Malick Rel
|
Malick takes a breath to ready himself readying his buckler and torch, then proceeds to stumble out of the cave, flailing about with his torch.
Meeting the eyes of the natives he regards them in horror, pointing to the cave and crying "B-B-BEAST!"
Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Bluff: 1d20 + 4 ⇒ (14) + 4 = 18
Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12 If needed to navigate the group of natives
| CLOAKn |
Eyes go wide when Malick comes tearing out of the cave, pulling aside the hiding vines and nearly bowling over the leading man. They take the defensive immediately, not sure what to make of the dark-skinned maniac.
Tribal (1): 1d20 + 1 ⇒ (7) + 1 = 8 vs 18
Tribal (2): 1d20 + 1 ⇒ (8) + 1 = 9 vs 18
Tribal (3): 1d20 + 1 ⇒ (3) + 1 = 4 vs 18
Standing stupidly for a moment the savages exchange glances, the aggressive man loosing his grip on the joker's throat. One tribesman asks, "Gorilla?", with more than a little quiver to his voice. Malick nods slowly, giving an exaggerated quake of fear. They each shake off the tension and move together toward the open crevice.
Tribal (1) Perception: 1d20 + 5 ⇒ (9) + 5 = 14 vs 19
Tribal (2) Perception: 1d20 + 5 ⇒ (3) + 5 = 8 vs 19
Tribal (3) Perception: 1d20 + 5 ⇒ (17) + 5 = 22 vs 19
Tribal (1) Perception: 1d20 + 5 ⇒ (18) + 5 = 23 vs 22
Tribal (2) Perception: 1d20 + 5 ⇒ (19) + 5 = 24 vs 22
Tribal (3) Perception: 1d20 + 5 ⇒ (18) + 5 = 23 vs 22
Waiting for the sign from Malick, the massive cat, Lavi, and Belor creep out the twin passage with an intent to attack from behind. The men turn at precisely the right time to leave the druid exposed, menacing feline standing by defensively. One hunter points a gnarled finger at Malick, declaring him a liar!
Nagl Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Malick Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
Kororinda Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Belor Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Tribal (1) Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Tribal (2) Initiative: 1d20 + 2 ⇒ (2) + 2 = 4
Tribal (3) Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Going to try doing average initiative. If you are wanting to be a direct odds with another PC make a note of it before we roll.
These fighters are wearing very basic clothing, armed with short spears and rusty and broken scimitars strapped to their belts. They hoot and holler bloodying their knuckles by wrapping them against the stone wall several times, dragging their tongue across the wounds. "A fine trophy!", one savage hisses while eyeing Lavi.
| Belor Plains Hunter |
Handle Lavi: Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Belor moves around the tribal to start setting up a flank and readies an action to attack the tribal with his quarterstaff when the flank is complete.
Readied attack: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
damage: 1d6 + 6 ⇒ (2) + 6 = 8
| Lavi Plains Hunter |
A fine meal!
Lavi takes a few slow steps forward, snarling and growling to draw the mans attention, waiting for Belor's signal.
5-foot step forward in to power attack full attack
Power Bite: 1d20 + 3 + 2 - 1 ⇒ (4) + 3 + 2 - 1 = 8
Power Claw: 1d20 + 3 + 2 - 1 ⇒ (18) + 3 + 2 - 1 = 22
Power Claw: 1d20 + 3 + 2 - 1 ⇒ (5) + 3 + 2 - 1 = 9
bite damage: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
claw damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
claw damage: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
And the great rolls continue to roll in
Malick Rel
|
Malick observes the deranged zeal of the locals with a relaxed grin
"Ah, no hard feelings then?"
Malick takes a 5 foot step behind the local flanked by Lavi and Belor.He passes his torch to his buckler hand as a free action, and spends another to draw his short sword. He spends his move action saluting his foe, then darts in with his blade as a standard action.
Stabby Stab: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 1 ⇒ (6) + 1 = 7
Parry: 1d20 + 5 ⇒ (12) + 5 = 17
Riposte!: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (20) + 5 = 252d6 + 2 ⇒ (3, 1) + 2 = 6
| Kororinda Menutswene |
Kororinda appears from the shadows, his eyes sparking. He makes a gesture with his hand and unleashes a spark of electricity at a tribesman.
Jolt: 1d20 + 4 ⇒ (12) + 4 = 16
for: 1d3 + 2 ⇒ (3) + 2 = 5
| Nagl Fhtagn |
Koro, I have no clue if you actually moved. Which one did you shoot at? Are you using roll20?
Savagery abounds. Moving through the tunnel, the barbarian's axe is swung mightily at his opponent as he enters into a rage, steps forth, and takes great pains to butcher his opponent.
I don't think Koro looked at the roll20.
The intent: "Hey! There's a bad guy!" *ZAP* This was intended to be cast from a square other than one adjacent to the tribesman.
The reality: He would have needed to step adjacent to the tribesman due to the curves within the tunnel. This would have provoked an attack of opportunity (for casting) he would have likely elected to avoid by not casting in the first case. If he moved to the corner, he would be moving within threatened squares and provoke an extra attack of opportunity.
Had he looked at the map, I don't know if he would have moved directly in front of the tribesman (in the corner) or not. I imagine not. While he would have decreased his chance of hitting by not moving there, he would both have decreased his chances of being hit by the AoO and would leave me room to act as the meat shield.
Furthermore, I don't know if 5 hp took this guy down. I doubt it, but I don't know. There are a lot of variations to take into play here but I will address them all.
Whether or not Koro is in melee, Nagl has the movement available and will be moving as close to his nearest opponent of whom he is aware and attacking with his great axe.
If the corner is available for either enemy, this will provoke an attack of opportunity, so long as the enemy is still able to take one.
on roll20 I assumed the enemy to be standing and the corner to be available.
Don't forget:
If the corner is not available (by Koro's presence), the AC of the attacked in melee around a hard corner is provided a +4 due to cover.
This applies to the AoO provoked by moving into a corner position because the threatened square to be moved through is the one with the +4 AC.
Not including cover bonuses Nagl's AC is 14 while raging.
Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d12 + 7 ⇒ (6) + 7 = 13
| CLOAKn |
ROUND 1
In the blink of an eye everyone bursts into motion. The druid rotates fast to bring himself up on the wild man's flank. He exchanges glances with his feline companion and throws a sidelong strike with his quarterstaff (Belor Attack: 9), meeting with only air. Giving Belor a smirk he neglects his back. In an instant Lavi is upon him and he is saved from the first massive bite by sheer luck. Spinning to meet the lion (Lavi Full Attack: 8, 22, 9) he dodges a couple powerful swipes but one hits home scoring deep the man's belly (Lavi Damage to Tribal (2): 7).
Juggling his equipment, Malick draws his short sword with great agility and gives an apologetic salute to the betrayed looking man. Turning to regard this new threat the poor native left outside the cave looked badly outmatched. Deftly striking out like a coiled viper (Malick Attack: 7) Malick makes the man heave from side to side to avoid the plunging blade. The native shows his rite as a warrior, though, keeping steady resolve and readying his own weapon in retaliation.
Inside the humid cave Nagl and Kororinda storm toward the front to trap and end the hunters. The first native inside probes ahead for signs of an advantageous arena but was only met with the toothy roar of a half-orc. Eyes dancing with lightning, Koro lights the hall from behind Nagl with a bolt of crackling energy (Koro Jolt: 16 - 4 = 12). Thrusting it forward the bolt bounces between the stone at a dizzying speed and collides with the lead warrior's chest (Koro Jolt Damage to Tribal (1): 5). In a single motion the man reels from the shock and rebounds to strike past the orc toward the darkness further behind him.
Tribal (3) short spear AoO vs Koro AC: 1d20 + 3 ⇒ (11) + 3 = 14 vs 12
⇒ Tribal (3) damage to Koro: 1d6 + 2 ⇒ (1) + 2 = 3
Nagl closes the ground between them quickly, letting loose a savage roar that echos through the cavern. He matches the savagery in his roar with his overhand chop (Nagl Attack + Damage: 25, 13). The stitched leather rags around the native's body stood no chance of weathering the blow, leaving him a crumpled, lifeless heap against the wall.
The other man inside the cave steps out to assist his surrounded comrade, that man shifting around himself. (Each Tribal takes a 5 ft step) Seeking revenge for the sword strikes, Malick finds himself juking from side to side, his cohort mimicking his strikes but aiming for the top of Lavi's head.
Tribal (2) short spear vs Malick AC: 1d20 + 3 ⇒ (12) + 3 = 15 vs 18
Tribal (1) short spear vs Lavi AC: 1d20 + 3 ⇒ (19) + 3 = 22 vs 14
⇒ Tribal (1) damage to Lavi: 1d6 + 2 ⇒ (5) + 2 = 7
Malick is light enough on his feet to evade but he winces when he sees a crimson line drawn across the lion's back. The poacher squeals with delight and kicks out to land a solid boot across the stumbling lion's jaw before retreating to a defensive hold. The two remaining men entirely unaware of their battered friend in the cave and the certain death that stalked outward toward them.
| Lavi Plains Hunter |
Lavi snarls at the new opponent and lashes out in retribution.
Power Bite:: 1d20 + 3 + 2 - 1 ⇒ (3) + 3 + 2 - 1 = 7
Power Claw:: 1d20 + 3 + 2 - 1 ⇒ (6) + 3 + 2 - 1 = 10
Power Claw:: 1d20 + 3 + 2 - 1 ⇒ (20) + 3 + 2 - 1 = 24
bite damage:: 1d6 + 2 + 3 ⇒ (2) + 2 + 3 = 7
claw damage:: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6
claw damage:: 1d4 + 2 + 3 ⇒ (2) + 2 + 3 = 7
confirm crit claw#2: 1d20 + 3 + 2 - 1 ⇒ (11) + 3 + 2 - 1 = 15
crit damage if applicable:: 1d4 + 2 + 3 ⇒ (1) + 2 + 3 = 6
| Nagl Fhtagn |
Drop rage
Always proactive, Nagl's heavy breathing ends shortly and he surveys the bodies.
"We should find their camp. Strike at night. Small attacks. Rush in, rush out before seen. Best way to kill larger force. Don't know island? Learn island during attacks. Change own camp often. Kill or be killed. Could be wrong. Doubt am."
As an afterthought he begins checking their bodies for signs of life and possessions. Points out the living. If any: "We should crush skull."
| Kororinda Menutswene |
Koro nods. "Gozreh's teeth, you're a savage pragmatist, Nagl, but I agree with you. These fellows will show no quarter, and this island is, I fear, somewhat small. Belor, perhaps you and Lavi can track them. Do we know how many they are in total?"
Malick Rel
|
"Gruk may have a sense of the numbers, if he is willing to revisit those times in his mind."
Malick begins scraping of the moss and viscera, contemplating if the local's scraps of clothing are any cleaner than his own
"Gruk said their camp is some twenty miles from here, near a lighthouse of sorts. Don't think we can just pop over there for a look-see though. Gonna have to balance getting us safe and fed with seeking them out, unless we split up the group, which would not do us any favors."
Unsure of if he should offer some of the scraps to Gruk or Lavi, not wanting to be wasteful, but having no sense of how to be polite to 'beasts' Malick deposits the gore on the locals
"Maybe we move in here, and back track their path to here. Could we erase their trail, and then revisit it once we feel more collected? We either heal them or end them, but we should not wait much longer on either."
| Nagl Fhtagn |
I'd already looked and apparently there are zero mechanics for masking a trail, once made, short of illusion. I think there are two spells that prevent trails from being make, though.
Nagl looks at Kororinda like he just announced that through experimentation he discovered pine cones make poor toilet paper. "Three." He points at each body with each next word. "One. Two. Three." Koro can catch a glimmer of a smirk as the large man turns his back to Koro to look through the woods. Perception: 1d20 + 4 ⇒ (20) + 4 = 24 There's no sense motive check needed to figure out that the half orc may have just made the first joke you've heard from him.
"Sensible to kill first. Twenty miles is close enough to read in a day. Don't want to strike each night or we will fall into a trap. Must keep random patterns. Often strike stragglers. Not always. Must stay unpredictable. Kill them when they leave camp to make waste."
He looks at Malick as he speaks the next line. "It can wait a few days while we set up camp. Maybe scout trip will show us we don't need to be horror in the night, too. Best not to take risks unless have to."
Dammit, I burned some luck on a casual perception roll?! Ughhhh.
| Belor Plains Hunter |
"You're not dead Lavi, you're fine. Stop crying. I think we're a few days from stalking and assassinating an entire tribe of snake people twenty miles away. We need to worry more about what's on this side of the island. Can't do much combat if we don't know the land ourselves. Our first order of business is getting everyone and everything here."
Malick Rel
|
Malick uses his morning star to finish off the locals while the group chats
"Mebbe we tidy up a bit before we bring in the crew. Find some place for the bodies and what have you. Once we bring our goodies over we might want to track down some food. Everyone more or less sane and intact?"
Malick inspects the broken scimitars on the locals. He would quite enjoy a fully functional one, perhaps one of the casters knows mending. If there is enough broken material to potentially fashion a functional one he will add the bits to his pack
"Did you see any local animals that might enjoy a meal on yer walk yesterday Kororinda?"
| Belor Plains Hunter |
"I think the bodies add flavor but if you insist. I'm going to look for some magical healing berries, I think a couple of us could use them. I'll keep my eye out for more nasties while I'm out."
Take 10 +7 = 17 to forage for berries.
| Kororinda Menutswene |
"Oh yes, Malick, there's a rather large snake around here. We can feed at least one to that scaly fellow." He notices Malick eyeing the scimitar. "I can fix that, possibly," offers the sorcerer.
Koro turns to Nagl. "They were planning to attack the beach party in a few days. We should move. I don't think this place is safe either."
| CLOAKn |
It's unfortunate that the new homestead was scene to a bloody fight before its first night but thus is life on the island. It starts to become uncomfortably warm in the jungle, causing sweat to well up beneath the folds of armor. Taking what could possibly be useful, three damaged scimitars and three matching red pendant necklaces, the bodies are unceremoniously placed in shallow graves a respectable walk from the cave. Belor uses the time away from the cave to forage for a couple handfuls of bright red, plump berries. The gore is able to be covered by kicking some dirt over top of it leaving the stone entrance just as unremarkable as when you arrived. When Gruk speaks next he unintentionally exudes mental waves of satisfaction. "Great thing you have done. With my hunters dead I am free to travel. I must find my tribe". Seeing the confusion brought on by mentioning his tribe, presumably wiped out by the serpent worshipers, Gruk elaborates. "Apprentice and family escape. He may help me take true form". The sizable primate moves about the cave, eating from the walls and giving details and directions about where he thinks his apprentice has taken shelter."More ally for coming battle", Gruk reasons, sounding more like a request than a statement. He also gives mention of a gigantic swath of berries growing from sizable, thorny bushes near the fork of the river, four miles south. When talk arises of travelling to the cultists camp Gruk interjects, "Evil tribe called Thrunefang number in thirties, maybe more with snake beasts. Rough land between us, take a full sun to arrive".
I will try to respond to posts today so we can continue moving. You are faced now with what to do with Gruk, as he has an inclination to seek out his apprentice regardless if you help him. It is past midday now and those back at the camp should probably be warned about the war band coming their way. The damp cave is unknown to the locals and the only witnesses have been killed but you may want to continue further into the island. Please check Roll20 for the island map thus far. I have revealed the locations of Gruk's apprentice (Center) and the overtaken lighthouse (Southwest). It will take your party 1 hour to travel 2 miles at a steady pace with a successful DC 10 Survival check. The map on Roll20 is to scale so if you use the ruler tool (hold down Alt to stop it from auto-aligning to the grid) to accurately measure distances between places.
| Kororinda Menutswene |
"Perhaps we can go feed that snake, and then all of us can go set up camp with Gruk and his apprentice. It's one more ally, and it is more central than near the Jenivere--we won't get boxed in at the end of the island." Kororinda pauses to flick dust off his banner.
"What say the rest of you? I am a mere sorcerer," he says, smiling.
Malick Rel
|
Malick offers Kororinda a grateful nod, then attempts some mental math based off Gruk's information
"From Gruk's description might take five or six hours to reach his apprentice, not counting time to head back to the beach and gather everyone up. This assumes they want to come with. If we keep pullin' in different directions we are gonna end up like those three, outmatched and wormfood."
"Can we move everyone today?"
| Belor Plains Hunter |
goodberry: 2d4 ⇒ (1, 2) = 3
Belor feeds the magical fruits to Lavi and the lions wound almost immediately close up.
"Maybe I should have paid more attention to the shamans magic lessons... I'd rather not do any more fighting today. I'm magiked out and Lavi is still hurt. We don't have enough people to search for lost tribals and grab the others at the beach, and they'll no doubt wonder where we've got to if we don't return soon. A scouting mission might not be out of the question, however. I'd like to know what's west of where we landed in case we get pushed that way. If we go after the apprentice we won't get back till morning IF everything goes perfectly."
| Kororinda Menutswene |
"I think we should move everyone today, Malick. Belor, I have magic to spare, but I agree, let's get everyone moved, in a group--and armed and as quiet as possible. We need only one scout--perhaps Nagl can do it."
Malick Rel
|
Yep, hit the beach and group up. I am not sure we can make it to the apprentice spot in one day and we are low on food. We either gamble on getting there in one day or we shack up and snack up
[ooc]After checking it seems we actually have quite a bit of food (26 not counting today's consumption/if Areya and Ishirou took extra), so never mind that.
| Belor Plains Hunter |
I guess Gruk is on his own if he insists on finding his people right now. As for scouting and similar activities, I can take ten on survival for a 17, so I can't get lost or fall in quicksand. I don't know what Nagl's stats are, so I think I'd make the best errand boy when we need one.
Malick Rel
|
I really should have checked my formatting before submitting that. Yeah if Gruk isn't willing to hang with us for a few more hours so we can all move as a group that is his loss. I am getting a bit vexed with all these NPCs just running off on their own, but at least Gruk knows the island. Incidentally, that the the exact reason I would like him to come with us for the journey.
If Malick takes a 10 on survival, he gets a 10
"Looks like we could make fine crew mates Gruk. It would be a real help to have you with us when we start pushing through the woods. Would yah be willin' tah wait a bit to track down yer apprentice? Travelin' together is might be best for us all."
Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26
| CLOAKn |
The gorilla keeps a stern face, "Gruk not be among friends for very long time", looking down to examine his massive black hand, front and back. (Malick Diplomacy: 26) "Also been like this for very long time", his eyes lock with Malick's, "I trust you, friend Malick, I go with you for now". He looks around as if he had things to gather up before the journey and lets out a content snort when he's ready. Everyone in like mind, the hour-long trek to the beach begins.
Kororinda: 1d20 ⇒ 4
Lavi: 1d20 + 2 ⇒ (9) + 2 = 11
Nagl: 1d20 + 4 ⇒ (6) + 4 = 10
Malick: 1d20 ⇒ 7
Belor: 17
The trip back takes the party past familiar territory and a few new places , as well. Using an old, partially overgrown game trail takes the group down a large hill horizontal to the ground, until the trail spills into a small gully. Looking up the tallest trees stand a hundred feet above you with ease, though there are no trees in this natural valley. Beneath your boots is a tough mossy canvas that lends itself to being walked on. The way is easy through here and is a welcome relief to blindly trampling over thorny plants and stinging insects. Slowly a gradient of light green specks the air in the valley, like twinkling crystals suspended by the lightest breeze. With no vision of the trail that brought you here, the green padding underfoot now spreads up the thirty foot embankments on either side of the party, displaying patches of other colors; lime greens, radiant purples, and most stunningly, sapphire blues. Rather mesmerizing and beautiful the display of natural growth ends abruptly as the hills flanking you drop low and become level with the forest floor. The sound of the ocean lapping at the beach echoes through the trees and the salty smell of the ocean blows in your faces. It isn't long before you find the shore and then your makeshift camp.
Walking close to the treeline Nagl nearly steps into a snare trap that'd been positioned just at the edge of the foliage. Powered by a large, flexible palm nearby it would surely have sent the heavy orc feet up. Sasha, the fiery redheaded assassin or associate of assassins, had mentioned that she would work on trapping the area for food and enemies. When approaching the small gathering of sacks and logs the sound of a poorly played lute can be heard. Shortly after Gelik's voice joins the strings in their off-key strumming, "Tomorrow will take us away far from home - No one will ever know our names - but the bards' songs will remain", followed by a cluster of plucking strings that could be heard as either a lute solo or the beating of a feline with a lute. Having Gruk wait behind a short distance, hidden away, you approach the camp and hail the others. When Gelik comes into sight he is sitting on a small upturned log, indeed holding a lute of questionable condition. "Look what washed up! As soon as I shake the dust off these fingers you will be in for a real treat!", he continues to waggle his fingers but you aren't convinced those movements are actually correct.
Jask approaches from toward the water with a smile as big as his outstretched arms. He welcomes everyone back and seems to maintain good disposition along with Gelik. "Master Gelik plans to give us a grandiose display of talent and culture to rally our spirits!", Jask explains with a joking wink and nod behind the halfling's back. "Sasha is setting a few more snares in the jungles where we agreed were best, the woman has true determination or maybe she just likes traps", Jask shrugs and changes the subject, "I apologize for being blunt but what is the plan?", his face hardens but more to give the question its deserved weight than to penetrate for answers. "It's unfortunate that two potential allies have fled into the wilderness but we've been talking here, the three of us, and we agree that we aren't going to find a way off this rock by camping on the beach. There are obviously people living here and that likely means boats or outside communication by trade or even magical means. None of us are sick or injured and the longer we wait to trek elsewhere the higher chance one of us will be, or worse".
Malick Rel
|
”Excellent! You will be thrilled to hear that we found a guide today. He is not what you might expect, but he’s likely less odd than most of this island. He’s a shaman trapped in the body of a gorilla. Locals had been tormenting him but he escaped. His apprentice is further inland, and since we are all anglin’ to be helpful and survive he has offered us refuge there.”
While gathering up the ‘camp’ on the beach Malick spends some time strengthening ties with the three NPCs
”I gotta say Gelik, I was worried at first about you settling into this mess. Bein’ clean seemed futile, but I saw today that throwin’ away our culture and civilization can take us to some dark and unwholesome places.” Malick terribly pantomimes some poetic pose ” I shant compare ye to the radiant sun for fear your pride would burn me, but your efforts warm us all, and take us to sunnier moods.”
Diplomacy for Gelik: 1d20 + 8 ⇒ (13) + 8 = 21
”You are in such fine spirits now! Freedom of body and freedom of mind are bound together then it seems. Perhaps we will find some adventure on this island once we find a bit more comfort. This island seems ripe with mysticism and adventure, perhaps your divine powers and insight will help us cut through the fog,”Malick’s serious tone becomes more playful as he favors Jask with a wink ”and find our way into some heavier pockets!”
Diplomacy for Jask: 1d20 + 8 ⇒ (5) + 8 = 13
”You have done a fine job jury riggin’ that forest. Pasts hardly matter on this island, and you have stepped into the present with zeal. We bumped into and over some locals couple hours past, they were making chatter about coming down here for a lil’ afternoon snack tomorrow.” Malick favors her with a malevolent grin ”Might be some of these traps a make a fine present for them with us gone.”
Diplomacy for Sasha: 1d20 + 8 ⇒ (20) + 8 = 28
| Belor Plains Hunter |
Belor was used to traveling alone and wasn't much interested in socializing with the party. He does take a moment to commend Sasha's trap making skill.
"We found a new home, it wouldn't feel the same without your traps. We do need to move now if we want to make it there before dark. Any of you write elvish?"
| Kororinda Menutswene |
"Sasha, Gelik, Jask--" Koro pauses and continues, rueing his words. "Malick and Belor are speaking delicately so as not to raise alarm, but we run the very real risk of being attacked by a vicious tribe if we stay here. We intend to join with his apprentice in order to strengthen our numbers. We don't have much time, and I'm afraid we can't search for Aerys or Ishirou...I can only hope they can fend for themselves. Let's gather up what we can...and perhaps we can make the camp look occupied--leave a fire going, and make up some bundles that look like sleeping people.."
| CLOAKn |
Gelik pauses his plucking at the mention of Gruk, turning to the others bewildered, "A gorilla is it? It.. it speaks to you and tells you these things?". He hops off his stump and lays down his lute, "I, uh, don't know about following a talking gorilla into the heart of a jungle". He wrings his hands plaintively but Jask steadies him with a firm hand upon his shoulder.
"We should trust our friends here", Jask opens a hand toward your party. "It certainly sounds odd but they have each proven to be strong of body and mind". Gelik nods nervously, reassuring himself more than agreeing with Jask. "Truthfully, I'm just happy to have a horizon to point our sails at, it is maddening to be so doomed with so little sway over our fates", Jask confesses. "Perhaps this shaman will have magical methods of sending messages or transportation!", Jask says to Gelik in an attempt to bolster his resolve.
Sasha's arrival comes shortly after your own, bounding into camp with the enthusiasm of a child. Tentatively, Gruk comes forward to meet the others. He is clearly self conscience about the condition of his body, cradling his stump closely and keeping his eyes down. Taking great care to express clearly who he was and his intent, everyone is touched by his mental influence. The awestruck trio seemed to empathize with Gruk more than distrust him, letting loose a few curses at the sadistic cannibals. Sasha in particular is enamored with Gruk, rarely taking her eyes off of him and staying only an arm's width from him.
Jask looks sickened after the shaman concludes, "I worry for the lives of Ishirou and Aerys if these are the monsters we share residence with. I am not usually a man of violence but I fear these men would have our throats in the night and thus we cannot hold our hands against them". Sasha agrees with exuberance though its possible she'd delight in the chance to kill anything with permission.
With the talk of an attack looming everyone agrees to pack up and move elsewhere. It takes 1 hour to rig the camp with a burning fire and fake campers and be ready to move out, about 1:30 PM.
"It just so happens that both of our resident Elvish speakers have taken to walking the wilderness. What are ya' asking for, exactly?".
His face visibly brightens and his mouth comes agape, "OH! I almost forgot my lute! Thank you, thank you, sir! Though, really you are only helping yourself for you would have missed out on my greatest piece yet!". He scurries to gather up the pitiful instrument, "Your poetry isn't dreadful you know. Not quite to my pedigree but for a man of the sea, not dreadful". He gives you a sly grin, his usual rude banter slightly more playful.
"I agree with you, brother, having the irons lifted was a key act in my turn-around. I was a broken man but I am once again bold and bright, alive to carry the light of life and goodness". He frowns when you joke about acquiring wealth. "I am not one to put such faith in wealth and I hadn't painted you as one who would, either.".
She matches your demeanor when talk of fighting begins and blushes when you compliment her technical prowess. "This whole mess hasn't really put a damper on you, I like that. It's sort of inspiring ya' know?", she takes off with a twirl and cute wink that she probably does to anyone remotely interesting. Her trot takes her right back to Gruk's side looking as if she would hold his good hand if she could.
If you're travelling to the cave it will take 1 hour, make a survival check.
| Kororinda Menutswene |
"I would choose none of those, Belor--move past the cave and head further toward's Gruk's apprentice. The cave is a known place for the tribespeople. We have more hours of daylight to make headway towards him. As for our shipmates, I would not waste time looking for them--save for one reason; they could be used as hostages to make us hesitate if there comes another attack."
Kororinda grimaces at the amount of supplies others carry, in comparison to his less than mighty frame. He balances his banner and ponders.
"Searching and moving are one and the same. If we look for them in the direction toward Gruk's apprentice, it's also toward the tribe's camp. Looking for them toward the small part of the island--well, I doubt they are there, and in any case, tribespeople didn't go that way. Except for that fellow we slew. I think. So, can we do this, Belor? What say the rest of you?"
Malick Rel
|
Despite the heat and humidity, Malick attempts to keep alert on the trails
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Survival: 1d20 + 0 ⇒ (11) + 0 = 11
Malick Rel
|
"The two that left this morning headed to west. Gruk's account of the island tells us that the west tapers off a bit, and is not connected to the areas south, where we might run into the cannibals. Might mean that they get cornered, might mean they get overlooked when we start heading down cannibal avenue. I favor pushing toward the apprentice, and the cave follows the same path. We can call the trip the the cave the test run for our endurance, and push on from there?"
| Nagl Fhtagn |
"We have trapper. Should trap cave in case tribe comes to investigate. Everyone learn how to disarm in case we are split up. Find apprentice. Kill tribe still in plans for future." He chuffs. "Obviously I not fond of old man but maybe we try to keep him from being dead if we can. I will look for trail."
To Jask, he asks "You see anything of note while us gone?"
Not following trails very far, Nagl will look, as he said, for trails that the two may have made to get a general sense of where they may have been heading.
Survival for tracks: 1d20 + 4 ⇒ (12) + 4 = 16
Survival against heat: 1d20 + 4 ⇒ (17) + 4 = 21
Once we're headed out, Nagl will trail blaze. "Be alert. Jungle has more than tribe." His weapon remains more or less at the ready.
Survival for travel (Once underway. Ignore if we aren't headed out today.): 1d20 + 4 ⇒ (17) + 4 = 21
| Kororinda Menutswene |
"Ach, they headed west? They'll run out of island that way. Nagl, you're right--he's better alive and on our side--and he will be. Damnable fools."
Survival: 1d20 ⇒ 13
Koro swats at insects and does his best to keep up with the more able-bodied castaways.