Rise of the Runelords! (Inactive)

Game Master FireberdGNOME

Our Heroes are stricken, but bold. Regardless nothing will stop them from getting to the bottom of this mystery!



The Heroes of Sandpoint have finished their bloody work in the clock tower and begin the morbid task of looting the corpse of Xanesha as well as her silk pillow laden lair.

On Xanesha's body you find Her spear, "The Impaler of Thorns", a Medusa Mask, a Sihedron Amulet, and a Snakeskin Tunic.

The chests against the wall are unlocked using a key Xanesha had tucked under her armor. Various coins amounting to 304platinum, much of that in small coins-copper, silver. The coins are in tidy pouches of 100coins per pouch. One chest contains 4,200 gold worth of gems and jewelry, all of it very sellable. The last chest contains four potions of Cure Moderate Wounds; a +2 Small Kukri; a Ring of Jumping and a Golembane Scarab. The most valuable treasure is not gilt, or magic. Information in the form of a crumpled letter:

My Sister,
I trust your little band of murderers is doing well, gathering the greedy souls needed for our Lord's rise? Has Magnimar proven to be as sinful as you had hoped? It may interest you to know that my plan to nurture greed in this backwater has blossomed--the quality of greed in a soul is so much more refined when given the proper care. Are you still simply carving the Sihedron on them as they expire? How crude! My method of marking is so much more elegant. In any event, I am sure your plans for harvesting greed where and when you can find it "in the wild" are progressing well enough--I just hope that your raw ungroomed, and likely inferior victims don't interact poorly when mixed with the purity of my subjects. If you tire of your little project there, know that you're always welcome to come to Turtleback Ferry and serve as my assistant, little sister! Fort Rannick should be in our control by the time you receive this letter, in any event, so there'll be plenty of room for you if you choose to take me up on my generous offer.
Oh! Before I forget! Have you managed to harvest that Lord Mayor yet? By all accounts he might just be the cream of the crop in Magnimar--his soul might even rival several from my hand-grown harvest!


Scarab, Golembane
Aura moderate divination; CL 8th
Slot neck; Price 2,500 gp; Weight —

DESCRIPTION

This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.

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Impaler of Thorns
Slot none; Price 9,000 gp; Aura moderate enchantment; CL 7th; Weight 9 lbs.

DESCRIPTION
The impaler of thorns is an ancient weapon dating back to Thassilonian times, when it was often used by city guards to aid in breaking up civil unrest. An impaler's shaft is made of darkwood, and its head is a thornlike, wide-bladed barb. When an impaler of thorns is used in combat, its successful critical hits are accompanied by an unsettling screech, as of some wild beast in anger.

An impaler of thorns is a +1 longspear. Once per day as it strikes a foe, the wielder can cause it (as a free action) to unleash a 30-foot-radius burst of despair that affects all creatures not wielding an impaler of thorns. Creatures affected must succeed at DC 16 Will saves or become overwhelmed with sadness and despair, taking –2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round.
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Mask, Medusa
Aura moderate transmutation; CL 11th
Slot head; Price 10,000 gp; Weight 1 lb.

DESCRIPTION

This intricate mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they were medusa-like hair.

The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight-based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
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Medallion, Sihedron
Slot neck; Price 3,500 gp; Aura faint necromancy; CL 5th; Weight —

DESCRIPTION
This medallion hangs on a leather cord, a silver disc inscribed with the Sihedron. These medallions were given to favored agents of the runelords; the medallions granted some minor benefits to the wearers, but also allowed the runelords to use the wearer as proxies.

By concentrating on a scrying device (such as a runewell), a runelord can sense the world through the Sihedron medallion wearer's senses, and could speak through her voice—provided the runelord knows of the existence of the medallion and the fact that it is being worn. Thus, Karzoug cannot use the medallion while it's worn by Nualia in Chapter One, as she is unknown to him, but once the PCs come to his attention later in the campaign, that may well change.

While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect.
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Tunic, Snakeskin
Aura moderate abjuration and transmutation; CL 8th
Slot chest; Price 8,000 gp; Weight 2 lbs.

DESCRIPTION

A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake.

When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
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Ring of Jumping
Aura faint transmutation; CL 2th

Slot ring; Price 2,500 gp; Weight —

Description
This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Acrobatics checks made to make high or long jumps.
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odazak said wrote:
*cough* my friends I think I'm sure that I'm dying. I thank you for trying to heal me but I think the wounds I suffered at the hands of xanesha are to grave. After I pass take my belongings to aid your future battles and bury me face down so that our enemies can kiss my buttocks.

odazak closes his eyes and his last breath of air falls from his chest as his life leaves his body.


The party makes their way to the bottom of the clock tower, surprised that such a titanic struggle did not result in said tower's collapse. Odazak's mortal coil is a heavy burden to all as the companions make their desecent down the rickety and partially destroyed stairs, but they manage to make do.

Once at the bottom the entire party is reunited. Here's your cue! :D

Grand Lodge

Male Dwarf Monk/6

This man died, I should have seen the metal earlier...we could have turned the tide earlier...

We should get Odazak's body away from here, this ruinous shade isn't where his body should lie for long.

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