DM Carbide's Rise of the Runelords

Game Master John Woodford

COMBAT MAP

SANDPOINT MAP

SANDPOINT AND ENVIRONS


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Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"If wishes were horses..." Vidar mutters to himself as he overhear Garrick's comment.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Ilryan?


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

Ilryan chases along.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

The quasit opens the door and slips through, the door closing behind it.

Everyone can act!


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Grrr....

Nia skids to a stop and wrenches at the door to open.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Since the room is otherwise dark, Nia can see a glow emanating from the passage to the east.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

I imagine that Ilryan already had light cast, but if not he'll cast it now.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No problem with Ilryan having cast it already.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None
DM Carbide wrote:
No problem with Ilryan having cast it already.

He'll move all the way into the room, then.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Can Ilryan get that far with a double move? He was back with Garrick and Vidar, and only has a 20' movement speed.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

So... ever forget that you didn't take the archetype that traded away fast movement, and realize that you can move 30 and not 20?

That means I should be 40 feet ahead of where I was - 2 double moves -- and should be able to keep up with the others hunting down the monster. (Not sure if that would have given me line of sight in the first round when Nia shot him)

I made that adjustment - as for this round, I haven't yet moved, I'll delay until Nia opens the door and then follow the Quasit with another double [12 spaces]


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Oops. I hate it when I do that.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None
DM Carbide wrote:
Can Ilryan get that far with a double move? He was back with Garrick and Vidar, and only has a 20' movement speed.

My bad! I was thinking 30 ft. move speed. I'll move myself back.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

We can Run as a full-round action for x4 move speed.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I was under the impression that you could only do that in a straight line, or it would have done that as well. Shall we reset to the beginning of the chase, then?

ETA: I was right. From the description of the Run full-round action:

Quote:
When you run, you can move up to four times your speed in a straight line (or three times your speed if you're in heavy armor).


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Nah, let's just continue as we have been.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Also, no need, since it's not possible to take a Run action in the dungeon. However, I am still not sure how you all have gotten this far in three rounds. Let me take another look.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing; reset);

Initiative order
Quasit-acted
Party

The quasit opens the door and flies through, the door closing behind it.

Party up!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Who's going to open the door?


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Nia will open the door. She's the trapfinder, after all.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It looks like you're more than one move away from the door. Garrick and Vidar are the only ones who can reach it and still be able to open it.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

That's weird. She's as fast as the rest of us, I think. However, I'll do it.

Garrick reaches the door and pulls it open, deliberately exposing himself to whatever may lie on the other side, Better me than one of those softer tall folk...


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nia also spent an action taking a shot at it, while the rest of you have been doing double moves.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Vidar moves forward, but takes cover outside the room, not willing to be the first in.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Garrick steps up and cautiously opens the door. There is nothing obviously visible on the other side, but a faint glow from the eastern exit suggests that the glowing quasit fled in that direction.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick says, "Looks like it went east based on the faerie fire, but I can't be sure."


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"There are not too many places it can hide at this point, we just have to be persistent."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Is anyone going to pursue?


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

Yes, I assumed we were going to keep chasing it down the hallway.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Just waiting to see if you're going to continue to pursue piecemeal, or wait and go as a group.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

I think we should follow as fast as people can follow it or else we risk losing it. But Nia's not in front, so there's no risk to her.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

OK, with that as the working assumption:

Garrick opens the door. Vidar holds back from going through until Nia has done so, but follows her after she does. Nia is able to tell that the still-glowing quasit is indeed in the corridor going east. Ilryan hustles as best he can.

Next round;

Nia sees the quasit continue east. It opens the door at the end of the hall and passes through, the door closing behind it. Garrick holds the door for Ilryan, then goes through himself. Nia and Vidar continue the chase, neither reaching the door.

Next round:

Vidar steps up and opens the door. Nia and Garrick go through; not seeing any telltale glow from any of the shafts, they make for (but don't reach) the hall leading south. Vidar waits, holding the door for Ilryan, who is by now well behind everyone else.

Next round:

Nia heads down the hall in time to see the door at its end close. She and Garrick are able to reach the door, but don't have time to open it. Ilryan makes it through the previous door, and Vidar reaches the hall going south.

The map shows the status as we return to normal combat time. What do you all do?


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick sighs, "Thinking this be a wild-quasit chase. Wee beastie's going to run out the spell, and then we're back to nothing. I say leave him for now - either it'll leave, which is good, or we'll come back fully prepared to kill it. Have to think one good web spell would totally ruin its day."


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Nia nods. "I'm fine with that. Let's go back to its lair and smash those altars then get out of here."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Take a look at where you are...as far as you're able to tell, the quasit is in a room with no other exits.


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

"Let's continue on. That fiend is a menace."

Ilryan will continue to follow, opening doors as necessary.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick pauses a moment then says, "Wait. There's no way out of that last room. Let's gather up together, rush in and close the door behind us."


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

"I will keep to the rear and close the door, ready? Go!"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party prepares for the rush. Garrick throws open the door and everyone piles through...into the spherical room with the permanent levitation effect. Everyone's momentum carries them across the room.

Round 1:

Initiative order
Nia
Vidar
Quasit
Garrick
Ilryan

Nia and Vidar are up! Remember that you're floating, with no easy way to move. The quasit is up near the top of the room, so around fifteen feet away from you.

Dice rolls:
Apollonia Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Garrick Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Ilryan Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Vidar Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Quasit Initiative: 1d20 + 4 ⇒ (3) + 4 = 7


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Three questions: Did we get the door closed? Is the Faerie Fire still active/can we see it? Can we do zero-gee shenanigans like bouncing off the wall with a Dex or Acrobatics check or something?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Vidar was able to close the door, the faerie fire is still active, and you can try to move around the room by bouncing off of each other and the walls.


Female Human LOOT LIST Swashbuckler (Inspired Blade/Noble Fencer) 1/Investigator (Empiricist) 4 MUTAGEN+BARKSKIN ACTIVE [HP: 43/43 |AC:19+6|T:13+2|FF:16+4| CMB:+4 | CMD:16+2 | Fort:+3 | Ref:+8 | Will:+4-1 | Init:+2+2 | Perc:+12-1/+14-1 in the dark (Darkvision)| Spd 30]

Not needing solid ground under her feet to shoot, Nia twists herself around to launch a crossbow bolt at the burning purple outline near the ceiling.

Xbow: 1d20 + 3 ⇒ (10) + 3 = 13
Cold Iron Bolt: 1d8 ⇒ 7


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

Vidar touches Garrick, giving him a small burst of strength.

+2 Str one round


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick coils his short legs against the wall and prepares to launch himself at the little glowing target.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Nia-acted
Vidar-acted
Quasit-acted
Garrick
Ilryan

Nia takes advantage of the quasit's surprise at being attacked, and her crossbow bolt is on target. It glances off the creature's scaly hide, though. Missed her flatfooted AC by 1! Vidar energizes Garrick, but before he can act the quasit flits by Vidar and slashes at him with one claw. Take 1 HP nonlethal damage, Vidar, and DC 14 Fort save or take 2 points DEX damage.

Garrick and Ilryan can act!

Dice rolls:
Claw to Vidar: 1d20 ⇒ 10
Claw damage: 1d3 - 1 ⇒ (1) - 1 = 0
Potential DEX damage: 1d2 ⇒ 2


Ilryan North | Male CG Human Oracle 4 | HP 30/37 | AC 17, T 11, FF 16 | CMD 15| F +3 R +3 W +4; | Init +1 | Perc: +6 | Speed 20ft | Healer’s Way 5/5; Spells: 1st 4/5 2nd: 3/4| Active Conditions: None

Ilryan will cast bless.


Male Human (Ulfen) Wizard (Enhancer) 5 HP 36/36 | AC 15 T 12 FF 10 | Ft +2 Rf +2 Wi +5 | Init +2 | Perc +6

fort save: 1d20 + 1 ⇒ (11) + 1 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Vidar feels a tingling numbness pervade his fingers and toes, robbing them of some of their wonted skill.


Skills:
(Acro +2/0[Balance:+4/+2]; Climb +5[+7]; Diplo: +1; HandAnim: +6; Intim +9; Kn(Arcana) +4; Ling: +1; SenMot +1; Spellcraft: +4; Surv: +7; Swim: +4[+6])
Male Dwarf Bloodrager (Primalist) 5
Vitals:
(HP: 59[74]/59[74] AC: 19/11[9]/18 - Uncanny Dodge; Percep: +8; Init: +1; Fort +7[+10], Ref: +3, Will: +2[+4]; CMD: 19 (+4 v. trip/bullrush); CMB +8[+10]; Speed: 30)

Garrick pushes against the wall with his legs, swinging the axe as he passes the creature.

Waraxe: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24 for 1d10 + 4 ⇒ (6) + 4 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Do you have the cold iron weapon blanch on your axe?

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