[SFS]: Incident at Absalom Station (Inactive)

Game Master Wolfspirit

Hippocampus Stats:

HIPPOCAMPUS TIER 1
Upgraded Ringworks Wanderer (Starfinder Core Rulebook 310)
Small shuttle

Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7

Shields basic 20 (forward 5, port 5, starboard 5, aft 5)

Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)

Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode computer; Expansion Bays cargo hold, guest quarters (common), life boats

Modifiers +1 any three checks per round, +2 Computers, +3 Piloting; Complement 1–4


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Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

"What a handy little bot that is! It'll record every little thing we do too. I hope it knows to not look when i need to use the little female sentients restroom!" says Jadzia with a slightly nervous laugh.

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

"Hmm, how useful. Recording everything." Thomagar keeps his voice as neutral as he can.

Nothing more Thomagar wishes to get.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 13/21 HP 19/19 | RP 5/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

Very well. We shall retrieve this package that is needlessly kept.


Absalom Initiation

Since it was requested, I'll post the summarized meetings. You can react as you wish, they don't directly change the plot. Will move along tomorrow.

Prior to your departure, Astral Extractions reaches out to you, asking you to attend a private meeting at the corporate headquarters in Bluerise Tower. A lashunta corporate professional named Ms. Joss warmly greets you and thanks for agreeing to meet. The purpose of the meeting, Ms. Joss informs you, is to give the you all a better sense of Astral Extractions’ corporate philosophy and how that informs the company’s business dealings. She begins with a slickly produced marketing presentation that highlights Astral Extractions’ efforts in discovering, developing, and managing much-needed natural resources from across the galaxy and selling them in the Pact Worlds. It’s clear that the presentation does not represent the whole truth (it is marketing material for investors and the public, after all), but there’s nothing outright false about the claims made, that you can tell.

Having established the noble services that Astral Extractions provides for companies and citizens throughout the Pact Worlds, Ms. Joss recounts details of the company’s contract with the Hardscrabble Collective—namely, that the Acreon was hired to prospect for unclaimed, unexploited mineral resources on behalf of Astral Extractions, which would then hold all rights and claims to those discoveries. Ms. Joss states that Astral Extractions simply wants what their contract gives them rights to. The Acreon found the Drift Rock—an unclaimed, unexploited mineral resource, as defined in the contract—while working for Astral Extractions, so rights to the asteroid belong to the company. This certainly seems to be a plausible interpretation of the contract’s terms, but it’s also evident that the contract assumes the Acreon’s crew would simply identify sites for future development by the company. It’s less clear how the terms of the contract might apply to a more portable potential resource—such as a small asteroid that could be brought with the ship itself.

In any event, after presenting her case to you, Ms. Joss simply asks you to carefully consider the merits of Astral Extractions’ claim and keep open minds while investigating the ship and asteroid. Astral Extractions will, of course, accept the results of Ambassador Nor’s mediation, but Ms. Joss does mention that the company is always interested in hiring competent freelancers for a variety of tasks, and hints—obliquely, of course—that you could find lucrative employment opportunities in the future if their findings support Astral Extractions’ claims.

-------------------

The Hardscrabble Collective makes a more personal appeal to you. Captain Otal Serissi invites you to meet once more aboard his ship.

Since he already gave you a tour, Serissi explains why the fate of the Acreon, and especially its crew, is so important to the Hardscrabble Collective. The Collective’s members aren’t rich; most of them scratch out whatever meager livings they can from the rocks of the Diaspora, so the occasional corporate contract—like the Acreon’s contract with Astral Extractions— is an opportunity few have the luxury to refuse. But the Collective values its independence and freedom greatly, and it constantly struggles against exploitation and even takeovers at the hands of would-be corporate overlords. It’s clear that the crew of the Acreon staked their own claim on the Drift Rock, believing that the terms of their contract allowed them to do so. Is it any surprise that the Hardscrabble Collective would be suspicious of Astral Extractions’ attempts to lay sole claim to the Acreon and the Drift Rock following the mysterious circumstances of their arrival at Absalom Station?

The members of the Hardscrabble Collective call themselves a clan, and they mean it. Once you join, you’re family. Members look out for each other, defend each other, and care for each other. The Collective doesn’t know what value, if any, the Drift Rock might have, but they know the worth of their brothers and sisters on the Acreon. They need to know what happened to the Acreon’s crew, as any family needs to know the fate of their loved ones. And if the worst has happened, then perhaps whatever wealth the Drift Rock holds can help ease the loss of the families left behind. That’s all they really care about.Captain Serissi tells the PCs that the Hardscrabble Collective isn’t disputing Astral Extractions’ contract with the Acreon; they’re happy to turn all of the files and findings from the ship’s prospecting mission over to the company, but the ship, and the claim its crew staked on the Drift Rock, belong to the Collective. Before ferrying you back to Absalom Station, Serissi wishes them good luck on their investigation of the Acreon and implores them to do their best to find out what happened to the ship’s crew.

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Thomagar is deep in thoughts after leaving the two vastly different offices. "Seems like we have a dilemma here. I admit though I am unfamiliar with corporate law. It seems that Astral Extractions had merely hired the Hardscrabble Collective to survey the asteroids. I am uncertain if that thus grants the rights of those asteroids immediately to the corporation." He pauses here briefly, then sighs. "I guess we can leave that aside for now. More important is to find out what happened on the ship."


Absalom Initiation

We can retcon in conversation about factions. As it stands it seems like you have a slight preference to Hardscrabble and not to Astral Extractions.

With the visit to the factions completed, you return to more urgent matters: The Acreon and the Drift rock.

As promised, Gevalarsk Nor has procured a ship for you—the shuttle Hippocampus, which is waiting in a private docking bay. The Hippocampus is one of numerous shuttles that regularly ferry passengers and cargo between Absalom Station and visiting ships that either are too big to dock directly with the station or prefer to remain among the ships of the Armada. Originally a Ringworks Wanderer model, the Hippocampus has been heavily modified for station security use, and Nor has further modified it for your expedition with upgraded armor, defenses, shields, power core, and sensors, and the addition of a turret-mounted coilgun. With no idea what you might face, Nor has even outfitted the shuttle with life boats, just in case. The Hippocampus has no pilot, both because Nor (rightly) assumes you would prefer to fly the shuttle themselves and to maintain neutrality in the matter by not involving any of the station’s crew. He does give you a warning: ”Make no mistake, however—the Hippocampus belongs to Absalom Station. I have arranged to borrow the shuttle for your use use, but it is not your ship to do with as you please; the station expects the ship to be returned.”

The Hippocampus’s thrusters take only a couple of minutes to warm up, Absalom Traffic Control gives clearance for takeoff, and you launch into space. It only takes 2 hours to reach the quarantine zone around the Acreon and the Drift Rock. Along the way, you can get a good view of the exterior of Absalom Station, as well as the so-called Armada, the endlessly moving fleet of independent ships that surrounds the gigantic space platform. Once the Hippocampus passes through the last fringes of the Armada, there should be nothing but open space between it and the Acreon—but you detect something odd The Hippocampus’s sensors pick up a small ship that detaches itself from the bulk of the Armada and turns toward the shuttle on an intercept course. Strangely, however, the ship’s transponder does not seem to be working—it’s not broadcasting any identification codes, and the ship does not respond to any hails. An alarm suddenly sounds in the cockpit of the Hippocampus—the mystery ship is armed, and its targeting lasers are trained on you!

Please read the Discussion Thread. Once that's set, we'll start things off!

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

"True, we can decide what to do once we know more about what is going on, or went on, on the Acreon."

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 13/21 HP 19/19 | RP 5/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

The ships intercoms fill the air with a beep, followed by a more-soothing-than-usual voice that is clearly RZMR, coming from the science station:

<Please be alerted to the presence of a hostile vessel off the starboard bow. For your protection, shields have been raised to standard levels and are holding steady. Guns are fully powered and all systems are green. Awaiting further orders.>

RZMR will proceed to scan the enemy vessel.

Computers: 1d20 + 9 ⇒ (5) + 9 = 14 Plus whatever bonus the sensors yield

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

Jadzia slides herself in to the Piloting chair and familiarizes herself with the controls. She adjusts some minor settings to her personal preferences then opens up the ship comms.

"Pilot Jadzia ready to go. I'll try not to make any sudden turns so you can all keep your lunch down and not make a mess of our borrowed ship."

She leaves the comm on for a moment longer than necessary so the rest of the crew can hear her chuckling to herself.

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

”Urgent query: am I to fire Captain?”

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

"By Triune, all these people fighting... let us hope we find clear evidence that the Ambassador can use to make a fair decision".

After having admired the beauty of the Armada, then the splendor of Absalom Station moving away... Pangea is suddenly stunned by the attack: "What?!"

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

GM, do we have the stats for our ship, the Hippocampus?

"RMZR, report what you find! Gunners, fire at will!"

Thomagar punches his broadcast button, opening communication channel to the approaching enemy ship. "Unidentified ship, you are making a big mistake if you think you can just ambush us like this! We will turn your ship to scrap metal!"

taunt, bluff vs DC15+1.5xenemy tier: 1d20 + 10 ⇒ (1) + 10 = 11 Or not!

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

Having been given the command, Tinker faithfully executes it. He slews the turret and unleashes a volley of fury at their presumed enemy...

Attack (Turret) coilgun: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 234d4 ⇒ (3, 1, 3, 3) = 10

I used one of the +1s from the computer.

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

I'm ready to go once the initiative is done. Jadzia has piloting of +6 and the ship looks to have an additional +3. As she has 1 rank in piloting the ship's defensive stats are +1 higher than base.


Absalom Initiation

(The stats for the Hippocampus is in the Campaign Info)

Jadzia's Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
Enemy Piloting: 1d20 + 14 ⇒ (13) + 14 = 27

Although Jadzia springs into action, the enemy pilot clearly has an edge in maneuverability and skill.

You move before the enemy

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

Jadzia moves the nimble shuttle forwards and tries out some evasive maneuvers she was taught in her pilot training course.

"Hold on everyone! I've not piloted in a fight before but i'm sure i'll pick it up quickly."

piloting, evade (DC12): 1d20 + 9 ⇒ (1) + 9 = 10 Stupid ones!

Jadzia underestimates how fast the shuttle is and essentially just flies in a straight line.


Absalom Initiation

Botting Cestkion and using Pangea as second Gunner

RZMR's scan of the enemy vessel yeields the following information: it is a Death’s Head Necroglider (Starfinder Core Rulebook 306) Tiny interceptor, Complement 1 with Speed 12 an Maneuverability perfect (turn 0).

The unknown vessle speeds towards you in an intercept path. It hasn't shown a lot of fancy flying yet, but there's a very real possibility it might get behind you seconds from now.

Botting the Engineer action to turn 1s into 2s for Tinker's attack.
1 extra damage

Pangea's Bad Gunner: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 2d4 ⇒ (4, 3) = 7

Despite Pangea's assertion that they are a bad gunner, the pair of android attacks sync up: first the shields buckle, then fade as a shot scores into the hull with a violent explosion. The tiny craft clearly was meant for speed over bulk.

Crtitical Hit: 1d100 ⇒ 95
Your attack seems to have hit the interceptor's power core!

Enemey attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d8 ⇒ 8
The interceptor fires back, into your Starboard shield! The damage there to pierces the shield and does minimal damage.

Next round!

Jadzia's Initiative: 1d20 + 9 ⇒ (1) + 9 = 10
Enemy's Initiative: 1d20 + 14 ⇒ (5) + 14 = 19
You move first

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Not having an angle with the forward gun, Pangea waits...

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

"I don't know who this pilot is but they're good, and that ship is REALLY fast too. I'll try something different, but i don't think i can keep them off us for long."

piloting, evade (DC12): 1d20 + 9 ⇒ (8) + 9 = 17

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

Tinker continues his barrage against the oncoming enemy!

Attack (Turret) coilgun: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 134d4 ⇒ (3, 4, 2, 4) = 13

I used one of the +1s from the computer.

Dataphiles

(Alias of DM Kludde) | Male Android AI Overlord 3 | SP 13/21 HP 19/19 | RP 5/5 | EAC 12; KAC 13 | Fort +3; Ref +2; Will +5 | Init: +1 | Perc: +0, SM: -2 | Speed 30ft |

<This is RZMR with a status update. Starboard shields are momentarily offline, which will be remediated shortly. Minor damage to the vessel. >

RZMR then provides a full damage report, before
---(own status)---
BSPA 5/0/5/5
Hull damage: 3/35
All systems green
---(enemy status)---
Power core hit
--------------------

<The organic matter aboard the enemy vessel is to be terminated. Optimal course of action is disabling power to all systems. Providing targeting support to power core.>

Target Power Core: 1d20 + 9 ⇒ (19) + 9 = 28


Absalom Initiation

Apparently Webgoblins ate my post

Botting Cestkion to attempt restore to shields. Thomagar would attempt to Encourage... but that's not going to be a hit regardless.

Cestkion Shields: 1d20 + 8 ⇒ (3) + 8 = 11 Failure
Cestkion is asleep at the engineering bay, it appears!

The small nimble craft avoids your attack, maneuvering where it at least has some small modicum of shields, and away from your second weapon.

Evasive: 1d20 + 14 ⇒ (14) + 14 = 28
Attack: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Damage: 1d8 ⇒ 5
Crit Damage: 1d100 ⇒ 29 Sensors

The pilot, clearly distracted by the near miss of laser fire going across it, misses them, him, itself... whoever the pilot, they seem intent to kill.

Jadzia's Piloting: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 Computers
Enemy's Piloting: 1d20 + 14 ⇒ (12) + 14 = 26

Jadzia finally catches a break in her piloting and outmaneuvers the foe! It tries to wheel behind you, but not out of range. It looks strangely less adroit as before.

Everyone is up! The enemy is where they're going to stay this round.

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

Can our captain inspire the big gun firing person this turn, please?

"Ok i think i've worked out their tactics here" says Jadzia as she brings the ship around in a way the enemy wasn't expecting.

"Lining up the front guns. Get ready to fire!"


Absalom Initiation
Jadzia Bainbridge wrote:
Can our captain inspire the big gun firing person this turn, please?

. Will do if I need to, though like I said, it wouldn't have mattered last round.

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

Tinker was getting more usd to the klunky interface offered by the weapons systems. He selected the vector best suited to strike the enemy and squeezed off another volley...

Attack (Turret) coilgun: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 214d4 ⇒ (3, 3, 4, 2) = 12

I used one of the +1s from the computer.

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Gunnery: 1d20 + 1 ⇒ (17) + 1 = 18

As Pangea sees a target: "Oh?!", the android hits the trigger and is amazed to see the laser shots seem to head towards a vital spot: "Well, by Triune!"

Laser: 2d4 ⇒ (1, 1) = 2

Pangea grumbles: "Triune, at least three... you are not Diune!"


Absalom Initiation

Going to try to post at lunch, but that gunnery round pretty much ends combat

Crit Thresholds:

Threshold: 1d100 ⇒ 64
Threshold: 1d100 ⇒ 91
Threshold: 1d100 ⇒ 100


Absalom Initiation

Jadzia lines up a perfect shot, allowing the pair of android gunners to fire once more at the small craft, both striking through the feeble shields and piercing the hull. It attempts to fire back, but you can see that the core of the ship buckles outwards in a chain of explosions. It seems to be losing power as the light of its thrusters flicker as it tries to turn from you. Nearly crippled, it makes an unexpected move... rather than try to escape into the void or back to the Armada, it careens around and with the last of its power sets a trajectory to the Drift Rock. There is little you can do as you see the tiny interceptor crash land onto the inhospitable asteroid. It is unclear if the pilot would have survived, but it is highly unlikely the enemy's ship will ever fly again.

It was previously advised that you investigate the Achreon determine if there was useful information from the Drift Rock that might prepare you, however, you have the option to investigate the Drift Rock first. Here is the one GM spoiler I will give, the Drift Rock is significantly more challenging, but you aren't going to be leveling up anyway. I leave the Rule of 2 decision to you guys.

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

”That did not go well for them. Shall we proceed as directed to the Achreon?”

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

"Victory, by Triune!"

Pangea will follow the group.

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

"Nice shooting crew! Let's go search the ship that has caused all this trouble"

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

I'm back! Work is starting to return to normalcy. I hope.

Thomagar sits back and lets out a deep sigh. He punches the broadcast. "Great teamwork, everyone. I am honored to be working with you. At some point, we would need to investigate that rock - why did the ship crash landed there. But let's get over our primary mission fiirst."


Absalom Initiation

Following the starship battle with the Interceptor, you can continue your journey to the Acreon unhindered. The Acreon is an old prospecting and mining ship that has seen years of hard use in the asteroid fields and hard vacuum of the Pact Worlds and beyond. It’s a boxy and ungainly ship, and its patched and repatched outer hull bears the scars of countless micrometeorite impacts and is faded from exposure to the radiation of space. The Acreon floats alone in space, far from Absalom Station, its only companion the misshapen asteroid called the Drift Rock), which is tethered behind the ship on long tow cables. The Acreon’s transponder broadcasts a repeating message that the ship is under quarantine by order of Absalom Station security, warning away any curious onlookers and wouldbe explorers.

As you scan the Acreon with the Hippocampus’s sensors, youcan identify the ship as a Medium transport that can carry a full crew complement of six. The sensors are unable to get a good reading on any life signs that might be present on the ship, however. The ship’s aft airlock is open, exposing the interior of the ship to vacuum. The Acreon is armed, though none of its weapons are currently active, and its power core is outputting minimal energy—enough for life support, gravity, and basic ship functions, but little else.

The Acreon is outfitted with three airlocks: port, starboard, and aft. The airlocks are mostly identical, though the auxiliary aft airlock is crammed between the ship’s main thrusters and is therefore smaller than the two main airlocks. Both sets of hatches in the aft airlock are open to space.

You can dock the Hippocampus with the Acreon directly or park the shuttle nearby in a matching orbit and spacewalk to the quarantined ship. You can gain entry through any one of the Acreon’s three airlocks.

Now would be a good place for discussion in the Discussion tab as to any “Standard Operating Procedures” you might have going forward so I can avoid asking for Perception you might have, etc. Also let me know where you wish to enter from.


Absalom Initiation

Bump to see where things will begin from. :)

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

"If we dock at the aft then the Hippocampus can at least close up that open airlock. I hope that battered thing still has enough power to restart life support. I never like putting a helmet on as it messes up my hair."

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

”Statement: I concur. Enter from the rear of the ship, so we can clear it as we go and know our 6 is secure.”

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

'Docking at the rear is a good idea..."


Absalom Initiation

Flickering emergency lights do little to dispel the darkness inside the derelict ship, and the sense of abandonment is only heightened by the apparent lack of any movement or life inside its airless corridors. Artificial gravity is still functional, however, so there’s likely still power to run essential systems and possibly restore life support and atmosphere to the ship. Unfortunately, there are still no obvious clues as to the fate of the Acreon’s vanished crew.

If you so desire, you can easily close the aft airlock using the controls in the airlocks or on the bridge though you’ll need to go to the bridge to repressurize the ship with a breathable atmosphere. In addition, tow cables are attached to the ship’s hull near the aft airlock, mooring the Drift Rock to the Acreon.

After moving into the next room

Surrounded by machinery, this long chamber stretches across the width of the ship. All of the Acreon’s main engineering functions can be operated from this room, which also contains a tech workshop expansion bay. The ship’s power core can be accessed through maintenance panels in the forward wall. More importantly, though, a pair of strange creatures notice your appearance and rear up. Resembling hairless blue lions with twin tentacular tails, dozens more thick tentacles quiver and twitch where its mane should be.

Life Sciences DC 12:
The creatures are Akatas. More will be provided for higher results[/dice]

[Spoiler=Initiative]
Red Init: 1d20 + 6 ⇒ (9) + 6 = 15
Blue Init: 1d20 + 6 ⇒ (9) + 6 = 15
Cestkion Init: 1d20 + 3 ⇒ (7) + 3 = 10
Jadzia Init: 1d20 + 2 ⇒ (18) + 2 = 20
Pangea Init: 1d20 + 1 ⇒ (19) + 1 = 20
RZMR Init: 1d20 + 1 ⇒ (4) + 1 = 5
Thomagar Init: 1d20 + 1 ⇒ (14) + 1 = 15
Tinker 7 Init: 1d20 + 3 ⇒ (13) + 3 = 16

The strange creatures rear up, but not before half of the party can act.

Next up: Jadzia, Pangea, Tinker

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Life Science: 1d20 + 5 ⇒ (1) + 5 = 6

Pangea is taken aback: expecting to find corpses of miners, or even space-zombies like in the cheap holo-trids, the android was not expecting space-lions... so it totally blocks out and cannot even access its memory banks.

"What the...?"

Not knowing what to do, Pangea waits to follow the cue of its comrades.

Delay

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

"Well this was not what i was expecting..." says Jadzia as she grabs her pistol and prepares to shoot one of the creatures.

Readied attack:
static arc pistol attack: 1d20 + 4 ⇒ (17) + 4 = 21
static arc pistol damage (electricity): 1d6 ⇒ 2

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

Tinker notices the reticence of his companions, and decides to get this thing going. He fires his laser at the creature to his south...

Azimuth Laser Rifle: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 8 Fire; Burn 1d6


Absalom Initiation

It wasn't clear which one Jadzia was firing at, but doesn't change the outcome. still a hit

Red Attack: 1d20 + 8 ⇒ (11) + 8 = 19
Blue Attack: 1d20 + 8 ⇒ (14) + 8 = 22

Red Damage: 1d6 + 2 ⇒ (6) + 2 = 8 @Thomagar
Blue Damage: 1d6 + 2 ⇒ (2) + 2 = 4 @Tinker

Thomagar fort: 1d20 + 3 ⇒ (17) + 3 = 20
Tinker fort: 1d20 + 3 ⇒ (19) + 3 = 22

Jadzia and Tinker both fire on (and hit) the advancing creatures that rush towards the two forward party members. Both of the blue things clamber up and manage to take a bite of the two, though Thomagar's was a much deeper wound.

Next up: Everyone

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

With the creature right up on him, Tinker drops his weapon, draws his knife, and attacks...

Survival Knife: 1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 1

Exo-Guardians

Male NG lashunta (korasha) solarian (icon) 6 | SP 54/54 HP 46/46 | RP 7/7 | EAC 21; KAC 23 | Fort +6; Ref +5; Will +5 (+1 vs fear) | Init: +2 | Perc: +8, SM: +4 | Speed 25ft | Stellar Mode: nil | detect thoughts 1/1 | Active conditions: sidereal influence (diplomacy)

Thomagar grits his teeth tightly to stop himself from screaming in pain from the horrendous bite. He starts to circle around the (red) lion-like alien. With his glowing palm, he slams it at the chest of the creature.

Think it would be reasonable that Thomagar had activated his solar weapon before opening the airlock. Move action guarded step, standard attack.
solar palm vs red KAC, photon mode: 1d20 + 5 ⇒ (14) + 5 = 19 bludgeoning dmg: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

photon mode round 1

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

Pangea realizes the aliens are aggressive, so the android activates its fast release sheath sending its pistol into its hand, and shoots at the red critter.

Bang : 1d20 + 1 ⇒ (6) + 1 = 7
Ouch : 1d6 ⇒ 5


Absalom Initiation

Botting people to move things forward. Hopefully people are just busy.

Cestkion attack: 1d20 + 2 ⇒ (13) + 2 = 15
Jadzia attack: 1d20 + 4 ⇒ (7) + 4 = 11
Rzmr attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 ⇒ 2
damage: 1d6 ⇒ 3

The rest of the group peppers the creatures, scoring several hits (mostly on re.) In return, the creature makes another bite on the Solarian, with much less success

blue attack: 1d20 + 8 ⇒ (7) + 8 = 15
red attack: 1d20 + 8 ⇒ (18) + 8 = 26

Damage @Thomagar: 1d6 + 2 ⇒ (1) + 2 = 3

Next up: Everyone!

Acquisitives

Sexless Android (Priest) worships Triune | Neutral - Mystic 1 (Healer) | 7/7 SP | 10/10 HP | 5/5 RP | Init +1 | Perc +8 | SM +2 | EAC 12 | KAC 13 | vs. CM 21 | Move: 30 ft | F +1 | R +1 | W +6 | (+2 vs. mind-affect', disease, poison...) |

So long as none are wounded, Pangea keeps on shooting at the red foe twice.

Bang 1: 1d20 - 3 ⇒ (17) - 3 = 141d6 ⇒ 6
Bang 2: 1d20 - 3 ⇒ (18) - 3 = 151d6 ⇒ 3

Wayfinders

Male Android Technomancer (Icon)/2 | SP 6/10 HP 11/14 RP 3/4 | EAC 17 KAC 18 | F +0 R +4 W +3 | Init +4 Perc +0

Tinker continues attacking the blue alien...

Survival Knife: 1d20 + 4 ⇒ (19) + 4 = 231d4 ⇒ 2

Wayfinders

Female N Humanoid (Human) Icon Envoy 1 | HP: 10/10 SP:7/7 RP 3/3| EAC: 15 KAC: 16 | F: +0, R: +4, W: +2 | Init: +2 | Perc: +4, SM: +D6+4 | Speed 40ft | Spells: none | Active conditions: none |

Sorry all. I waited to give others a chance to post but then it seems waited too long.

Still feeling a little boxed in, Jadzia tries to distract the creature nearest to Thomagar so she can slip past it. She waves her arms around and points behind the strange creature then moves past as quick as she can.

clever feint: 1d20 + 1d6 + 7 ⇒ (6) + (5) + 7 = 18

At the least the creature is flatfooted to Jadzia so doesn't get an AoO from her movemeent.


Absalom Initiation

It's ok. I was perhaps a tad overzealous with the botting, but I was hoping to keep things moving along. There's a lot of small combats to go! ;)

Under the barrage of attacks, the beast with a red tinge goes down with a sharp inhuman wail! The other creature isn't looking too good at this point either.

Next up: Thomagar: RZMR, Cestkion

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