Space Dog's in the Vineyard

Game Master Davachido

Current posting: Aether Colony


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Post here with your Aliases. This is the OOC thread.

Also please post a phrase beginning with 'I hope' for the character accomplishments and we will set about a conflict for each character in the gameplay thread that I will post shortly after everyone gets here.


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

The Character alias will be the name I use here which will hopefully be my character's actual name. My account alias is RanmaruC. I'll give you both as I'm not entirely sure which you need.

'I hope my character finally understands that not all faces are honest, and that not all spoken words are truths.'

I'm assuming this is part of the character gen process, step 5, so I'll go with that. If it's a campaign long 'I hope' goal let me know and I'll change it.


4d6 Acuity, 3d6 Body, 4d6 Heart, 4d6 Will

Yes indeed this is the last bit of character creation. I only need you to post here as your alias. If I click on your name it'll bring up the main account.

For example you can click on this NPC to see her and my account as well.


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

this is me. hello world!
'I hope to god it works this time'
Or maybe better one:
'I hope now we are forced together, I can finally make them my friends'


Do remember the accomplishment is either failed or succeeded before the start, so unless the second one is referring to something in your past?

Though we can work I hope to god it works this time.


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

Lets hope this works and...

'I hope my character has avoided any serious or scarring injury'


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

"I hope I can do something cool to impress everyone"

regret incoming in 5.....


Thread is open, click on gameplay that is up top to go to it. I have put what kind of check it is currently on each of your encounters. If you want to escalate when you are running out of dice go for it. Just don't forget about it.

If the encounter isn't quite what you had in mind do say and I'll change the scenario.

Edit: Also if you need help formatting look at the box just blow when you post.

Bold is for talking.
Italics is for thoughts.
blue is for out of character [ooc ]


Just so i have the right Idea:

I need to see off the trihorn's raise using two of my dice to equal the number it rolled (11). Which it got by combining two of the numbers from the pool above.


You can see with any number of dice though the effect and narration are different.

If you see with one dice, this is a counter, you keep the dice you put down and it counts as double for your next raise.

If you see with two dice, this is a dodge or block, nothing bad or good happens.

If you see with three+ dice, this is taking the blow, where you recount the damage or adverse effect it has on you and counts towards your fallout dice at the end of the encounter.

Be aware this counts for the enemy too. You immediately have to raise the enemy after you see them, in which they can try to counter you. So just be aware of that if your throw really low dice into a raise.

Edit: I've rolled your dice based on your stats + traits so far. You're pool is: (5, 4, 2, 2, 6, 3, 2, 1, 1) + (1, 2).
I have not used your items yet so if you feel you can use one add the dice when you use it. Just be aware if you use a gun you escalate into gunfighting and we get even more dice into the pool.

Edit: Ah nuts it rerolled all the dice for everything. I will post new raise numbers.


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

Just to clarify, because with my rolls there is no way I can possibly resolve the conflict in my favour without escalation. Does escalation always have to be a resort to violence deal or are there other ways to escalate? Or is it a judgement call by the GM?


No, there are 4 levels. The second is just physical, it doesn't have to be punching her. That would be fighting. You can escalate to match once you are running out dice to see whatever she has left. Basically when you run out of dice you can escalate or give in, giving in is of course letting me dictate the consequences as opposed to you.

However you can't always escalate... I don't think Crow will be able to escalate to gun violence to save his patient for example.. or at least I hope not.


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

Okey dokey, we'll just have to see how this turns out. Which will probably be bad :) but that's part of the fun.


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

erm, wow I was lucky with those rolls, and don't count me out MR GM, there's still time...


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

Quick question: Dave when we add more dice to a conflict i.e. we escalate. Shall we make a separate post for the extra dice? If so where shall we put it? in the main thread or somewhere else? Just for now I'll stick Neil's dice here as he is drawing his gun and hoping for the best.

6d6 Acuity, 1d6+1d4 Rifle: 6d6 ⇒ (5, 2, 1, 4, 6, 5) = 231d6 ⇒ 61d4 ⇒ 2


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

After some complicated science me and Ben established that when you preview the post with dice in it the dice stay the same when the post is made. So the issue is kinda resolved as you can escalate make the dice post preview it and then add the the actual turn stuff.


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

Yeah what Oleg said.

I feel this escalation may end poorly for me, look at all dem twos


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

Believe in the heart of superior firepower.


Will update a bit later but some notes:

@Neil: Escalation you add all your new dice for whatever level so Gunfighting would be Acuity+Will not just Acuity. As for adding the dice roll it wherever, just show me where it is, you can use preview to see what you rolled before you post as you guys find out.

@Crow: I don't get how you are raising, you can only ever raise with two dice. You're using your items I get that those get added to the pool and you can use them if you like. What's the will referring to? Adding your will dice? If you want to escalate you'll be adding body+heart as physical is what you can escalate to.. no you can't beat the body with fighting please. xD


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

You are quite right, It was late and I wasn't paying attention, lets go with that.

sooo, lets say I use the 6 and 4 from my items to raise, and have 1,2 remaining
that fixes the issues for this round at least.

I was hoping I could use a stat like a trait for some reason, and yeah I'm just not great at remembering the system rules, I'll get there, sorry :-P

so I have remaining 1,2 and body: 2d6 ⇒ (1, 5) = 6 for getting physical, as heart was already used in my non-combat roll.
I think that's all I want to do today, that might even see me through the test :-S


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

righto, I didn't roll will because I thought it had already been rolled in the initial pool, and yeah we just wanted to test with the preview stuff.


After reading a bit more and looking into the book and online I think people are right you only roll stats once per encounter unless it's a follow on. Sadly I don't see it in the stats paragraph but it might be embedded somewhere. If someone has found a page for it do say it so I know where to look. So I guess until otherwise everything only ever applies once, I don't know why they don't stipulate that at the start of the chapter but eh.


For later, fallout dice so far: 4 for Crow, 5 for Neil. We'll only roll them as d4s since the situations you guys asked for weren't quite the same in terms of danger.

Once the game gets going get ready for some big dice if weapons start getting thrown around :D


Missed out 3 for Havardr too.


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

In any given conflict, you can roll each of your Stat’s dice only once. In a gunfight, we roll Acuity plus Will— but we both rolled our Acuity when we were just talking, and we both rolled our Will when we started punching, so having my character raise the gun wouldn’t give me any new Stat dice.

Page 41

As far as I understand nothing ever gets rolled more then once inside same encounter.


Thanks for the page reference.

Right looks like everyone finished at about the same time. Just Narration from 3 people to close out the scenes and everyone to choose their traits.

I'll post the 'get away' tomorrow morning probably around 10-12.

Fallout rolls. Two highest dice apply and any ones rolled.

Neil: 5d4 ⇒ (2, 3, 1, 3, 3) = 12 6 (and a 1) = Experience
Crow: 4d4 ⇒ (4, 4, 4, 2) = 14 8 = Long term fallout
Havardr: 3d4 ⇒ (2, 4, 3) = 9 7 = Nothing

Neil and Havardr got short term fallout but it disappears long before the start of the campaign.

So for Crow and Neil gain some stuff, state what you take out of the fallout lists. For Crow I'd advise taking a d4 relationship dice with the NPC you saved but up to you. :)


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

damn, them 4's!
I'm pretty sure they are loaded dice, just sayin'

d4 grumpy watch Marianne (shouts at wrist 'no I didn't say witch')

d6 horology

details on character page


Can I ask that you don't put relationship dice towards your belongings? This goes for everyone, it makes it hard for me to use them in context and also I don't want players to suddenly have relationship dice with rocks or something. Keep the relationship dice within; person, institution, place or sin. As relationships come up if your opponent is your relation or if it has something to do with the stakes, I can't see your watch coming up.

Will update main page soon.


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

dammit Dave, make up your mind!
then i guess I'll take a 1d4 trait instead
brain surgeon - not as good at it as he thinks he is


Quick questions, Vincent are you going directly to the bar or you going to detour to something else?

Havardr, where are you going to leave Gunnar?


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

Sorry was writing the post in a hurry and forgot how the stakes thing works. Lets say a detour for the sake of having the dramatic entrance if/when the encounter goes wrong. Lets go with wander the streets a bit to see if i can learn who is who in this town.


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

I assumed there would be a tying up post or something along those lines. I know it's in the future but i thought it was futuristic western setting so all good saloons have a tie up post.


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

I was away all weekend, sorry! I'm back now, I have tried to set up a conflict, not sure I'f I've got right actually, but I'm sure dave'll tell me if I've screwed the pooch


Ok detour it is then.

Cool tied up outside.. I just need to know for.. reasons, let's go with that.


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

Shhh he is in character. :)


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

is it my turn? do I see harv and raise the barman, or see the barman, and raise somebody else, or do I clutch at my drink and rock back and forth tell me what to do! (the last one is probably the most in character)


See the barman then raise whomever, the only people who need to see are the people it affects. So the barman is currently withholding information from you to so it affects you two. If you are the both attempting to get the info out I'll have to see both. So I don't expect this to last too long.


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

I think I ended that encounter right, or do i need to amend something Dave?


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

sorry, I think you misunderstood, the guy from kralter I was referencing was not Joe, I meant If I couldn't find joe, I should find my other friend and wreck his bar.
meh , whatever, it's fluff anyway :)

Also, not sure on this one, but doesn't Harv have to see the barman rather than me? which puts him at zero before the raise

(also, sorry harv, I just let him counter the blow, that was dumb of me)


Hmmm.. misread that, I thought you were talking about a place you went last. Note taking at night, woo! Let's just pretend the barman is distracted by your crazy hair


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

i will post soon guys, honest, but i currently get in just before i need to sleep, and im in no position to think logically, hang in there


Acuity (6d6) Body (5d6) Heart (2d6) Will (4d6)

I made a bunch of assumptions, in my last post. do with 'em as you will.


Male Human Cryotechnician. Acuity(5d6) Body(2d6) Heart(2d6) Will(4d6)

I think I'm in love with xetsa, we are going to get on sooooo well


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

NOOO! The spoiler text!!! ITS BACK!!!

open at your own peril:
Butts


Haha won't be often. I'm not doing the whole of crows section in spoilers. Just the question in there.


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

The two places i can think of to start for our group is market or the bar. Which is a bit dumb since people just went there. I would vote market out of those two just to be less stereotypical.


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

I second that thought, don't think the barmen will want to see me again anytime soon


Male Human Rancher. Acuity: 2d6, Body: 6d6, Heart: 4d6, Will: 5d6

This hasn't really been discussed yet so I'll throw it in here. What are we doing in terms of money in the game, i understand we're working on earning some but do we have any money at all? Just need to know if we start bribing or using money to gain an advantage and how far we can go with it.


Male Human Acuity(7d6) Heart (3d6) Body (2d6) Will (3d6)

I was assuming we have pocket change since nobody put dollah dollah on their inventory :)


Neil did get some cash, so you can say as a group you either have a cash 1d6 or 2 cash 1d4 for the sake of bribes or greasing palms. They don't get used up for the moment, unless you basically want to get rid of all of it in a big spend. Once getting some more things underway you'll likely get more cash to do even more bribery.

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