[SFS/Shifty]Skitter Shot (Alpha) (Inactive)

Game Master Nik B.

Dakoyo
Gazigaz
Nako
Quonx

MAPS & IMAGES


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Gazigaz walks up to the chair that has grabbed Quonx and pokes at it, pretending he's trying to disable it. He's hoping it will grab him and let Quonx go.


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Seeing the arms fling to life and begin picking off her friends Nako grabs her dosko and flips the switch, flaring it to life. The battery causes it to hum with power as the little skittermander swipes at the arm holding Quonx as she uses her companions as cover.

Ember Flame Doshko: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


VC - Sydney, Australia

The grenade sends fragments through the room, striking everyone and everything in it.

Dak/Quonx/Nakonechkin the Boss

The machinery does not appear particularly damaged.

Gaz moves in and badgers the machine a bit.

Nako roams in and smashes a dent right into it!

L 7
M 1
R 1

The machine keeps wrestling Quonx.
Grapple 1d20 + 15 ⇒ (15) + 15 = 30
Quonx is dragged onto the bed - in mere moments he will be receiving a 'relaxing massage'.

One of the other tables grabs for Gaz!
Grapple 1d20 + 15 ⇒ (14) + 15 = 29
-and it does!

R2
Dako
Gaz (grappled)
Nako
Quonx (grappled)


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Nako continues to hack at the flailing arm as it pins Quonx to the table. "Let her go!"

Ember Flame Doshko: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

"Ouch!"Dakoyo exclaims as the grenade explodes on him. "OUCH!"

He grabs onto Quonx and tries to yank him free!

Reposition: 1d20 + 1 ⇒ (6) + 1 = 7

Failing to be of any help!


Female Skittermander Mechanic 2 | HP 14/14 | SP 6/12 | RP 4/4 | KAC 15 | EAC 13 | F +3, R +5, W +0 | Init +2 | Perc +5 (low-light vision) |

"Drat! I thought that might work a bit differently than it did. I will have to make note of that once I am free of this contraption." Quonx wiggles about trying free herself from the blasted chair.

Escape Grapple: CMB+Gappler: 1d20 + 1 + 0 - 2 + 2 ⇒ (11) + 1 + 0 - 2 + 2 = 12


Gazigaz whacks at the arm that is holding him with his baton.

attack, grappled: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
damage: 1d4 ⇒ 1


VC - Sydney, Australia

Nako shatters the machines arm right off, as the flaming doshko cuts through.

Dako and Quonx try freeing Gaz by hitting and wrestling - the machine is not concerned at all. Gaz doesn't have any luck either.

Grapple 1d20 + 15 ⇒ (5) + 15 = 20

Gaz is pulled onto a table - about to get his 'massage'.

R3
Dako
Gaz (grappled)
Nako
Quonx


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Nako rushes in, squeezing between the tables to help Gaz next! "Don't worry I got you. Bad touch! Bad touch!"

Ember Flame Doshko: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


VC - Sydney, Australia

The doshko goes wide...


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

Dakoyo changes tactics, trying to whack the arms until they break.

Attack: 1d20 + 1 ⇒ (7) + 1 = 8
Bludgeoning Damage: 1d4 ⇒ 2


Female Skittermander Mechanic 2 | HP 14/14 | SP 6/12 | RP 4/4 | KAC 15 | EAC 13 | F +3, R +5, W +0 | Init +2 | Perc +5 (low-light vision) |

Quonx whips her rifle out, pops her reticle in place, and fires into the stupid table. "Die you piece of junk!"

Attack: Azimuth Laser Rifle, Combat Tracking: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: Fire: 1d8 ⇒ 2


VC - Sydney, Australia

Dako has no fun at all, the machine refuses to be whacked.

Quonx zaps it though!

Gaz up

2: 2


Gazigaz whacks again at the arm that is holding him with his baton.

attack, grappled: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15
damage: 1d4 ⇒ 2


VC - Sydney, Australia

Gaz finds the machine to be too solid for such a minor blow.

In turn, it senses that Gaz must be SUPER tense to be thwacking at it and sets itself to MaxRelaxᵀᴹ to help the poor Skittermander work out those tired sore shoulders.

1d6 + 1 ⇒ (6) + 1 = 7 nonlethal damage and a DC 12 Fortitude save or gain the fatigued condition

R4
Dako
Gaz (grappled)
Nako
Quonx


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Nako continues to do what she can to help her fellow crew members. "No means no!" She batters the machine that doesn't know any better.

Ember Flame Doshko: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d8 + 4 ⇒ (2) + 4 = 6


VC - Sydney, Australia

The doshko creates another burning rent - but the machine chugs on...


Female Skittermander Mechanic 2 | HP 14/14 | SP 6/12 | RP 4/4 | KAC 15 | EAC 13 | F +3, R +5, W +0 | Init +2 | Perc +5 (low-light vision) |

"Bad machine! No massage!"

Attack: Azimuth Laser Rifle, Combat Tracking: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: Fire: 1d8 ⇒ 5


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

Dakoyo keeps trying to break the machines!

Attack: 1d20 + 1 ⇒ (14) + 1 = 15
Bludegeoning Damage: 1d4 ⇒ 3


Gazigaz continues his futile attempts.

attack, grappled: 1d20 + 1 - 2 ⇒ (3) + 1 - 2 = 2


VC - Sydney, Australia

Fort 1d20 ⇒ 17 - Gaz isn't fatigued, just 'well massaged'.
***

Being shot again, the machine stops operating. You free your Captain from the table giving him the 'relaxation service' and he groans as he stands up.

“Quasar’s light, that machine nearly massaged me to death! Thanks fuzzballs, you saved my tail.” Nakonechkin snorts. “We aren’t done here, though! If you’re up to it, you should head to the bridge and see if we still can’t bring this hunk of junk home. Trendsetter will probably fork over a sizeable chunk of credits to keep this quiet.”


Sorry about that moonbeam moment, GM. I totally forgot a save was needed.

Gazigaz gets off of that icky table as soon as possible. He is glad they rescued their Fearless Leader.


VC - Sydney, Australia

Back in the hall, the door to the cockpit appears securely closed with a rather serious door and an even more serious control/access panel.

There are also the stairs...


Female Skittermander Mechanic 2 | HP 14/14 | SP 6/12 | RP 4/4 | KAC 15 | EAC 13 | F +3, R +5, W +0 | Init +2 | Perc +5 (low-light vision) |

Quonx looks back and forth between the cockpit door and the stairs (and the very pretty light fixture) before shaking her head. No, no Quonx. Nakonechkin said we are to go to the bridge.

Quonx approaches the control/access panel. Standing before the panel she pulls out a kit and sets on the floor beside her. She grabs her data jack cable and connects to the panel and begins to manipulate the access panel while all the while describing exactly what she is doing.

Computers: 1d20 + 9 ⇒ (13) + 9 = 22


VC - Sydney, Australia

As Quonx overrides the door it opens automatically!

Consoles and monitors line the walls and the ceiling of this small bridge. Viewscreens show various angles of space just outside the exterior of the ship, and displays note the ship’s oxygen levels, internal temperatures, power output, hull strength, and the status of other systems.

Lurching out of the cockpit comes a strangely decomposing man covered in various electrical bits and bobs! It's the Captain (sorta!)

Initiative:

Dakoyo 1d20 + 1 ⇒ (12) + 1 = 13
Gazigaz 1d20 + 2 ⇒ (18) + 2 = 20
Nako 1d20 + 5 ⇒ (12) + 5 = 17
Quonx 1d20 + 2 ⇒ (2) + 2 = 4
ENEMY 1d20 ⇒ 16

R1
Gaz
Nako
ENEMY


Gazigaz shoots at the threatening creature.

attack: 1d20 + 4 ⇒ (1) + 4 = 5

"Get that thing before it can hurt us!"
(placing Get Em' on enemy as a move action)


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VC - Sydney, Australia

Gaz manages to create a very pretty lightshow!*.

*No enemies were harmed in the production of this activity


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

Dakoyo casts a spell on himself, causing a shimmering film to cover his body. Reflecting Armour, lasts 20 minutes.


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

"Ewww!" Nako leaps into the room with her doshko. "What happened to it?" She swings with squinted eyes, not wanting to look directly at it.

Ember Flame Doshko: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


VC - Sydney, Australia

Nako gives the bad Captain a smacko.

The thing lurches back and takes a swing...
Attack 1d20 + 8 ⇒ (1) + 8 = 9
Damage 1d6 + 5 ⇒ (3) + 5 = 8

But Nako is too quick for that!

Dako casts a spell!

R1
Dako - Cast
Quonx

R2
Gaz
Nako
ENEMY


Female Skittermander Mechanic 2 | HP 14/14 | SP 6/12 | RP 4/4 | KAC 15 | EAC 13 | F +3, R +5, W +0 | Init +2 | Perc +5 (low-light vision) |

"I am not sure Nako but I am fairly sure I could fix it." Quonx takes aim at the monstrosity before her and fires.

Attack: Azimuth Laser Rifle, Combat Traking, Get Em: 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Damage: Fire: 1d8 ⇒ 2


"Come on, guys, help me out here!"
continuing Get Em'; don't forget your +1 to attacks.

Then Gazigaz shoots again.

attack: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
damage: 1d6 ⇒ 4 EAC target


VC - Sydney, Australia

Gaz and Quonx establish the thing isn't that hard to hit as the laser blasts strike home...

R 15


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Nako chops down at the Captain's legs. "I'll help you"

Ember Flame Doshko; Get'em: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


VC - Sydney, Australia

The Doshko makes quite an impression - somewhere around the creatures left shoulder.

R 23


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

Sorry, is it the creatures turn or mine? In case its mine again:

Dakoyo peers through the doorway at the monster man. He focuses on a comfy looking seat cushion and lifts it with his mind. Then he hurls it at the back of the man's head with his amazing mystical powers!

Telekinetic Projectile vs. KAC: 1d20 + 2 ⇒ (19) + 2 = 21
Bludgeoning Damage: 1d6 ⇒ 2

"Have a seat!" he tells the Captain who clearly looks like he should take a rest.


VC - Sydney, Australia

Quonx, as you had already cast a spell (Reflecting armour) in R1, So holding your attack until your R2 action triggers


VC - Sydney, Australia

Sorry - busy day, now updating! Too many early mornings.

The creature lurches forward and tries smacking Nako.

Attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 1d6 + 5 ⇒ (3) + 5 = 8

Quonx responds with a sharp blow!

R2
Dako - Whack!
Quonx

R3
Gaz
Nako
ENEMY

R25


Gazigaz, encouraged by his success, keeps shooting.

1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d6 ⇒ 3


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

"Why is everything biting us in here?" Nako tries to chop the strange man down.

Ember Flame Doshko; Get'em: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


VC - Sydney, Australia

Gaz and Nako both give a good showing, the creature appears to be almost broken!

Quonx
Attack 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d8 ⇒ 1
Damage 1d8 ⇒ 1
Burn 1d6 ⇒ 4

The creature explodes in a 10' radius of electrical sparks!
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Reflex svae - DC 12 for half

End combat

***
The friendly voice of the ship pipes back in “Perhaps you aren’t really someone’s escaped pets after all. Then you are new passengers? You must be aboard the Emerald Empyrean to relax! That’s the only reason for anyone to be here! Unless… if you aren’t here to relax, then you are an impediment to the relaxation of my true passengers, and you must be eliminated!”


"We are not pets, nor passengers; we are here to help!"


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

"Quick, Doctor Quonx! Fix the bridge!"


Skittermander Soldier 2| SP 0/16; HP 12/18 | RP 4/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +6

Reflex: 1d20 + 1 ⇒ (18) + 1 = 19

Nako shields her eyes as the Captain seems to explode. "Do all Captains blow up? Did we help him?"

Nako peeks down the stairs. "May the voice is coming from down here?"


VC - Sydney, Australia

Nako doesn't remember Captain Nakonechkin ever exploding. The voice could be coming from downstairs.


Samar | Female Keleshite Ranger | HP: 68/82 | AC 21*, TAC 20* Twin Parry +1 AC| F:+10 R:+8 W:+8 | Hero Points: 1/1 | Resonance: 4/4, Overspent: 0 | Perc +7 (+8 to seek) | Speed 25 ft. | Class DC 18 | Active Conditions: Forbidding Ward, Heroism

Dakoyo hurries into the room and looks around for any large, well-labelled buttons that might be helpful! Things that say 'click to shut off AI' or 'click to take over ship.'

Helpful things like that!

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

I have no neither computers nor engineering. lol


VC - Sydney, Australia

Dako can't see any such button, indeed all the buttons in here appear to be about flying the ship and making the weapons systems go 'pew pew', with the exception of a few devices that go 'ping'.


VC - Sydney, Australia

You do know the AI is on the next level, behind a concealed door - the surviving crew member gave you the location :)


"Lets go downstairs and take care of things. We need to help!"


VC - Sydney, Australia

You wander downstairs, and it appears that this level is for the accommodation (cabins).

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