Revival of the Runelords (Inactive)

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

:<
Also, since I forgot again:

*SHHHHNK* The statues on either side of the trapped area between the two real portcullises once again swing in with their glaives. And once again they strike nothing but the air between them.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Guiness!" Flo cris out as the demon priestess claw makes him go limp. Starting to panic a little, she does the only thing she can think of to keep their foes away from Guiness. "Colvyn, don't let up!" she says while funneling the butterflies to him instead.
________
DEAR GOD, THE TRAP RESETS?! It is brutal, but I am loving the design of this fight. Bit of Luck on Colvyn. Suddenly, I've seen the value of the rogue talents that allow trap disabling as a standard action!

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Floredana Mandulescu wrote:


DEAR GOD, THE TRAP RESETS?! It is brutal, but I am loving the design of this fight. Bit of Luck on Colvyn. Suddenly, I've seen the value of the rogue talents that allow trap disabling as a standard action!

Yeah, I really considered having Guiness stand at the opening of the hallway with a readied attack. But after seeing the hound the last time go after Flo, he tried to be the protector, thinking he could hop over the mysterious floor section and base the hound so it couldn’t get at her...which turned out to be a poor tactical choice given the nastiness of the trap and the unexpected combat prowess of the enemy spellcaster...


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Unsure of Kargas plan and how to get in Guiness, Colvyn just keep sending arrows flying toward the enemy. With the dog out of the way and the priestess in view, Colvyn just adjusts his aiming. Thanks to Floredana blessing, the arrow avoids all obstructions and hit the target.

Longbow vs Evil Woman: 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (3) + 9 + 1 + 1 + 1 - 4 = 11
Longbow vs Evil Woman: 1d20 + 9 + 1 + 1 + 1 - 4 ⇒ (17) + 9 + 1 + 1 + 1 - 4 = 25
Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Don't forget that there are two sets of portcullis to shoot through. ;)


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

With a thiwp as it skims past a portcullis grid, Colvyn's Desna-blessed arrow finds its mark in the 'priestess''s exposed side. The arrowhead bites in deep and she winces in pain. "Geh. Alright rat. You'll be next."

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed)
Kellek
Rig (Panicked 2 rds)
Colvyn
Kargas
Flo
Yeth Hound (7 dmg)
Mystery Woman

Bold Are GO!
Buffs: Bless, Wep vs. Evil (Colvyn, Kargas, Guiness)


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig cowers in a corner... (but wishes his companions the best of luck!)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Yeah...I'm not sure what else I can do at this point, with the second portcullis. I could step into the trap, draw the ranseur and stab, but all she has to do is step away at that point and then I'm stuck with the stabby statues. But holding up the portcullis is just eating up rounds of rage...

With a scream of frustration Kargas steps back and lets the portcullis slam back into place, but then grips the bars with sparking hands and stares wrathfully at the priestess with glowing solid-blue eyes. "I'm going to rip this thing apart piece by piece, and then I'll do the same to you--starting with that ugly arm! Your demon goddess doesn't give a s%%+ about you! She'll send miracles to save you when I tear your throat out!"

Intimidate: 1d20 + 10 ⇒ (7) + 10 = 17 End Rage, then starting next round I'm going to start taking a 20 on Breaking the first portcullis.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Kargas: Keep in mind that taking 20 is not really an in-combat thing as it requires 20 rounds (it's an abstraction of you trying over and over until you succeed).

Botting Kellek
With the illusion seemingly not very effective, Kellek switches to the tried and true application of force missiles, sending another one out from the wand out at the woman.
Magic missile: 1d4 + 1 ⇒ (2) + 1 = 3
------

The woman seems unimpressed by Kargas' threats, throwing back "Competing to be the first to die, is it? You'll have to get in line behind the rat." From the protection of the portcullises, the woman raises her demonic claw and utters out "The Mother lays bare your doom!" She points her claw at Colvyn and it flares with unholy light. Give me a will save DC14 vs mind affecting fear effect, on a fail you're shaken for 3minutes. DC16 Spellcraft reveals the spell as 'doom'.

The yeth hound hovers about, waiting for its opportunity.
Guiness continues to bleed out, with only his Hardy dwarven constitution keeping him alive.

Between the two portcullises, the floor suddenly gives way, revealing a 10ft deep pit. And then just as quickly it seals back up again. The portcullises begin to rattle and start to lift, though they're only an inch off the ground as the next round starts.

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed)
Kellek
Rig (Panicked 1 rds)
Colvyn
Kargas
Flo

Yeth Hound (7 dmg)
Mystery Woman (11 dmg)

Bold Are GO!
Buffs: Bless, Wep vs. Evil (Colvyn, Kargas, Guiness)


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Nice shot Colvyn, show them what they're getting themselves into!" Flo encourages as the archer's arrow flies true.
________
Guidance on Colvyn. I'll save my last to BoL's for when we can really start swinging at the Priestess/Hound.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Lips pulled back in a silent snarl, Kargas draws a javelin and throws it at the priestess, but fatigue saps his focus and it flies poorly.

Bless & Fatigue apply
Ranged Atk vs Priestess: 1d20 + 4 + 1 - 1 ⇒ (2) + 4 + 1 - 1 = 6


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30

"You must be the Nualia, we've all heard so much about. You seem the religious sort. I've never had much use for gods, and elder horrors myself."

readied action:
If "Naulia" (I'm guessing a bit here) moves to cast a spell, he fires his wand to distract her from her casting. wand of magic missiles: 1d4 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Let me go ahead and roll for Guiness to stabilize.

Constitution Save to Stabilize: 1d20 + 5 - 12 ⇒ (11) + 5 - 12 = 4


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn feels the spell takes hold of him. "Urgh... That's... That's all you got?" He then looks at his bow and at Guiness. Can't kill her with one arrow... And he is going to bleed out soon... Healing him might attract her attention on Guiness, not doing anything will kill him... His mind races at one hundred miles an hour. Finally, he makes a decision. Forgive me Guiness is it is the wrong one. Calling upon his magical energy and stabilize the dwarf from a distance.

Casting stabilize

Will save: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 7 ⇒ (11) + 7 = 18
Flo quickly blesses Colvyn in anticipation. Kargas tosses a javelin that strikes the far portcullis and rattles about before settling to the ground. Colvyn reaches out with his divine magic and halts Guiness' bleeding, though it's clear that the dwarf remains in a precarious state.

Meanwhile, Rig manages to finally overcome the supernatural fear that was gripping him, though it takes him the remainder of the round to catch his breath and ready himself to return.

The priestess raises her claw at Kargas and spits out "Nualia is dead. That name belongs to the old life. And you disregard the gods at your own peril!" She clutches her claw and a high pitched tones begins to emit from it. Just as she begins casting, Kellek send a magic missile arcing through the air to strike her. While she grunts with the blow, her spell proceeds uninterrupted. (Kargas, give me a Will save, DC15, vs Shatter on your ranseur)

At a thrust of her claw, the yeth hound floats past her to hover in the square above Guiness (you can still stand in Guiness' square while he remains unconscious, and the yeth hound is in the cube above that since the ceilings are effectively 10' high).

The portcullises clatter loudly as they recede into their concealed slots in the ceiling. The illusory 3rd portcullis has faded, so the way to Nualia is clear.

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed, stable)
Kellek
Rig
Colvyn (shaken 3 mins, guidance)
Kargas
Flo

Yeth Hound (7 dmg)
Nualia (14 dmg)

Bold Are GO!
Buffs: Bless, Wep vs. Evil (Colvyn, Kargas, Guiness)


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Will vs Shatter: 1d20 + 2 ⇒ (16) + 2 = 18
As the ranseur starts to shiver and rattle in it's baldric, Kargas grits his teeth and reaches back to the grip the haft until the weapon settles. He grins threateningly at Nualia, or whatever she calls herself.

Retrieving his falcion from its spot against the wall, the half-orc takes a half step back and then springs forward with a grunt of effort.
Acrobatics: 1d20 - 2 ⇒ (13) - 2 = 11 Factoring in Fatigue and ACP. Standing Jump, but only 5ft so I think I should be good at DC10

Question for GM:

Can I make an attack at the end of the jump action, especially given the short distance jumped relative to my movement speed? Or are 'leaping attacks' only doable with a feat or something? Otherwise I think picking up the falcion and then clearing the pit trap is my whole turn.

Attack, If Allowed: 1d20 + 7 - 1 + 1 ⇒ (14) + 7 - 1 + 1 = 21 Damage: 2d4 + 4 - 1 ⇒ (2, 4) + 4 - 1 = 9

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

Okay, So now Kargas has no room to chide Guiness—he could have attacked over the trap with reach at the hound, but instead he jumped over the trap to engage both enemies at once!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

@Kargas: The Yeth hound is floating in the square 5ft above the ground. You can move into Guiness' square if you want. It only stops being a legal place to stand if he remains consciousness (I've always run it that way at least). If you'd like to stay back and attack with your ranseur that's ok too.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Grimacing in shame, Rig starts to run back as fast as he can. If I never see another one of those devil dogs again, it will be too damned soon!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

As the portcullises grind back into place in the ceiling, Flo showers Kargas with butterflies as he leaps into the fray."NOW!" she shouts.
________
BoL on Kargas! Welcome back Rig :)


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N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
GM Cellion wrote:
The priestess raises her claw at Kargas and spits out "Nualia is dead. That name belongs to the old life. And you disregard the gods at your own peril!"

"Well, I'm sure someone would be sorry to hear of her passing. Statistically speaking it is a surety. So what do we call you now? Lady Stormageddon, Lord of All?"

readied action:
If "Stormageddon" (I'm guessing a bit here again) moves to cast a spell, he fires his wand to distract her from her casting. wand of magic missiles: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11

C’mon, Slick, you can do this! Impale the enemy with your arrow!


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

With Kargas finally able to engage in melee the enemy, Colvyn gets closer to the big guy. Stretching a hand toward the bloodrager, he touches the end of the ranseur. All of a sudden, the weapon is engulfed in green flame. Colvyn grins for a second. "Give them hell big guy."

Blessing of good on the Ranseur:

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it’s treated as good for the purposes of overcoming damage reduction. This additional damage doesn’t stack with the additional damage from the holy weapon special ability.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (17) + 9 = 26
1d8 + 3 ⇒ (4) + 3 = 7

1d20 + 9 ⇒ (16) + 9 = 25
2d6 + 7 ⇒ (6, 4) + 7 = 17
1d20 + 9 ⇒ (9) + 9 = 18

Kargas reaches in over the trap with his ranseur and slashes a gash into the yeth hound's side. Meanwhile, the rest of the group focuses on Kargas, with Colvyn and Flo bestowing dual blessings on the bloodrager (both active next round). Rig rushes back to the fight while Kellek readies himself to interrupt a spell.

Nualia tosses aside her bastard sword and draws a longbow from her back as her face settles into a cruelly determined mask. She fires an arrow clear down the hallway, underneath the yeth hound and straight into Kargas' lightly armored torso. (Dealing 7 points of damage)

The Hound swoops in immediately after, moving cautiously enough to avoid exposing itself to an opportunistic attack. It moves down to block the charge lane towards Nualia and hovers over the trap's triggering panel. It snaps at Kargas' exposed leg and its teeth sink deep into his flesh (Dealing a brutal 17 points of damage. Give me a DC 15 Will save or be shaken for 1round) before it pulls fiercely and drags him to the ground.

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed, stable)
Kellek
Rig
Colvyn (shaken 3 mins, guidance)
Kargas (24 dmg, prone, blessing of luck, holy strike)
Flo

Yeth Hound (16 dmg)
Nualia (14 dmg)

Bold Are GO!
Buffs: Bless, Wep vs. Evil (Colvyn, Kargas, Guiness)


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Would Colvin be strong enough to pull Kargas back 5 feet so he can stand without any risk of an AoO?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

My rule for moving willing allies is that its a drag/reposition maneuver against CMD 10.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

What's your Max Load?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"We've got to keep him up!" Flo says as she pushes healing energy into his wounds.
________
CLW vs Kargas: 1d8 + 3 ⇒ (7) + 3 = 10
Spontaneously casting CLW instead of Prot Evil. GM, how many rounds has it been? I think Weapons Against Evil has faded by now :(


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Ah, thought it was minutes per level. Yep, this is round 5, so weapons against evil has expired.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Drag Kargas: 1d20 + 1 ⇒ (13) + 1 = 14

The small ratfolk grabs the big half-orc and in a surge of adrenaline, drags the bloodrager out of the reach of the flying dog.

On my phone, someone will have to Kargas on the map for me. Thanks


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig continues to run as fast as he can to help his allies. He hopes he isn't' too late.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

"So my lady, who is your parent now? To be a newborn at your age and not be given a proper name must rankle. It is the least of gifts that a new sire can give. You can give us your name at least as I suspect you intend on 'killing us all' or some other such drivel, or are you just too embarrassed to share how cruel your new mother is?"

readied action:
See spoilers above! magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Will Save: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Will Save with Luck: 1d20 + 2 + 1 ⇒ (8) + 2 + 1 = 11

As the fiendish hound's jaws clamp around his calf Kargas grits his teeth and lets out a growl--that promptly turns into a surprised grunt as his leg is yanked out from underneath him. He feels an involuntary shudder of fear go through as he stares up at the slavering fiend hoving above him, then a pair of furry hands seize his shoulders and the half-orc slides away.

Giving Colvyn a surprised look as he levers himself to his feet, he gives the hunter-priest and Flor a grateful nod of acknowledgement then lunges at the yeth hound with his spear.

Power Attack, Bit of Luck, Bless, Fatigue, Shaken
Attack: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Attack with Luck: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6

Oh come ON dice roller, be nice to me I'm sick!


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

You should move 5 foot north west to stand next to Colvyn. This way you will have a AoO when the dog move forward.


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)
Kargas Stormscar wrote:

As the fiendish hound's jaws clamp around his calf Kargas grits his teeth and lets out a growl--that promptly turns into a surprised grunt as his leg is yanked out from underneath him. He feels an involuntary shudder of fear go through as he stares up at the slavering fiend hoving above him, then a pair of furry hands seize his shoulders and the half-orc slides away.

Giving Colvyn a surprised look as he levers himself to his feet, he gives the hunter-priest and Flor a grateful nod of acknowledgement then lunges at the yeth hound with his spear.

Kellek rolls his eyes ceilingward and sighs in abject exasperation. Idiot fighters! Maybe there's time to negotiate a deal with that man with the huge shield....


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Alright if I take Colvyn's advise?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

GM Screen:
1d20 + 9 ⇒ (13) + 9 = 22
2d6 + 7 ⇒ (3, 6) + 7 = 16
1d20 + 9 ⇒ (10) + 9 = 19

1d20 + 9 ⇒ (19) + 9 = 28
1d8 + 3 ⇒ (2) + 3 = 5

What horrible luck :(

Rig, I noticed you hadn't moved your token. After 2 rounds of running you should now be back on the same map as everyone else. I've moved you there.

Colvyn pulls Kargas back, and Flo sends a wave of positive energy into him. He pulls himself to his feet and stands with new energy. However, even the blessings of Desna's own luck aren't able to overcome his fatigue and the current of fear running through him. His ranseur swing falls short as the yeth hound drifts out of the way.

Pressing the assault, the yeth hound floats directly forwards after the bloodrager. (I've assumed you took Colvyn's advice. Go ahead and take the AoO. Note that you don't have blessing of luck any longer. It also Provokes from Flo if she has her starknife out, though I think she currently has her wand and free hand for somatic stuff) It lunges for his arm this time, and Kargas' fatigue-slowed reactions leave him unable to get his guard up in time. It bites, deep, and tosses him back to the floor once more. (Dealing 16 points of damage and knocking Kargas unconscious)

Nualia lets a small smile slip. "The strongman falls. Lamashtu has seen to it that your futile efforts end here, finally." She eyes Kellek with irritation. "As for you, blabbermouth, I think I'll let the Hounds finish you nice and slowly."

She raises her bow and fires another arrow, sailing it over Kargas' body and straight into Colvyn. The shaft plunges into his leg (dealing 5 dmg)

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed, stable)
Kellek
Rig
Colvyn (5 dmg, shaken 3 mins)
Kargas (30 dmg, prone, unconcious, holy strike)
Flo

Yeth Hound (16 dmg)
Nualia (14 dmg)

Bold Are GO!
Buffs: Bless


N Male Human (Keleshite/Ulfen) Wizard (exploiter) 12 | hp 46/62 (max 46)| AC 14 {17}, T 13, FF 12 {15} | CMD 19 | F +6, R +8, W +12 | Spd 30' | Init +2 | KnArc +18, Kn(Dun, His, Loc, Nat, Pla, Rel) +16, Kn(Others) +11, Perc +12, SensM +12, Scrft +20 | arc reservoir 9/15 | magic missile wand 26/38 | -1 penalty to Con (2 damage) | ext mage armor, overland flight, hunter's blessing (mnt, giants)

Kellek withdraws behind the far pillar for cover. Assuming it is cover enough to count as tree.

If the door to the stairs Rig is on is open, or if Rig could conveniently open it just as Kellek withdraws...:
Kellek withdraws through it. As he passes he says: "Rig? Just the fellow! Go in there and hold the line for a moment or two. Try to bring Naulia into the room if you can, but get rid of the dog. I need moment." Then he rushes around the corner and ends his turn just out of sight.[/b]


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"KARGAS!" Flo screams as she tries to heal his wounds enough for him to regain consciousness. Should we run? We can't possibly win this. I can't leave them here to die though! Sandpoint will be lost if we don't end this here and now!
________
CLW (Wand) vs Kargas: 1d8 + 1 ⇒ (3) + 1 = 4 FML
Damn, these Yeth Hounds are no joke! Nualia is a boss with that bow too!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

thanks for moving me! I should be on top of it now
If we follow along with Kellek's suggestion...
As Kellek slips past him, Rig, red-faced but unbloodied, comes racing back into the room, an inspiring song on his lips.
using rallying cry again so we won't have as many issues with fear effects. Everyone gets a saving throw of 20 vs fear/despair effects
of course, the downside here is he only has a dagger...grumble grumble

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Rig Veda wrote:
of course, the downside here is he only has a dagger...grumble grumble

Well, there is a Ranseur glowing on the ground by Kargas....but he may wake up and want to use it..


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kellek, yep the door to the stairs was open, so you can complete your move through it. And yes, the pillar gives you cover.

Flo sends healing energy into Kargas, shocking him into consciousness. He lies prone and disarmed on the floor, but his most critical wounds have been temporarily staunched. Rig rushes in and his rallying cry breaks the lingering fear gripping Colvyn!

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed, stable)
Kellek
Rig
Colvyn (5 dmg)
Kargas (26 dmg, prone, disarmed, holy strike)

Flo
Yeth Hound (16 dmg)
Nualia (14 dmg)

Bold Are GO!
Buffs: Bless


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

AoO: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20 Damage: 2d4 + 7 - 1 + 1d6 ⇒ (2, 4) + 7 - 1 + (4) = 16


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

You are missing a 1d6 from the holy strike there, Kargas

I'm waiting to see if the dog goes down.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Regaining consciousness sprawled out below the yeth hound, Kargas chooses to bide his time, cautiously reaching out to grab his ranseur (unless that provokes) but waiting for the yeth hound to be eliminated or distracted before making his move.

Delay Action


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (SRD Reputations) | (DA Maps)

Kargas' retributive strike cuts across the Hound's front two legs, drawing what passes for the creature's blood. White fire from Colvyn's blessing envelops the wound and the Hound's frightful baying changes to gain a tone of agony. It shakes with pain until the fire fades, but when it does, it's fury renews. It seems without Flo's spell, the ranseur hasn't cut as deep.

While significantly injured, this pack-leading yeth hound still looks very ready to fight. It would take another good blow like that to bring it down for good.

Kargas, grabbing the ranseur Provokes. Feel free to change actions based on the above.

|||| INITIATIVE ||||
Guiness (46 damage, prone, unconscious, disarmed, stable)
Kellek
Rig
Colvyn (5 dmg)
Kargas (26 dmg, prone, disarmed, holy strike)

Flo
Yeth Hound (27 dmg)
Nualia (14 dmg)

Bold Are GO!
Buffs: Bless


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn draws his new short sword and attack the flying dog. Taking a defensive stance he tries to distract the thing away from Kargas. Oh, this is going to hurt. He then circle the creature to stand behind it. Over here you big ugly!

short sword, shaken, fight defensively: 1d20 + 3 - 2 - 4 ⇒ (8) + 3 - 2 - 4 = 5
damage: 1d6 + 1 ⇒ (2) + 1 = 3


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Will continue to delay. If Colvyn provokes an AoO Kargas will grab the ranseur, stand up, and 5ft step back. That's two Move Actions so unfortunately attacking isn't an option this round.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

I just notice that my actions should be move (draw while moving) and then attack. Done the other way, I don't have enough action.

Grand Lodge

Male Dwarf | LG Fighter 8 Stalwart Defender 4 | Speed 20 | Initiative +2 | AC: 31 (Touch 17), DR 3/- | Hp: 144 | Fort: +13, Reflex +7, Will +10 (+2 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 33 (+2 Disarm, +4 Bull Rush, Trip) | | Melee +16/+11/+6 Warhammer+1: 1d8+1d6+17, +8 Cold Iron Dwarven Boulder Headbutt 1d4+6, Smash (DS Only) +9/1d4+7, Ranged +15/+10/+5 Thrown Hammer 1d4+5 | CMB: +16 | Perception +16, Sense Motive +5, Acrobatics +4 (+6 Balance,+5 Jump), Climb +4, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Nature/Geography/History/Nobility +1, Linguistics +3, Metalcraft +19, Survival +5, Swim +4, Soldier +11
Colvyn "Slick" Dashtail wrote:
I just notice that my actions should be move (draw while moving) and then attack. Done the other way, I don't have enough action.

I don’t think you are shaken any more thanks to Rig, not that it should matter with your low roll to hit.

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