The description is 1 round per level or one round, then refers you to the Cause Fear spell, which causes Shaken on a successful save, si I think Crystal is right this time ;)
Might I suggest a more appropo image for Trilby? Not that the gummy bear isn't fun, but it's killing my flow.
Seeing that they are more or less trapped, Patry decides to make it a bit easier to run.
Patry and Trilby move to the other side of their friends, giving the druid more space to cast a spell.
She turns to the "royalty" and their metal men and, without moving, speaks words in druidic. As she does so, the whites of her eyes turn as emerald as the center until they appear to be gemstones in her head. In the sky, a rather large dust cloud forms, and then consolidates into stones, gravel and dirt which rains down on her enemies. Stone Call Stone Call Bludgeoning Damage: 2d6 ⇒ (1, 5) = 6
She then orders Trilby to clear the path. Attack Any Target, specifically Skeletor...er...Vincent
Bite, Claw, Claw: 1d20 + 8 ⇒ (17) + 8 = 251d20 + 8 ⇒ (16) + 8 = 241d20 + 8 ⇒ (18) + 8 = 26
Damage (Bite, Claw, Claw): 1d6 + 5 ⇒ (4) + 5 = 91d4 + 5 ⇒ (3) + 5 = 81d4 + 5 ⇒ (3) + 5 = 8
Bite: B/P/S; Claw: B/S
The bear does as it's told.
"So should I just...."
Marcello's start of questions to Crystal as they walked closer got stopped as it started to rain on him. Normally, when the rain hit his armor, it made a little splash and that was it.
Instead, this rain turned out to be small stones, pebble and... dirt?
Taking his other hand up to shield his eyes, Marcello groaned annoyed. The question he was going to ask Crystal was if they should just go lethal and take them down... *Well, this makes everything a lot easier...*
Walking through the cloud of stones, Marcello was getting more and more heated up by the constant Plik-Plak, so after 10 feet, he decided enough was enough!
Tightening the grip on his Greatsword with both hands, Marcello hefted the big sword up in shoulder height and made a murderous swing.
Two things happened as he swung his sword. The first was the sudden fire arc, spitting out from Marcello's sword and hitting everything in front of him in a 30-feet cone.
Damages: 2d6 ⇒ (5, 6) = 11 Reflex 12 for half
The second thing was that Marcello suddenly felt a little bit better.
Not entirely sure, but I think you can understand the Special ability I used with a Spellcraft check.. I think the DC is 21.
Despite his remark, Melaphi stumbled backward a bit from Victor's frightening visage, only to have a swath of fire engulf him from behind.
Ref Save: 1d20 + 1 - 2 ⇒ (17) + 1 - 2 = 16
Spellcraft: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
The pain of fire was something he knew all to well, yet this was worse somehow.
From the lay of the map Victor is in range, but the building blocks him from getting hit? And Feth and Trilby maybe get partial cover for a +1 to ref save? Need a GM call on these.
Shrugging it off, the gloves of Melaphi's hands glow as he intones a spell and a glowing nimbus surrounds Feth temporarily. He then takes a step to the west and equips his shield.
"Feth can you incapacitate the woman and her bodyguard? I don't think I can outrun them."
Feth is no longer feared, and gets a +4 morale bonus vs fear effects for 10 minutes.
Feth is up
RETCON: Trilby only has time to bite Victor; 9 damage. Also, I'm gonna assume partial cover for Patry since one of Patry's lines (delineated on the map) passes through a building; two of Trilby's do as well (more obvious), so he'll get Cover.
Patry Reflex, Partial Cover: 1d20 + 7 ⇒ (15) + 7 = 22
Trilby Reflex, Cover: 1d20 + 8 ⇒ (7) + 8 = 15 Not that it matters this time, also half of 11 is 6 in pathfinder, yes?
Reflex Save: 1d20 + 1 ⇒ (14) + 1 = 15
A screaming Fethryth somehow manages to avoid the worst of the flames. She takes a few deep breaths before nodding to Melaphi
"I can try" She takes a step closer to Marcello and Crystal. A bright cone of colors leaps from her hand and strikes the pair.
Will save, DC 15 for Crystal, DC 17 for Marcello. I'm using my one per day 'metamagic doesn't add to casting time' skill.
Random thought; Color Spray hits Crystal's horse too doesn't it? Come to think of it, are we hitting people in the crowd? Stone, fire, color spray...not a good place to be here
Sorry, buzzed out the will save completely! Apologies.
Will save: 1d20 + 4 ⇒ (18) + 4 = 22
Turning his head as the before screaming Woman (Feth), Marcello quickly recognize the swirling colors surging from her hands. Having had a rather... Ill encounter with said colors, Marcello quickly snap his vision back at the woman and growl. "I'll make you regret that!"
Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9
Will: 1d20 + 8 ⇒ (3) + 8 = 11
Crystal sees the familiar splash of color and is not quite able to identify it. It quickly becomes yesterday's news, as she loses vision and rational thought for a time.
I swear...a +8 Will save and I've missed 3 of these 4 saves so far.
Botting Victor due to technical issues, he will return momentarily.
Taking the Bite from the bear, Victor's mask seems to bulge a bit inward as a sharp breath is shut between the thin lips. That bite could be felt all the way to the bone!
Watching the fire come closer to him, He tries a quick turn to minimize the damage -
Reflex Save vs. Fire: 1d20 + 5 ⇒ (14) + 5 = 19
And effortlessly let the fire take a bit of his clothing in the damage... He would have to talk to Marcello about that later.
The sound of annoyance leaving his mouth as he watched Feth get her bearings back was quite high and if it wasn't for the roaring fire, most mothers would be more than pleased to know that they had shielded their kids for a good reason... Bad language is never a joke.
Poking the bear in the side, he ran past it, knowing it would take a swing at him, but he needed to get in a better position than what he was in at the moment.
Provoke AoO from Bear
Darting past all of them with his arcane speed, Victor soon found himself behind Marcello.
Mumbling in arcane and long forgotten words, Victor pats Marcello in the back followed and let the arcane power flow through him and take place in Marcello's body.
Patry, you are up!
Enlarge Person has a casting time of One Round, so he will have to start the spell this turn, then use another standard action next turn to finish it. That or cast something else now and then spend a full round casting it next round.
color spray: 1d4 ⇒ 4
I can feel the hate stirring in the force. You did ask me to roll!
Magical erase retcon
Fethryth nods to Melaphi. She casts Mage Armor on herself in preperation
Seeing a Retcons all over the place... Marcello retcon:
Hearing the Sentinels start to moving through the dirt, Marcello takes a quick peek before looking at the fight again. No reason to take anything lightly here.
And Victor's retcon:
Being unable to join up with his allies, Victor instead decides on a more aggressive pose. Taking a move action back, Still provoking AoO Victor moves roughly 35-feet away from combat and then turn around to shoot a sickly looking ray at the bear that had attacked him earlier.
Ranged Touch att.: 1d20 + 6 ⇒ (10) + 6 = 16
Penalties: 1d6 + 2 ⇒ (2) + 2 = 4 DC 18 Fortitude to half the penalties.
KTHX Garroth. I forgot to post while I was reading the book you guys are writing over in discussion, but Milley is not a combat horse, I just assume she GTFO as soon as stuff started happening, and I'd have to find her afterward.
Trilby, Bite of Opportunity: 1d20 + 8 ⇒ (13) + 8 = 21 Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Trilby bites the skeleton man one more again as he gets away from him, and shoots a sickly ray at him. Trilby, Fort: 1d20 + 6 ⇒ (15) + 6 = 21 I peeked to see what penalties you meant...soz
Patricie, seeing the loser-face attacking her bear, she sicks Trilby on him, but this time with a little help. Patricie's eyes go gem again, as she utters some words. Suddenly, behind Victor gray/black box, 1d3 ⇒ 2 tiny bats appear and begin biting him more as a distraction than anything else.
They do their job, however, as Trilby gallops over to Victor and takes another bite out of him.
Bite, Flank: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Tā mā de yīkuài gǒu shǐ, I hate this yúchǔn de, tā mā de full round fèihuà...*sigh*...okay. RETCON:
Patry shoots a bolt at Blue Dot Robominion. Crossbow: 1d20 + 5 ⇒ (3) + 5 = 8
Trilby charges -2 to AC, but his move is otherwise unchanged.
forgot the Difficult terrain...
Moving through the rubble, Marcello walks up to Feth with the sword raised to hit her. Swinging the sword over his head and down at her
Two-Handed Power Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 2d6 + 11 ⇒ (2, 1) + 11 = 14
And hits her with grim satisfaction.
Melaphi winces as he sees Feth take a hit. Fortunately it's not fatal, but the pain is evident.
He moves past Marcello and pushes beyond Feth's position.
Provokes an AoO from Marcello. Standard action is going to depend on how hard he hits me, so that is still pending before the sentinels move.
AoO attack: 1d20 + 9 ⇒ (1) + 9 = 10
AoO Damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17
Well.. That natural 1 is better there than on a will save, I guess.
Swinging at the feel of a person behind him, Marcello makes a mad blind swing up and almost loses the grip on his Greatsword as he readjusts.
He braces himself for the expected hit, muscles tensing as he continues moving, but luck is with him as the warrior fumbles with his blade, barely managing to keep a hold of it. "Seems your one god has cursed you this day", he taunts. "Time to withdraw a bit Feth and Patry."
Standing just behind Feth, Melaphi launches into a spell, targeting the armored warrior.
Will save DC 16 or be paralyzed
Sentinels then Feth are up
Will Save: 1d20 + 4 ⇒ (5) + 4 = 9
You know Mel? I kinda dislike everything about you at this moment...
Gripping the hilt again, Marcello readies as the Shield man points at him and murmur in his own language. Lifting an eyebrow, Marcello came to hate himself for that. Feeling his muscles lock up and refuse to do as he asked, he was unable to move at all. As if the air itself was made by stone.
The robots eyes Flash As they all seem to level there gaze at Patricie
Blue: Advances and attempts to slam in to you Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Green: Its eyes seem to glow brighter as it advances DC 14 Fort save
Purple: Its eyes seem to glow brighter as it advances DC 14 Fort save
Red: Its eyes seem to glow brighter as it advances DC 14 Fort save
As the first sentinel lumbers towards Feth, Melaphi grabs her, pulling her back as he raises his shield just in time to block the blow.
Saving shield to grant Feth +2 to AC, pushing her up to 18 AC.
Now if she can just survive the burns...
Fethryth clutches at her bloody side. "Patricie, Melaphi, we need to get out of here!" she yells. She starts running down the street to the east.
Withdraw action, full speed ahead
Yikes! Forgot about that! It's Victor and I, yes.
The blonde woman turns the corner, bow in hand. She looks quite frustrated at the construct blocking her path, and instead starts hustling down the corridor towards the fighting.
Sorry, blurped out that I play for Victor too...
Victor, yelping at the pain of the bears impact, starts to run, does a quick turn and imply starts running it with undignified speed.
Withdraw action and then just running for full throttle back to base.
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Back at headquarters, with the assistance of other Fatebots, Fate has set up a game board and populated it with pieces.
The result looks remarkably like the Roll20 map
"Hold Person? A strong move. I vonder if the devil-vorshiper has a countermeasure to free her boy-toy."
She frowns underneath her mask as she picks up the bear mini and notes its squishy material.
"Surely the constructs could have found a more vorthy figurine than vone made of gummi...."
Patry is up, then Marcello gets a new will save to break the paralysis.
Any chance of getting Victor's/Marcello's/Feth's positions correct on the map? Marcello should be 5' away from both Melaphi and Patry.
Fate, your name and image are giving me a headache. Whenever I read "Fate" I think Dr. Fate and the fact that your icon's mask is gold lends me that image too, but then you throw up pictures of Dr. Doom! Haha
Extremely vexed by the large construct's attacks, Patry moves to Trilby and casts Magic Fang on her bear companion. His snout is covered by what looks like a face-mask of green energy with large teeth. She then commands the bear to charge the blue robominion.
Bite, Charge, Magic Fang: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Enfeeblement: 2 of 3