Demaiv Neikar |
Goblins, would you be opposed to me taking the Aspect of the Beast feat to make my claws permanent (but still retractable?). Later, my bite as well?
Goblins Eighty-Five |
Zel, you ARE correct. However, it is now round two.
Zelladania, Haunted stockade(1)= 20
Adanel, Haunted stockade(2) = 16
Aesh = 13
Zombies = 11
Zelaria = 6
Demaiv = 2
Aesh, there is no way to flank the Zombies or the Stocks, both are behind bars. Also, there is no confirming critical hits in this game.
Aeshuura |
Oh yeah, I forgot about the auto crit rule. Okay, I wasn't sure about the flanking thing, so we can just subtract 2 from my total to hit. Should I roll my second damage roll then or double what I rolled?
Aeshuura |
Ok, I will do that next time, since DM Gobby had me drop the one that I attacked. I think minimum damage was enough to kill it. (I love power attack.) ^_^
Demaiv Neikar |
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together
Here is the link.
Goblins Eighty-Five |
A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Here is the link.
Cool!
Aeshuura |
Just clarifying, there are 4 zombies left, right? 1 on Adanel's side, and 3 on Zelladaria's side?
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Happy Thanksgiving everyone!
Aeshuura |
I missed when the other three dropped. Ok, and still the stocks and chains are whipping around, right?
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@Demaiv - Ah, ya silly Canucks... ;) Why do you do everything early? :p
Aeshuura |
I was just doing a quick check, hoping that the jailer's keys were hanging on the wall near the door. If not, then I'll leave it. I can try to come back for it later maybe.
I'll follow the group, and redraw the knife that I just put away.
Goblins Eighty-Five |
Remember guys, if you rolled higher than Mord, go right away :D
Indeed. HERE is where I mentioned this before to you new players.
Dani! Your movement would provoke an AoO, unless you tumble. Aesh/Adanel, you made it sound like you might volunteer to take those by running into melee first. I'll allow some fudging on your actions in consideration of this.
Zela, I'm just waiting on you.
Init Chart:
-ALL THE HEROES
-MORD
-NPCs
Aeshuura |
I'm hoping to draw his attention by presenting Aesh as a target. The only way he will not be able to is if Adanel blocks his path and does not let me by. I believe everyone else would let Aesh by.
If he is able to get by, Aesh will be saying a prayer to Sarenrae (because he doesn't know any to Pharasma) and I foresee either provoking Mord's rage, or possibly get through to him.
Aeshuura |
Okay, I will move up to Mord to give everyone else the opportunity to place themselves for melee. (Trying to keep Mord away from the walls so that we can surround/flank him.)
Zelladania |
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source. Although it is not a magical attack, holy water affects incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature (except for channel energy). Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
So there is nothing I can do against Mord then?
I am really not enjoying this module and only sticking with it to play through to the Runelord AP with this character.
Goblins Eighty-Five |
Technically, yes, you can't do much.
What exactly don't you like about the Module? I'm more than willing to help you guys out, but at this point, I'm thinking of making everyone fall asleep and awaking from a bad dream on their way to Sandpoint.
And if you think combat is a bit hard...well...
If everyone left the room with Malgrim hanging there, the undead crows would go back and consume the dead body.
If you didn't attack the dead dog, you would have gained an ally.
You didn't go combat nuts in the room with the flying books, so not much happened there.
You had a chance to close the door with the skeletons and living gallows. I didn't want the combat to go on forever, so I made the gallows stop attacking when you downed the zombies.
The theme?
Stop
fighting
everything
Meanwhile, the easiest way to get out has been following you to each room, but the chances get slimmer and slimmer. The Jurors. And they keep dying because you're all prodding the hornets nest. And I've actually been holding back.
If you don't like haunted houses Zell, I'll let you know now, the AP has two more, and those ARE from the AP. And one of them seems as randomly placed as this module.
Zelladania |
I made this character to fight things though, it's hard to make a character that you think will be effective in the AP that you want to play in and then have to go through a module that you can't really do that much in. I've felt nothing but useless so far since there isn't much I can do about undead, my attacks do either reduced damage or in the case of Mord I can't even touch him. Of course I'm used to playing clerics who can kick undead ass and I do miss having one for encounters like this.
Demaiv Neikar |
Any time I interact with the jurors, my rolls tank. Abysmally so.
Also, if Mord wants us to punish the guilty, he should just tell us who the guilty is! Easy!
That being said, I am enjoying this module, and the game thus far, but I find it difficult to decide how my character would react to scary things. We all want to be heroes, but I also know that fear and overcoming fear is part of that.
Aeshuura |
I'm with Zell. As general point, against an incorporeal creature at first level, we are a little ill equipped. If we had magic weapons, that would have been a different story. At least we would be able to do damage, albeit only half.
Having come in half way, and playing a fighter, I am ill equipped to solve a mystery. Perhaps, we should retreat from the room and try to collect more clues as to how to put him to rest.
Is there anything in the room that might give us a clue as to what we need to do?
Just based on what I have seen so far, it seems like we are going to be losing jurors and possibly PCs until everyone is dead, or we figure out something that doesn't require a cleric.