuth; a venerable mage leaning on his staff as if it was a walking stick; and a considerably younger red-headed man with elven features - that must be the homeowner Taergan Flinn himself. The painting is dated 5 years ago.
Vigfus Wildmane
|
"Well now that was a might unfriendly. I wonder why. We need more answers. Shall we continue the search?" Vigfus tells the others wiping his axe on a nearby tablecloth.
Vashara Bainbridge
|
"I may be stating the obvious here, but i only heard of four members of our employer's adventuring group. Who could this mage looking fellow be?"
Looking back the the now dead zombie like creatures reminds Vashara of their missing person.
"We can ponder that later i'm sure. For now I think we should hurry. Undead creatures like this are unlikely to be here purely by coincidence. I think heading up those stairs to find the noise we heard earlier would be wise."
With that Vashara cautiously heads towards the stairs with her weapon at the ready.
| DM Flykiller |
nope, no keys on the bodies.
The stairs open to a bookshelf-lined hallway punctuated by tall windows. Books on advanced mathematics, magical theory, history, anthropology, and alchemy fill the shelves, along with several volumes of the Pathfinder Chronicles — including volumes 6 and 36. Two closed bedroom doors rest along the wall opposite the windows. The bumping noise is definitely more noticeable on this floor, though curiously, the further away from the staircase you move, the more muffled it becomes.
Vigfus Wildmane
|
"Are we being quiet now? Like thieves? I am not a thief..."
| Goston |
Goston takes the stairs to go to the second floor.
While walking in the corridor, he sees the door at his left.
He's looks for a needle or other trap on the door.
Goston verify if the door is unlocked and opens it.
Like old times.
take 10. Stealth 22, perception 21
-Posted with Wayfinder
| DM Flykiller |
Goston finds no traps and pulls open the unlocked door. The bedroom behind it has been turned over roughly. Signs of a struggle include a broken window in the south side of the eastern wall, a fractured desk next to the window, a displaced mattress, a broken chair, and a spatter of dried blood on the floor. On the south wall, a tall mirror appears to hang just off kilter. The same muffled thumping is louder here than elsewhere in the house, though no source of it is evident.
Vashara Bainbridge
|
Just before Goston heads upstairs.
"Goston wait a second.." says Vashara. She then completes some minor arcane gestures and points at Goston.
"OK, there you go. If you need to contact us just whisper and i will hear it. Good luck up there."
Just a little message cantrip for emergencies.
Vigfus Wildmane
|
Vigfus grows impatient downstairs as the sneak is upstairs...he motions to yell up as if to check on the goings but always stops and continues pacing near the stairs...
Vigfus Wildmane
|
"Hhmmph...'Bout time. Lead the way."
Vashara Bainbridge
|
"Let us check the first room you saw. If there are signs of a struggle maybe there are clues to find that could help us find our missing adventurer."
Vashara heads up the stairs following Goston's directions.
| DM Flykiller |
As you comb over the room, you find very little additional clues. There are no tracks on the floor. Whoever invaded the room could have come from the door as it's unlocked, or from the window as it's broken.
The desk contains some mundane objects, several papers and letters, but nothing that would indicate that Flinn expected any trouble. One of the drafts is a letter addressed to Dern Fosimuth in the Mother's Care home for invalids, where Flinn inquires about his well-being in a very flowery and polite manner and mentions that their mutual friend and comrade Rhoma Bissel has recently passed away, surrounded by family and the magical library that was his most cherished possession. Flinn's tone in this part becomes somewhat dour, as he reflects with irony on how time and nature effortlessly finish the grim work that countless monsters and hazards failed to do.
The letters from Branda and Verus about accepting the upcoming meeting can also be found here.
One of the desk drawers is locked, but no key can be found.
The thumping noise seems to be coming from somewhere beyond the south wall. When inspecting the wall you notice that the tall mirror hangs slightly ajar, perhaps moved during the struggle, revealing a glimpse of a narrow passage in the wall behind it.
Vigfus Wildmane
|
"Bah this is all book stuff to look over. I will let you all look over it."
Vigfus says and walks over to the other door wondering if he should go through.
Vashara Bainbridge
|
"Let's get this mirror out of the way then" says Vashara as she grabs the mirror by it's sides.
She will check if it's secured tot he wall. If it's free to lift off she'll do that and lean it against the wall to one side.
| DM Flykiller |
The mirror is easily moved aside - evidently, this passage was intended for regular use. It opens into a large study, which has clearly been ransacked. Papers and inkwells have been thrown around the room. A window in the east wall has been broken out. The west wall is a large tinted window overlooking a well-appointed alchemy lab.
A large wooden cabinet lies on its back, its closed doors facing the ceiling. Something makes a loud thump from inside the fallen cabinet. A key sticks out of the keyhole. Behind the cabinet, several clay pots appear carefully piled on the study’s floor under the south window.
Vigfus Wildmane
|
"These adventurers... seems they enjoyed the plush life... odd for adventurers..." Vigfus says as they walk through the house.
Seeing the lab the northerner says "Bah more learned stuff...what do you all make of these items?"
Vigfus Wildmane
|
Vigfus stands ready with axe and shield to strike at whatever springs out of the cabinet...
Vigfus Wildmane
|
"Was that some sort of magik...? Did it work....? Is it dead...?"
Vashara Bainbridge
|
Vashara readies her weapon and nods towards Alomar that she's ready for whatever happens next.
I really hope this is out missing person...
Vashara Bainbridge
|
perception: 1d20 + 3 ⇒ (8) + 3 = 11
| DM Flykiller |
As Alomar opens the cabinet, he finds it completely empty save for a few broken shelves. An odd gust of air suddenly blows past his cheek, spreading a faint but subtly disturbing miasma across the room.
1d20 + 34 ⇒ (20) + 34 = 54
1d20 + 34 ⇒ (19) + 34 = 53
1d20 + 34 ⇒ (15) + 34 = 49
1d20 + 4 ⇒ (12) + 4 = 16
1d20 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 2 ⇒ (19) + 2 = 21
Yes, this is for a surprise round, but with a min DC of 49 I'm afraid you're out of luck :) On the plus side, I must have wasted all my good rolls on those Stealth checks.
Tiny but hideous creatures, resembling monstrous flying tadpoles with oversized maws filled with rows of razor-sharp teeth, materialize out of thin air and attempt to bite Alomar and Vashara, but thankfully their teeth find hard spots in their armor and fail to harm anyone.
Another shows up flying at Vigfus' side and fills his mind with a bewildering combination of wrathful curses and seductive promises, leaving him discombobulated.
Vigfus is affected with Lesser Confusion for 1 round. Surprise round is over, waiting for the rest of initiatives before moving to the main combat round.
These are cacodaemons, lesser outsiders from a Neutral Evil plane of Abaddon. Dim-witted but utterly evil, they endlessly seek to cause pain and indulge their hunger for mortal souls. They are resistant to physical and energy damage and have fast healing, but can be harmed normally by good or silver weapons, or acid.
Their bite spreads a mental disease causing the affected to hear their incessant babbling until it drives them mad. They are known on the planes for their ability to digest mortal souls and excrete them as soul gems, which are prized by the evil outsiders. For this reason, more powerful entities often summon them or keep them as pets. They have also been known to serve some powerful spellcasters.