Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


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Male Gnome Bard (Negotiator) 2

Hasn't Gristav known Snake long enough to determine his identity by his voice? Snake has a pretty distinct manner of speaking. I figure you would have some inkling of who it might be.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Aye - I think it's a given that without specific action taken to obfuscate (bluff or the like) those who have met would auto-recognize each other.


Could always be dealing with disguised voices, sound mimicry, illusion magic, etc. Just depends on how paranoid everyone wants to be. ;)

I just finished reading a book in which the main character's enemies repeatedly tried to replace her with clones to get information people would only discuss with her. She and her husband set up complicated passwords every time they left each other's company so he'd know if it was really her or a clone when they met again. I think she's probably higher than 2nd level to be worth that much trouble, however.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

When he wonders why I went to so much trouble before I let him in, he need only ponder how much trouble he's been since then.


hp 36 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Samaritha Beldusc wrote:
The half-elf enters the back corridor clearly so excited she can barely contain herself. "I got the apprenticeship!"

I cheered aloud. :-)

What a shame Braddon is off enjoying himself elsewhere. ;-)
Some (more) fun and interesting RP to come, no doubt... :-)


Yes, it is a bit of a shame none of the original crew are around for her big moment. :(

Otoh, it's kind of fun having the newest recruit there with the "who are you again, and what apprenticeship are we talking about?" ;)


Male Halfling Inquisitor of Calistria (Heretic archetype)

More introductions are on the way assuming that paths cross once Phillip makes it to the Goblin... especially given the request he'll be making ;)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Mexican Standoff? :)

For clarity, I'm assuming that Phillip hasn't heard any of the discussion prior to his physical arrival.


Would have been, at most, the tail end of Snake's ramble, talking about Daynadrian. You probably heard Samaritha say something about poison. :)

That's Piccolo, Samaritha, Snake, Phillip, and Ethel in the kitchen at the moment.


Male Halfling Inquisitor of Calistria (Heretic archetype)

If anyone is interested, I'm going to try something new to give myself a kick up the butt to get some of the disparate ideas flowing through my head onto electronic paper here.

Feel free to ignore, read, laugh, make fun, make suggestions, make hand-puppets, etc as you see fit :)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Just a little note that I'm not ignoring Piccolo, just making sure Snake has the chance to define his reaction before the conversation runs away.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Tried to post in between my full day course today... but Paizo wasn't having a bar of it. Shall get 'er down later tonight.


Male Gnome Bard (Negotiator) 2

I'm going to take my leave. Thank you for allowing me to test the waters. I enjoyed the quality writing, but didn't realize the pace. I hadn't realized only one level had been gained in two years of role-playing. I'm ill suited for the pace and would become disruptive to the game as I attempted to accelerate it. Good luck with the campaign.


hp 36 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

That level was gained in only 5 days... :-)

Thanks for passing through. Take care.


This is a test

I'm sure we'll miss your connections.

I did enjoy your 'civilian' vibe.


Phillip Hargreaves wrote:

I don't see it as depressing - it's a special kind of game after all that can hold the attention and imagination over this length of time and suffuse us with the richness of it.

While we haven't moved forward in actual time, the 3,000 odd game thread posts suggests that we've been up to a fair bit ;)

You see, Mark, this is what I mean by 'kinda depressing': Not everyone is comfortable with such a long-term commitment. :)

For what it's worth, I don't expect it to take two years to hit the next level-up. Then again, I didn't expect it to take as long as it did to hit the first one, either. We've been averaging a little over 900 posts to make it through 24 in-game hours; we're over that for Fireday already, but we did have a fairly complicated combat this morning (30 rounds!).

As long as we can keep four players, we can keep going.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I was in one email game, where, over 15 years, I reached an exalted 2nd level of rogue. If this game treats me better than that (and it already has, in many ways), I expect to be here for the long haul.

I was four years in a game with no levels, no system, even. It's not like gaining power makes you subjectively stronger, so as to alter the story's mode. Your opposition is stronger, too.

Our true growth in strength is to be found in working more as a team, less as four superheroes landing at corners of an enemy compound.

Witness the power of Snake's cussin' and blessin' as a force multiplier for even Gristav's offense. On Braddon, that'd be scary. Scary enough to chase them past a hidden Phillip...


hp 36 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Normally I'd agree that working more as a team is a good thing. I've pushed for us to team more in earlier posts.

I've since realised that that is a hangover from FTF games. If you don't team in FTF then there's lots of down time for those without the GM's attention. Everyone knows the "Never split the party" rule and tries to enforce it.

In spite of the awesome role playing, this is not a FTF game however, and Joana has dealt with separate plots and sub plots with finesse and aplomb. So really, I see no need to work as a team until the plot calls for it.

And, like with the Spiders, Joana always has Saul there to tell us all to be in the same place at the same time. :-)


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Which ('all-hands' moments) are sure to happen. My point is, that our 'level' will roughly track with the opposition, while our teamwork can roughly tread on the opposition.

BTW, I hope Arnando refuses to inform Braddon, so he comes home.

'Silver Abrogail'. :)

And it needs your badge.


Male Halfling Inquisitor of Calistria (Heretic archetype)

*waves to Piccolo* - sorry that the PbP wasn't to your pace or preference.

The entirety of Sunday is likely to be spent in gainful pursuit of being in the same location (as it's gearing up for the night of operation); and Phillip has a couple of ideas for what might be a means for cohabitation for Starday (shopping and the Arena again).


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Sorry if slow. Overbooked and under the weather.


It's that time of year. From Halloween, it's just a frantic slide to the New Year, with little time to come up for air.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Typing after slicing a finger doing dinner prep is hard... will get a response up tomorrow


"Snake" wrote:
"I don't even recall this conversation ever taking place between us and the general."

It was a little over three months ago, but Snake was present when the General asked for Weatherby to be transferred to the official prison so he can't tip off Lil that the Gendarmes are looking for her.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Thanks! Yeah, I really didn't remember being there at all. For some reason I thought that's when I was elsewhere dealing with paperwork for the homeless folks.

So I just played it as such because I really just don't have the energy to go searching. I figure if I can't remember then why not my character? Makes it fun! :)

Of course, if that's the case, I guess then none of my characters won't be able to remember anything at all. Hm. Ah well. :P


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I had to search for 'silver', which was all I remembered of the details.


hp 36 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

This is part of why Braddon goes off into rambling expositions every now and then- to recap and remind, because this afternoon was three months ago.
With Braddon's low intelligence I try not to go back too often to get exact details but often Joana has something juicy hidden there that I'd like to point out that Braddon has no clue about. So he exaggerates, makes stuff up and forgets people's names.
Thus Braddon forgot the meeting and had to ditch his date, which Joana will no doubt use against me :-)
He needs Snake and Gristav there as he doesn't remember the password.
He managed to pass on to Phillip the trouble with Rosamond at the temple, while forgetting her name.
And so on. :-)


This is also when it comes in handy to have separate profiles for important NPCs: Easier to search through General Mescher's 67 IC posts for the details than a single DM alias. :)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Plus the GM aliases with a low number of posts give a certain noirish mystique...

Gord, of the Riddleport Gords with only 5 posts... what part have you yet to play... when will the veil of secrecy lift and allow to peek beyond...


I'm far more intrigued by Brett Scabb and his 4 posts. Where might he and Syd turn up again? ;)

Gristav, you've narrated yourself a bit ahead of the curve. Let's wait and see if anyone follows you downstairs before I post a reply.


Male Halfling Inquisitor of Calistria (Heretic archetype)
Joana wrote:
I'm far more intrigued by Brett Scabb and his 4 posts. Where might he and Syd turn up again? ;)

Hah - Phil's got intentions for him as well... just need to figure out a reliable knee-capper :P


Quote:
straw-strewn stone

Say that five times fast.

Favored Enemy wrote:
Likewise, he gets a +2 bonus on weapon attack and damage rolls against them.

So, to get technical, if a ranger doesn't have Improved Unarmed Strike, does he get his favored enemy bonus to attack and damage when fighting unarmed? Unarmed attacks are "much like attacking with a melee weapon" and "count as light weapons (for purposes of two-weapon attack penalties and so on)," but without IUS or natural physical weapons, he doesn't count as being armed.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I suppose RAW, you might be right. And that interpretation would add to the curious ubiquity of spiked gauntlets. So, please, in the name of fashion, reconsider.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Putting my RAW hat on:

+2 on weapon attack and damage rolls
An unarmed strike shows up on the Simple Weapons table in the CRB, so it's clearly defined as a weapon in the rules.

The detailed description also includes: The damage from an unarmed strike is considered weapon damage for the purposes of effects that give you a bonus on weapon damage rolls

Attacks of Opportunity has this text: If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

The text of the Improved Unarmed Strike feat is:
You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed.

The Improved Unarmed Strike feat only affects the armed / unarmed status - and doesn't state that it makes the unarmed strike a weapon. Therefore it must be able to be a weapon without needing the feat.

TL:DR - by RAW, Favored Enemy bonus applies to unarmed strikes even if you don't have Improved Unarmed Strike.


This is a test

fashion and I thank you


That seems the more logical ruling, so it's nice that RAW can be made to agree with it.

Will post Phillip's observations in the morning. It's too late tonight to do them justice anyway.


This is a test

suggested title for Snake's scene:

"A Bit of Luck"

and Braddon, again bringing a chuckle. :-)


"Snake" wrote:
Do I control Lucky or do you? Doesn't matter to me. I'm not exactly sure how that's suppose to roll.
Ultimate Campaign> Campaign Systems> Companions> Controlling Companions> Aspects of Control wrote:
Sentient Companions: A sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions.

Traditionally, the player controls the familiar, but it's up to you.


"Snake" wrote:
I also am not sure a healing hex works on an animal. I read upon it and it doesn't really say so I have no idea. Of course, I could've easily missed it. Let me know.
Quote:
Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Lucky is "a creature" who can be healed by cure spells, so you're good. Be sure to add Lucky to the list of those who have benefited from your healing hex today in your profile.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Thanks! And will do.


hp 36 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
"Snake" wrote:
But in reality, *I* have absolutely no idea. There's a reason I play pc's with average(or worse) intelligence. I can't remember jack. :P

LOL! Sadly, Braddon is built on the idea of his low intelligence.

Gristav wrote:
So, I'm supposed to catch up, then?

Possibly a good idea. Braddon tends to go with the last thing his 'ally' told him. I lost count of how many times he carried the body of Beltius up and down those steps. :-)


Spellcraft wrote:
Identify the properties of a magic item using detect magic 15 + item's caster level
Feather Token wrote:

FEATHER TOKEN

Aura strong conjuration; CL 12th

Okay, this is just ... obscene. A DC 27 Spellcraft roll to identify a 50 gp item? How does anyone ever know what a feather token does?

Feather Token wrote:
A particular feather token has no specific features to identify it unless its magic aura is viewed—even tokens with identical powers can be wildly different in appearance.

I mean, really? Frankly, they're all useless; this just makes them even more useless. Even supposing the command word is inscribed on them (on a feather?) and you don't have to make the DC 30 Knowledge (arcana) or (history) check to learn it, without the Spellcraft check, you don't know if you're activating an anchor, bird, fan, boat, tree or whip. Is there any reason it should be so difficult to identify a 50-gp, single-use item? Anyone low-level enough to find it situationally useful can't use it, and anyone who can make the checks to identify it is high-level enough not to need it.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I can only offer the ruleslawyerly observation, "unless its magical aura is viewed", which can be read as suggesting that when viewing the aura, there are differences suggesting the function.


Male Halfling Inquisitor of Calistria (Heretic archetype)

In defence of the humble feather token I did use one gainfully once... but yeah, strict interpretations of skills can lead to some wacky results.


Which token? Swan boat is probably the most useful, but as a DM I prefer to just give out a folding boat so you don't have to worry about duration.

Gristav wrote:
I can only offer the ruleslawyerly observation, "unless its magical aura is viewed", which can be read as suggesting that when viewing the aura, there are differences suggesting the function.

Rendering it unique among wondrous items in making the Spellcraft check superfluous and identification automatic to anyone with detect magic? I have to admit it's on par with the power of the item, but we can't use the technicality in our game due to the attention already given IC to everyone's inability to identify it. :P

Hm... maybe Samaritha will have to take it to the Cypherlodge to have it looked at.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Folding Boat is one of my personal favorites, for its capacity as an instant shelter.

So the token is to be lost in the Cypherlodge? 'Top Men', and all that? :)


Male Halfling Inquisitor of Calistria (Heretic archetype)

T'was the Fan - we were afloat and had a suspicious patch of mist bearing down. The 8 hours of wind got us free and away.


Gristav, please stop rushing. If I meant that you arrived back at the Gold Goblin without incident, I'd say it. As DM, I reserve the right to have things happen that aren't part of your PCs' plans, and by assuming that you're going to get where you're heading, you're stepping on the story.

At the moment, the three of you have met up a block south of the Gold Goblin; you are not at the back door. If you read this in time, please delete your most recent post.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Done, sorry


Thank you. If you're heading across Leeward District in broad daylight, you can usually feel pretty safe about assuming you get where you're going, but River District after dark is firmly in random encounter table territory.

Feel free to make conversation, but don't presume you're back safe at home quite yet. :)

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