[Table Fez] ScorchedOne's Insane 5-6 Run

Game Master Nathan Hartshorn

Map

Drandle Dreng

Ambrus Valsin


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With Sabert and Fethril joining the others at the table Na'alu smiles fiercely. "Excellent! You five are the last we'll be taking for the day then. Time to get busy, hahaha!" He directs you and the other five to a crew leader. Finding the dock where the Aspis Consortium’s riverboats are being prepared is a simple task, as the operation is large enough in scope to have most of the city talking about it. Three large sailing vessels sit in the river slips. All three are serviced by a large warehouse, which contains pallets of food and barrels of water.

The dock is bustling with porters packing supplies into crates and building pallets to be loaded onto the boats using an overhead winch. While working alongside the dockworkers guarantees you access to look around, opportunities to actually sabotage the operation in a meaningful way without being seen are slim. You must wait for the workers to leave, which they do either at the end of the workday and shortly after midday (when the jungle heat becomes too great for manual
labor).

While moving crates around each of you notices a small locked chest tucked out of the way in a warehouse. Map updated. What's the plan? Do things during work? Come back during a break?

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

During the workday, Aura would spend her time working, but also making a count of guards, what their patrol routes were, and their faces. Things might be different at night, of course, but this kind of information would always be helpful. Aura would also take the opportunity to mark the crates she moved with a small symbol on the bottom using a palmed dagger.

I'll take 10 for perception and sleight of hand for the above to get a 19 on both. I'll go break into the warehouse when the lunch break occurs.

When the lunch break occurs, Aura will share the symbol she marked the crates with and then whisper "Cover for me. Tell them I was going to use the bathroom if they ask." then slip into the warehouse, relying on her training in stealth and perception to guide her back to the chest. Moving quickly and quietly, she would pick the lock on the chest and then open it.

Will take 10 on Perception and Stealth for 19 to get to the chest, and then will look for traps (I add 10 to that roll); I'll roll to disable the trap and open the lock below. Take the rolls as needed.

Disable for the Trap: 1d20 + 12 ⇒ (3) + 12 = 15
Disable for the Lock: 1d20 + 12 ⇒ (6) + 12 = 18

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Despite the unbearable humidity of the jungle climate and the sun bearing down on the team, Sabert does his best to keep spirits up throughout the work day. He sings his songs and tells jokes, trying to make the grueling work easier for everyone. Come lunch, he finds himself sitting in a small group in the shade and drinking from his waterskin. He keeps his ears open, hoping that his antics through the day would put some of the locals at ease enough to speak freely.

Gather info: 1d20 + 8 ⇒ (4) + 8 = 12

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris does his best to make sure he gets things done quickly, when Aura takes her "break" Kelris tells people about the infighting that happens in his home country. How families are wiped out in coups, the leadership changes all the time.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Manual labor? Nethys forgive me. This is a terrible use of my talents!

Fethril will try to keep a mental inventory of all the shipments going to and fro.

Int: 1d20 + 3 ⇒ (18) + 3 = 21


SECRET ROLLS!:
1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 4 ⇒ (10) + 4 = 14

Aura manages to make it back to the chest, only throwing herself against a wall once to avoid the guards and their pet hyena. Unfortunately her picks keep slipping off the tumblers in the chest and she can't quite make it catch. DC 20 Disable Device. Who else is doing what?

Grand Lodge

Male Human
Raging:
HP 74/89 AC/Touch/Flat 21/11/19| Fort/Ref/Will +5/+5/+8 +2 vs. charm and compulsion
Barbarian 6| AC 23 T 13 FF 21 | HP 62/77 | F +9 R +5 W +6 +2 vs. charm and compulsion| Init +8 | Perc +10

James seemingly enjoys doing manual labor. You hear no complaints from him as he works. He keeps his eyes open looking for anything out of the ordinary besides the chest. He makes sure to watch out for guards responding to Aura's disappearance.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


There appear to be five different guards, one of which has a hyena on a leash. Luckily none of them have caught sight of Aloysia...yet.

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Noticing her initial failure with the chest, Aura hastily tries again.

Disable Device: 1d20 + 12 ⇒ (18) + 12 = 30

Opening the chest, she quickly scoops out the contents into her pack and then scrawls a hasty note:

You have failed me. Again. You know what this means.
-A

I'll then take 10 stealth to rejoin the group, for a 20.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris talks a bit louder hoping to distract more people.


Aura safely makes it back to the group and opens the chest in a quiet corner. The chest contains 10 doses of wolfsbane poison and a small chest containing a potion of barkskin[I/] (CL 9th) and an [I]elixir of swimming. This all may come in handy considering your need to cripple the Aspis Consortium's expedition.

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Sabert joins the group and peers over Aura's shoulder at the contents of the chest. "Well, I would say that will do the trick!!" he says, looking over the poisons. "Now, we just have to get that stuff in with the food that we've been loading. Any ideas?"

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

"We probably don't want to use the poison on the food, as we don't know who it's going to. More importantly, that is worth a lot of money. A lot. Finally, I might have left them a threatening note in the chest."

BTW, I didn't actually take the chest with me. I just pocketed the contents and then left a note in the chest instead.


I figured. You're loading food and supplies onto the ship, so that's a way to tell where it is going. Any other attempts to sabotage while the rest of the workers are away?

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

We could dump some of the crates and send them empty ones or re pack some of them to hold useless items. Cut holes to allow the rats in." Kelris offers

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

"That would be one way to sabotage them. I've been marking every crate with a unique symbol to allow for tracking them."

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Would there have been a way to get to the manifest and mess with the paperwork?

Int: 1d20 + 3 ⇒ (14) + 3 = 17


The manifest is with the head guard when it is not in the captain's quarters on the ship itself. You'll either have to pick it up off the guard or sneak into the captain's quarters to retrieve and modify it.


So no more acts of sabotage? Work your day and get paid?

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

I think so yes

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Well, I am pretty certain I would get caught trying to stealth in to get the manifest.

NOT ACTUALLY TRYING THIS!!!Stealth: 1d20 + 3 ⇒ (1) + 3 = 4

See, that's why we have a professionally trained elven expert.

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Is there an office in the warehouse, or a place where the leadership would meet?

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Sabert, like Fethril, is only going to screw things up if he tries to do anything and he realizes that especially after his dismal failures in blending in so far today. That's why he has been the loud, obnoxious distraction up until now. I don't know if anything I posted actually had a mechanical effect to help Aura, but I know that she doesn't want him peeping over her shoulder!!


There's a second level in the second warehouse where the Consortium representatives will talk with the people that own the warehouse. What are you thinking?

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Getting a look at shipping logs would be a good start. It might help us know where all this stuff is going.


SECRET ROLLS!:
1d20 + 4 ⇒ (4) + 4 = 8
1d20 - 1 ⇒ (8) - 1 = 7
1d20 + 8 ⇒ (6) + 8 = 14

DC 14 Stealth to get where you're going, others can assist by making a distraction.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

Kelris drops a box, after doing this he grabs his foot hopping up and down. "Damn box slipped and smashed my foot." Kelris says loudly.

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Stealth +2 assistance: 1d20 + 11 ⇒ (12) + 11 = 23

Wraith uses Kelris' destraction to make her way into what passes for an office.

Going to take 10 perception for a 19.

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

As Aura sneaks off, Sabert jumps on top of a box, and calls out to those workers and supervisors around him. "Stop me if you've heard this one!!" he calls out before belting away into another song.
Performance: 1d20 + 9 ⇒ (2) + 9 = 11
*facepalm.. I'm about useless this mission...


Aura slips upstairs avoiding the wandering eyes of the patrolling guards, their watchful captain, and their hyena. She filters through the papers, and finds that they are very...discrete about the destination. The papers also reveal that the consortium is sending a lot of manpower along with the expedition, and gives some final numbers as to how many supplies are going to be put onto the ship. Luckily the amount of scratching out that has occurred on the page means it can be easily changed.

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

After Sabert's performance, Fethril silently shakes his head for a moment. He then walks up to the human, "You are trying your best, aren't you?"

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

What do I think is the best way to change the numbers to make their expedition fail?


By fudging with the numbers a bit you can increase the number of repair components for the ship (lumber, sail sheets, and the like) while simultaneously decreasing the number of rations on the ship. This combined with poisoning the resources actually going onto the ship will delay the expedition or ruin it entirely.

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

I will do that then. I don't have any poisons, but I should be able to get dung and store it with the food, which should make it go back quickly enough. Assume that I'll take 10 on my stealth as needed to sneak around and accomplish these tasks.

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Sabert gives an aggrieved look to Fethril. "Of course I am!!" he exclaims "Its this damned heat and humidity! My heads swimming in all the vapor in this air, and it affects my vocal chords!!"

He gives out another sound.. more akin to a caterwaul this time.. and loud enough that those close by have to cover their ears at the atrocity. If I can just get those guards over hear.. He clears his throat, then gives it another go.


SECRET ROLLS!:
1d20 + 4 ⇒ (11) + 4 = 15
1d20 - 1 ⇒ (2) - 1 = 1
1d20 + 8 ⇒ (5) + 8 = 13

You do have poison, its from the locked chest from before. But dung works too.

Sabert's caterwauling and screeching, so unlike him, bring jeers and boos from all corners, even from Aura as she slips back into the provided lunch without bein noticed.

Checks to maintain cover again please. I'll roll James for now.

The rest of the day goes by relatively quickly and it doesn't look like anyone has noticed the changes made by the time you receive your pay.

Survival: 1d20 + 7 ⇒ (2) + 7 = 9

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

"Thank you" Kelris says as he accepts his pay. "Back to the tavern?" Kelris asks his friends

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

"I say, what are they paying singers these days? Obviously either too much or not near enough to lure in the stronger performers!"

Appraise: 1d20 + 7 ⇒ (10) + 7 = 17

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Requested Cover roll
Perform: 1d20 + 9 ⇒ (15) + 9 = 24

Sabert finally finds his voice on the way back to the tavern.. and acts like he's going to give Fethril a kick in the rump for his comment. He does this with a smile though, before launching into one of the elf's favored tunes.

Back at the tavern, he relaxes a little while waiting for a serving girl to bring his dinner over.


With the day successfully completed everyone has a chance to relax and slip into their cover stories again, playing the parts of merchants, big game hunters, and so on.

Notes to self:
2 Awareness

What are your plans now? There's still a contact to meet as well as the information to find based on the bounty posting you've looked at.


Contact? Bounty? If you want to you can take a 20 to know what the bounty posting is actually saying...

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Sitting back in the tavern, Sabert thinks back over the note posted on the wall, wracking his brain to figure out what is so odd about it.
Take 20: 20 + 1 = 21

Cut and Paste from earlier for Reference:
I am calling upon any who are willing to take up the call and search every part of Bloodcove to find my missing amulet! The artifact is in fact an heirloom called the Terra Fas DeQuere, a jewel-studded pendant that has been passed down for generations by my family. It was stolen by vile thieves from my household at some point in the last week. I am seeking any information leading to its recovery or to any of the lowlifes mixed up in this most heinous crime! Bring your information to the bounty office to receive your reward.
Reward: 342 Gold Pieces to be paid by the bounty poster, Kreighton Shaine, upon return of his valuables.

DC 10 Intelligence:
Terra Fas DeQuere is not any language known
in the Inner Sea. Also the reward amount is both too small for such a job and strangely specific.
DC 12 Intelligence:
The words “mixed up” in the listing are a strange addition, and thus significant.
DC 14 Intelligence:
The words “search every part of Bloodcove” could be suggesting that the answer is a location in the city.
DC 16 Intelligence:
Merchant-owned buildings in Warehouse Row and Free Trade Square are assigned numeric identifiers instead of names, as they change hands frequently. In Bloodcove, these tend to be two or three digits long

After spending most of the evening's relaxation musing over the board, he thinks he has it figured out and catches his friends eyes one by one. As he gets their attentions, he motions in the general direction of their rooms. Once everyone has indicated understanding, he moves towards the stairway affecting a huge yawning stretch.
"I'm off to bed.. Don't be up too late now, lady and gents!"

Reaching his room, he lights a candle and waits for the rest of the group to show up so they can speak freely!

Silver Crusade

Female Max HP: 21 | AC: 19; T: 14; FF: 15 | Init: +5 | Fort: +3; Ref: +6; Will: +3 Current Damage: -0

Aura quietly moves to join Sabert.

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

"SO what have you figured out?" Kelris leans by the door his halberd in easy reach.


Notes to self:
Awareness: 5
Awareness level: Minor

Sabert explains the next morning, Terra Fas DeQuere,” is actually an anagram of “Free Trade Square". The gold value, being so specific, is likely the market stall where the dead drop for the information is. You're looking for market stall #342 in Free Trade Square. Go to the dead drop or try to make allies with someone for the Pathfinder Society?

Liberty's Edge

HP 38 AC 18, T 11, FF 17 /CMD 19/F+7/Ref+3/Will+3 (+1vs Fear)/Ini+5/Perc+5
Mythic:
HP 53 AC 18, T 11, FF 17 l CMD 20 l F 7 R 3 W 3(+1 vs fear) l Ini +11 l Perc +5

allies I think, sounds better as a long term pay off

Scarab Sages

Male Elf Cleric 3 / Transmuter 3 | AC: 13 (17 w/ Mage Armor) | HP: 42/42 | Fort:+8 | Ref:+7 | Will:+12 | Perception: +16 | Init: +7 | Sense Motive: +13

Allies it is!


You remember Venture Captain Aya mentioning a potential ally in Novaria of House Cartahegn. Asking around you easily locate House Cartahegn's headquarters and head there forthwith. House Cartahegn is based in an imposing two-story trading post in the northeastern part of the city. The storefront bustles with citizens and merchants alike, most purchasing staple commodities such as sugar and rice. A busy clerk greets customers as they enter and provides helpful directions to any who ask.

Grand Lodge

|CORE| Male Human Bard 3 14/22hp] [AC: 17 T: 12 FF: 15] Perform: 17/17 [Perc +7] [F+2/R+5/W+4 (+4 vs sonic, language based, performance)] [CMB +3] [CMD 15] [SP 30 FT] [INIT +6]

Sabert strides in and approaches the clerk. "Hello good sir! I was hoping to see Novaria of House Carahegn, and was told that she could be found here. If you would be so kind, could you direct us to her, or let her know that some friends from out of town are here to see her?"
Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

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