Norv's Starfinder Pregen |
Mechanic, checking in! Will put the stats on this alias when I get the chance.
(And I guess I should figure out what they all mean...heh...)
Obozaya, Soldier Pregen |
Important question for someone with the actual rulebook: What is a 'tactical doshko'? I'm guessing it's the primary weapon shown in the artwork, but even then I'm not entirely sure what to make of it. Is it a rocket-propelled staff? Is it some sort of energy-bladed pole-arm? Its damage type is apparently piercing. :|
Edit: Also, can someone tell me what the 'blitz' primary fighting style means in terms of mechanics?
Thanks!
GM 8574 - SFS |
Sure, happy to help!
The traditional weapon of the vesk, the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe. Traditionally, doshkos are made of steel, but in recent decades they have been crafted using advanced metallurgic techniques and even quantum technology to improve the stabbing edges.
Ultrathin doshko blades look exceptionally delicate but hold a fine edge. Zero-edge doshkos appear to have a blurred edge, while molecular rift doshkos have translucent blades. Dimensional blade doshkos have a narrower visible blade, but the solid surrounding aura makes them vicious weapons.
Analog
This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.
Unwieldy
Weapons with the unwieldy special property are large and awkward, can’t be fired without cooling down first, or are otherwise difficult to use with repeated attacks. You can’t use an unwieldy weapon as part of a full attack (or any other action in which you could make multiple attacks), you can’t attack with it more than once per round, and you can’t use it to make an attack of opportunity.
The last leads to an important point to reiterate. ANYONE* can attack two times per round as a full-round action, BUT they take a -4 penalty to BOTH attacks. The * applies to Obozaya's doshko, of course, as it is an "unwieldy" weapon.
Hope that helps!
GM 8574 - SFS |
Also pertinent for Obozaya:
Blitz
The blitz fighting style is all about using speed and aggression to get into the thick of melee. You increase your speed and responsiveness, gain abilities that make you better at melee combat than your enemies, and keep on fighting even when surrounded by foes.
It's what gives her the +4 bonus against AoO's.
Norv's Starfinder Pregen |
1 person marked this as a favorite. |
I mean, Quig's personality was honestly mostly a bonus. It's not even written in for the 1st-level pregen, I only found it when I was scrolling through the others and decided it had to be incorporated! :P
GM 8574 - SFS |
Total Concealment
If a creature has line of effect to you but not line of sight (see page 271), you have total concealment. An enemy can’t attack you when you have total concealment, though it can attack into a square it thinks you occupy. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of 20%).
I would rule that you have a pretty good idea that E is there (making noise and what not), but that you don't have line of sight. If your ability is also available if you can hear that person, however, then you're good to go with using the ability (in my book)!
Norv's Starfinder Pregen |
I was assuming that Scout was hovering about 5' off the ground where I was, so that he'd be about 20' off the ground out there. Sorry, forgot to mention that!
GM 8574 - SFS |
I was assuming that Scout was hovering about 5' off the ground where I was, so that he'd be about 20' off the ground out there. Sorry, forgot to mention that!
No problem! He can't provoke (no melee), but could he be the target of a melee strike - that's the bigger question!
GM 8574 - SFS |
I assume there's still a penalty for firing jnto melee?
Actually, it appears that there isn't! However, we do have to take the Cover rules into consideration:
COVER
Cover does not necessarily block precise senses, but it does make it more difficult for enemies to hit you. To determine whether your target has cover from your attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover. Cover grants you a +4 bonus to AC and a +2 bonus to Reflex saves against attacks that originate from a point on the other side of the cover from you. Note that spread effects can extend around corners and negate these bonuses.Soft Cover
Creatures, even enemies, between you and the source of an effect provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, soft cover provides no bonus to Reflex saves, nor does soft cover allow you to attempt a Stealth check.
So if you're trying to stand where you are on the map now and shoot at G (for example), G would get the benefit of Soft Cover AND Concealment, because Iseph is "in the way." Now if you waited for Iseph to step aside, there wouldn't be anyone between you and G.
Hope that helps!
GM 8574 - SFS |
Attack of Opportunity
An attack of opportunity is a special melee attack you can make against a target you threaten (usually an adjacent opponent), even if it is not your turn. See Reach and Threatened Squares on page 255 for more details on threatening. You can use your reaction to make an attack of opportunity against an opponent in any of these three cases.
Attacks of opportunity are always resolved before the action that triggers them. You don’t take a penalty to the attack roll when making an attack of opportunity in the same round you took a full attack, but you do take any other attack penalties that would normally apply to your attacks. Making an attack of opportunity does not affect your ability to make attacks normally when it is your turn.
- When you threaten a space and the opponent moves out of that space in any way other than a guarded step (see page 247) or withdraw action (see above), you can use your reaction to make a melee attack against the opponent.
- When the opponent in a space you threaten makes a ranged attack, you can use your reaction to make a melee attack against the opponent.
- When the opponent in a space you threaten casts a spell or uses a spell-like ability, you can use your reaction to make a melee attack against the opponent. However, some spells or spell-like abilities state in their descriptions that they don’t provoke attacks of opportunity, so be sure to confirm that the enemy has provoked your reaction before you take it.
Iseph, Operative Pilot |
My comment was in regard to not being able to 5' step AND take a full action (which trick attack requires). I could have cleared the line of fire and still attacked in PF, but in SF, 5' are move actions. It's not a big problem though. I accept that it's just how the mechanics of this game work. :)
I do have one quick question though. Is there an off-hand penalty in SF? I see the penalty for 2 attacks at once, but just wondering if offhand affects attacks when you only attack once. Thanks
GM 8574 - SFS |
How much are grenades? I still have 2 frags, but the shock grenade is pretty boss
Here's a spreadsheet for grenades you can afford. Also, oops! The radius for grenades is different than Pathfinder splash weapons. I don't think it would have hurt anyone else, but sorry about that.
GM 8574 - SFS |
HEALING
After taking damage, you can recover Hit Points through
natural healing or through magical or technological healing. You
can’t regain more Hit Points than your maximum Hit Point total.
Recovering Stamina PointsYou can regain all your Stamina Points by spending 1 RP and
taking 10 uninterrupted minutes of rest. After a full night’s
rest (8 hours of sleep or more), you regain your Stamina
Points automatically. Some special abilities also let you regain
Stamina Points.Recovering Hit Points Naturally
With a full night’s rest (8 hours of sleep or more), you recover
1 HP per character level. Any significant interruption during
your rest prevents you from healing that night.
If you undergo complete bed rest for 24 hours, you recover
2 HP per character level.Magical and Technological Healing
Various abilities, devices, and spells can restore Hit Points
or increase the recovery rate of your natural healing. Unless
otherwise specified, these types of healing restore only Hit
Points, not Stamina Points.Healing Limits
You can never recover more Hit Points than you lost or raise your
current Hit Points higher than your maximum Hit Points, nor
can you recover more Stamina Points than you lost or raise your
current Stamina Points higher than your maximum Stamina Points.Recovering from Ability Damage
Temporary ability damage heals at the rate of 1 point per night of
rest (8 hours) for each affected ability score. Complete bed rest
for 24 hours restores 2 points for each affected ability score.
Ability drain does not heal naturally. See Ability Damage, Ability
Drain, and Negative Levels on page 252 for more information.
GM 8574 - SFS |
1 person marked this as a favorite. |
Its actually a lot more annoying to do it on my ohone than i thoight it would be. I'll try ti have it done tonight instead.
No worries! Someone here on the boards made a fillable PDF.
I put it up on Box.com here. Hope that helps!
Norv's Starfinder Pregen |
Hmmmm, Quig could be an Engineer or a Science Officer--he has a +10 Engineering, and a +8 Computers (but it looks like the Loreseeker would boost that to +10). Do people feel one would be more useful than the other? Leaning toward Engineer right now.
GM 8574 - SFS |
I would like to direct you all to THIS THREAD for some great FILLABLE pdf character sheets. #happydance