TOZ's School of Spirits (Inactive)

Game Master TriOmegaZero

Organized Play scenario 7-05 Standard Campaign


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Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Hennet pauses and holds out a hand to motion for the rest to stop.
Did you guys feel that? I think there's a haunt here... This place is a lot more restless than when I was here last. We should be ready for anything.

He pulls one of the vials from the shed from his bandolier and considers opening it.
Move action to retrieve the haunt siphon from bandolier.


Table Maps | Passing the Torch

GM Dice:

Hennet Init: 1d20 + 3 ⇒ (11) + 3 = 14
Ashara Init: 1d20 + 2 ⇒ (15) + 2 = 17
Baphos Init: 1d20 + 6 ⇒ (13) + 6 = 19
Draklor Init: 1d20 + 5 ⇒ (10) + 5 = 15
Etna Init: 1d20 + 4 ⇒ (2) + 4 = 6
Henrikuaxian Init: 1d20 + 6 ⇒ (11) + 6 = 17

Initiative wrote:


19 - Baphos
17 - Henrikuaxian
17 - Ashara
15 - Draklor
14 - Hennet
10 - Haunt
6 - Etna (Surprised)

So initiative doesn't change much. :)

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Sorry, but just to be clear - currently, Draklor and Hennet have the only two siphons, which they have both now pulled out, and if they weather whatever that thing is about to throw at us they have one more chance to use it on their next turn?


Table Maps | Passing the Torch

Yes,as the first to mention them, Draklor and Hennet are the ones carrying the siphons. By the time their next turn comes around, the haunt will have already activated, but if it continues to manifest they will be able to use the siphons to try and end it.

For future questions, I would prefer to use the Discussion thread to keep this focused on in-character action.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Sorry, will do

Glancing at the two with the vials (What'd they put those away for, when we were going INTO the spooky dangerous building?!?) he makes a defensive play to try to make sure one of them can trigger it.

The gnome makes a quick gesture and shouts an arcane word, casting a spell directed at Lucky.

Casting Protection from Evil on Lucky

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos doesn't think about the haunt nor wastes time calculating possible scenarios. He touches Junia's shoulder, pronounces "Guía", and casts guidance on the girl.


Table Maps | Passing the Torch

Baphos and Henri quickly move to erect protective wards against the imminent danger, as Baphos and Draklor produce the tools provided from the shed outside.

Initiative wrote:


19 - Baphos
17 - Henrikuaxian
17 - Ashara
15 - Draklor
14 - Hennet
10 - Haunt
6 - Etna (Surprised)

Ashara is up, and I imagine her action will be to channel. That will determine if the haunt deals horrible things to you all.

Grand Lodge

Botting protocols engaged.

Ashara, alerted to the manifesting haunt, channels divine energy to disrupt the spirit! Channel Energy: 2d6 ⇒ (3, 6) = 9 Unfortunately, the ground begins to shake with a growing rumble, and the sky visible through the windows and broken walls grows dark. The room fills with translucent children, rushing past and through the party, desperately racing for the door. With a ear-splitting CRACK, the ceiling caves in before any can escape. Damage to PCs: 2d6 ⇒ (5, 1) = 6 DC13 Will Save to avoid being shaken. The room falls silent, the heavy beams blocking all egress.

DC7 Perception:
One of the children, a young boy, seems to actually be pushing Junia towards the exit before the spectral beams fall upon you all.

Initiative wrote:


19 - Baphos (Damage: 6)
17 - Henrikuaxian (Damage: 6)
17 - Ashara (Damage: 6)
15 - Draklor (Damage: 6)
14 - Hennet (Damage: 6)

10 - Haunt (Damage: 9)
6 - Etna (Damage: 6)
Junia (Damage: 6)

Party is up, regular round actions.

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

When everything starts to fall, Lucky tries to shield Junia as best he can.
He also auto passes the perception check

Hey! Stop! Junia isn't one of you! Guys, one of the ghosts just tried to push Junia along with them out the door!

He grabs a hold of Junia's coat with one hand, and opens the haunt siphon with his teeth.
Haunt Siphon: 3d6 ⇒ (1, 1, 5) = 7

Hrmph! Useph thermf othermf onef!

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Perception: 1d20 + 3 ⇒ (2) + 3 = 5

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Baphos is calm as always. All his live he has coexist with spirits and strange things he usually can't understand. What is going on? What just happened here? Wait a minute... "What did you say, Lucky? Where is Junia? I couldn´t see where she goes."

Baphos stands up, joins his hands, pronounces "Guía.", and smiles.

Movement: Stand up. Standard action: Cast guidance on himself.
Is there a map?

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Sorry for not posting much thes elast 3 days. I was on vacation with little to no access to the internet

Will save: 1d20 + 2 ⇒ (16) + 2 = 18

Well... that wasn't nice at all. But no worries we can deal with such entities"

Channel energy: 2d6 ⇒ (4, 3) = 7

To heal everyone, Junia expecially


Table Maps | Passing the Torch

No map at this time. There is effectively "in the haunt" and "not in the haunt", and the only way out of the haunt is blocked by debris.

Edit: No worries about the delay. I'm glad I wasn't wrong about action choice. I've played a few oracles in my time. :) Also, Junia has not disappeared and is fine after that channel.

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Will Save: 1d20 + 5 ⇒ (12) + 5 = 17

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"What just happened?!" Draklor yells, stumbling out from the rubble. And did he just say 'use the other one?' With no time to lose or guess wrong, he pops the cork of his haunt siphon.

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Will: 1d20 + 2 ⇒ (6) + 2 = 8
Haunt Siphon: 3d6 ⇒ (4, 6, 2) = 12

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

will: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12+2 vs fear
Etna would not even be aware of anything until all the children sprang up. She felt her hair stand on end.Right as she opened her mouth to speak the roof caved in.
"By Urgathoa's bony ankles! What in the world just happened?!"
She would soak up all of the healing energy as well, her heavy bruising starting to heal.


Table Maps | Passing the Torch

With both siphons employed, the rubble barring the doors fades from view. The silence returns, once again broken only by the waves at precipice edge and your own heavy breathing. One haunt siphon glows green, charged with necromantic energy.

Quick and to the point! Feel free to post reactions and determine your next course now.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"Well, that was certainly exciting! Never been in a haunt before. Always interesting to see new things!"

Thinking about what all happened, the gnome adds "You know, it almost looked like a recreation of an earlier event. There was a rumbling, and the ghosts tried to push toward the exit, and then the cave in happened. It looked like they were trying to save Junia by pushing her toward the exit also."

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos hits softly his pants and cloak to clean it from dust and smiling says "Well fellows, this was fun and it seems we all are in perfect condition. Let's keep going. Oh... I almost forgot it. Thanks, Ashara "

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

"We should move along, if possible. The way I understand it, we haven't taken away the haunt entirely and it could happen again if we delay."

To Junia, he asks "My lady, where would you like to head next?"


Table Maps | Passing the Torch

Junia doesn't answer for long moments, her expression distant. "There is...something else here. Down below. I need to see..." She trails off uncertainly. Finally, her eyes focus on the party. "But...since you saw...and where we are...I need to stop hiding him. Grishan, can you come out, please? The Pathfinders should meet you."

The boy Hennet and Draklor saw in the chaos appears again, seeming to step out of Junia's body like a ghost. In full view, you can see he looks to be just about teenaged, but his cheeks are sunken and his eyes hollow. His body is clearly incorporeal, tinged green and from the knees down trails into nothingness. "Hullo everyone. My name is Grishan. I was with Junia when the yard fell, and I stayed with her as long as I could." His ghostly face breaks into a shy, childlike smile. "Then I kept on staying with her after I should have gone on." Despite his expression, his voice is even, and slightly distant, as if he were speaking from much farther away than he seems.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna had not seen any of it coming, and even as the scene fades she tugs out her rapier and points it at the corners. "Shouldn't these ghost children be at ghoul school?"
Once it seemed the threat had passes she would lower the weapon and nod's her head towards Ashara. After she would take up her position again protecting Junia


Table Maps | Passing the Torch

I am curious what Etna is going to think of a ghost popping up right next to her. :)

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara looks at the ghostly apparition and then to Junia with worry in her eyes:"I see. These kind of things are known to be possible but they are also pretty dangerous. Junia... are you sure your... "friend" isn't forcing you to do things you would not otherwise do? What you need to find down here is something you need or something he needs?"

Diplomacy check: 1d20 + 9 ⇒ (4) + 9 = 13

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Baphos smiles at the ghost "Hello little fellow, my name is Baphos. It is a pleasure to meet you. I only have a question to you. I hope you answer it with the truth. Now I know that you protected Junia even after you life had gone. What can we do to help you to rest in peace? We are here to help and protect Junia, it is time for you to rest.

Diplomacy: 1d20 + 8 ⇒ (18) + 8 = 26

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Hennet shrugs and sheathes his rapier.
If Grishan is the weirdest thing we see down there, then I'll count us lucky. How do you do, friend? My thanks for trying to help us protect Junia. We're here to protect escort her around so she can figure why this place is haunting her thoughts. Any ideas what it could be? And please excuse my friend. In the organization we belong to, people who aren't suspicious usually don't last long.

Hennet beams his most charming smile at the ghost boy, making sure he knows that the pathfinders mean him no harm.
Luck Blessing Diplomacy 1+ Halfling Luck: 1d20 + 11 ⇒ (4) + 11 = 15
Luck Blessing Diplomacy 2+ Halfling Luck: 1d20 + 11 ⇒ (10) + 11 = 21
He continues on, making sure his intentions, and those of the pathfinders with him, are clear.
We're well prepared to protect her from any threats, no matter what kind they are. Monsters, zombies, ghouls, you name it. Is there anything in particular we should know about?

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Henrik squeals just a little in delight when the ghost appears. (A proper ghost, and friendly too! How marvelous!) He bounds over to the ghost, the worries about the haunt quickly gone, and says "What a pleasure to meet you, Grishan! My name is Henrikuaxian. I've never met a true and proper ghost before, how marvelous. What's it like being a ghost? Is it cold? Can you fly? What's it like moving through people or things? Why don't you fall through the floor?"

Realizing suddenly that everyone else was trying to get information about their mission, he suddenly feels sheepish. "I mean, that is to say, well, it's nice to meet you."


Table Maps | Passing the Torch

Junia shakes her head emphatically. "He's my friend! He's the only friend I've had recently. Mother doesn't want me out of her sight, and the other kids my age don't seem to like me."

"I'm not forcing her to do anything. There's just something here she has to deal with. I can feel it. Something...angry." His voice was unchanged, but his hands moved animatedly as he spoke.

DC10 Sense Motive:
His movements seem to mimic Junia's.

"And...there's something I need here. Or, not here, but at the Arboretum Arcanis. My brother asked me to gather information for him. But I never got to give it to him after the yard collapsed and trapped us underground."

Junia speaks up at this. "I survived in the crypt, but Grishan didn't have the ring like I did. I could only watch..."

"I tried to protect Junia, until you found her. I don't remember everything, but I know I need something from the Arboretum."

DC15 Knowledge Arcana:
You recognize that Junia is a spiritualist, and Grishan is her phantom. They are bonded in a similar fashion as a wizard and familiar, but even stronger in empathy.


Table Maps | Passing the Torch
Henrikuaxian wrote:
Realizing suddenly that everyone else was trying to get information about their mission, he suddenly feels sheepish. "I mean, that is to say, well, it's nice to meet you."

"Hello Henri...Henriku...sir! Grishan smiles slightly. "I don't remember what it is like to not be this way. It was a long time down there..."

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will be facing forward when she hears the ghost boy speak from behind her. Turning around, she will jump nearly to a average human's height before clutching her chest.
"By Desna's big butterfly wings! Is it the ghost bit or the child bit that's making you pop out of things!?"
Her eyes will look around to everyone before shrugging.
"Oy, ok ghost kid. I guess were rolling with it. Well from the sounds of things you did a very good job kid. Your a brave one, even in death I suppose. Not many people can claim that. You two definitely had it rough down there. Just, when you confess to your mother what happened here, go easy. I'm sure her mother would have a heart attack if she found out a boy had been in her daughters room."
She will giggle at her own joke as she walks up to smack the ghostly child on the back out of habit.

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Sense Motive: 1d20 + 2 ⇒ (19) + 2 = 21
Know(Arcana): 1d20 + 10 ⇒ (8) + 10 = 18

"That must have been horrible for you both. I'm sorry you had to endure such an experience. We will make it to the Arboretum and find what you're looking for."

To the others, he says "We should trust him. The two are bonded, linked much like I am to my familiar" - at this, Henrik reaches into a deep pocket, and something moves inside it. A tiny rabbit pops it's head out of his pocket, where it had been hiding in all the excitement. After looking around for a moment, it quickly goes back into hiding - "only in some ways even stronger. We should help them both."

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Sense Motive: 1d20 ⇒ 5
Knowledge (arcana): 1d20 + 7 ⇒ (2) + 7 = 9

"Ah, a lost soul dear to you, J. It feels like I've seen more and more of these cases since the attack on the Grand Lodge by the Aspis, some in the employ of the Society. At any rate, you seem all right, do you know the way to the arboretum?"

Draklor is now relatively at ease with the ghost, but upon his appearance the kitsune's ears had involuntarily flattened and his fur bristled in alarm.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Sense motive: 1d20 + 5 ⇒ (20) + 5 = 25

Knowledge Arcana: 1d20 + 5 ⇒ (13) + 5 = 18

"Well, Pathfinder fellows, this will be fun. We have work to do, it is time to help these little fellows. I guess Grishan is coming with us."

Baphos is anxious to visit this place called the Arboretum Arcanis. Can you imagine what wonderful magical stuff there will be there?


Table Maps | Passing the Torch

From your knowledge checks at the start of the adventure you know that the Arboretum is outside the Tri-Towers Yard, a short walk down the street. The entrance to the necropolis is across the yard a short ways. As far as you know, nothing is preventing you from tackling them in either order.

"I remember the way, mostly. It is not far." Grishan looks to Junia, his expression unreadable.

"Thank you, everyone. I was worried you might not...well, with him being...you know." Junia smiles helplessly. "We're really part of the same person now, sort of. He's happy when I am, I'm sad when he is, so this really helps us both. And if you know what made us this way, that's even better!"

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

Ashara takes a deep breath and nods:"Well... You both suffered a terrible injustice and in a way it's good that something of Grishan survived inside you Junia. Let's just make sure you don't take unnecessary risks. This place is dangerous and we should be careful, you especially, considering your link to these ruins".

Then the oracle points towards the Arboretum:"This way, then. We promised you an adventure and you clearly know what you want to explore"

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Well, Junia. You have the last word. Where should we go first?"


Table Maps | Passing the Torch

Letting the NPC choose? That's just horrible! :) Since most of you have expressed interest in the Arboretum, we'll go with that. (Also, the scenario lists it first. :P

"Well, we're already here, but I really want to help Grishan first. He's done so much for me, and now I finally get to do something for him!" With that, the party sets out across the Precipice District. The trip is short, and you see the crystal dome of the Arboretum long before you reach it. The protective housing is cracked and broken, and dark clouds fill the upper reaches, crackling with silent purple lightning. Buildings can be seen inside, individual greenhouses segregating sections with wider open spaces between.

DC14 Know:Local or History:
The clouds are magical effects placed by the wizard Beldrin when he built the Arboretum to water the plants in the open gardens. The sundering of the dome by the earthquake warped the magic, and the clouds now disperse acidic rain intermittently.

DC18 Know:Arcana:
The magical acid rain is both corrosive and corruptive to living creatures. While it is not a threat to the party due to the long exposure time required, any remaining plants within likely have been transformed into dangerous creatures.

The foyer is in shambles. Debris and dead or dying plant matter cover the mosaic-tiled floor. A gnarled black thorn tree still clings to life in a giant masonry planter. Two massive skylights in the ceiling afford a view of low-hanging, purple and black clouds above; the crystal dome is completely obscured. Piles of rubble obscure most of what once may have been doorways, but a door to the west is free from debris.

"I remember." Grishan says quite suddenly. "I placed it here. Somewhere. In a red lion statue. But...I don't remember where the statue is."

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (history): 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge (arcana): 1d20 + 7 ⇒ (3) + 7 = 10

"So, this is the arboretum, eh?" The kitsune muses. Turning to the gnome, he asks, "Do you know anything about it? Is that lightning dangerous?"

To Grishan he inquires, "Were there more than one of this statue? And what did you place here, if you don't mind my asking?"

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Know(Local): 1d20 + 8 ⇒ (4) + 8 = 12
Know(Arcana): 1d20 + 10 ⇒ (11) + 10 = 21

Henrik nods his head at Draklor's question. "Those storm clouds appear to be producing magical acid rain - not harmful in the short-term, so we shouldn't be at any risk from it, but it can be really nasty over time. It is actually a corruptive substance, in addition to a mild corrosive, so it wouldn't surprise me in the slightest that anything that managed to survive until now would be very dangerous. We need to be very careful when approaching anything living, even plants, as any of it could have been transformed into a dangerous creature." While saying this, he eyes are drawn to the thorn tree in the planter, with a mixture of curiosity and wariness.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

"Well, we are safe for now. We have to be careful with live creatures and dead creatures and the acid rain too. We must look for that red lion and the only free door is that one. Be careful with the thorn tree."

Knowledge Arcana: 1d20 + 5 ⇒ (11) + 5 = 16

Perception to look for the red lion: 1d20 + 3 ⇒ (3) + 3 = 6

Baphos also casts detect magic on the thorn tree keeping distance from it. Spellcraft: 1d20 + 6 ⇒ (5) + 6 = 11

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

"Better keep our eyes open then..." says Ashara while checking her surroundings carefully

1d20 + 3 ⇒ (16) + 3 = 19


Table Maps | Passing the Torch

"No, there was just the one. I think." Grishan shrugs his etheral shoulders. "But I know it's here. I put the documents inside it."

The party scans the tree but detects no auras in the room. However, as they watch, the roots of the tree move, detaching and moving to the edge of the planter. The humanoid shape has a bulbous head sporting a beard-like patch of mold, and long branched fingers at the end of short arms. It makes a bow to you all and speaks.

"Good day, fine folk. It is so long since we have had visitors. I am Majordomo Pip, caretaker of the Arboretum. Would you like a tour of the facilities? If so, I must ask a small fee of each of you for the privilege of seeing our displays."

DC15 Knowledge Nature:
This is a mandragora, a plant creature born of soaking in the ichor of fiends. They are usually hostile and attack creatures in their domain on sight, save for druids and druidic animal companions.

Scarab Sages

Male Halfling Haunted Oracle of the Dark Tapestry /3 - HP 23/23, AC 18, T 14, FF 15, F +5, R +5, W +5, Initiative +6, Perception +7 (+9 with Tanbaru), Concentration +9

Sense motive: 1d20 + 5 ⇒ (13) + 5 = 18

"Good day Majordomo Pip. How much is the fee? What does it cover? Who is the manager in here? We are in an official mission for the Pathfinder society, maybe we can get an arrangement."

Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19


Table Maps | Passing the Torch

"The fee is just a small drop of blood." The small misshapen creature raises one finger as the tip narrows down into a needle-like point. "Our ongoing research will benefit greatly from your samples. As for the manager, the Master Gardener is available to answer such questions. After you have paid the fee, of course."

Baphos is unable to get a read on the Majordomo, likely due to his radically different creature type.

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

Knowledge (nature): 1d20 + 3 ⇒ (9) + 3 = 12

"Um, all right, provided it is only a small drop." Draklor extends his left arm, palm up, and squeezes his eyes shut. His tail has fluffed up and his ears are flat against his head.

To the others he messages, "Unless anyone is averse to this sort of thing, which I fully understand, it would be wise to comply. We should be able to cover most of the place in this way."

Silver Crusade

Female Human Oracle of Life 06 HP 45/45 AC 23 T 13 FF 21 Cmb +4 Cmd 16 F +5 R +5 W +7 Perc +6 In +2 Channel Energy 08/08

"You want our blood. For research. And pray tell... what would this research entail?" asks Ashara clearly not inclined to allow the strange creature to take any of her or Junia's blood.


Table Maps | Passing the Torch

"I do apologize, as that information is confidential. I assure you that it advances our understanding of other races." The small creature climbs out of the planter and will pierce Draklor's proffered arm, a droplet of blood traveling though the transluscent finger and visibly flowing through a clear vein to the nodule on his back.

1 point of damage to Draklor, but no other effects that you notice.

Junia looks apprehensive, whispering back to Draklor and the party. "Is this safe? I'm not sure we should trust...it."

Silver Crusade

Male Halfling Warpriest (Desna) 3 Fervor: 3/3 Blessings: 4/4 Luck: 3/3 HP:23 AC:19 T:14 FF:16 Init+3 Fort:+5 Ref:+4 Will:+5 M. Rapier +7, 1d4+7, 18-20x2 Battle Aspergillum +6 1d4 20x2 Shortbow +6, 1d4, 20x3
Skills:
Diplomacy:8 Knowledge-Religion:6 Perception:11

Lucky looks quizzically at the mandragora and nervously runs his hand along the pommel of his rapier.
What exactly... are you researching?

He turns to Junia and Grishan and shrugs.
Do you two know anything about this? I have to say, I'm quite shocked. We never found anything like this the first time we were down here...

Liberty's Edge

LN Male Kitsune Bard (Flame Dancer) 7 | HP 59/59 | AC 17/13/14 | CMD 17 | F +4, R +8, W +6 (+4 vs performance, sonic, language-dependent) | Init +5 | Perc +4 | BP 17/19 | Conditions:

"Ow, ow, ow," Draklor mutters. That was significantly more than a drop. I have half a mind to demand it back, but what good'll that do?

"Well, I'd be lying if I said it didn't hurt a little, but it's nothing immediately threatening. I dunno if we could take it in a fight, or if we'd want to, but its probably better to stay on it's good side," he messages the others. "If anyone's really averse to the idea, we'll try to work around it, talk him down, perhaps."

Scarab Sages

Male Gnome Chaotic Good Wizard 4 | HP 26/26 | AC 17 T 13 FF 15 | F+2 R+3 W+4 (+2 vs illusions, +2 vs fear and despair) | Perception +8 | Init +6 | CMB -1 | CMD 11

Know(Nature): 1d20 + 8 ⇒ (15) + 8 = 23

Henrik looks confused for a second, taking in this scene. "Guys, this is... fascinating! Do you know what that is? That's a mandragora, I'm sure of it, but they are not usually this kind to people in their domains. My understanding is that they usually attack on sight anything that comes into it's domain. That one would talk to us at all is incredible. "

Henrik also responds to Draklor's message

Response to Draklor:

"Be very careful, I'm not sure if I trust it. These things are born by soaking in the ichor of fiends, they aren't usually very pleasant. This whole situation seems weird. Be on your guard."

Turning to the mandragora, the gnome says "Thank you for the warm welcome, Majordomo Pip, it is an honor to so converse with one of your people. I confess, I'm a little uncomfortable with a donation of blood; would you be willing to trade for anything else, for the honor of a tour of the facilities?"


Table Maps | Passing the Torch

"I am sorry, we do not currently have a need for other currency at this time, sir. As you can see, the fee is a minor thing, and I am unable to budge on this matter." The plant man's expression didn't change, but it was hard to determine if that was because it couldn't change or not.

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