Rule the City! (Inactive)

Game Master D-Kal

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Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Patricie continues making her way through the city, trying to find any of her companions, and making sure Trilby doesn't eat a scared meat-cart owner's wares.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal rolls her eyes in frustration as she keeps having to call out and guide her escort and fellow ruler, Marcello, towards the sounds of combat and resistance. Seriously, did the man not have ears or something?

Meanwhile, her horse makes things surprisingly easy on the priestess, the crowds on the streets parting before her steed with little resistance. Even en route to possible danger, she tries to cut a fine figure, her white gown hugging her curves, portraying a paradox of innocence and sexuality.


Garroth sees a disturbing robed man dash around the corner as he himself turns to flee. He moves away from the sentinels, but they follow him with mechanistic determination.
I'll need stealth, acrobatics, or something else clever.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Im gonna need a bit more than this please. Where is this newcommer? In Garroths path? Behind the sentinels closing in? What kind of headstart does he have on the approaching sentinels?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

The newcomer did in fact spring out unto Garroth's path, effectively closing in from the opposite direction of the sentinels. When the newcomer disappeared he was roughly 20 feet away from Garroth.


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Gonna just assume there have been several rounds of secret lead in to this, otherwise thats awfully convenient.

Setting off at a run, Garroth skirted around the spot where the stranger had disappeared.

Run action, 80 feet.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Another barrage of utterances follows from the same spot the man disappeared in, spoken in a raspy, hollow tone, void of emotions or haste. Then, at once, the voice trails out and nothing else is heard.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

The crowned blonde woman and her hulking escort come upon the scene to find a shattered sentinel lying on its back, a group of four more bumbling about chaotically as if searching for something. A scholarly-looking woman comes from the other direction, also appearing as though she has come to investigate the disturbance (Feth).

Crystal ignores her, instead turning to some of the cowering folk around her. "You there! What has happened here? Out with it!" Her brow is furrowed, and her blue eyes narrowed. She appears rather confused, and does not like what she is seeing.


I'm assuming that's an intimidate check?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Boo...I figured being a proper ruler would elicit a response on its own. :p

Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14


"He killed one!" declares a young man with an apron, apparently an apprentice to some local shopkeeper or artisan. By the expression on his face, you'd guess he was impressed with the deed.
"He ran off down that way, I think." adds an older woman, still holding several uprooted flowers, her work with them apparently forgotten for the present. "A strong-looking man with orc blood."


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Crystal Shalhoume wrote:

Boo...I figured being a proper ruler would elicit a response on its own. :p

Well, a PROPER one would :)

Assuming start of round 8 now.

Melaphi comes around the corner upon the scene, overhearing the last of the words from the commoners. Seeing Crystal astride her horse and her companion, his expression wrinkling just slightly. That's all I need is to spend another weekend in jail because of hot tempers. He pauses only briefly upon seeing Feth, giving her a look of concern, tilting his head slightly in the direction indicated by the onlookers before moving that direction himself.

If at all possible, would like take a parallel course to the pointing fingers, Melaphi does not want to move past Crystal, or the sentinels.

Init for when it matters for Melaphi: 1d20 ⇒ 11

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

What do you mean proper? We haven't killed any innocents... yet.

Letting Crystal do the talking, Marcello went to give the sentinels a proper look. Obviously, it was a sword cut that had done the damage to the downed one. A mace would have left bulges and cracks while an arrow or spear would have left more holes than gashes.

The sword was not the same as his own... That much he could see, but that only left a small myriad of other swords to think about, so he decided not to.

Getting back up in full height, Marcello let a quick look over the group of people assembled. Trying to discern if any of them could be the culprit and he was just hiding among them.
It was fruitless tho, and he knew it. All of them looked interested at the mayhem of sentinels, so he wouldn't know if any of them was just good actors at hiding their intent.

Looking at the first man who had answered Crystal, the shopkeeper, Marcello walked up to him with a bit more rage and hate than the man deserved... But if anything, Marcello needed answers about who had done this and the discomfort from the fire in his insides was put to more use here. "This wouldn't be a local would it? Trying to cheat his way out of taxes?" Locking eyes with the young man, Marcello allowed some of his anger to seep into his voice making him sound a lot more threatening... Which would be better than asking nicely. "Can you describe him? Point him out? If not, we will need to do an extensive search and some less than... polite, you might say, questions..." Smiling like a madman, Marcello follows up with a quick remark and put his hand onto the man's shoulder: "You do want to follow the law like a good citizen, right?" The hand on the shoulder would turn into a practical grab as Marcello squeezed hard and then let go.

Intimidate to get more information: 1d20 + 7 ⇒ (16) + 7 = 23

Also:
Initiative if needed: 1d20 + 1 ⇒ (13) + 1 = 14


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

Heh, not killing innocents does not a proper ruler make. You arent a good parent just because you dont let your children starve fx ;)

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

What?! I have been tricked! I swear that it is a conspiracy... The child has the best blanket to sleep on the floor and nothing but prime dog food, and now you tell me it is not good for him/her? Then explain the prime shine in the hair and the excellent posture?


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Uhhh, Marcello. I might or might not have painted his hair with unthinned lead paint to give him that excellent shine. It thought it would be a nice touch for when the social security officials came to check how we were treating him. And he might or might not have strangled himself in our expensive sleeping blankets. Bloody spoiled brats.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth watches from the fringes of the crowd. "Someone really walloped that sentinel good...I'd love to get some sketches for my notes." She watches Marcello go from looking at the sentinel to scaring the life out of the shopkeeper. "Yeah, well, there's no way I want that guy's attention. That is a scary, angry guy. I bet all that armor chafes, that would make me mad too" Fethryth chuckles to herself.

She's working her way through the back of the crowd when she spots Melaphi. She nods to him and takes up a parallel course.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Well...since Marcello went...Round 9?

Init: 1d20 + 2 ⇒ (12) + 2 = 14

The wild girl and her packhorse and bear arrive at the scene as a big burly man is shouting at a young man. One quick look at the downed sentinel, and she smiles, recognizing her comrade's handywork. Looking around, she doesn't see the half-orc, but does see the newcomer Feth, and decides to catch up with her, as stealthily as possible, and let the sorceress know what she learned.

Stealth (Patry; Trilby; Milley): 1d20 - 2 ⇒ (16) - 2 = 141d20 + 1 ⇒ (8) + 1 = 91d20 - 2 ⇒ (19) - 2 = 17 Well that's unexpected...

"Feth," she whispers, "It's as we feared, the sentinels came from the Keep; they're probably powered by something inside. We should head that way, we'll never defeat them head on. Have you seen anyone else?"


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

"Melaphi. He went that way" She gestures after him. "I'm not sure, but I think it was Garroth who killed thr sentinel. Someone in the crowd said he had orc blood." Feth keeps steadily moving

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Actually, I went... At best, the round after Crystal due to me checking the Sentinels :)
But yeah, I think we all need to make some stuff.
Ooooh! Can I make a Perception on the Stealth?


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Loosely played, this will be her round 8 action.

Her brow crinkles in further irritation as she looks at the sentinel. Well that was just great...a sentinel destroyed by a slashing weapon wielding half-orc. It could just as well be Sarcon, for all Crystal knew. It didn't seem likely, but the brute didn't play by the same set of rules. He might have destroyed one just to prove he could, for all she knew.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Her eyes catch movement, and she sees the nature woman and her bear from the encounter a couple of weeks before trying to slink around the crowd in the general direction of the pointing fingers. Intrigued, she turns her horse on a course to intercept.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

poop. well at least you can't see my pack horse...

Patry sees she's being tailed over her shoulder, and tries to pick up the pace. As she does so, however, she casts Virtue on Trilby, and brandishes her crossbow.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Fethryth increases her pace to match Patry's. She eyes the woman on the white horse. "I'm guessing that's trouble coming over" She whispers to Patry


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

DM-Kal, can you give us some idea of where we all are in relation to each other? Both heroes and villains (only those of us that can see each other of course). And can we hear anything of Garroth or Victor making noise moving, casting spells, or whatever? And some idea of the lay of the buildings and streets? Square blocks? Narrow alleyways? Do the alley's tend to dead end? Run through to other streets? Are the streets crowded with people making movement as though rough terrain? Or are the streets wide enough to be able to move freely? And I may have missed it before, how big are the sentinels? Medium? Large?


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

"I had similar thoughts," the druid answers.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Seeing as I am off to work, I'll just throw in what Marcello does if his scare tactic work on the Shopkeeper

Noticing Crystal riding away, Marcello made another sweep of the crowd in the direction she was going.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Noticing the bear that comically tries to hide behind the flock of peasants, Marcello gets sight of the woman walking in front of it. She was part of the Half-orcs crew! Could it be that Half-orc that had broken the sentinels?
Having heard enough from the Shopkeeper, he follows Crystal, gripping the handle of his sword. Just in case that pesky Elf was going to jump out from nowhere and flash his lights again.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"I share your sentiment, my child." The line is spoken in a raspy, hollow, maliciously and highly amused tone; and yet it is dripping in malevolent intent. It is quickly followed by another moment of methodical chanting, seemingly coming from everywhere and nowhere at once, shifting in volume and speed in a nearly chaotic manner.

For a fraction of a moment in reality, but far longer in her mind, Fethryth's vision is filled with a worrying sight. Gnashing forms, with too many mouths, too many limbs and too much and yet too little flesh, wiry human figure, pale and hairless with cavernous eyes., They are grotesque mockeries of reality beyond comprehension whose disturbing otherness cannot be encompassed by a mortal's frail mind.

Will save, DC 19. If you make the save, you are only shaken for a round. Otherwise you are affected by Scare for 3 rounds and will be under the frightened effect. http://www.d20pfsrd.com/gamemastering/conditions#TOC-Frightened

A shrouded figure, clad in an all-encompassing black robe materializes roughly ten feet away from them, appearing out of thin air; effectively putting the heroes between himself and the enclosing villains. The robe hangs strangely on the figure, making it look nearly sickly thin. It bears the grim visage of a mask, a mask showing a elderly face; twisted and destroyed by age.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Initiative: 1d20 + 4 ⇒ (19) + 4 = 23

The crown upon the blonde woman's head flashes with a pale light before dimming once again. She rolls her eyes in frustration, noting the suddenly queer look on Feth's face, along with the theatrical appearance of Victor.

DM-Kal:
Mage Armor activates.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Perception to sense Victor nearby: 1d20 + 3 ⇒ (8) + 3 = 11


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Insufficient. You do not sense Victor before he springs into action.


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

will save: 1d20 + 6 ⇒ (12) + 6 = 18

Fethryth lets out a shriek and takes off running.

I'm not exactly sure which way she's going aside from 'away from victor'...waiting on the map


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Crystal's look grows more confused at the recent turn of events as Victor suddenly appears and the scholarly woman starts shrieking and running away from him. Perhaps the wizard would have an explanation when all was said and done.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

We still need init rolls from Garroth, Feth, Victor, other villains (besides Crystal/Marcello)?


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Will (Patry; Trilby; Milley): 1d20 + 8 ⇒ (4) + 8 = 121d20 + 2 ⇒ (12) + 2 = 141d20 + 1 ⇒ (3) + 1 = 4

Milley bolts away in the same direction of Feth. Patry is overcome by a new feeling that she can't seem to shake which compels her to flee as well. Trilby follows after, also frightened. Frightened 1/3


Male Half-orc Fighter 1 (Mobile Fighter), Monk 0 (Monk of the Sacred Mountain)
Stats:
HP: 13, Initiative: +2, Perception:+2 , Sense motive: +1, AC: 20 (T: 13, FF: 18), CMD: 18, Fort: 5, Refl: 3, Will: 2

I had sort of gotten the impression that Garroth had escaped at this point, not really sure how to play this.


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Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Not that I mind that you are so eager, Patricle, but I fear that the Scare spell only targeted Fethryth. But do feel free to flee in total horror, I am rather fearsome after all.

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

I'm pretty sure you are... What? 80 (Speed, Run action) x 3-4 (Rounds) feet away from this point or something... But I mean, if the scream/Yelp from your teammates is something you can hear, I see no other reason for Garroth to be there.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3
Garroth Seren wrote:


I had sort of gotten the impression that Garroth had escaped at this point, not really sure how to play this.

That wasn't particularly clear to me. Last thing that had happened is you ran the first 80' and Victor cast another spell, then not another post from you, Victor, or the GM on the subject.


Female Aasimar Cave Druid/3 | HP -2/38 (stable) | AC 16 | Fort +5, Ref +2, Will +8 | Init +1 || Trilby: Bear (M) | HP 27/40 | AC 19 | Fort +6, Ref +6, Will +2 | Init +0/2

Oh, retcon: in an unscared fashion, Patry et. al. follow after Feth to protect her while she's scared. I totally thought she was included in that, because I thought you were replying to Patry, but it's clear now that you were replying to Feth.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Hold on there, partner. Let's get initiative sorted out before we start moving or anything.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

Quite, as far as I am aware I do have a higher initiative than you do.


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Init order so far:
Crystal 23
Victor 18
Patry 14
Marcello 14
Melaphi 11


Female Common Elf / Sacred Fist Warpriest 2 + MOMS Monk 1 / AC +16[*20] Touch +16 Flat Footed +13[*17] / HP: +30/30 / F +5 R +6 W +7 / Init +3/ Per +10 / Sense Motive +8
S+SP:
Spells:3/3Blessings: 3/3 Stunning Fist: 1/1 PoP Ready Skyseer Ready Cloak

Init: 1d20 + 4 ⇒ (3) + 4 = 7


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Initiative:Crystal, Victor, Patry, Marcello, Melaphi, Feth

Crystal, still confused by the turn of events, dismounts on the side of her horse opposite the bear. She had merely been trying to figure out what was going on, but maybe Victor knew what was going on better than she did. Regardless, the wild woman had drawn a crossbow, so that was suspicious enough.

The scholarly woman seemed terrified, and Crystal had not seen the lovely wild woman in action. She HAD seen the handsome man cast a spell on Marcello in their previous encounter, so she decides to target him. Her arms go through the motions of spellcasting as she chants.

Melaphi, Will Save DC 16 please.

If you pass:
You feel your limbs start to lock up, but through sheer strength of purpose and dedication you shrug off the effect, the agility and strength returning to your body so quickly it was as though it never left.

If you fail:
You feel your limbs start to lock up, and within mere moments they are locked rigid, your whole body unmoving beyond the motions of life sustainment. Worst of all, you can see and hear everything going on around you.

Spellcraft DC17:
Crystal is casting Hold Person


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25
Will Save: 1d20 + 6 ⇒ (12) + 6 = 18

Melaphi gets a mischievous grin on his face, "So what exactly did you have in mind with that?"


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

F&#%!

"Just something to keep your handsome face free of blemishes while we sort this out!" The blonde's returned smile is somewhat marred by the small horse between the two.


Male Human Necromancer 3 | HP 10/43 | AC 20/14/16 | F 4 R +5 W +7 | Init +12 | 30 ft.

"High Priestess, Mister Wintrish. Arrest and detain the red-head in the keep; the law and her Ladyship demands it! The figure's speech seems to soften noticeable, almost betraying a small tinge of affinity towards the two villains.

That small tinge seems to vanish instantly as he figure's head twerks towards Melaphi; blasting him with sights of the abominations and horrible visions of dread and doom.

DC 19, Scare. Look at my earlier post for the exact effect.


Female Human Priestess
Stats:
| HP 32/32 | AC 27(29)/15/22(24) | F +4 (+6) R +7 W +9 | Init +8 | Perc +13 | CMB +6 CMD 18 | 20 ft | Channel 5/5

Initiative:Crystal, Victor, Patry, Marcello, Melaphi, Feth


Male Human
Stats:
Oracle (Life) 5 HP 55/55, AC 18 (T 10, FF 18), Fort +3, Ref +1, Will +6, Init 0, Perception +3

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

"Sorry old man." Getting a closer look Melaphi does a double take, "You are old indeed. She's better looking then you and I didn't succumb to her charms either."

Dark Archive

Male Two-Handed Fighter 3 l AC 25/12/23 l HP 12/39 l F+5, R+3, W+4 l Init +5 l 20 ft.

Not to ruin your thunder Mel... You are still scared for one round, per the spell discription....

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