Sic Semper Tyrannis! (Thrune's Hell's Rebels Revived)

Game Master GM Aarvid

Rebellion
Maps

Loot Sheet

GM Screen:

Perception:
'[dice=Perception (Aldren)]1d20+1[/dice]
'[dice=Perception (Arcos)]1d20+1[/dice]
'[dice=Perception (Lubella)]1d20+5[/dice]
'[dice=Perception (Talvek)]1d20[/dice]
'[dice=Perception (Fhingle)]1d20+3[/dice]
'[dice=Perception (Sidius)]1d20+3[/dice]

Initiative:
'[dice=Initiative (Aldren)]1d20+4[/dice]
'[dice=Initiative (Arcos)]1d20+4[/dice]
'[dice=Initiative (Lubella)]1d20+4[/dice]
'[dice=Initiative (Talvek)]1d20+1[/dice]
'[dice=Initiative (Fhingle)]1d20+2[/dice]
'[dice=Initiative (Sidius)]1d20+6[/dice]


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Vitals:
(HP: 37/37; AC: 13[17]/12/11[15]; Perception: +9[+11] (Low-light); Init: +6; Fort: +3; Ref: +3 Will: +4; CMD: 14; CMB: +2; Speed: 30')
Male Human (Chelish) Witch 5 - Codename: Brakisi
Skills:
(Acro +2; Bluf +8; Diplo +6; Fly: +6; Heal +8; Kn(Arcana) +11; Kn(Hist/Planes) +10; Kn(Nature): +9; Lore(Silver Ravens) +10; Prof(Herbal) +11; SenseMot +1[+3]; Splcrft +13; Stealth +11; UMD +9)

Between the cleric, oracle and hedge witch, I think we can keep people going pretty darn well -- two of us can spontaneously cast healing spells, and the other isn't a prepared caster. ;)


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

FYI - It seems like the Windows installation on my desktop is corrupted or there is a problem with the SSD that it (and a lot of my personal files) were on. Trying to copy everything now to a backup drive, reformat the SSD and reinstall windows, but currently limited to my work laptop and iPhone, so posting may be a little difficult. Hopefully I'll be back up to 100% by the end of today.


Vitals:
(HP: 37/37; AC: 13[17]/12/11[15]; Perception: +9[+11] (Low-light); Init: +6; Fort: +3; Ref: +3 Will: +4; CMD: 14; CMB: +2; Speed: 30')
Male Human (Chelish) Witch 5 - Codename: Brakisi
Skills:
(Acro +2; Bluf +8; Diplo +6; Fly: +6; Heal +8; Kn(Arcana) +11; Kn(Hist/Planes) +10; Kn(Nature): +9; Lore(Silver Ravens) +10; Prof(Herbal) +11; SenseMot +1[+3]; Splcrft +13; Stealth +11; UMD +9)

Ugh, that sounds unpleasant. Best of luck!


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

I was probably overdue for a clean installation but just had too many apps installed I didn't want to spend hours reinstalling everything. Don't really have a choice anymore. Hopefully it was just Windows. <fingers crossed>


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Gah. Talvek, you did say they have to die regardless. Sorry for missing that and the mad tangent. We’ve been trying to get our 4 year old to transition to a big boy bed instead of his crib and it has been...difficult. 6th night of little sleep and I read too fast.

Anyway, IC, chalk it up to Aldren being on edge and pissed about losing surprise, and maybe transferring some of his frustration with Lubella trying to stabilize the one onto Talvek for stopping him from icing the other. Sorry! [-;


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Lubella would ideally like to find a way to let the cultists live, but I understand that it might not be practical. She's not going to endanger the revolution for the sake of some evil cultists, who probably aren't redeemable anyways. But it's something she has to wrestle with for roleplaying purposes.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat
Aldren Halfblood wrote:
FYI - It seems like the Windows installation on my desktop is corrupted or there is a problem with the SSD that it (and a lot of my personal files) were on. Trying to copy everything now to a backup drive, reformat the SSD and reinstall windows, but currently limited to my work laptop and iPhone, so posting may be a little difficult. Hopefully I'll be back up to 100% by the end of today.

I had something like that happen 2 or 3 years ago. Had to wipe the SSD and reinstall everything. I didn't lose any data but it was a PITA!


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Totally fair and I am glad for it! Part of the fun, to me. FWIW, I will always find a way to go with the group consensus, but similarly feel a need to be like “The redeemer is all about redemption, and the vengeance cleric is kind of a wrathful ‘they all must die’-prick sometimes. Hopefully the bad guys will just oblige. O:-)


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

I have had it happen, apparently it is when you update form Win 7 to 10. There are errors that happen when doing the auto updates down the road. A full fresh install of Windows 10 is the only solution I could find.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Yeah, I was able to save my files by juggled them between various harddrives while I reformatted everything then just did a clean install. It was probably a mess. I think there was an upgrade from 7, then I moved all the harddrives from one rig into another and just re-installed windows on top of that somehow, keeping the registry "mostly"? intact with all my apps and games. It was probably inevitable with as lazy as I'd gotten. All seems to be back in working order now though.... knock on wood.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Has Talvek taken his Barkskin extract yet? It has a long duration (40 min).


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

Yes, Barkskin is active.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

I was afraid there might be a trap next to the pit — it's an obvious choke point. Not much you can do about a bad Perception roll though.

Don't forget that Talvek can always add Inspiration to his saving throw after he sees what he rolled. It costs two uses of Inspiration use it on a saving throw, but well worth it if it saves you from falling into a pit!


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Traps are one thing invisibility does not help with. :(


Forged Map | Rebels Map

Do the inspiration points reset or recharge? I see several more 1d6 added to skill rolls than the 6/day. So I am assuming there is some way to regain them? I am just not as familiar with those and panache :)


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

The reflex save was my fourth use of an inspiration point for today (used three others on Stealth rolls), the others are free from Investigator talents (Expanded Inspiration, Underworld Inspiration).


Forged Map | Rebels Map

Ok, thanks. I knew I was missing something. :)


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

As referenced in gameplay, Expeditious Retreat gives Lubella a big bonus to jump checks (with heroism and no armor, the extra speed gives her a total of +22 to jump). However, it's a personal spell, so that doesn't help anyone else. What spells, magic items, or other abilities do we have available?


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

Nothing here, I'm afraid. If there was a secret passage back in the cultists area, I feel that a Perception check of 27 should have found it, so I guess we need to find a way to traverse the pit. =/


Forged Map | Rebels Map
Talvek Drassed wrote:
If there was a secret passage back in the cultists area, I feel that a Perception check of 27 should have found it...

Not necessarily. :) This was a suspected hideout for thieves, after all.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Maybe some PCs could carefully step across the corner of the pit, using rope to hold on to. On the map it looks possible, but best to look closely for complications.

Lubella can easily jump the pit, using Expeditious Retreat. Talvek could probably jump across without much difficulty (he has both panache and inspiration to add).

If there looks to be a likelihood of significant opposition, Lubella could cast Cat's Grace first (that's her one remaining big buff spell: +2 to hit, damage and AC for 5 min).

I would imagine there's a secret passage to bypass the pit trap, but it could take too long to search and find it.


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

If we split up and take 20 on searching for a secret passage it might go faster. I am not keen on potentially splitting the party.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Even if I take 20, I won't beat a 27, but maybe I could aid another if the GM allows it.


Vitals:
(HP: 37/37; AC: 13[17]/12/11[15]; Perception: +9[+11] (Low-light); Init: +6; Fort: +3; Ref: +3 Will: +4; CMD: 14; CMB: +2; Speed: 30')
Male Human (Chelish) Witch 5 - Codename: Brakisi
Skills:
(Acro +2; Bluf +8; Diplo +6; Fly: +6; Heal +8; Kn(Arcana) +11; Kn(Hist/Planes) +10; Kn(Nature): +9; Lore(Silver Ravens) +10; Prof(Herbal) +11; SenseMot +1[+3]; Splcrft +13; Stealth +11; UMD +9)

I don't like splitting in general - even less when there's a hostile creature nearby.

I think we may need to see what's going on with that before we worry about taking action -- though I will say that a few of us can break 30 taking 20 - so a thorough search could be helpful.

Might also be worth using detect magic to see if there's an illusion covering something.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Possibly dumb question but I may be mucking something up... When Lubella casts message, does that mean all of us can whisper to each other, or it more like a spoke and wheel where only Lubella can hear us when we whisper?


Vitals:
(HP: 37/37; AC: 13[17]/12/11[15]; Perception: +9[+11] (Low-light); Init: +6; Fort: +3; Ref: +3 Will: +4; CMD: 14; CMB: +2; Speed: 30')
Male Human (Chelish) Witch 5 - Codename: Brakisi
Skills:
(Acro +2; Bluf +8; Diplo +6; Fly: +6; Heal +8; Kn(Arcana) +11; Kn(Hist/Planes) +10; Kn(Nature): +9; Lore(Silver Ravens) +10; Prof(Herbal) +11; SenseMot +1[+3]; Splcrft +13; Stealth +11; UMD +9)

Side note: I don't think it's metagaming to hypothesize that when you've got 30 feet more space in one area than another that there may be something in that space. I mean, 5' or something, sure, might just be an irregularity, but this isn't a subtle amount of space -- and so I thought, since we were looking for a way by and that we weren't sure that Talvek would find a door there, it made sense for the rest of us to look in those rooms that bordered that space (those of us with decent perception) to make better use of time than standing around and cheering on Talvek.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat
Aldren Halfblood wrote:
Possibly dumb question but I may be mucking something up... When Lubella casts message, does that mean all of us can whisper to each other, or it more like a spoke and wheel where only Lubella can hear us when we whisper?

My interpretation is that only Lubella can hear the spell's targets when they whisper.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

You may be right, Lubella. Would folks be opposed to a standing assumption that Lubella shares that information with everyone? You’re an amazing consistent and regular poster, but if we can have that as an assumption it just reduces a step of waiting. Just a thought and I’m not wedded to it. Just putting it out as an idea (and if Aarvid is okay with it).

Metagaming is always a bit tricky; I’m trying to be mindful of it myself. GM, please tell us if you feel we’re crossing a line versus just trying to play smart and from the characters’ perspective.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Lubella will routinely share information with everyone, unless it's obviously meant to be private.


Forged Map | Rebels Map

I have been assuming Lubella is sharing the feedback from Talvek. I will try to give benefit of the doubt, but there could times when she can’t (silence) or won’t (enemies could overhear) but usually safe to assume she shares when you post.

Regarding meta gaming searches, I will also give benefit of the doubt for searches. The trick is seeing how much time is spent searching - especially if spamming take 20 - then buffs can expire. Never really been a problem here but have seen that on my other AP .


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Just putting this out as an option... obviously we want Talvek and Lubella in the room as quick as possible. In light of that, should someone else use a move action to open the door? You can move through friendly squares. And if we have bad luck and the bad guy is literally on the other side of the door with no gap, Aldren can just run back and take the AoO.

I guess I’m kind of volunteering Aldren if folks think that makes sense.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

If the enemy isn't invisible and about to smash us, I have a gambit in mind... kind of high risk, high reward, though.

I'm thinking of pretending to be Maglap (or whatever his name was).


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

Giving us a tour of the facilities? :)


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Kind of see where it goes but, at a minimum, hopefully coax the baddies out of hiding so you and Lubella can get a surprise round on them. But if they buy it, yeah, see what I can find out.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Oof. I don’t know that Maglap was trying to convince folks here was actually noble — I think he was just using that as a disguise to attack us — but we’ll see what happens. :-) Should be interesting!


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Just a reminder that Elgadazum's glaive is a x3 crit weapon, so a lucky hit could be extremely painful!

Being invisible is, of course, a great way to avoid an AoO as you close.


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

Heads up that I am having surgery on Monday the 25th and will be unable to post for a few days. Bot as needed.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

May everything go well, Talvek


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Hope it's nothing scary and all goes as planned. I promise we won't needlessly impale Talvek on the glaive... he may wind up impaled, but it won't be needlessly. ;)


Vitals:
(HP: 37/37; AC: 13[17]/12/11[15]; Perception: +9[+11] (Low-light); Init: +6; Fort: +3; Ref: +3 Will: +4; CMD: 14; CMB: +2; Speed: 30')
Male Human (Chelish) Witch 5 - Codename: Brakisi
Skills:
(Acro +2; Bluf +8; Diplo +6; Fly: +6; Heal +8; Kn(Arcana) +11; Kn(Hist/Planes) +10; Kn(Nature): +9; Lore(Silver Ravens) +10; Prof(Herbal) +11; SenseMot +1[+3]; Splcrft +13; Stealth +11; UMD +9)

Best of luck, Talvek.


Forged Map | Rebels Map

Best wishes and speedy recovery.


Forged Map | Rebels Map

Ran into family activities late so won’t get a post until tomorrow


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

That's a nasty pair of readied attacks! The cultists do have duplicate images though.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

<Logs on. Sees 6 gameplay posts, 1 discussion post. Checks Discussion first...>

Lubella Heathertoes wrote:
That's a nasty pair of readied attacks! The cultists do have duplicate images though.

So... I guess we’re clearing out the dungeon first... LOL.

===============

Also, did we ever search the cultists who were the welcoming committee? Looks like Talvek searched the rooms and found the six vials, but I'm having trouble seeing we ever searched the cultists. (May have gotten distracted by questioning and executing them.)


Forged Map | Rebels Map

It has written for the tactics on how they would react and when they would open the secret door. It should be interesting if nothing else.


Tiefling Investigator (empiricist) 4/Swashbuckler (inspired blade) 1 | HP 46/49 | AC 22 Tch. 14, Ff. 18 | Fort +7, Ref +13, Will +4 | Resist cold/electricity/fire: 5 | Init +5 | Perception +16; darkvision 60 ft. | "Jackdaw"

We did search them.


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

Ah! Got it!

GM Aarvid wrote:
Talvek finds that other than their wooden unholy symbols and fine nets, they do not carry much. Inside the rooms are each a vial of some strange liquid. (6 of each, net, symbol and bottle).

Unless there's an objection, can we assume we collected the nets, too? If they're masterwork, that's some nice gold. (I'm just trying to update the loot sheet.)

Also, welcome back! Hope the surgery went well and you're having a quick recovery.


AKA "Kyda" Halfling Dawnflower Dervish 5 | HP: 28/48 AC:22 T:17 F:16 | Saves F:8 R:14 W:7 (11 vs charm or compulsion) | Init: 4 | Per: 11 | CMB:1 CMD:15 | Speed 60ft | Active: Mage Armor, Cat's Grace, Heroism, Expeditious Retreat

Good thing Aldren picked up the glaive!


Half-Elf Cleric of Calistria (5) | "Finch" | (Portraits) | Conditions: Prot from Evil
Vitals:
HP: 23/30 | AC: 18/t11/fl18; 19/t11/fl19 (w/shield) | Fort+5 Ref+2 Will+9 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+5 CMD 16
Skills:
Acro -4 (-8 to jump), Appr +4, Bluff +11, Diplo +6, Disg +13, Heal +8, Know(Hist/Planes) +4, Know(Nobility/Religion) +5, Ling +6, Perc +6, Prof-Courtesan +11, SenMot +10, Spellcraft +4

I just wanted to sell it!!!! *cries*


1 person marked this as a favorite.
Forged Map | Rebels Map

LOL - Aldren has a new friend.

Picking up the MW nets is fine. Just need to stow them someplace.

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