Rise of the Runelords

Game Master Goblins Eighty-Five

Why then the world's mine oyster, Which I with sword will open.
-William Shakespeare


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Female Human Oracle (Heavens Mystery)/1
Zelladania wrote:
We are not really well-armed.

I will wager that you guys as a group are better armed than a tall dude with two knives and a tiny girl with one. :P


Female Human (Varisian) Harrow Sorceress / 1

I have a bladed scarf.


I've got a crossbow and a plank of wood I've been using as a club. Adanel has a knife.


Female Human Oracle (Heavens Mystery)/1

Warriors style action, then?

I can dig it.


Goblins, would you be opposed to me taking the Aspect of the Beast feat to make my claws permanent (but still retractable?). Later, my bite as well?

Dark Archive

Whatever's clever Human Librarian, 5th Level

Demaiv, thanks for noting that Rekkart doesn't have his sword. He seems like such a sword guy, so I forget him not having it.

Dark Archive

Whatever's clever Human Librarian, 5th Level

That sounds fine to me for your claws, but seeing as how Aspect doesn't give you a bite, I'm going to rule no on that. However, with every book allowed since 3.0, I'm sure you can find a work around.


The reason why I mentioned the bite is the Dragon Disciple says this:

Dragon Disciple Rules wrote:


whenever the dragon disciple uses his bloodline to grow claws, he also gains a bite attack

Dark Archive

Whatever's clever Human Librarian, 5th Level

apply the claws per day to the bite attack instead.

As many of you know, it's thanksgiving week, so expect me to respond slowly; perhaps only once a day, until Sunday


It'll be difficult to flank the zombies: They are behind a set of bars, throwing rocks. There is some animated stocks though.


Female Human Oracle (Heavens Mystery)/1

okay, so I'm uncertain. Us new folk are entering combat late, right? So we should be in on the second round, not the first...

Is what I'm thinking anyway. Am I wrong?

Dark Archive

Whatever's clever Human Librarian, 5th Level

Zel, you ARE correct. However, it is now round two.

Zelladania, Haunted stockade(1)= 20
Adanel, Haunted stockade(2) = 16
Aesh = 13
Zombies = 11
Zelaria = 6
Demaiv = 2

Aesh, there is no way to flank the Zombies or the Stocks, both are behind bars. Also, there is no confirming critical hits in this game.


You auto-crit when you roll into the crit range. And would these zombies be equal to or above my hit dice? Need to know for my trait bonus.


To hazard a guess, the zombies are 1 hd standard zombies, but the stocks are at least a 2HD animated object.

Grand Lodge

MACROS | RPG Chronicles | Slides

Oh yeah, I forgot about the auto crit rule. Okay, I wasn't sure about the flanking thing, so we can just subtract 2 from my total to hit. Should I roll my second damage roll then or double what I rolled?


I'd say roll twice, as that is RAW.

Grand Lodge

MACROS | RPG Chronicles | Slides

Ok, I will do that next time, since DM Gobby had me drop the one that I attacked. I think minimum damage was enough to kill it. (I love power attack.) ^_^

Dark Archive

Whatever's clever Human Librarian, 5th Level
Demaiv Neikar wrote:
I'd say roll twice, as that is RAW.

No s@~*? I need to put that on my list (of things I still don't know about the game). Where did you read that?

Also, Joshua, 1 HD Zombies, Demaiv got it right. Oooh, oooh, cheater...:P


Critical Hit Rules wrote:


A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together

Here is the link.

Grand Lodge

MACROS | RPG Chronicles | Slides

Dem, I believe it's your "at-bat". :)

Dark Archive

Whatever's clever Human Librarian, 5th Level
Demaiv Neikar wrote:
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Here is the link.

Cool!

Dark Archive

Whatever's clever Human Librarian, 5th Level

Oop! Stockade one goes after Zella, Stockade two goes after Adanel. Keep that in mind.

Grand Lodge

MACROS | RPG Chronicles | Slides

Oop, sorry about that... :) Good thing I missed, I guess... :p

Grand Lodge

MACROS | RPG Chronicles | Slides

Just clarifying, there are 4 zombies left, right? 1 on Adanel's side, and 3 on Zelladaria's side?

--

Happy Thanksgiving everyone!


Silly Americans, Thanksgiving was more than a month ago.

Dark Archive

Whatever's clever Human Librarian, 5th Level

1 zombie left

Grand Lodge

MACROS | RPG Chronicles | Slides

I missed when the other three dropped. Ok, and still the stocks and chains are whipping around, right?

--

@Demaiv - Ah, ya silly Canucks... ;) Why do you do everything early? :p

Dark Archive

Whatever's clever Human Librarian, 5th Level

Aesh, you could make an Escape Artist check to wiggle through the bars, but seeing as how the party is moving on, you might want to as well.

Dark Archive

Whatever's clever Human Librarian, 5th Level

*Opens mouth*

*Closes mouth*

*Opens mouth*

*Closes mouth*

You got the scroll in the room with flying books, huh?

Grand Lodge

MACROS | RPG Chronicles | Slides

I was just doing a quick check, hoping that the jailer's keys were hanging on the wall near the door. If not, then I'll leave it. I can try to come back for it later maybe.

I'll follow the group, and redraw the knife that I just put away.


Would I be correct in assuming Mord has more than one hit die?


Sure did Gob!

Remember guys, if you rolled higher than Mord, go right away :D

Dark Archive

Whatever's clever Human Librarian, 5th Level
Joshua Hirtz wrote:
Would I be correct in assuming Mord has more than one hit die?

Indeed. And, I'm sorry that I keep missing these questions.

Dark Archive

Whatever's clever Human Librarian, 5th Level
Demaiv Neikar wrote:
Remember guys, if you rolled higher than Mord, go right away :D

Indeed. HERE is where I mentioned this before to you new players.

Dani! Your movement would provoke an AoO, unless you tumble. Aesh/Adanel, you made it sound like you might volunteer to take those by running into melee first. I'll allow some fudging on your actions in consideration of this.

Zela, I'm just waiting on you.

Init Chart:
-ALL THE HEROES
-MORD
-NPCs


Female Human (Varisian) Harrow Sorceress / 1

Earlier you had mentioned you had a divine caster on the way, were they going to join in this module or just come in when we start the Runelord AP?


By game mechanics, I could not provoke because I ended up taking the equivalent of a five foot step after using a move action to pull the potion and a standard to take a drink. Sorry.

Grand Lodge

MACROS | RPG Chronicles | Slides

I'm hoping to draw his attention by presenting Aesh as a target. The only way he will not be able to is if Adanel blocks his path and does not let me by. I believe everyone else would let Aesh by.

If he is able to get by, Aesh will be saying a prayer to Sarenrae (because he doesn't know any to Pharasma) and I foresee either provoking Mord's rage, or possibly get through to him.


Male Human Witch

He might be up for you taking up next to him. He's just royally pissed with Mord killing those he has promised to protect right now though.

Grand Lodge

MACROS | RPG Chronicles | Slides

Okay, I will move up to Mord to give everyone else the opportunity to place themselves for melee. (Trying to keep Mord away from the walls so that we can surround/flank him.)

Dark Archive

Whatever's clever Human Librarian, 5th Level
Quote:
Earlier you had mentioned you had a divine caster on the way, were they going to join in this module or just come in when we start the Runelord AP?

*Shrugs* Don't know what happened to them. I said they could join, but they never did.


Female Human (Varisian) Harrow Sorceress / 1

Do you want to specifically recruit one healer then? I guess for now we have the npc pally and the healing potions, but in the long run we are definately going to want someone with healing spells.


Female Human (Varisian) Harrow Sorceress / 1
Quote:
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water affects incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.

So there is nothing I can do against Mord then?

I am really not enjoying this module and only sticking with it to play through to the Runelord AP with this character.


I figure this guy is CR 5 at least, looking at his stats, and I think Demaiv is the only one with magic weapons (Zelaria has magic too). Perhaps attacking the gallows (As it is a central focus of his angry) might be a good idea.

Dark Archive

Whatever's clever Human Librarian, 5th Level

Technically, yes, you can't do much.

What exactly don't you like about the Module? I'm more than willing to help you guys out, but at this point, I'm thinking of making everyone fall asleep and awaking from a bad dream on their way to Sandpoint.

And if you think combat is a bit hard...well...

If everyone left the room with Malgrim hanging there, the undead crows would go back and consume the dead body.

If you didn't attack the dead dog, you would have gained an ally.

You didn't go combat nuts in the room with the flying books, so not much happened there.

You had a chance to close the door with the skeletons and living gallows. I didn't want the combat to go on forever, so I made the gallows stop attacking when you downed the zombies.

The theme?

Stop
fighting
everything

Meanwhile, the easiest way to get out has been following you to each room, but the chances get slimmer and slimmer. The Jurors. And they keep dying because you're all prodding the hornets nest. And I've actually been holding back.

If you don't like haunted houses Zell, I'll let you know now, the AP has two more, and those ARE from the AP. And one of them seems as randomly placed as this module.


Female Human Oracle (Heavens Mystery)/1

Zelaria has enchantment magic, and acid splash. Which isn't all that great when everyone is in melee with the thing.


Female Human (Varisian) Harrow Sorceress / 1

I made this character to fight things though, it's hard to make a character that you think will be effective in the AP that you want to play in and then have to go through a module that you can't really do that much in. I've felt nothing but useless so far since there isn't much I can do about undead, my attacks do either reduced damage or in the case of Mord I can't even touch him. Of course I'm used to playing clerics who can kick undead ass and I do miss having one for encounters like this.


Any time I interact with the jurors, my rolls tank. Abysmally so.

Also, if Mord wants us to punish the guilty, he should just tell us who the guilty is! Easy!

That being said, I am enjoying this module, and the game thus far, but I find it difficult to decide how my character would react to scary things. We all want to be heroes, but I also know that fear and overcoming fear is part of that.

Dark Archive

Whatever's clever Human Librarian, 5th Level

Dani, the gallows are a five foot step behind you; there are steps up to the top however.

Grand Lodge

MACROS | RPG Chronicles | Slides

I'm with Zell. As general point, against an incorporeal creature at first level, we are a little ill equipped. If we had magic weapons, that would have been a different story. At least we would be able to do damage, albeit only half.

Having come in half way, and playing a fighter, I am ill equipped to solve a mystery. Perhaps, we should retreat from the room and try to collect more clues as to how to put him to rest.

Is there anything in the room that might give us a clue as to what we need to do?

Just based on what I have seen so far, it seems like we are going to be losing jurors and possibly PCs until everyone is dead, or we figure out something that doesn't require a cleric.

Grand Lodge

MACROS | RPG Chronicles | Slides

Does anyone have any weapons bigger than a dagger?

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