Sacking Sembia

Game Master EltonJ

Sembia has paid the price and now faces invasion by an orc horde.


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It's finally done. Sembia has insulted too many orc tribes with their treatment of trade routes and not paying duty. Well, for back dues owed to the orc chieftains, its time to form a horde and to get that money back. Finally, we orcs will be paid. And if they cannot pay in money they will pay in blood!

We will burn Ordulin down to the ground and upon the ashes build a new nation. An orc nation. For the glory of the Horde!!

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This is an interest check to see if anyone will be willing to play in a game where they are putting Sembia to the sword due to back dues and treaty violations. Set in the Forgotten Realms, DA HORDE is a horde of orcs willing and able to invade Sembia and force its rich and powerful government to its knees. This is a war story of being the conqueror. Happening in the Year of the Prince, the snooty and decadent Sembians have violated treaty after treaty with the orcs and now it's time to pay the decadent Sembians in blood.

Character Creation:

Game System: Pathfinder.
Setting: Forgotten Realms. Sembia to be exact. All you need is the Forgotten Realms Campaign Setting (for AD&D 1e).
Race: Orc (obviously), Hobgoblin, Drow (maybe), Half-orc, Aasimar, and Tiefling (both orc themed, feel free to use Blood of Fiends and Blood of Angels respectively)
Class: This is the Forgotten Realms, all classes are allowed.
Ability Scores: We will leave this up to chance this time. Roll four bloody d6s and drop lowest die. Arrange to taste, reroll ones.
Traits: no more than two.
Alignment: Any non-evil.
Background: Use ultimate campaign, both human and half-orc. Background skills in use.
Wealth: Roll for your starting wealth. You're sacking the Sembian nation, your not from it.
Level: One.

Background:


  • All characters should be orcs or allies of orcs. You should have a reason to start in the Sembian frontier, getting ready to punish the humans. You will start in an orc stronghold.
  • Orc cavaliers often ride on wargs (giant wolves).
  • The Forgotten Realms is a setting with a rich history and some fantastic lore. I encourage you to steep yourself in it for a while before creating a character. There are stacks of fantastic novels, video games and comic books that may help provide inspiration and help to cement your character within the setting. Or you can just visit the wiki and peruse the scrolls for a while.
  • The Gods: The orcs worship the orc pantheon of gods, of which Gruumsh is chief. Players of clerics not knowing Gruumsh's domains may substitute the domains of Golarion's Orc Cults.
  • Player Companions allowed: Orcs of Golarion may be used. Others may be allowed if you make a good case.

I’ve probably forgotten some really pertinent information here; feel free to fire away with any questions you may have.


Roll Bloody Bones, Bones Bloody Roll!:

4d6 ⇒ (6, 6, 1, 6) = 19 - 1d6 ⇒ 3
4d6 ⇒ (6, 4, 6, 3) = 19
4d6 ⇒ (4, 5, 2, 3) = 14
4d6 ⇒ (2, 5, 6, 3) = 16
4d6 ⇒ (1, 3, 4, 4) = 12 - 1d6 ⇒ 5
4d6 ⇒ (3, 4, 2, 2) = 11

Bloody Post Ate My Rolls:

The edit ate my original roll. Everything comes out the same besides the last line which should be a 13. I can post a link to a picture of you want. I was afraid it might happen and I’ll have to remember not to try to edit lines that already contain rolls that have been posted.


Go ahead and post the link, I'd like to see it.

You got an 18 and a 16. Not bad.


No evil?!

STOP MUCKING ABOUT!!


MannyGoblin wrote:

No evil?!

STOP MUCKING ABOUT!!

This is a game from the orcs perspective. Certainly there is a lot of evil, but PCs are convinced that the humans are evil and they need to spill some human blood for the good of the orcs. After all, Chaotic Evil does not breed with the race just because the Monster Manual and the Bestiary says they are.

So doth stop protesting and let me see some rolls of the bloody dice.


Well, I gotta roll, at the very least:

Roll:

1.4d6 ⇒ (6, 5, 6, 6) = 23
2.4d6 ⇒ (5, 6, 5, 4) = 20
3.4d6 ⇒ (5, 3, 5, 4) = 17
4.4d6 ⇒ (2, 5, 2, 1) = 10
5.4d6 ⇒ (2, 3, 2, 1) = 8
6.4d6 ⇒ (1, 2, 1, 1) = 5

Rerolls:
4.1d6 ⇒ 4
5.1d6 ⇒ 4
6.3d6 ⇒ (1, 4, 4) = 9

re-reroll:
6. 1d6 ⇒ 1

blarg:
1d6 ⇒ 3


H'okay, so:
18, 16, 14, 11, 9, 11

Not too bad. I'll admit to not being familiar with the Eberron setting (I'm one of the rare Pathfinder players who didn't come through D&D), but I'll do some reading and some thinking.


Well it's worth rolling to see what comes out at least. Could be an interesting idea...

Rolls:

1: 4d6 ⇒ (4, 4, 6, 3) = 17
2: 4d6 ⇒ (2, 1, 2, 6) = 11
3: 4d6 ⇒ (4, 1, 1, 1) = 7
4: 4d6 ⇒ (5, 4, 1, 6) = 16
5: 4d6 ⇒ (1, 5, 1, 1) = 8
6: 4d6 ⇒ (2, 3, 3, 2) = 10

2 Rerolls: 1d6 ⇒ 1
3 Rerolls: 3d6 ⇒ (1, 6, 6) = 13
4 Rerolls: 1d6 ⇒ 4
5 Rerolls: 3d6 ⇒ (6, 2, 4) = 12

2 Rerolls: 1d6 ⇒ 4
3 Rerolls: 1d6 ⇒ 1

3 Rerolls: 1d6 ⇒ 2

14,12,16,15,15,8

Huh. Just a drop over the high fantasy PB. Interesting.


BLOODY DICE FOR OUR BLOODY CRUSADE!:

1: 4d6 ⇒ (3, 5, 3, 4) = 15=>11
2: 4d6 ⇒ (4, 1, 3, 5) = 131 reroll: 1d6 ⇒ 4=>13
3: 4d6 ⇒ (2, 3, 5, 1) = 11=>10
4: 4d6 ⇒ (4, 1, 3, 1) = 92 reroll: 2d6 ⇒ (3, 2) = 5=>10
5: 4d6 ⇒ (4, 1, 2, 6) = 131 reroll: 1d6 ⇒ 6=>16
6: 4d6 ⇒ (1, 6, 5, 6) = 181 reroll: 1d6 ⇒ 4=>17

11, 13, 10, 10, 16, 17

Hmm. 27PB equivalent but not very versatile at all, Probably a caster of some sort. Or I could dump those low stats into mental and go all in on the beatstick life.

Since we're embracing RNGesus with the stats lets do it with playstyle as well. I could go for anything really.

1=Beatstick
2=Caster (Arcane)
3=Caster (Divine)
4=Ranged attacker

Roll for my role: 1d4 ⇒ 1=> Ready to get some skulls crackin?

What screams "ORC BEATSTICK" more than the good'ol barbarian with an Butchering ax? A vital striking barbarian/Titan fighter 1 with that ax is a terrifying thing to behold, ESPECIALLY with furious finish. Yep, yep.


Considering the line up of races, would you also be ok with a Goblin? I know they are different in FR than they are in Golarion and personally I'd say that only makes them more suitable.


Bloody Dice: 4d6 - 2 ⇒ (4, 6, 4, 2) - 2 = 14
Bloody Dice: 5d6 - 3 ⇒ (4, 1, 4, 5, 2) - 3 = 13
Bloody Dice: 4d6 - 2 ⇒ (3, 4, 3, 2) - 2 = 10
Bloody Dice: 6d6 - 5 ⇒ (1, 4, 1, 5, 6, 3) - 5 = 15
Bloody Dice: 4d6 - 2 ⇒ (2, 3, 2, 3) - 2 = 8
Bloody Dice: 5d6 - 3 ⇒ (4, 4, 1, 6, 2) - 3 = 14

Looks like I wasted all my luck in that other thread with my point buy 55 roll. This one is 18. lol

I have to wait until the weekend before I think about submitting a character as I'll hear back about a game that could be pretty time consuming that I've already applied to.

There's probably a way to use these stats.

Although this is an interest check thread, so maybe a reroll in a recruitment thread could be a part of my future. :P


Forgot to roll for wealth, minutes to late to edit.

Wealth: 3d6 ⇒ (4, 2, 2) = 8x10


4d6 ⇒ (3, 1, 5, 1) = 10 3+3+5=11
4d6 ⇒ (1, 2, 1, 4) = 8 2+4+2=8
4d6 ⇒ (2, 4, 1, 2) = 9 2+4+2=8
4d6 ⇒ (4, 3, 3, 1) = 11 4+4+3=11
4d6 ⇒ (1, 2, 5, 4) = 12 5+5+4=14
4d6 ⇒ (3, 1, 4, 3) = 11 3+4+3=10

Rerolls
2d6 ⇒ (3, 1) = 4
2d6 ⇒ (1, 2) = 3
1d6 ⇒ 2
1d6 ⇒ 4
1d6 ⇒ 5
1d6 ⇒ 2

3 point buy. Any chance of another reroll?

Edit: If rerolls of 1s in rerolls are allowed: 2d6 ⇒ (2, 3) = 5

4 point buy.

Grand Lodge

Now this sounds interesting

4d6 ⇒ (5, 1, 6, 1) = 13
4d6 ⇒ (2, 4, 2, 5) = 13
4d6 ⇒ (1, 5, 2, 5) = 13
4d6 ⇒ (6, 5, 3, 2) = 16
4d6 ⇒ (5, 5, 6, 1) = 17
4d6 ⇒ (3, 6, 1, 5) = 15

Agatha, a half orc witch.
Str 13, dex 17, con 13, int 18, wis 15, cha 13

Traits seeker and poverty striken.
Being raised in an orc tribe as a half orc can be bad. Being singled out for witch craft is also bad. But, slowly she has gained acceptance as a useful adviser and arcane caster. Plus many are nervous around her. She speaks with the ancestors, and that makes her strange.

Some of the stats on the character sheet are wrong, I'll adjust them soon.


4d6 ⇒ (6, 6, 5, 6) = 23 18
4d6 ⇒ (4, 2, 5, 1) = 12 11
4d6 ⇒ (3, 1, 4, 2) = 10 8
4d6 ⇒ (6, 4, 5, 5) = 20 16
4d6 ⇒ (5, 6, 5, 6) = 22 17
4d6 ⇒ (1, 6, 3, 5) = 15 14

I’ll take it!

Will go Half-Orc Warsighted Lore Oracle Wealth: 3d6 ⇒ (2, 1, 2) = 5 50...

Str (19) Dex (11) Con (16) Int (8) Wis (14) Cha (18)

Traits: Fate’s Favored and Rich Parents, so he can afford an amazing butchering axe. :)

Will have a butchering axe. Because Str (19).

This is going to be a shaman of the tribe. Learning the tales of victory and loss, remembering slights and broken promises. Leading from the front.

Will get crunch and background up.


Cuàn wrote:

Considering the line up of races, would you also be ok with a Goblin? I know they are different in FR than they are in Golarion and personally I'd say that only makes them more suitable.

Normally I agree with you. The visuals and action of FR goblins are different than Golarion ones. However, I didn't want the army to be goblin dominated -- like the Goblin War in Cormyr around 1371 DR. This is a straight up orc war. But if you want to play an FR goblin, then I won't stand in your way and let you submit one regardless.


Pietan wrote:

4d6 3+3+5=11

4d6 2+4+2=8
4d6 2+4+2=8
4d6 4+4+3=11
4d6 5+5+4=14
4d6 3+4+3=10

Rerolls
2d6
2d6
1d6
1d6
1d6
1d6

3 point buy. Any chance of another reroll?

Edit: If rerolls of 1s in rerolls are allowed: 2d6

4 point buy.

That's a very lackluster character there. Pretty average if I say so myself. Might as well reroll.


4d6 ⇒ (2, 4, 6, 4) = 16 14
4d6 ⇒ (4, 5, 4, 6) = 19 15
4d6 ⇒ (2, 6, 5, 4) = 17 15
4d6 ⇒ (1, 4, 1, 1) = 7 11
4d6 ⇒ (6, 4, 1, 5) = 16 15
4d6 ⇒ (4, 6, 6, 3) = 19 16

Reroll
4 3d6 ⇒ (5, 2, 1) = 8 1d6 ⇒ 2
5 1d6 ⇒ 2

37 point buy, with no score above 16. I'll see what I can make.

Edit: Sorry, but I think I have to drop out. I missed the line about the Forgotten Realms campaign setting book, and I don't have it.


Crunch done. Background to come.

Quite happy with Build. Full divine caster so he brings party healing. When fully buffed (standard and Move Action) He is at +6 Hit with 3d6+11 damage, and will be at AC18. Quite respectable for a caster.


Gorthug wrote:

Crunch done. Background to come.

Quite happy with Build. Full divine caster so he brings party healing. When fully buffed (standard and Move Action) He is at +6 Hit with 3d6+11 damage, and will be at AC18. Quite respectable for a caster.

Don't you not qualify for Extra Revelation, since you don't have any revelations yet? It's a prereq for the feat.

I also don't understand how you're proficient with the butchering axe.

4d6 ⇒ (6, 1, 5, 3) = 15
4d6 ⇒ (4, 2, 3, 1) = 10
4d6 ⇒ (5, 5, 2, 5) = 17
4d6 ⇒ (6, 2, 3, 5) = 16
4d6 ⇒ (1, 4, 6, 3) = 14
4d6 ⇒ (2, 5, 3, 5) = 15

3d6 ⇒ (4, 5, 3) = 12

Comes to 15, 12, 15, 14, 13, 13. Haha!


Weapon Proficiency for half Orc works for butchering axe, right? (Researched) Ah it isn’t....alright. I’ll re-work that. Thanks for the catch.

And Extra Revelation Just has prereq of “Revelation Class feature” which he has as an Oracle.


EltonJ wrote:

Go ahead and post the link, I'd like to see it.

You got an 18 and a 16. Not bad.

Link 1 - Shows original rolls.

Link 2 - Shows rolls being modified after adjustments.

With the original rolls, modified by the rerolls, I believe the ability scores come out to 18, 16, 12, 14, 12, 13. Are you alright with that?


I understand your want to avoid a full goblin group as they are quite popular. Thanks for letting me submit one though.

The idea is for a female goblin who wanted to get away from the forced role of motherhood within goblin tribes. Orc tribes may be patriarchal as well but at least they don't force her to be a mother.

4d6 ⇒ (6, 3, 4, 3) = 16 13
4d6 ⇒ (1, 3, 5, 4) = 13 12
4d6 ⇒ (6, 4, 6, 4) = 20 16
4d6 ⇒ (3, 3, 2, 5) = 13 11
4d6 ⇒ (2, 5, 6, 3) = 16 14
4d6 ⇒ (6, 4, 6, 2) = 18 16


Gorthug wrote:

Weapon Proficiency for half Orc works for butchering axe, right? (Researched) Ah it isn’t....alright. I’ll re-work that. Thanks for the catch.

And Extra Revelation Just has prereq of “Revelation Class feature” which he has as an Oracle.

As per this FAQ, you don't get the revelation class feature until you gain a revelation.

Warsighted Oracle can't take extra revelation until level 3.


Dotting for when I get to a computer


"The Lucky Halfling" wrote:
EltonJ wrote:

Go ahead and post the link, I'd like to see it.

You got an 18 and a 16. Not bad.

Link 1 - Shows original rolls.

Link 2 - Shows rolls being modified after adjustments.

With the original rolls, modified by the rerolls, I believe the ability scores come out to 18, 16, 12, 14, 12, 13. Are you alright with that?

Yeah, I'm alright with it.

Quote:

I understand your want to avoid a full goblin group as they are quite popular. Thanks for letting me submit one though.

The idea is for a female goblin who wanted to get away from the forced role of motherhood within goblin tribes. Orc tribes may be patriarchal as well but at least they don't force her to be a mother.

Ah. I understand your character concept. Yes, I don't want a full goblin group.

Quote:

As per this FAQ, you don't get the revelation class feature until you gain a revelation.

Warsighted Oracle can't take extra revelation until level 3.

Looks like LCF is catching all the rules before me. Good on you, LCF.


Background:

Urgotha ‘the Mad’ was the shaman of the Broken Tusk Clan. Located within the Arch Wood within Sembia, the orcs lived a precarious life of raiding, pillaging, and overall struggling to survive. The little success they had came from a reliance on their shamans, whom the orcs believed could lead them from calamity. Urgotha was a particularly viscious shaman, who believed that the only good omens came from reading the entrails of a still living captive. Gorthug’s father was one such captive, a Malar worshiping man from the People of the Black Blood. He never knew his father, for the man was sacrificed to Gruumsh by his mother. Born under a full moon, he was marked by birth by his mother with sacred tattoos to Gruumsh, dedicating her son’s body and soul to her god. Ever paranoid, she also put upon him a powerful curse, marked into his soul. It was to ensure that he could never lie, for she had planned for him to be her apprentice and she would tolerate no betrayal.

He was never a popular member of his tribe, for he was a half-blood, and the son of an orc who was rightfully seen as being insane. Even worse, he cast no shadow, a sign that the superstitious orcs saw as more proof of his unnatural origin. Still, he was marked by Gruumsh, and was under his mother’s protection. None dared act against him, nor deny his mother when she insisted on him being given the best axe and mail available to the tribe.

This life continued for him until he came of age, and came to the realization that his mother was coming into advanced age. She would not last long, and without her protection he worried for his survival without her. He knew that there was little chance of succeeding her. So, he quietly left while he was still able, fleeing the forest for the Thunder Peaks. He knew that the mountains were filled with orcs, who would have to accept him. He knew that the humans never would. Not with his hideous appearance, his tattoos to Gruumsh...not with his divine abilities. Not that he would want their acceptance, as he would say. He knew nothing of their soft ways. His entire life had been spent proving himself as being a true orc. It was who he was, and it was who he wanted to be.

Having made his way to the mountains, it is his desire to find a new tribe. To prove himself and to earn his place, both in the eyes of his fellow orcs and to Gruumsh.

Will drop Butchering Axe...finding a good replacement.

Will also sadly drop Warsighted. :(

GM: Could I take the Drawback Umbral Unmasking? Preferably to get the trait Heiratage Weapon (Butchering Axe). If not, could I still take it for flavor?


So my concept is a bit crazy. Maybe totally inappropriate for the game, I don't know.

TakTak is a green-scaled forest kobold in the service of Agoshyrvor, "The Verdant" in the forest of Cormanthor. Well.. she was. Until a group of human adventurers came to slay a dragon, leaving her dragon-less, tribe-less and angry. They should've killed her too. Since then, she's left the safety of her forest in search of allies against the humans. She's not smart enough to distinguish which humans. Any humans would do. And so she finds herself, too brave, at the gates of an Orc Stronghold.

There's a bit more to it as well.


I'm considering an Orc Steelblood Bloodrager with the Destined Bloodline.

Starting Wealth: 3d6 ⇒ (5, 3, 3) = 11

Scratch that, I'm going to go with Unbreakable Fighter that will go into the Deathless feat line.

Additional Starting Wealth: 2d6 ⇒ (2, 1) = 3


1 person marked this as a favorite.

Not sure if I'll get around to building something, but I love rolling dice!

rolls:

4d6 ⇒ (4, 4, 4, 3) = 15 12
4d6 ⇒ (5, 6, 5, 6) = 22 17
5d6 ⇒ (3, 6, 3, 1, 5) = 18 14
5d6 ⇒ (5, 1, 5, 5, 6) = 22 16
4d6 ⇒ (5, 6, 4, 3) = 18 15
5d6 ⇒ (2, 2, 6, 1, 2) = 13 10

Liberty's Edge

1 person marked this as a favorite.

Ok, I am on the other side as well..will that cause a problem??? Are all goblinoids allowed? Including bugbears? Love to play a Bugbear if possible!!

Rolls:

4d6 ⇒ (5, 5, 1, 6) = 17
4d6 ⇒ (4, 3, 3, 4) = 14
4d6 ⇒ (5, 1, 4, 3) = 13
4d6 ⇒ (4, 2, 5, 3) = 14
4d6 ⇒ (2, 5, 1, 3) = 11
4d6 ⇒ (3, 2, 3, 1) = 9

So it looks like 16,11,12,12,10,08. Well not the greatest, but I will see what I can do with that...


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

4d6 ⇒ (5, 6, 6, 5) = 22
4d6 ⇒ (1, 3, 6, 5) = 15reroll the one: 1d6 ⇒ 2
4d6 ⇒ (4, 2, 1, 2) = 9reroll the one: 1d6 ⇒ 5
4d6 ⇒ (5, 1, 4, 5) = 15reroll the one: 1d6 ⇒ 6
4d6 ⇒ (3, 4, 6, 4) = 17
4d6 ⇒ (2, 3, 4, 5) = 14
Hokay, looks like a 17, a 14, an 11, a 16, and another 14... Now I just need to let the idea percolate a bit. How long do we have before final selections are made?


Gorthug wrote:

** spoiler omitted **...

Will drop Butchering Axe...finding a good replacement.

Will also sadly drop Warsighted. :(

GM: Could I take the Drawback Umbral Unmasking? Preferably to get the trait Heiratage Weapon (Butchering Axe). If not, could I still take it for flavor?

Champions of Corruption wrote:
Effect: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).

As long as you cast a monstrous shadow.

Lazyclownfish wrote:

So my concept is a bit crazy. Maybe totally inappropriate for the game, I don't know.

TakTak is a green-scaled forest kobold in the service of Agoshyrvor, "The Verdant" in the forest of Cormanthor. Well.. she was. Until a group of human adventurers came to slay a dragon, leaving her dragon-less, tribe-less and angry. They should've killed her too. Since then, she's left the safety of her forest in search of allies against the humans. She's not smart enough to distinguish which humans. Any humans would do. And so she finds herself, too brave, at the gates of an Orc Stronghold.

There's a bit more to it as well.

I never had a kobold who went angry after her dragon got dead. So it could be fun for you.

The Lucky Halfling wrote:

I'm considering an Orc Steelblood Bloodrager with the Destined Bloodline.

Starting Wealth: 3d6 ⇒ (5, 3, 3) = 11

Scratch that, I'm going to go with Unbreakable Fighter that will go into the Deathless feat line.

Additional Starting Wealth: 2d6 ⇒ (2, 1) = 3

An unbreakable fighter with the deathless feat line. Wow!

Alias ad Tempus wrote:
Not sure if I'll get around to building something, but I love rolling dice!

Roll those bones!

Daniel Stewart wrote:

Ok, I am on the other side as well..will that cause a problem??? Are all goblinoids allowed? Including bugbears? Love to play a Bugbear if possible!!

Rolls:

So it looks like 16,11,12,12,10,08. Well not the greatest, but I will see what I can do with that...

Not the greatest is right. But you can never tell with rolling what you're going to get. It will be fun playing both sides of the war, so it would be okay for you to get started. Bugbears aren't in the Advanced Race Guide. But if you can churn them out using the Advanced Race Guide, I'll consider them.


How long will recruiting be open? The holidays could cause me some delay in getting a character together.

What level do you see us attaining?

Are we going to encounter the group you just started in your "Trouble in Sembia" game?

Might as well see what the RNG has to say:

Rolls:

4d6 ⇒ (4, 3, 5, 6) = 18 15
4d6 ⇒ (3, 6, 4, 1) = 14 13
4d6 ⇒ (3, 5, 4, 5) = 17 14
4d6 ⇒ (4, 2, 6, 5) = 17 15
4d6 ⇒ (1, 1, 3, 5) = 10 14
4d6 ⇒ (5, 5, 3, 2) = 15 15

Reroll: 1d6 ⇒ 3
Reroll: 2d6 ⇒ (5, 4) = 9

Hmm, well that's an interesting array: 15, 15, 15, 14, 14, 13 for a 34 pt buy. Nothing too high but no weaknesses. I'll have to see what I can come up with.


Here we go!

Rolls!:

4d6 ⇒ (6, 1, 4, 4) = 15
4d6 ⇒ (6, 3, 2, 5) = 16
4d6 ⇒ (5, 2, 5, 4) = 16
4d6 ⇒ (1, 1, 5, 3) = 10
4d6 ⇒ (1, 6, 1, 5) = 13
4d6 ⇒ (6, 2, 2, 6) = 16

Reroll 1's:

1d6 ⇒ 1
no ones
no ones
2d6 ⇒ (6, 5) = 11
2d6 ⇒ (2, 1) = 3
no ones

Reroll the rerolls:

1d6 ⇒ 6
1d6 ⇒ 1--->1d6 ⇒ 6

After all that, my final scores are 16, 14, 14, 16, 17, 14

I didn't organize my rerolls very well, so someone please check on it lol. That looks a little too good.

I'll go with a witch, with the scarred witch doctor archetype. More details to come!


Thank you!

Dropped warsighted, as it sadly won’t work. Picked up Umbral Unmasking (it just fits so well for an Oracle born to a crazed shaman, and besides look at that avatar...) and Heritage Weapon so he can use a butchering axe.

Should still be a good support character in that he’ll be able to hold his own in combat while also being able to heal allies.


1d6 ⇒ 6

Just noticed I hadn't rerolled the one 1 I had. So that turns the 12 into a 15.

Now the question becomes whether to go for Alchemist/Investigator or for Arcanist/Wizard. I'll first figure out which of the two general options I want before pinning down the exact class.


EltonJ wrote:
An unbreakable fighter with the deathless feat line. Wow!

"I'd say that orc just won't stay down, but the issue is we've not managed to take him down yet."


Irnk, Dead-Eye's Prodigal wrote:

4d6

4d6[dice=reroll the one]1d6
4d6[dice=reroll the one]1d6
4d6[dice=reroll the one]1d6
4d6
4d6
Hokay, looks like a 17, a 14, an 11, a 16, and another 14... Now I just need to let the idea percolate a bit. How long do we have before final selections are made?

Usually a week, but I'll think we will wait two weeks on this one, so as the holiday can be observed. Although I'll be probably checking this thread on Christmas Day.

Agamer70 wrote:

ow long will recruiting be open? The holidays could cause me some delay in getting a character together.

What level do you see us attaining?

Are we going to encounter the group you just started in your "Trouble in Sembia" game?
Hmm, well that's an interesting array: 15, 15, 15, 14, 14, 13 for a 34 pt buy. Nothing too high but no weaknesses. I'll have to see what I can come up with.

A1. After New Year's.

A2. Probably level 10.
A3. Possibly.

Lekkric18 wrote:

Here we go!

Rolls!:

Reroll 1's:

Reroll the rerolls:

After all that, my final scores are 16, 14, 14, 16, 17, 14

I didn't organize my rerolls very well, so someone please check on it lol. That looks a little too good.

I'll go with a witch, with the scarred witch doctor archetype. More details to come!

Kewl.

Everything's turning out as I expected with some differences in submissions. Most everyone is an orc or half-orc with possibly three submissions that are going to be different. A kobold angry with humans for slaying her dragon "idol," a goblin, and a bugbear.


Grosh:
Grosh came to be a part of his current tribe after leaving the mountainous wilderness he grew up in. It was there that he all but forgot how to speak as he fended for himself. This simple fact is often clear in his speech mannerisms. While his words relay ignorance, his eyes speak of a deeper intellect.

If his eyes were not unsettling enough, his sheer size often made others uncomfortable. He was a hulking brute out of his armor and few cared to try his strength.

I'll be going with a high strength/constitution build with dexterity coming in after that. The character is meant to be able to strike his foes down while taking anything they can dish out. Ironhide and Diehard will keep him on his feet while his massive 20 strength will give him the power to put his foes in the dirt.


1: 4d6 ⇒ (1, 6, 2, 5) = 14
2: 4d6 ⇒ (4, 5, 2, 6) = 17
3: 4d6 ⇒ (3, 4, 2, 5) = 14
4: 4d6 ⇒ (5, 2, 4, 3) = 14
5: 4d6 ⇒ (3, 5, 1, 5) = 14
6: 4d6 ⇒ (5, 5, 6, 5) = 21

Rerolling those ones:
1: 1d6 ⇒ 5
5: 1d6 ⇒ 6

Ok, so that is:
16, 15, 12, 12, 16, and 16

Nice! I'm going to work up an orc magus. He'll be a complex three dimensional character that feels the need to set everything on fire.


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Andostre wrote:

[dice=1]4d6

[dice=2]4d6
[dice=3]4d6
[dice=4]4d6
[dice=5]4d6
[dice=6]4d6

Rerolling those ones:
[dice=1]1d6
[dice=5]1d6

Ok, so that is:
16, 15, 12, 12, 16, and 16

Nice! I'm going to work up an orc magus. He'll be a complex three dimensional character that feels the need to set everything on fire.

I can’t state how much I love that sentence.


Might as well roll to see what I get.

Spoiler:

roll 1: 4d6 ⇒ (3, 5, 1, 5) = 14
reroll 1: 1d6 ⇒ 4
Total=14

roll 2: 4d6 ⇒ (5, 3, 4, 5) = 17
Total=14

roll 3: 4d6 ⇒ (6, 6, 5, 6) = 23
Total=18

roll 4: 4d6 ⇒ (1, 6, 3, 1) = 11
reroll 1: 1d6 ⇒ 4
reroll 2: 1d6 ⇒ 5
Total=15

roll 5: 4d6 ⇒ (2, 6, 5, 5) = 18
Total=16

roll 6: 4d6 ⇒ (5, 6, 5, 3) = 19
Total=16

18,16,16,15,14,14 ~ Now to come up with something that needs aaalll the stats


natloz wrote:

Might as well roll to see what I get.

** spoiler omitted **

18,16,16,15,14,14 ~ Now to come up with something that needs aaalll the stats

Invested Regent Perfect Scholar Unchained Monk

Str: For fighting
Dex: AC, Ref, Skills
Con: HP, Fort
Int: Knowledge Skills (perfect scholar has all as Class Skills and gets bonuses)
Wis: AC, Will, Skills
Cha: Invested Regent uses Cha for abilities

It’s a combination that relies on every stat


Hmm. Seeing that pretty much everyone else got better rolls than I did, would you allow me to play an Ogre(23rp) to make up for the difference?

I feel like an ogre would fit in really well in this sort of thing.


Instead of a witch I'm going to go with an orc shifter who is furious at the human nations for increasingly destroying forests and swamps to make rooms for farmland. Bringing down the entire government is an adequate response to the mindless ruination of the wild lands.

starting wealth: 3d6 ⇒ (6, 2, 4) = 12 x 10 = 120gp.


Groundhog wrote:

Hmm. Seeing that pretty much everyone else got better rolls than I did, would you allow me to play an Ogre(23rp) to make up for the difference?

I feel like an ogre would fit in really well in this sort of thing.

I got worse stats than you and I'm using a 5rp race.

Just sayin'

:P


Lazyclownfish wrote:
Groundhog wrote:

Hmm. Seeing that pretty much everyone else got better rolls than I did, would you allow me to play an Ogre(23rp) to make up for the difference?

I feel like an ogre would fit in really well in this sort of thing.

I got worse stats than you and I'm using a 5rp race.

Just sayin'

:P

That's certainly true.

I mostly just want to play a big stupid ogre, to be honest.


Groundhog wrote:
Lazyclownfish wrote:
Groundhog wrote:

Hmm. Seeing that pretty much everyone else got better rolls than I did, would you allow me to play an Ogre(23rp) to make up for the difference?

I feel like an ogre would fit in really well in this sort of thing.

I got worse stats than you and I'm using a 5rp race.

Just sayin'

:P

That's certainly true.

I mostly just want to play a big stupid ogre, to be honest.

15, 12, 15, 14, 13, 13.

With your roll, play an Orc. Abyssal (Ogre) Bloodline Bloodrager.

Str (19/23) Dex (14) Con (15/19) Int (10) Wis (11) Cha (11)

At lvl4 when you bloodrager you increase 1 size category. With a butchering axe, you can do 4d6 damage per Hit base. Pretty nifty trick.

Can be optimized further, either has a primalist rageshaper (2x 2d6 damage claws, 1x 1d8 damage gore, and can get a bite as well) or urban/Enlightened (eventually your strength goes up to +6 with -4 AC, and urban allows you to not have an AC penalty at all).

Stats aren’t the best. But no glaring weaknesses. And as long as you have rage in you


Groundhog wrote:

Hmm. Seeing that pretty much everyone else got better rolls than I did, would you allow me to play an Ogre(23rp) to make up for the difference?

I feel like an ogre would fit in really well in this sort of thing.

yes for fitting in, but its a 23rp race, and that is not good.


Lazyclownfish wrote:

So my concept is a bit crazy. Maybe totally inappropriate for the game, I don't know.

TakTak is a green-scaled forest kobold in the service of Agoshyrvor, "The Verdant" in the forest of Cormanthor. Well.. she was. Until a group of human adventurers came to slay a dragon, leaving her dragon-less, tribe-less and angry. They should've killed her too. Since then, she's left the safety of her forest in search of allies against the humans. She's not smart enough to distinguish which humans. Any humans would do. And so she finds herself, too brave, at the gates of an Orc Stronghold.

There's a bit more to it as well.

You are allowed to use Kobolds of Golarion for your kobold. There is a lot of interesting feats in there, along with archetypes and spells.

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