Starfinder Gameday 6: 1-02 Fugitive on the Red Planet (Inactive)

Game Master Redelia


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Exo-Guardians

HP 40, SP 38, RP 6; EAC 16, KAC 16; F+4, R+3, W+8; Init +2; Perc +12, SM +12

Omen-Seeker applies the serum of healing to Xochtli 7 HP restored and examines Talbot to make certain he is alive. Once she's sure he is, she looks up. "He'll live. Where should we take him next? Or should we question him first?"

Dataphiles

Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

Max quickly moves to inspect Talbot's wounds. He pulls out his medkit and makes sure there is no profuse bleeding, then he disarms the man and takes inventory of his equipment.

Medicine: 1d20 + 5 ⇒ (14) + 5 = 19

"QUERY: DOES ANYONE POSSESS MANACLES, HANDCUFFS, OR A SUITABLE ROPE TO RESTRAIN TALBOT SUCH THAT WE MAY BRING HIM BACK TO TOWN?

Second Seekers (Luwazi Elsebo)

Host LN Shirren Xenoseeker 4 | SP 40/40 HP 34/34 | RP 3/4 | EAC 17; KAC 18 | Fort +5*; Ref +2*; Will +4: +2 vs radiation | Init: +1 | Perc: +5, SM: +1: Blindsense | Speed 30ft; 20ft Climb | 1/1 Reroll; 1/1 Entangling; 0/1 Acid Breath | (Active Conditions) Unflankable; DR 2/-; 3/3 Graviton.

'Thanks Omen-Seeker. That feels better.' replies Xochitl. Turning to the downed man, it's mandibles scrunch up into an almost frown. 'I do not Max. We could sternly suggest he behaves on the trip?'


Venture Lieutenant, Play by Post (online)

You restrain Talbot and bring him back to town. Among his gear you find the charlatan's stone. You turn Talbot over to Philt, and watch as the townsfolk start to get restless. Philt turns to you and thanks you. He looks at some of the townsfolk and nods. "I see loyalty and hard work. Let us sit down and talk." After negotiation with the townsfolk, Philt explains the conclusions to you. AbadarCorp has long considered the construction of a shipping hub outside of Maro. Such a facility would keep cargo destined for transport throughout the Pact Worlds away from Maro’s local gangs and criminal organizations. Philt believes that Tasch could serve to staff this shipping hub and provide infrastructure for guards, pilots, and corporate employees. Such construction would also mean gainful employment for all the townspeople.

You return to Absalom Station and the Lorespire Complex. Venture Captain Arvin congratulates you on a job well done, and sends the charlatan's stone back into secure storage. Arvin offers to pay for a round of drinks at a bar popular with many field agents. As you depart for the bar, Arvin warns you to get some rest after you relax tonight; he is confident he will have another assignment for you soon.

THE END

Thanks for playing, guys. We'll take care of any last minute business in the discussion thread.

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Shelldrake recalls the conversation at the start of the mission "We all said our jobs were to keep each other alive, good to see I am working with professionals who have been able to do just that"

The android bids everyone farewell.

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