| Ushari Velnokal |
Fair enough - the CLAW jumped on Ushari but the creature failed to penetrate her snazzy new armor. I'll correct her HPs before the next update.
FWIW - I went by the FF AC listed on your character sheet which says '15'. :)
Help me to help you. Help ME to help YOU...
And you had me at 'hello'. :)
ACK!! I forgot to update her FF AC...can ye eveah forgive me? I'm not worthy....I'M not worthy....I'M NOT WORTHY!!
| stormraven |
| Jofram |
The magical weapon dances in and strikes at the creature. The weapon's edge vanishes as it approaches the frosty being. It passes through the creature like mist.
As I understand the rules, your conjured blade cannot harm this creature.
I'm curious to which rules you are referring - those of the spiritual weapon, or the construct? I'm just curious, and trying to improve my knowledge of the system.
P.S. ---> Can't Sleep, Clown's Will Eat Me
Update: I just realized (with Strae's post) that it is a golem, not a baseline construct, and golems are immune to magic. Question answered.
| stormraven |
I'm talking about the rules for Golems, (Ice Golems specifically). I'm learning the PF rules myself, so we periodically discuss how the rules are supposed to be interpreted. Sadly, I am not all-knowing. :)
In this situation, according to the description of the Ice Golem, any spell which allows SR (such as Spiritual Weapon) can't harm this guy. Most magic is pretty useless, but that bit is specifically on point, I think.
| Jofram |
I like it - the previous one seemed to be in a constant state of shock.
On an unrelated note, LOL - How did I forget that Straehan used to be a vampire, in Limbo! Ah, those were the days...
| Ushari Velnokal |
Heh...yeah this was actually the original Avatar when Ushari was in a Second Darkness game which died...I then changed it to the 'shocked' look for a 2nd PbP game. After that one died, I brought her into Isles, but kept the avatar...until now, he he.
Straehan...also was Lureene's lover briefly in Limbo, he he...too bad he remembers NOTHING of that!
| Jofram |
Straehan...also was Lureene's lover briefly in Limbo, he he...too bad he remembers NOTHING of that!
Yes, that was a difficult memory to unlearn... lol. <--- Mors
| stormraven |
LOOT LIST
Scrolls:
Divine (5th caster): Animate Dead
Arcane (5th caster): Major Image
Arcane (5th caster): Summon Monster III
Arcane (7th caster): Charm Monster, Resilient Sphere, Slow
Wand of CMW
Efficient Quiver
(20) MW Arrows
(3) Greater Arrows of Slaying – Dragons, Constructs, Fey
Ring of Feather Falling
Ring of Force Shield
Ioun Stone – Pale Lavender ellipsoid
+2 Handaxe, Dragon Bane
Let the division of spoils commence!
| stormraven |
Well, now this is embarrassing...
I was just checking your XPs. With the bonuses for solving the Naladoria mystery (a major plot hurdle), your total is at 15,019. :D Looks like you guys get to be a little more pumped up for the fight against the Crypt Thing. Pity... I was planning on a glorious TPK.
- DING! DING! LEVEL UP, B!TCHES!
You know the drill:
Everyone hold your buddy's hand while we cross the street
HPs are your roll or average+1 for your die type, whichever is higher
etc.
| Ushari Velnokal |
Wow, a loot divvy, AND a Level Up? Wow, its like Christmas in July, he he.
Anyway, here is how I think loot should be divvied up...
Scrolls:
Divine (5th caster): Animate Dead Ushari
Arcane (5th caster): Major Image Strae
Arcane (5th caster): Summon Monster III Strae
Arcane (7th caster): Charm Monster, Resilient Sphere, Slow Strae
Wand of CMW Ushari
Efficient Quiver Jofram
(20) MW Arrows same
(3) Greater Arrows of Slaying – Dragons, Constructs, Fey same
Ring of Feather Falling Ushari
Ring of Force Shield Strae...yay!
Ioun Stone – Pale Lavender ellipsoid Strae
+2 Handaxe, Dragon Bane Porter (!)...since no one else really uses it, he can use it on loan.
I may as well roll for HP: 1d8 ⇒ 1
| Jayse |
Note to self: roll bigger hit die.
Favored class bonus: +1 pp (9 total)
+1 Perfect Strike /day (5 total)
.
Soulknife changes/additions:
Enhanced Mindblade +2
Quick-draw (manifest as a free action)
+1 BAB (affects attacks, CMB, CMD)
.
Monk changes/additions:
High Jump
Purity of Body
.
Skills: +1 Acrobatics, +1 Bluff, +1 Swim, +1 Perception, +1 Perform, +1 Sense Motive, +1 Stealth.
Feats: Combat Expertise (lame, but necessary for tripping combat).
As for loot, I agree with everything Ushari said except for one thing.
If Ushari has the proficiency for it, she should take it. If we end up running into a dragon type, and she runs low on spells, that thing could be a life-saver for her. If she's not proficient with it, then either Jofram or Porter works for me.
I'd suggest Jayse take the Ioun stone, but you have to ready an action to use it, and (excpet for rare circumstances) readied actions in combat for Jayse are missed attack rolls. :)
| Jayse |
No, thats cool. The only reason I might favor Jofram over Porter is that he does have Quickdraw and that fancy new Efficient Quiver. Meaning if he got in a bind and needed a melee weapon (even one to throw), eh could have it on hand-pronto).
and my fear is that relying on Porter in combat is a shady gamble at best... as he's bound to be a few levels behind us and probably not gestalt. So most opponents might mop the floor with him and then we're just down a bodyguard for the women.
Just my two cents.
| Ushari Velnokal |
Rogue5/Cleric5 (Favored Class bonus: +1 SP)
HP 30 + (5) + 1 = 36 HP .
Fea:t Mobility
+1 to Acrobatics (5), Bluff (5), Climb (5), Diplomacy (3), Escape Artist (3), Heal (5), Knowledge, Religion (5), Perception (5), Perform Sing (2), Stealth (5); +2 Spellcraft (4)
Class Abilities:
Cleric
Channel Energy 3d6
+2/1 3rd level spells
Domain spells: Fly/Suggestion
Rogue
Sneak attack 3d6
Language: Learn to talk to Skitter
| stormraven |
I'd give the handaxe to Jofram over Porter for all the reasons Ben stated. If Jofram can't put the axe to good use in the short-term then Porter could use it until you guys get out of the crypt. That's just my 2 cents... Feel free to play it how you wish.
| Straehan |
Straehan Changes
======================
Sorcerer/Scholar 5/5
HP: 46
Picked up a new 1st and 2nd level spell:
- 1st - Protection from Evil
2nd - Burning Arc
Bloodline Spell: Resist Energy
Improved Scholar Abilities:
- +5 to ID Items
NEW Scholar Abilities:
- Decipher Script (+2 to Linguistics rolls for writing)
Lore Master (Can Take 10 on all Know checks; Take 20 on a K check 1/day)
12 Skill Ranks: (normally 11 but I lost a skill rank somewhere)
- Disable Device +1r
Spellcraft +1r
Perception +1r
Sense Motive +2r
Linguistics +1r Language: Elven
Escape Artist +1r
Prof: Courtesan +1r
Craft: Alchemy +2r
Perf: Dance +1r
Fly +1r
Concentration +1
NEW Feat:
- Expanded Arcana - 2nd Lv spell: Web
| Jofram |
HP Roll: 1d10 ⇒ 2 And now a brief pause, while I laugh my butt off.
46+(6+2+2)=56 lvl4 + (1d5+1) + Con + FavClass
BAB=+5; CMB=8; CMD=23
Arcane Strike = +2
Arcane Bond: Gauntlet
Inspire Courage +2
Favored Enemy 2: Undead
New Bard Spells: Level 2 - Mirror Image
Skirmisher Trick: Surprise Step
Level 5 Feat: Deadly Shot
Skills:
I miscounted my skill points originally - adjustment + level is below, total points on bio page.
Acrobatics: +4
Kn Dungeoneering: +2
Kn Nature: +3
Perception: +1
Stealth: +1
Survival: +1
Swim: +4
| stormraven |
Hey Jofram, I'm kind of scratching my head on your HP.... oops... nevermind, I see your correction now.
OK, so Arcane Bond - you've got some choices here. Tagging Arcane Bond onto a Destiny Item is fine, HOWEVER, its powers are limited. Because this is a DM controlled item, you can't add additional magical effects to it like you would with a normal Arcane Bond item. You can still use it to store spells and it will have all the other Bond-y effects.
So that's one choice. Another choice is to select another Item as a Bond.
Choice #3: You can apply your Arcane Bond to your Eagle. What I'll do is tweak Vaelos to be a hybrid Companion/Familiar. If you are interested in this idea, let me know and I'll start drafting his capabilities.
| Jofram |
Hey Jofram, I'm kind of scratching my head on your HP.... oops... neverChoice #3: You can apply your Arcane Bond to your Eagle. What I'll do is tweak Vaelos to be a hybrid Companion/Familiar. If you are interested in this idea, let me know and I'll start drafting his capabilities.
MINIONS! - I mean, uh, the Companion/Familiar thing sounds cool.
| Ushari Velnokal |
Oh my…am I in the right game here (checks thread title…) No this is the correct game….oh boy…
OK here are my initial thoughts:
Hmmm, this could turn out VERY badly, especially if that crypt thing drops that teleport burst on us. I do not fancy the idea of all of us being separated like we were before. Fortunately, it only can do it once a day.
Damn, if I had known this was an alchemical golem, I would have memorized Shatter. That would have made life much easier. If I thought we could get away with it, I would say retreat and come back the next day, but I do not think we will get a second chance to get out of here.
I think we need to separate these two if at all possible, which means somehow luring that golem out of the room. Not sure how smart this golem is, but if he is the BG for the crypt thing, then he probably won’t leave his side.
As for Ushari, I think the only thing that could hurt the golem is Skitter. Of course it would only take one good blow to kill…err…disable him. She should be much more effective against the CT, with her channels.
| stormraven |
:D If this were the other thread I think you are thinking of... not only would you have no time to buff, you'd be facing a pair of Alchemical Golems and this would take place in a local bar. :p
Don't forget to consider all of Skitter's abilities.
| Ushari Velnokal |
Heh...yeah I remember that fight....
Anyway, for the rest of the players, Skitter can imbue a weapon with the Sonic Weapon ability. This sets up resonance in weapon doing +1d6 Sonic DAM per hit.
So...that would prove useful against the golem I would think. Let me know if you guys want that ability for your weapons.