The Chess |
Clone Protocol 66 was built into the clone troopers of the Grand Army of the Republic during the cloning process that created them. All clones were given a bio-chip, one that could be activated by remote order via voice command; Sheev Palpatine, for example, only needed to tell clones to execute Order 66, and the order was carried out.[2] The bio-chip, when activated, would ensure total obedience in a clone, erasing existing biases and beliefs. The order would also cause the clones to view the Jedi as a dangerous threat that needed to be eliminated at all costs.
It wasn't psychological conditioning... It was actually an implant on their brains. It's just that some of them weren't "complete" and didn't have the chips.
Phntm888 |
You're both talking about different backgrounds. In the animated Star Wars: The Clone Wars TV series, it is revealed to have been a bio-chip implanted in the Clone Troopers during growth. In the majority of the Clone Wars novels, however, it was that ARC Troopers were less hard-wired to obey than regular clones and that's why some chose to disobey the order, especially when it came to Jedi they personally like.
Technically, given that the novels are no longer canon but the series is, the bio-chip is the correct explanation. Since Rhal has said we are using a looser canon, either explanation is acceptable. Regardless, this is happening at the end of the Clone Wars, so Order 66 hasn't happened yet. I think we should handle this question however Rhal decides to handle it.
Now, for further missions, what do we Clones want to have accomplished?
The Chess |
As for application: Please consider this as my interest/application. I sent a brief concept to the GM by PM, but I have a complete backstory already and I'm fighting with the sheet (because I don't know much about the system at all). By the way, if anyone wants to help me with the sheet, great! Not sure if the GM will close recruitment and give us a couple more days to finish with the last details on sheets and whatnot (if it's the case, then I have a chance - otherwise, I understand and wish you all best of luck).
DekoTheBarbarian |
I actually considered my application to be one of the Mandolorian trainers, but I decided that the droid idea was more fun.
Myralda Looska |
Regular clones at birth were impanted with chips, both the original batch, and later batches. In the Clone Wars shows, this is seen when a 'new' trooper later 'malfunctions' and the chip is seen. These were to force troopers to obey any command. However, these grew with birth and connected to the brain so well, that a trooper saw no ill-logic in what they were doing...when done right.
Later on, troopers were rushed out to the frontlines, making training incomplete. With the growth cycle greatly increased in speed to get them ready, the chips could not mutate as well to grow with the individual, sometimes giving off 'errors' and 'malfunctions', such as seen in the Clone Wars episodes. The chips were like a conditioning in and of themselves, setting themselves up as sort of the HQ of the brain. With the faster growth speed of troopers, it failed this and sometimes became more of a 'brainwashing invader'. However, the majority of clones still followed Order 66, even if most of the new ones do not recall why or how.
Of course, ARC Troopers, as has been said, were given much more independence and decision making abilities, and such chips were not implanted to make sure they could operate to the fullest of their abilities. They were as free-willed as most normal beings. Commandos also forgoed the chip, instead just receiving normal 'conditioning' from their trainers so that they could operate to the fullest of their abilities.
So the first clones were conditioned by having chips from birth with a regular time cycle, the rest were were raised too fast to have the chip take full effect, and special forces, such as the ARC troopers and Commandos, were left to the devices of Jango Fett their Mandolarian trainers, respectivefully.
Qot La'Jal |
Chess here. This is my profile. My sheet is still missing equipment (weapons, armor, etc.). Other than that, pretty much the whole idea of the character is here already, including background, appearance, behavior, etc. :) I hope it's okay for newbies to apply. I'd love to play with the "trooper brothers"!
JDPhipps |
No problem, GM. I can't speak for all of us, of course, but I for one would be happy to hear your thoughts on what the ARC players have been brainstorming, along with any notes on the mechanical character.
Seconded, I'd love to know your thoughts on our little fire-team we've been cooking up. I do like that we're pretty solidly different from each other in terms of abilities, though; we have some overlapping skills and such but we're also unique. If you have any thoughts on my crunch or the stuff we've cooked up I'd love to hear it.
Rhal, the Styx Boatman |
Alright Pau'an approved then. I was planning on doing a Noble/Soldier, tanky buffer or healer of some kind, since the Jedi gap will probably have enough fillers, but... any problem with us taking the Force Adept PrC, and the like? Or is it too similar in the end to a full Jedi? Because most GMs really mean 'no Force users' when they say 'no Jedis'.
Force Adept is fine with me. However, there needs to be a reason in your background as to why you are working with the Republic and possibly the jedi.
Phntm888 wrote:
Phntm888 wrote:EDIT: How does this house rule interact with talents like Telekinetic Savant and Telekinetic Prodigy?I need to remember that this didn't make it into the PDF:
Anything that says "return a power to your Suite" usually gives a +X bonus to the roll, usually a +5 as it counts as a Skill Focus. In Savant's case, as it's a "pick it once to get the bonus, pick it again to get the bonus again," it would be either:
+5 to the roll period, only take it once, have a nice day.
+2 to the roll, take it up to 5 times.
Reroll the power 1/encounter, take the better of the two rolls.We never used The Force Unleashed (where Prodigy comes from), but on the surface I don't see a reason to change it much. You take Force Prodigy and you get an additional Telekinetic Power every time you get Force Training. Either that or it adds a bonus to your TK-labeled powers.
I'd say it's Rhal's call, ultimately, but that's what I would do.
Makes sense to me.
jemstone wrote:.
Also, proving how huge a dope I am, the version of the PDF on Google Drive is an older version which doesn't have the alternate force powers usage value, which enables the "lower power" option - where you only ever have (1/2 Level + WIS) as number of uses per Encounter - both versions worked well. We used "lower power" for circumstances where the Jedi was wavering with The Force, or when they were drugged up or suppressed, somehow. Ideally it could be used for someone going through an alignment shift, as well, but none of our Jedi ever did this. If anyone is worried about Force Users having too many power uses, this is an option Rhal could enable.
Myralda Looska wrote:
Also, I that alternate version might work well at certain points as an rp option I wanted to try with Myralda if she got chosen. Her sensitivity to death in the force might weaken her grasp temporarily when a chosen amount of organic beings die within a certain range of her.I can see using that as alignment shift, or as an RP element.
JDPhipps wrote:Here's the write-up on my ARC Trooper, code-named "Holliday".
** spoiler omitted **
GM, would you allow me to take the Armored Mandalorian talent from KOTOR without its prerequisite talent? ARCs were specifically trained by Jango Fett and have a strong attachment to Mandalorian culture to the talent tree as a whole makes sense, it's just that Mandalorian Glory isn't really very useful and it feels like a talent tax more than anything.
I will agree to that.
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On to the ARC Trooper Discussion - I love what I am seeing. I don't really have anything to gain say here, it all looks great.
Rhal, the Styx Boatman |
Am I missing anyone's submission/application?
Qot La'jal Gran Scout 3/SOldier 2/Scoundrel 2/BH1
Myralda Looska Miraluka Jedi 7/JK 1
D3-K0 Droid Soldier 3/Ind Droid 3/Scout 2
Alpha-83 "Breaker" Clone Soldier 6/Scoundrel 1/Saboteur 1
Aviri'savron Twi'lek Scoundrel 8
Rima Val-Mos Zeltron Scoundrel 8
Alpha-46 "Spook" Clone Scout 1/Soldier 6/Vanguard 1
Cleopatra Sluissi Soldier 4/Noble 3/Force Adept 1
BX-F1 Droid Soldier 5/Independent Droid 3
The Chess |
Here's what I found - I didn't find BX-F1 :(
I believe the clones (Breaker, Holiday, Spook) are working on their backgrounds via the conversation here, so although it's saying they "don't" have background yet, in truth they already put quite some posts on such conversation.
Alpha-46 "Spook" - Human - Scout 1/Soldier 6/Vanguard 1 - Background - Sheet
Alpha-51 "Holliday" - Human - Soldier 7/Elite Trooper 1 - Background - Sheet
Alpha-83 "Breaker" - Human - Soldier 6/Scoundrel 1/Saboteur 1 - Background - Sheet
Aviri'savron (Rissa) - Twi'lek - Scoundrel 8 - Background - Sheet
Banniss - Duros - Scoundrel 8 - Background - Sheet
Cleopatra Sluissi - Soldier 4/Noble 3/Force Adept 1 - Background - Sheet
D3-K0 - Droid - Soldier 3/Independent Droid 3/Scout 2 - Background - Sheet
Daria Shavis - Farghul - Noble 8 - Background - Sheet
Myralda Looska - Miraluka - Jedi 7/JK 1 - Background - Sheet
Qot La'jal - Gran - Scout 3/Soldier 2/Scoundrel 2/Bounty Hunter 1 - Background - Sheet
Rima Val-Mos - Zeltron - Scoundrel 8 - Background - Sheet
Zeve Holchoy - Human - Jedi 7/Jedi Knight 1 - Background - Sheet
ElegantlyWasted |
Okay soooo I thought I submitted this guy five days ago but apparently Paizo ate my baby. So, if it's not too late, here's Vorian Lostek. The idea is a wizard-commando Jedi.
Sorry it's so late, I thought I had posted him earlier and only noticed when looking at the list posted by The Chess.
Rhal, the Styx Boatman |
Okay soooo I thought I submitted this guy five days ago but apparently Paizo ate my baby. So, if it's not too late, here's Vorian Lostek. The idea is a wizard-commando Jedi.
Sorry it's so late, I thought I had posted him earlier and only noticed when looking at the list posted by The Chess.
No worries. I have just gotten to sit down and look at my computer since early this morning.
Rhal, the Styx Boatman |
I maybe crazy but I have decided to run two groups.
Group 1 consists of -
Alpha-46 "Spook" - Human - Scout 1/Soldier 6/Vanguard 1
Alpha-51 "Holliday" - Human - Soldier 7/Elite Trooper 1
Alpha-83 "Breaker" - Human - Soldier 6/Scoundrel 1/Saboteur 1
Myralda Looska - Miraluka - Jedi 7/JK 1
Rima Val-Mos - Zeltron - Scoundrel 8
BX-F1 - Droid - Soldier 5/Independent Droid 3
They will stay in this Campaign area.
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Group 2 consists of -
Aviri'savron (Rissa) - Twi'lek - Scoundrel 8
Qot La'jal - Gran - Scout 3/Soldier 2/Scoundrel 2/Bounty Hunter 1
Vorian Lostek Human Jedi 7/JK 1
Cleopatra Sluissi - Soldier 4/Noble 3/Force Adept 1
D3-K0 - Droid - Soldier 3/Independent Droid 3/Scout 2
Daria Shavis - Farghul - Noble
The game for this one is Here
jemstone |
I'll get to work on an alias soon.
Question: will Rima's group be using her ship (the Steady Hand), as it is a quiet, unassuming cargo vessel and has absolutely nothing to do with infiltration or espionage built in to it, HONEST, or will there be another ship provided and I'll get to spend a long while lamenting the lack of my lovely, comfortably decorated baby?
Also? Yes. You're crazy.