Skull & shackles (Inactive)

Game Master DBH


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Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Knowledge (dungeoneering), aid DC 10: 1d20 + 3 ⇒ (20) + 3 = 23

"That... big! Only few things that big; could only be a..." Kung can't quite recall what the gargantuan creature is, but hopefully he's helped someone else narrow down what it is.

He readies his greatsword and calls out to the crew to stay at stations and keep the ship in control as the officers deal with the threat.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"What the hells is that?!" Marnir exclaims as a huge crustacean-looking creature rises from the swirling water. "Kung, get every weapon we have firing at that thing!" he shouts as he hauls on the wheel to get the best angle for the Drake's weapons.

GM, how long do we have to prepare? Does it rise at the distance denoted on the map, essentially thrusting us straight into combat?


Are you sure you want to do that?

You have four rounds to buff yourselves and perform evasive maneuvers. It is a bit further away but due to the lack of map space I placed it there.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Marnir sees the vast creature turn towards the Drake, a bow wave evidence of it's approach. "It's coming towards us," Marnir calls out, "get ready!" He pauses briefly, using his magic to prepare himself for the battle with the oncoming leviathan.

I'll use my four rounds to cast heroism, see invisibility and mirror image for 1d4 + 3 ⇒ (2) + 3 = 5 images, followed by either blur or grand destiny on Kung, whichever he'd like.

Stats:

HP (123) 101/(123) 101
AC 25, touch 14, flat-footed 25 (+9 armour, +2 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft haste
Fort: +16, Ref: +10, Will: +15 (+4 vs fear) (+2 all heroism, +2 Fort & +3 Will rage)
Conditions: heroism, see invisibility, 5 mirror images, inspired rage
Melee attack (+2 furious battleaxe): +17/+12 (+8 BAB, +5 Str, +2 enhancement, -3 Power Attack, +2 heroism, +2 rage, +2 furious, -1 Reckless Rage)
Melee Damage (+2 furious battleaxe): d8+29 (+7 Str, +2 enhancement, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
26/26 rds raging song remaining


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Let's go with grand destiny

Stats:

HP 120/120
AC 25 touch 16 flat-footed 21 (+8 armor, +5 dex, +1 natural, +1 deflection/ring)
CMD 33 flat-footed 28 (+10 BAB, +7 str, +5 dex, +1 deflection/ring)
DR 1/-
Speed: 40 ft
Fort: +14, Ref: +15, Will: +7
Conditions: grand destiny
CMB: +17 (+10 BAB, +7 str)
Melee (+1 furious greatsword): +18/+10 (+10 BAB, +7 str, +1 enhancement, -0/-3 power attack)
Damage (+1 furious greatsword): 2d6+20 (+10 str, +1 enhancement, +9 power attack)
Ranged (javelin): +15 (+10 BAB, +5 dex)
Ranged damage (javelin): 1d6+7 (+7 str)
23/23 rds Rage remaining


ADVENTURE PATH COMPLETE

Niobe will drop communal stoneskin on the team, plus freedom of movement on someone who needs it and water breathing on someone who needs it (if anyone does).


Are you sure you want to do that?

The Gargantuan creature wallows closer, the Drake's planks begin to groan as your ship encounters the whirlpool swirling around the thing.

The creature is letting your ship be drawn into it's whirlpool for this round. What are you doing?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Thanks for the stoneskin Niobe, and I'd appreciate the water breathing if that's OK - I think I'm the only PC without the ability to breath water.

"All hands in the rigging, full sail!" Marnir calls as he hears the Drake protesting against the current of the whirlpool. "Niobe, Cally - can you get us away from this thing?" he asks as he hauls on the wheel, his muscles straining to pull the ship back onto course.

I assume that trying to get out of the whirlpool requires a Profession (sailor) check?

Profession (sailor), heroism: 1d20 + 23 + 2 ⇒ (10) + 23 + 2 = 35

Stats:

HP (123) 101/(123) 101
AC 25, touch 14, flat-footed 25 (+9 armour, +2 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft haste
Fort: +16, Ref: +10, Will: +15 (+4 vs fear) (+2 all heroism, +2 Fort & +3 Will rage)
Conditions: heroism, see invisibility, 5 mirror images, inspired rage, stoneskin (110), water breathing
Melee attack (+2 furious battleaxe): +17/+12 (+8 BAB, +5 Str, +2 enhancement, -3 Power Attack, +2 heroism, +2 rage, +2 furious, -1 Reckless Rage)
Melee Damage (+2 furious battleaxe): d8+29 (+7 Str, +2 enhancement, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
26/26 rds raging song remaining


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung lends a hand to Marnir, trying to keep the ship out of the whirlpool while readying the crew for battle.

Profession (sailor), savage sailor, aid: 1d20 + 11 + 3 ⇒ (11) + 11 + 3 = 25

Stats:

HP 120/120 Stoneskin 0/110
AC 25 touch 16 flat-footed 21 (+8 armor, +5 dex, +1 natural, +1 deflection/ring)
CMD 33 flat-footed 28 (+10 BAB, +7 str, +5 dex, +1 deflection/ring)
DR 1/-; DR 10/adamantine (up to 110 damage)
Speed: 40 ft
Fort: +14, Ref: +15, Will: +7
Conditions: grand destiny, stoneskin
CMB: +17 (+10 BAB, +7 str)
Melee (+1 furious greatsword): +18/+10 (+10 BAB, +7 str, +1 enhancement, -0/-3 power attack)
Damage (+1 furious greatsword): 2d6+20 (+10 str, +1 enhancement, +9 power attack)
Ranged (javelin): +15 (+10 BAB, +5 dex)
Ranged damage (javelin): 1d6+7 (+7 str)
23/23 rds Rage remaining


Are you sure you want to do that?

Your seamanship forces your ship away from the whirlpool, however as you begin to pull away the wind shifts unnaturally and begins to drive the Drake back towards the vortex.

Another monstrosity has emerged from the waters, this one seems to be the controller of the weather.

This horrifying creature has the upper body of a beautiful woman, but a lower body of snapping wolf heads and writhing tentacles.

Knowledge Dungeoneering DC35:

Trapped between two powerful monsters the ship looks to be in grave danger.

What are you doing now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"What the f~$~ is that?!" Marnir roars as the wind picks up and another monstrosity looms out of the water. "Kung, switch targets! Kill that thing!" he shouts, pointing at the tentacled woman. "Ladies, throw everything you've got at her," he says to Niobe and Cally, "or we're going to be smashed to splinters!"


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung calls for much of the ship's armaments to refocus on the new threat; everything at the front and everything starboard, leaving only the port-side weapons continuing to fire on the original creature in the whirlpool.

"That one, fire at the weird one! No, other weird one! Other weird one!"

@GM, are you wanting any rolls from me/us regarding the ships weapons, or are you handling that behind the scenes as you've been doing with crew combat?


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Callidora quickly runs to the bow of the ship, her eyes locked on the woman-wolf-tentacle thing, her voice ringing out over the water as she exerts the force of her personality and allure, seeking to sway the creature into seeing her as a friend.

Charm Monster (55 ft range) DC 22 Will


ADVENTURE PATH COMPLETE

Niobe is uncertain how much she can do, but she does her best - she calls down lightning from the stormy skies to strike the unnatural creature.

Call lightning: 3d10 ⇒ (10, 10, 4) = 24
Caster level check: 1d20 + 11 ⇒ (8) + 11 = 19


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

So I guess it gets +5 to the save lol


Are you sure you want to do that?

@Kung. I'll do the ships weapons in the background.

@Niobe & Callidora. SR27. Neither of your spells work.

Even with the winds battering the ship your well drilled crew manage to slip away from the whirlpool.

Insanity in her eyes the new creature casts again and there is a sickening lurch as the Drake drops into the sudden pit in the water.

Control water cast at a high level. Dropped the water in front of your ship and you've just crashed into it!

Ref DC21 to remain standing. _5 on the save if you were holding the ships wheel. Profession sailor DC30 to bring your ship out before you take on too much water. Your momentum is gone and the creatures are closing in on you. :)

The party can now act.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

I assume that's a +5 on my save GM, seems like it would be easier to stay standing if I'm holding onto something.

Ref save: 1d20 + 10 + 5 ⇒ (1) + 10 + 5 = 16

Never mind.

Marnir feels the Drake lurch as the bottom falls out of the world and the ship plummets into a hole in the water. The spray from the whirlpool and the howling winds have made the wheel slick and his hands slip from the wood, landing him on his backside with a thump. He slides along the listing deck away from the wheel and any chance of keeping them from foundering. "Someone get us out of here!" he shouts, hoping someone else will get the Drake out of trouble.

Stats:

HP (123) 101/(123) 101
AC 25, touch 14, flat-footed 25 (+9 armour, +2 deflection, +2 Dex, +1 dodge, +2 natural armour, -1 rage)
Speed: 30ft haste
Fort: +16, Ref: +10, Will: +15 (+4 vs fear) (+2 all heroism, +2 Fort & +3 Will rage)
Conditions: heroism, see invisibility, 5 mirror images, inspired rage, stoneskin (110), water breathing
Melee attack (+2 furious battleaxe): +17/+12 (+8 BAB, +5 Str, +2 enhancement, -3 Power Attack, +2 heroism, +2 rage, +2 furious, -1 Reckless Rage)
Melee Damage (+2 furious battleaxe): d8+29 (+7 Str, +2 enhancement, +3 Arcane Strike, +9 Power Attack, +3 rage, +3 Reckless Rage, +2 furious)
26/26 rds raging song remaining


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

As the ship lurches, Callidora goes crashing down onto the deck, sure to leave a bruise later. Realizing the danger the entire ship is in she concentrates, ignoring the jarring movement of the ship as she commands the waters to reverse their flow, filling the gap created by the oceanic demon.

Reflex save: 1d20 + 6 ⇒ (2) + 6 = 8
Concentration: 1d20 + 16 ⇒ (6) + 16 = 22
Cast Control water. Fill the gap can move 2200 cubic feet of water = 16457.14286 Gallons (gal)

Two can play that game.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status
Callidora Nixos wrote:

As the ship lurches, Callidora goes crashing down onto the deck, sure to leave a bruise later. Realizing the danger the entire ship is in she concentrates, ignoring the jarring movement of the ship as she commands the waters to reverse their flow, filling the gap created by the oceanic demon.

[dice=Reflex save]1d20+6
[dice=Concentration]1d20+16
Cast Control water. Fill the gap can move 2200 cubic feet of water = 16457.14286 Gallons (gal)

Two can play that game.

Nice! You show her Cally!


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Reflex DC 21, grand destiny: 1d20 + 14 + 4 ⇒ (4) + 14 + 4 = 22

Kung--only through the aid of Marnir's powerful magic--manages to stay on his feet as the Drake nearly falls out from under him. Instinctively, he reaches out for the ship's wheel beside him. Seeing Marnir sliding across the deck, Kung steps into his captain's place and tries to wrest control of the ship back from the bludgeoning of the errant waves.

Actions:

5' step
Move: retrieve traveler's any-tool
Standard: fashion traveler's any-tool into lever to aid in wrangling control of the ship's wheel

Profession (sailor) DC 30, savage sailor, traveler's any-tool: 1d20 + 11 + 3 + 2 ⇒ (1) + 11 + 3 + 2 = 17


Stats:

HP 120/120 Stoneskin 0/110
AC 24 touch 15 flat-footed 21 (+8 armor, +4 dex, +1 natural, +1 deflection/ring)
CMD 32 flat-footed 27 (+10 BAB, +7 str, +4 dex, +1 deflection/ring)
DR 1/-; DR 10/adamantine (up to 110 damage)
Speed: 40 ft
Fort: +14, Ref: +14, Will: +7
Conditions: grand destiny, [/i]stoneskin[/i]
CMB: +17 (+10 BAB, +7 str)
Melee (+1 furious greatsword): +18/+10 (+10 BAB, +7 str, +1 enhancement, -0/-3 power attack)
Damage (+1 furious greatsword): 2d6+20 (+10 str, +1 enhancement, +9 power attack)
Ranged (javelin): +14 (+10 BAB, +4 dex)
Ranged damage (javelin): 1d6+7 (+7 str)
23/23 rds Rage remaining


ADVENTURE PATH COMPLETE

Ref save: 1d20 + 7 ⇒ (1) + 7 = 8

Niobe, too, falls to the deck.


Are you sure you want to do that?

The wheel rips it's self out of Kungs hands as it spins wildly, the Drake seems to groan as water cascades over her rails.

With a sudden jump you are forced back to the surface as Callidora desperately counters the spell that you fell into.

At the moment your ship is wallowing, all momentum lost, most of the crew joined you in kissing the planks.

Drifting closer the tentacled woman glares at the still standing Kung and casts a spell at him.

Will save DC23 please Kung.

As a GM I know you're very magic resistant, the monsters don't however. :(

Spellcraft DC23:

https://www.d20pfsrd.com/magic/all-spells/i/insanity]Insanity[/url]

The ship suffers even more as the larger creature begins to tear away at its side with its claw, shredding hardwood as if it were paper.

The party may now act.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Callidora's eyes go wide as she recognizes the spell the woman casts on Kung. Should he fall under it, it could very well mean all their deaths.

Spellcraft: 1d20 + 17 ⇒ (16) + 17 = 33


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Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"Right then," Marnir mutters to himself as he hauls himself from the wet deck. He stands to see the huge crab-thing ripping apart his precious ship and anger rises in him. "Everyone on your feet!" he roars as he takes the wheel again. "Get us moving before we're dead!"

I feel like this is an encounter that's much higher level than we are, and maybe we aren't supposed to stay and fight. Anyone else feel that way, or should we be trying to take these things down?


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

One of these things at a time feels like it might be appropriate. Both at once, with our casters only having a 20% chance of beating the SR of at least one of them....Yeah feels like we're pretty outclassed.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Getting up and glaring at the woman trying to destroy them, Callidora begins to chant, conjuring a roiling bank of greenish yellow fog to envlop their deadly enemy.

Cast Cloudkill DC 20 Fort save; Spell Resistance: No
A living creature with 6 or more HD takes 1d4 points of Constitution damage on your turn each round while in the cloud (a successful Fortitude save halves this damage). Holding one’s breath doesn’t help, but creatures immune to poison are unaffected by the spell.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung feels the magic probing his mind, and his rage instinctively rises; his pegleg taps so furiously on the deck that nearby observers begin to wonder that the planks haven't shattered.

Kung's resistance to spells depends upon him being in rage; thankfully he has the headband of havoc that allows him to enter rage as an immediate action in response to a threat like this!

Will DC 23, superstition, grand destiny: 1d20 + 9 + 8 + 4 ⇒ (2) + 9 + 8 + 4 = 23

That was too close! Actions to follow in a short bit...

Stats:

HP 120+22/120 Stoneskin 0/110
AC 22 touch 13 flat-footed 19 (+8 armor, +4 dex, +1 natural, +1 deflection/ring, -2 rage)
CMD 30 flat-footed 25 (+10 BAB, +7 str, +4 dex, +1 deflection/ring, -2 rage)
DR 1/-; DR 10/adamantine (up to 110 damage)
Speed: 40 ft
Fort: +14, Ref: +14, Will: +9 (+2 rage)
Superstition: +8 vs. spells and spell-like abilities
Conditions: rage, grand destiny (0/2), stoneskin
CMB: +17 (+10 BAB, +7 str)
Melee (+3 furious greatsword): +22/+14 (+10 BAB, +7 str, +3 enhancement, -0/-3 power attack, +2 rage)
Damage (+3 furious greatsword): 2d6+24 (+10 str, +3 enhancement, +9 power attack, +2 rage)
Ranged (javelin): +14 (+10 BAB, +4 dex)
Ranged damage (javelin): 1d6+9 (+7 str, +2 rage)
21/23 rds Rage remaining


ADVENTURE PATH COMPLETE

Niobe groans and gets back up onto her feet.

I believe I have no useful spells at this point, which is kind of nuts for an 11th-level caster, but here we are.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

With the creatures out of range of his mighty greatsword, Kung reacts with what he can; he steps closer to the gunwale and pulls a javelin over his shoulder, winging it hard at the closest creature... the strange crustacean off the starboard side.

Actions:

5' step
Move: draw javelin
Standard: attack red

Javelin: 1d20 + 14 ⇒ (12) + 14 = 26
Damage, P, cold iron: 1d6 + 9 ⇒ (5) + 9 = 14


Are you sure you want to do that?

Kung misses, his javelin skidding off thick hide.

fort save vs Cloudkill: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 1d4 ⇒ 3 (So 1 point of con damage. And she's pissed!)

Their captains orders sent the crew jumping to their positions, training and discipline showing it's worth again, slowly the Drake begins to move again.

The female monster glares at Callidora and speaks one word.

Spellcraft DC23:

https://www.d20pfsrd.com/magic/all-spells/p/power-word-stun]Power word Stun[/url]

Callidora you are stunned!

duration: 2d4 ⇒ (3, 1) = 4

The bigger creature seems to be trying to hold the Drake in place while the Female floats about attacking targets of opportunity.

The party may now act.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Running out of options, and with the Drake beset on both sides by horrific monsters, Marnir risks more damage to ship in an attempt to get them out of a potentially fatal encounter.

"Hold on! All hands to the stays!" he roars as he digs deep within himself, channelling his magic into a blast of wind which he directs towards the sails, trying desperately to get clear of the horrors of the deep.

I'll use a Full Round Action to use Spell Kenning to cast gust of wind directing a 60ft line of 50mph wind into the sails for one round to try and get us moving a bit more expeditiously.


Are you sure you want to do that?

Groaning almost in pain as ropes snap taut and sails fill to the limit the Drake lunges forward.

Planking is torn away as the larger beast is left behind.

Kung & Niobe to come.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

With the larger beast beginning to fall away behind, Kung turns his attention to the tentacles spellcaster. He retrieves another javelin--this one amentum-wound, and hurls it at the awful creature.

Actions:

Move: 15' drawing javelin
Standard: attack yellow

Javelin: 1d20 + 14 ⇒ (13) + 14 = 27 50' range with amentum
Damage, P, cold iron: 1d6 + 9 ⇒ (6) + 9 = 15


ADVENTURE PATH COMPLETE

Niobe scrambles to her feet and, seeing nothing that she can do to help fight the beasts, rushes to aid in piloting the ship out of the disaster.

Profession (sailor): 1d20 + 15 ⇒ (1) + 15 = 16

Cool, cool. I'll just sit in the corner and wait for this encounter to be over.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

Oh and Tentacle chick takes another 1d4 ⇒ 4 Con damage

Barely responsive, Callidora loses her balance as the ship wheels around, once again crashing to the deck, though barely even reacting to the hard fall.


Are you sure you want to do that?

Kung misses again, she staggers as more of her constitution is taken from her. As the Drake begins to move again, faster and faster with the howling winds being mastered by expert sailors the creatures fall behind you.

Giving up the chase the creature petulantly dismisses the monster it summoned as withdraws into the waters.

I can't believe that was placed on the random encounter tables? That was a Scylla. CR16. Once per day it can summon a Charybdis. CR13. How is an 11th level party going to deal with that?

Jena is cursing the air blue as she tries to patch the damage inflicted on your ship. You will need to make port for repairs.

What now?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

Holy crap. I think I've fought that pair in another AP, at a much higher level, and it was still a challenge. There's no way we could have survived that.

"What in the hells happened there?" Marnir asks no-one in particular as the Drake limps away from the site of their near-doom. "We're going to have to put in somewhere and get this fixed up," he says, waving at the splintered wreckage of the Drake's starboard, "or Jena's going to start repairing the rigging with my guts."

GM, where's the nearest port of a size large enough to get our repairs done?


Are you sure you want to do that?

You were passing between the mainland and Motaku isle, so Quent is the closest port, and it's run by Tessa Fairwind so it's friendly to you.

You make Quent easily, Jena's repairs holding for short voyage.

What now? Reapairs and away, or do you want to take some time to shop?


ADVENTURE PATH COMPLETE

Niobe is clearly rattled by the encounter, and busies herself with trying to help repair the ship, even going so far as to prepare shape wood spells so that she can bend damaged sections back into place or smooth over areas that were punctured. She seems much relieved once the ship limps back into port; while she and Callie could certainly escape, she seems to have some camaraderie with the crew and is notably worried about their safety.

Once the ship arrives in port she lets out a heavy breath and says to Marnir, "Captain, isn't there anything we can do to improve the outfitting of the Drake? There's a spell that will turn wood to the strength of iron, but it's not permanent and I don't think I could affect an entire ship. Still, someone must have come up with some more magics that could help the ship to stay seaworthy in the face of such perils as the one we just experienced."


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"That's worth a thought. We were close to going down under that thing's claws," Marnir replies thoughtfully. "I'll ask Captain Fairwind if she knows anyone doing magic like that on a whole ship, and how much they want for it," he says grimly, knowing full well how much he'd be charged for magic like that.

I'll send a letter to Captain Fairwind asking if she knows anyone who can get us the Magically Treated Hull upgrade from the ship improvement list. Looking at the price (4500gp per square of ship) I suspect we'd be looking at at least 13500gp unless we can get some sort of discount, and I'm not sure we have that much cash to hand.


ADVENTURE PATH COMPLETE

I can spare the cash!


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

I have 7800 left

Banged around and bruised from being tossed about the ship, but nonetheless happy to be alive, Callidora helps Ni however she can on deck as they make it to port.

"That was....terrifying, we should also think of a contingency, should everyone ever need to abandon ship." she says. "Most of the crew can't breathe or survive all that long in the water."


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

I'm sure we have the cash. I still need to complete the loot sheet; I'll prioritize that so we have a clearer picture of our current assets!


Are you sure you want to do that?

Captain Fairwind is in port and does have access to a shipyard that can upgrade the Drake. More importantly she is happy to do so.

Anything you wish to tell her? She is searching for Chelaxian spies in the Shackles.


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

She's on our side, I think, so unless there are any objections Marnir will tell her what we learned at Hell Harbour.

"We should be on the lookout for spies in other ports," Marnir says as he finishes his tale. "It makes sense they'd target Hell Harbour first, but that doesn't mean they aren't elsewhere." He raises his mug of beer to his lips and takes an appreciative sip. "Any exciting news from your end?" he asks Tessa.


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Are you sure you want to do that?

Tessa is very pleased with your report. "Endymion is a bastard, a hard one at that. Good to know his hatred of the Chelaxians is real. It does mean taking a closer look at those who keep pointing the finger at him though."

She smirks wickedly. "It's always an enjoyable task, peeling a rumormonger to see what comes out when it's their neck on the block."

For you she suggests finding Harrigans old mate as quickly as possible, and then finding Harrigan and getting some answers out of him before you slit his throat.

It seems that you are rising in her esteem Marnir, her next suggestion for you involves some horizontal grappling in her bed chamber, without any troublesome clothing in the way.

Anyone doing any shopping while your ship is being upgraded?


Male N Human (Ulfen) Skald (Dragon Skald) 14 | HP: 142/142 DR 2/- | AC: 27 (Tch 16, Fl 27) | CMB: +15, CMD: 27 | F +16, R: +10, W: +15 (+4 vs fear) | Init: +4 | Perc: +22, SM: +24 | Speed 30ft | Raging Song: 32/32 | Spells: 1st 5/6, 2nd 2/6, 3rd 3/5, 4th 4/5, 5th 2/2 Spell Kenning 2/2 | Battle Cry 3/4, Lore Master 2/2 | Default stats only - see stats spoiler for current status

"I think we know where to look for Scaggs, we just need to get there in one piece," he says, rising and following Tessa towards her bed chamber.

I don't think I want to do any shopping at present.


Female Mermaid Witch (Sea Witch) 14 | 74/82 HP | AC 22 (CURRENT 32) T 15 (18) FF 19 (22)| Fort +10 Ref +11 Will +13 | Initiative +3 | Perception +17| Fins to Feet (13 hrs)

"Want to go for a swim Ni?" Callidora asks the captain heads off with a barely concealed smirk on hos face.


Male CN Half-Orc Barbarian 12, Rogue 2 | HP: 35+149/150 (20 nl) | AC: 28 (17 Tch, 23 Fl) | DR 2/- | CMD: 37 (32 Fl) | F: +18, R: +18, W: +10 | Init: +5 | Perc: +17, SM +4 | Speed 40ft | Active conditions: see Stats spoiler in posts (other than hp, stats shown here are default stats only)

Kung heads out to do some shopping (purchases tbd), then heads to a tavern, where he gets very drunk and finds somebody to not remember in the morning.


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ADVENTURE PATH COMPLETE
Callidora Nixos wrote:
"Want to go for a swim Ni?" Callidora asks the captain heads off with a barely concealed smirk on hos face.

"Yeah! For as much time as we spend at sea, we spend too little of it actually in the water," responds Niobe.

"I sure hope this treatment for the Drake is worth it! I worry about the guys when the ship is thrashing about. They can't just... swim away like we can."

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