Revival of the Runelords (Inactive)

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Revival of the Runelords Slideshow

Round 1 Initiative:
Block 1: Laurana
Block 2: Purple, Red
Block 3: Cade, Floredana, Kargas, Rig
Block 4: Blue

Round 2 Initiative:
Block 1: Colwyn, Laurana
Block 2: Purple, Red
Block 3: Cade, Floredana, Kargas, Rig
Block 4: Blue

Cade, Floredana, Kargas, and Rig are up!

I moved Colwyn from the bottom of round 1 to the top of round 2 to simplify the initiative blocks.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"This doesn't look good, is that the creature we heard about? That explains where those hideous creatures have come from..." Flo points out as she pulls her wand and showers her companions in clockwork butterflies. Maybe we can guarantee the safety of Sandpoint from these creatures by disrupting that device!
________
Cast Bless (+1 attack/saves vs fear), 5ft step back.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"I got your back, wizard!" Kargas bellows as he rushes the newborn monster, falchion raised for a killing blow.

Charge vs Red; Bless + Power Attack
Charge!: 1d20 + 6 + 1 + 2 - 1 ⇒ (7) + 6 + 1 + 2 - 1 = 15 Slash!: 2d4 + 4 + 3 ⇒ (2, 4) + 4 + 3 = 13


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

"Oh, that does not look good," Rig sighs. He rushes in to back up Kargas.
move, swift action arcane strike, attack
attack: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d8 + 5 ⇒ (4) + 5 = 9


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

cade sees that he has no way to engage the closest creature so he moves out towards the other one. He does not want to get too close as that would make it harder for the other to attack. So he stops at a point where he feels that they would have the best tactical advantage.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

can you throw something at that guy cade, like a dagger or alch fire?


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Not this round he is too far away for me to be effective...the penalty would be high..I think at least. I would have to move and then retrieve the item as it is not in my hand. So I would not be able to attack this round with it and when he gets in range next round I may not be able to use it with him on top of me.


Revival of the Runelords Slideshow

Kargas' falchion cuts deeply, but Rig is not able to score a hit.

Cade Goodbarrel wrote:
Not this round he is too far away for me to be effective...the penalty would be high..I think at least. I would have to move and then retrieve the item as it is not in my hand.

Cade: Do you have your rapier in your right hand and your main gauche in your left? You have a BAB of +1 so you can draw a weapon as you move, though not if your hands are full.

The horrid creature takes a step towards Cade and thrusts with its ranseur, though Cade is too nimble and ducks out of the way.

Ranseur: 1d20 + 3 ⇒ (11) + 3 = 14


Revival of the Runelords Slideshow

Round 2 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple, Red (-13)
Block 3: Cade, Floredana, Kargas, Rig
Block 4: Blue

Colwyn and Laurana are up!

I moved Colwyn from the bottom of round 1 to the top of round 2 to simplify the initiative blocks.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade is armed with both weapons


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Luarana scrambled away from the creature, she wanted to thank her protectors but knew know was not the time. She reached a better location and held the scroll before her. She read the magical words and was rewarded with the flaming sphere that appeared before her. She pointed at the abomination in front of her and the flame moved until it slammed into it. But the creature dodged, bringing a look of consternation to her face.

dc 8 scroll (CL5+3): 1d20 + 2 ⇒ (10) + 2 = 12

reflex save: 1d20 + 2 ⇒ (3) + 2 = 5


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Colvyn walks into the room and activate his blessing of good. Green flames ignite around his bow. Fishing out an arrow with a cold iron forged tip, he smiles at the nice surprise that he is preparing for that small demon.


Revival of the Runelords Slideshow

dice:
Bite: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (1) + 1 = 2
Claw 1: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 1 ⇒ (4) + 1 = 5
Claw 2: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (1) + 1 = 2

Crit?: 1d20 + 3 ⇒ (8) + 3 = 11

Kargas Fortitude: 1d20 + 8 ⇒ (11) + 8 = 19

Laurana conjures a burning sphere, while Colvyn enchants his bow.

The small flying creature shrieks again. "Ha! Your wrath only makes me stronger!" She cuts her arm again, and more blood drips into the pool. This time, the light from the pool flickers and dims, and another creature rises out; only it is one of the strange, misshapen creatures with a torso but no arms.

Sense Motive DC 20:
The flickering light and the appearance of the new creature have the small flying creature worried.

The new creature waddles down the stairs towards the action, coming into contact with Kargas and Rig. The other tears into Kargas with tooth and claw, and all three strikes hit! For a moment Kargas feels overwhelmed with anger, but manages to retain control.

Kargas: 9 damage.


Revival of the Runelords Slideshow

Round 2 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple, Red (-13)
Block 3: Cade, Floredana, Kargas (-9), Rig
Block 4: Blue

Round 3 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple, Red (-13)
Block 3: Cade, Floredana, Kargas (-9), Rig
Block 4: Blue

Cade, Floredana, Kargas, and Rig are up!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Confident in his ability to finish off his opponent, Kargas lashes out again. As it topples (I hope!) the half-orc steps past the armless freak. "Take him, Rig!"

Falchion vs Red: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

To avoid an AoO... Acrobatics: 1d20 + 4 ⇒ (19) + 4 = 23 Woo!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Not what you expected then?" Flo jeers at their foe as she comes through the doors. Hopefully that means good news for us, if she can just keep spawning creeps, we might be here for some time!

"Keep it up Kargas!" Flo cheers as she showers the half-orc's weapon in her usual butterfly accouterments.
________
Sense Motive, DC 20: 1d20 + 9 ⇒ (16) + 9 = 25
Bit of Luck on Kargas!


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade steps forward under within the reach of the pole weapon. He hopes the flaming sphere that is behind the creature will give it pause when confronting him in the near future.
5 foot step and full attack with Bless and Flanking with flaming sphere?
Attack Rapier: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Attack Main Gauche: 1d20 + 1 + 1 + 2 ⇒ (3) + 1 + 1 + 2 = 7
Damage Rapier: 1d4 ⇒ 1
Damage Main Gauche: 1d3 ⇒ 1
WOW it seems that the die roller in just about every game I am in hates me...


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Not one to let an opportunity pass him up, Rig charges his sword with magical energy and strikes at the freak.
attack: 1d20 + 5 + 1 + 2 ⇒ (2) + 5 + 1 + 2 = 10 damage: 1d8 + 5 ⇒ (4) + 5 = 9

you aren't alone Cade


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Yes like that, Rig, but more blood at the end!" Kargas tries to be encouraging.


Revival of the Runelords Slideshow

Kargas strikes down the taller creature, and it drops to the floor, it's lifeblood slowly draining onto the floor.

Floredana places a blessing on Kargas.

Cade attacks the other tall creature, but his rapier catches on the creatures broken armor.

Cade: the flaming sphere is not a creature and does not threaten, so it does not allow you to flank. It is actually occupying the same space as the creature but I put it to one side so the icons wouldn't cover one another.

Rig swings his scimitar at the shorter creature but it ducks under his blow.

The remaining tall creature (blue) sheps back and thrusts at Cade again with its ranseur, but Cade easily dodges.

Ranseur: 1d20 + 3 ⇒ (2) + 3 = 5

Laurana commands the flaming sphere to follow the creature! But the creature manages to evade the flames. She follows up with a shot from her bow, which goes wide.

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Shortbow +1 bless -4 cover: 1d20 + 5 + 1 - 4 ⇒ (9) + 5 + 1 - 4 = 11


Revival of the Runelords Slideshow

Round 3 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple, Red (-24, dying)
Block 3: Cade, Floredana, Kargas (-9), Rig
Block 4: Blue

Colwyn is up!


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

With the cold iron arrow ready, Colvyn aims at the small creature on the other side of the room. While the arrow is flying straight, it doesn't get the impact that the warpriest was hoping for. Nevertheless, he is still happy to have inflicted some damage.

Longbow+Bless: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Damage: 1d6 + 1d6 ⇒ (2) + (1) = 3


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig steps over the fallen horror and rushes toward the fountain. He steps up on the dais, threatening the fairy.
double move to get there


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Oh! Uh, sure Rig, I'll just clean up here..."

Is Yellow part of the initiative order?


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

oh crap! My bad! Ignore that last post entirely, I got confused...clearly
Rig (not being a total idiot like some players that might pilot him) uses his flanking position to stab at the bad guy that's clearly in front of him.
attack: 1d20 + 5 + 2 + 1 ⇒ (1) + 5 + 2 + 1 = 9 ah, well, it didn't make a damn bit of difference anyway, except now maybe Kargas CAN clean up the mess
Probably being laughed at by the gods, Rig blows it completely.


Revival of the Runelords Slideshow
Kargas Stormscar wrote:
Is Yellow part of the initiative order?

Sorry, yes. Yellow moves at the same time as Purple, who summoned it.


Revival of the Runelords Slideshow

"Ack! You'll pay for that, ratling! You should be serving the Mother, not these filthy humans!"

She points her dagger at Colvyn, and shouts, "Now... sleep!"

Colvyn feels a wave of drowsiness overcome him, but he manages to keep his eyes open.

Colvyn Will: 1d20 + 4 ⇒ (14) + 4 = 18
Red Stabilize: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3

"Blaaaa!" bleats the strange two-legged creature as it darts from between Rig and Kargas. With its back to the wall, it snaps at Kargas, but Kargas blocks the blow with his falchion.

Bite: 1d20 + 3 ⇒ (4) + 3 = 7

Rig darts around to one side of the creature, and standing over the body of the taller dying creature he attacks the deformed one. But once again his scimitar misses the target.

Round 3 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple (-2), Red (-25, dying), Yellow
Block 3: Cade, Floredana, Kargas (-9), Rig
Block 4: Blue

Round 3 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple (-2), Red (-25, dying), Yellow
Block 3: Cade, Floredana, Kargas (-9), Rig
Block 4: Blue

Cade, Floredana, and Kargas are up!


2 people marked this as a favorite.
BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"That ugly little quease-it thing is casting spells! I'm gonna go kill it, try not to die Rig!" Kargas leaps up the steps two at a time, scars glowing as he invokes his spirit-powers for a mighty blow against the strange little priestess.

Move Action up the stairs, free action Rage again, Swift Action to use Elemental Blades for the second time today; Power Attack
Acrobatics v1: 1d20 + 4 ⇒ (11) + 4 = 15 I pick this one, probably still provokes though
Acrobactics v2: 1d20 + 4 ⇒ (10) + 4 = 14

Attack v1: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26 Attack v2: 1d20 + 7 + 1 - 1 ⇒ (18) + 7 + 1 - 1 = 25
Crit Confirm?: 1d20 + 7 ⇒ (15) + 7 = 22 <--this one! Crit Confirm?: 1d20 + 7 ⇒ (7) + 7 = 14
Critical Hit: 4d4 + 20 + 1d6 ⇒ (4, 3, 1, 4) + 20 + (1) = 33 Pretty sure demons don't Shock damage, so that's really only 32


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Also such a big thank-you to Flor!


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"YES!" Flo cheers as it looks like Kargas strikes devastatingly at the Quasit. Now for Rig to cut this thing down...

She darts past the deformed creature and lashes out at it's legs with her starknife, hoping to distract it long enough for Rig to get a good hit in. "Now Rig!"
________
Acrobatics (Tumbling) vs Yellow: 1d20 + 3 ⇒ (14) + 3 = 17
Starknife (Bless, Flank) vs Yellow: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 231d4 ⇒ 4
It's always great when the frontline does well after you helped :D


Revival of the Runelords Slideshow
Kargas Stormscar wrote:
Acrobatics v1: 1d20 + 4 ⇒ (11) + 4 = 15 I pick this one, probably still provokes though

Normally that would be good enough, but you effectively get a -10 for making a full move.

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Bite Damage: 1d6 + 1 + 1d4 ⇒ (1) + 1 + (4) = 6

The strange little creature's jaws flame! It snaps at Kargas as he pulls away, and catches him on the leg!

Kargas: 6 damage. 4 of that is fire damage.

"Aaack!" the quasit squawks as Kargas' blow sends it flying. "Stay back, Ogreling!" it shouts, clearly frightened.

Floredana darts behind the two-legged monstrosity and slashes at it with her starknife, cutting deeply!


Revival of the Runelords Slideshow

Round 3 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple (-29), Red (-25, dying), Yellow (-4)
Block 3: Cade, Floredana, Kargas (-15), Rig
Block 4: Blue

Round 4 Initiative: Bless grants +1 to hit
Block 1: Colwyn, Laurana
Block 2: Purple (-29), Red (-25, dying), Yellow (-4)
Block 3: Cade, Floredana, Kargas (-15), Rig
Block 4: Blue

Cade is up. I'll give him a bit more time.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Long weekend and my daughter wanted to camp out in the backyard last night. So I had no access to my phone or computer.
Cade follows the flaming sphere encased creature as it tries to move away.
oh no you do not get away that easily...
Attack Rapier: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Attack Main Gauche: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Perception: 1d4 + 1 ⇒ (2) + 1 = 3
Perception: 1d3 + 1 ⇒ (1) + 1 = 2
I see my luck is rubbing off on this game as well. I am running a massive streak of nothing above a 10 on the die roller with a huge number of 1s, 2s, and 3s...LOL


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BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Flor, you didn't tell us that Bit of Luck is vampiric!


Revival of the Runelords Slideshow

"Arratoiarekin gauza txikia lortzeko! Jan ezazu! Ez utzi tiro egin!" the quasit cries out.

Aklo:
"Get the little rat thing with the bow! Bite him! Don't let him shoot!"

The creature with the Ranseur rushes forwards, pushing past Cade towards Colvyn.

Cade: You may take an attack of opportunity.

Rather than using the ranseur, the creature rushes Colvyn and snaps at him with his bizarre jaw.

Bite: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (1) + 1 = 2
Colvyn Will: 1d20 + 5 ⇒ (5) + 5 = 10

The creature's teeth sink into Colvyn's shoulder! Suddenly Colvyn feels himself overwhelmed with anger - at the creature, at himself, at everyone!

Colvyn: 2 damage. You are still in control of yourself, but the emotional effect also leaves you sickened. Imagine the shakes you get from too much adrenaline. Unless you have some way to remove it it will last for the rest of the fight.


Revival of the Runelords Slideshow

Round 4 Initiative: Bless grants +1 to hit
Block 1: Colwyn (-2, sickened), Laurana
Block 2: Purple (-29), Red (-25, dying), Yellow (-4)
Block 3: Cade, Floredana, Kargas (-15), Rig
Block 4: Blue

Colvyn and Laurana are up.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

While keeping his longbow in one hand, Colvyn takes out his club in the other and tries to beat the creature that just bitten him. "Ragh!!! Get away from me, you filthy, disgusting creature!!!" His rage render him too impulsive and prevent him from getting a good hit.

Longbow: 1d20 + 2 + 1 - 2 ⇒ (8) + 2 + 1 - 2 = 9
Damage: 1d4 ⇒ 1


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Cade stabs at the creature as it runs past him.
Oh where you off to ugly...
AoO: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Damaage: 1d4 + 1 ⇒ (1) + 1 = 2
and the dice gods keep on giving me shit


Revival of the Runelords Slideshow
Colvyn "Slick" Dashtail wrote:

Longbow: 1d20 + 2 + 1 - 2 ⇒ (8) + 2 + 1 - 2 = 9

Damage: 1d4 ⇒ 1

From your description I'm assuming this is the roll for the club and you just put "longbow" out of force of habit.

Cade Goodbarrel wrote:
and the dice gods keep on giving me s~+@

At least your d20 roll was higher than your d4 roll! :)

Laurana is up.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Knowing that the sphere wouldnt last much longer, and wanting to help, Luarana pressed the sphere further into service.

flaming sphere dmg: 3d6 ⇒ (5, 6, 6) = 17

She then noticed just how vulnerable she was and shifted over and strung another bow and fired it at the imp.

Prescience: 1d20 ⇒ 11
bow: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 going with the 14
dmg: 1d6 + 1 ⇒ (6) + 1 = 7
pretty good round for dmg rolls, hopefully the attacks are enough.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

That was a cold iron arrow, btw.


Revival of the Runelords Slideshow

Laurana commands the sphere to move towards the bizarre creature, but the creature barely steps to the side as the sphere rolls towards it.

Reflex: 1d20 + 2 ⇒ (11) + 2 = 13

Laurana: You have taken too many actions.

Causing the flaming sphere to move requires a move action. So you have a standard action remaining. You could take a 5' step and shoot, or you can move.

If you shoot, I will use your roll as your attack, and the creature will get an attack of opportunity with its ranseur (since it has reach). If you move, I will use the roll as your acrobatics roll to get out of the creature's threatened area.

So: Shoot? Or Move?


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Thanks, I forgot that was a move action. Lots of rage that it missed again. She will take the AOO since she has mage armor still up (I assume it is still active) and fire the shot.


Revival of the Runelords Slideshow

As Laurana pulls back her bow, the bizarre creature thrusts at her with its polearm, but it is distracted by Colvyn and misses. Laurana gets her shot off, but she is too worried about hitting Kargas and her shot misses.

The bizarre little creature snaps at Floredana, but Flo steps out of the way of the blow. The little creature then steps out from between Rig and Floredana.

The quasit flits out of Kargas' reach, looping and darting so that Kargas is unable to catch it. It flies out off the ledge and up 10 feet... and then vanishes! You are pretty certain that it is still there but invisible.

Dice:

Ranseur: 1d20 + 3 ⇒ (5) + 3 = 8
Red Stabilize: 1d20 + 2 - 6 ⇒ (5) + 2 - 6 = 1
Yellow Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Purple Aerobatics: 1d20 + 12 ⇒ (6) + 12 = 18


Revival of the Runelords Slideshow

Round 4 Initiative: Bless grants +1 to hit
Block 1: Colwyn (-2, sickened), Laurana
Block 2:Purple (-27), Red (-26, dying), Yellow (-4)
Block 3: Cade, Floredana, Kargas (-15), Rig
Block 4: Blue

Round 5 Initiative: Bless grants +1 to hit
Block 1: Colwyn (-2, sickened), Laurana
Block 2: Purple (-27), Red (-26, dying), Yellow (-4)
Block 3: Cade, Floredana, Kargas (-15), Rig
Block 4: Blue

Cade, Floredana, Kargas, and Rig are up.

If you wish to try to hit the invisible quasit, indicate which square you want to aim for (you probably want to aim for the one where she was last visible). The last spot the creature was visible is out of melee reach for a normal weapon, but a character standing on the corner could still get to it with a reach weapon.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Alright, hope this works..." Kargas grips the falchion with his left hand but lets its tip rest on the stone and he retrieves a handful of chalk powder with his right. Winding back, the half-orc flings the powder at the spot where the quasit was last visible.

Powder Throw vs AC5: 1d20 + 3 ⇒ (8) + 3 = 11 Let's see what 1cp gets us!

If that reveals the quasit for this round...
"THERE!" Kargas points at the powdered outline of the little fiend. "Shoot it! Blast it with magic! Something!"


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

"Get back here," Rig says stepping up to the creature. He follows up with his sword, hoping to finish this damn thing.
attack: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
curses!! But he slips on the blood stained floor and his swing goes wild.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Unable to do anything about an invisible quasit, Flo turns to Colvyn. Hopefully that powder works! "Colvyn, let Desna guide your arrow true!" she proclaims, showering his bow with butterflies.
________
Bit of Luck on Colvyn, all d20's are rolled twice.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Closing in on the creature from behind, Cade stabs at it the unprotected flank.
Attack, Rapier: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Attack, Main Gauche: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Damage, Rapier: 1d4 + 0 ⇒ (2) + 0 = 2
Damage, Main Gauche: 1d3 + 0 ⇒ (1) + 0 = 1
Attack, Rapier Crit Confirm: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage, Rapier Crit: 1d4 + 0 ⇒ (2) + 0 = 2
Hey Mister Ugly, you got something on your backside...here let me get it for you.
If that confirms I will get a panache point back.


Revival of the Runelords Slideshow
Kargas Stormscar wrote:

...Winding back, the half-orc flings the powder at the spot where the quasit was last visible.

Powder Throw vs AC5: 1d20 + 3 ⇒ (8) + 3 = 11 Let's see what 1cp gets us!

If that reveals the quasit for this round...

Kargas: Not sure why you think the AC would be 5 here. The last spot you saw the quasit was about 10' up from you over the edge of the platform. It will be AC 5 to hit the square she is in, but then the bag just passes through the square; it must hit something solid in order to burst open and scatter powder around. To hit her with a bag of powder you will need to hit her touch AC and also make a 50% miss chance.

FYI you could also open the bag and pour it into an adjacent square; no roll would be required for that.

Kargas throws a bag of powder, which sails across the room and hits the far wall. Laurana finds herself lightly dusted with flour.

Rig attempts to strike the small creature but misses. Floredana grants Colvyn a Bit of Luck.

Cade manages to get past the bizarre creature's defenses and strikes the thing in what he thinks ought to be its kidney. The creature turns and snarls at Cade.

Cade: Yes, that confirms.

With a roar, the creature snaps at Cade with its bizarre jaws and one clawed hand.

Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Claw: 1d20 + 3 ⇒ (20) + 3 = 231d4 + 1 ⇒ (1) + 1 = 2
Confirm?: 1d20 + 3 ⇒ (6) + 3 = 9

Cade: 2 damage, unless you have something you want to do about it.

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