Revival of the Runelords (Inactive)

Game Master Cellion

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INIT template:
[dice=Ziva]d20+2[/dice]
[dice=Astrid]d20+3[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+2[/dice]


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Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Luarana looked horrified, she had no idea what to do to help Flo and the others were blocking her view of the enemy. She had definitely picked the wrong spells for this close proximity fighting. Instead, she prepared an arrow fired, even though the enemy had excellent cover. She watched as the arrow bounced harmlessly off the ceiling.

attack blue: 1d20 + 5 - 8 ⇒ (11) + 5 - 8 = 8


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Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

you think they are ugly up there...you do not want to see them from my vantage point then....like an avocado that had sex with an older more disgusting avocado!


Revival of the Runelords Slideshow

Cade moves into the room underneath the bizarre creature.

Cade Goodbarrel wrote:
Double move. Cade is 3'1, I can not see him being able to hit the creature at 8 feet off the ground.

Cade: I envision this as the creature occupying vertical "cubes" much like squares on the map. You are in the cube that is adjacent to the floor; the creature occupies the cube that is between 5' and 10' up. Hitting the creature won't be easy but is doable for you; a natural 1 on an acrobatics roll let's you jump nearly 3' up, so with a small jump you could easily get it. Likewise, as occupying the 5' cube above it can attack adjacent cubes by flying around, just as any small creature could bite into adjacent squares. Once it is in the cube between 10' and 15' up it will be out of reach aside from reach weapons.

So in short, yes, it gets an AoO.
Cade's acrobatics to avoid AoO: 1d20 + 10 ⇒ (8) + 10 = 18

The creature snaps at Cade as he passes by but Cade tumbles out of the way.

Rig rushes into the room and slashes at the creature, his sword cutting deep with a hideous "squelch" sound.

Kargas slices at the creature in front of him but it flits out of the way. Colvyn shoots at the creature facing Rig, and the arrow strikes the creature in the forehead.

"ខ្ញុំនឹងថើបអ្នកយប់ដ៏រន្ធត់!" It shouts in a gravelly, rasping voice like a death rattle.

Infernal:
"I'll kiss you good night, little rat!"

Laurana takes a shot with her bow but there is too much in the way to get a clean shot.

bite: 1d20 + 5 ⇒ (4) + 5 = 9

The creature in front of Rig snaps at him with its jaws, but Rig is able to block with his shield! The creature then rises up into the air and now hovers about 12' above the small pool.

Blue is now out of reach except by reach weapons.

The other creature facing Kargas rises up in the air and shrieks just like the first one did! The horrible chill of the sound pervades the chamber.

Fort Cade: 1d20 + 0 ⇒ (6) + 0 = 6
Fort Colvyn: 1d20 + 5 ⇒ (14) + 5 = 19
Fort Kargas: 1d20 + 6 ⇒ (13) + 6 = 19
Fort Laurana: 1d20 + 1 ⇒ (4) + 1 = 5
Fort Rig: 1d20 + 1 ⇒ (19) + 1 = 20
2d4 ⇒ (4, 3) = 7

Laurana and Cade both feel the chill of death creep into their bones, and they stiffen and find themselves unable to move!

Laurana and Cade are paralyzed for 7 rounds. Sorry, guys.


Revival of the Runelords Slideshow

Round 2 Initiative:
Block 1: Colvyn, Kargas, Rig Cade (Paralyzed 7 rounds left), Floredana (Paralyzed 1 round left), Laurana (Paralyzed 7 rounds left)
Block 2: Red, Blue

Colvyn, Kargas, and Rig are up! Red is now floating just above head height, while blue is 12' up (and only within reach of a reach weapon.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"ENOUGH!!" Kargas bellows back, darting between the monsters before whirling back to strike his initial target, hoping to catch it off-guard. His blade suddenly crackles with blue lightning!

5ft step + attack vs Red while giving Rig a flank against Purple. Going to Use one of my Elemental Blades as well.
Power Attack: 1d20 + 6 - 1 ⇒ (14) + 6 - 1 = 19 Falchion: 2d4 + 5 + 3 + 1d6 ⇒ (2, 3) + 5 + 3 + (4) = 17


Revival of the Runelords Slideshow

Kargas swats the flying head with his falchion like a fly! It reels from the blow, spraying dark-colored stinking blood everywhere.

It's not dead, but it certainly doesn't look healthy.

FYI you do not flank Blue with Rig because neither of you threaten it (you will need reach to get to it). This also means it oes not threaten you and will not take AoOs.

Round 2 Initiative:
Block 1: Colvyn, Rig Kargas, Cade (Paralyzed 7 rounds left), Floredana (Paralyzed 1 round left), Laurana (Paralyzed 7 rounds left)
Block 2: Red (-17), Blue (-13)

Colvyn, and Rig are up!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Hoping that Colvyn can bring down the higher one, and Kargas the lower one, Rig hopes to inspire them both.
starts inspire courage-+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls
"Get 'em guys!" he says, stepping out of Colvyn's line of attack.


Revival of the Runelords Slideshow

Rig: if you wish to take a 5' step you could get out of Colvyn's line of fire.


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

"Anyone understand what that thing is babbling about? With the way clear, Colvyn sends another arrow into the flying head.

Longbow: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Revival of the Runelords Slideshow

Colvyn's arrow punches through one of the creature's wings and it shrieks in pain.

The creatures attack again! The one engaged with Kargas continues to attack while the other flies back down to head height and attacks Rig.

Bite v. Kargas: 1d20 + 5 ⇒ (7) + 5 = 12
Bite v. Rig: 1d20 + 5 ⇒ (16) + 5 = 211d4 ⇒ 2
Rig Fortitude: 1d20 + 1 ⇒ (18) + 1 = 19

One of them successfully bites Rig, and on top of the wound itself, Rig feels a burning sensation in the wound.

Rig: 2 damage. No other effects.

Floredana feels her limbs loosen, though the sensation is accompanied by brutal pins & needles! Nevertheless she is now able to act.

Round 3 Initiative: Inspire Courage adds +1 to hit and damage.
Block 1: Colvyn, Floredana, Kargas, Rig Cade (Paralyzed 6 rounds left), Laurana (Paralyzed 6 rounds left)
Block 2: Red (-17), Blue (-16)

Colvyn, Floredana, Kargas, and Rig are up! The creatures are now just above head height for a medium creature, so they are within melee reach.


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M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

"Get back, you devil!" Rig shouts as he swings his sword at the creature.
free action continuing performance, swift action arcane strike, attack
attack: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d8 + 6 ⇒ (2) + 6 = 8
confirm oh please?: 1d20 + 6 ⇒ (12) + 6 = 18 crit damage: 1d8 + 6 ⇒ (1) + 6 = 7


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"That was awful, let's finish them off before they manage to do that again!" Flo moves passed her paralyzed companions with her starknife bare and strikes at the blue foe. Unfortunately, her limbs still respond awkwardly and her swipe is way to short.
________
Starknife (Inspire) vs Blue: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 91d4 + 1 ⇒ (4) + 1 = 5
I'll swing at Red and move into Blue's space if Rig manages to kill it!


Revival of the Runelords Slideshow

Rig's scimitar cleaves the creature in half, and the bloody chunks fall to the floor. Floredana moves up to attack, bot misses.

Round 3 Initiative: Inspire Courage adds +1 to hit and damage.
Block 1: Colvyn, Kargas, Floredana, Rig Cade (Paralyzed 6 rounds left), Laurana (Paralyzed 6 rounds left)
Block 2: Red (-17)

Colvyn, and Kargas are up!


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"RRAAH!" Power Attack vs Purple: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21 Falchion: 2d4 + 8 ⇒ (1, 2) + 8 = 11


Revival of the Runelords Slideshow

With a sweeping smash Kargas cracks open the skull of the remaining creature. It falls to the floor, dead.

Combat Over.

Laurana and Cade soon are able to move again.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

"Eek!" The screech escaped her lips as her body relaxed and she gained control again. "That was terrifying. Thank you so much for saving me." After a few more moments, she peers into the hole the creatures had come from.

perception: 1d20 + 4 ⇒ (20) + 4 = 24


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Getting a good look at the things, Flo shivers. "What other freakish things will we find in here? Kargas, I'd keep one of those ranseur's close at hand in case we find more of them," she suggests. And to think, al of this was so close to town... Are there more places like this hidden away?

"It looks like we've looped around, but I think one of the rooms we passed doesn't have an entrance on this side. Should we make sure it is clear before heading any deeper into this nightmare?"
________
Door 2, then check out door 5?


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Kargas considers, then nods and switches to the ranseur, giving it a few practice swings and lunges before deciding he's satisfied. "Sounds good to me, no sense in leaving possible enemies at our backs."

I support that plan Flor


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

cool with Flo's plan. heads up that I'm almost out of performances for the day
Rig rubs at his arm where that thing bit him. He uses a cantrip (prestidigitation) to make sure that the wound is clean at least. "Never can be too careful," he says. He nods to the others that he's good to go.


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Get him, f$%@ him up...no RIG!!! watch out...F!*%!!!
Cade reamins still as he tries to help his companions but can not get his body to follow his instructions.
What the hell is going on with me...I can not move...Not good...I am going to f!++ that avocado head up!!!
Feeling that his body is starting to respond to his wishes.
That is it, come on move damn it. Come on move for the love all the f+&%ing...gods

Cade spins and turns as he get his barrings back..
Where, what..the...Yes I am back...
Seeing the others look at him, Cade smiles.
I do not recommend that any of you try standing still for that long. It sucks.
Flo's plan is fine with me


Revival of the Runelords Slideshow

Dice:
Cade: 1d20 + 6 ⇒ (9) + 6 = 15
Colvyn: 1d20 + 9 ⇒ (1) + 9 = 10 +3 vs traps
Floredana: 1d20 + 10 ⇒ (18) + 10 = 28
Kargas: 1d20 + 5 ⇒ (15) + 5 = 20
Laurana: 1d20 + 4 ⇒ (4) + 4 = 8
Rig Veda: 1d20 + 4 ⇒ (19) + 4 = 23

Searching the room with the dead "heads" reveals nothing particularly significant. There are no holes anywhere... the creatures were just "sitting" on the floor by the edge of the chamber. The only thing of interest is the pool in the center. Despite being here for aeons, the water in the pool is fresh and clean, and you detect a slight current, a if it is fed by a small spring of some kind. You can't exactly tell where the water goes or why it doesn't overflow, but there is no magic here.

The party returns to the torture chamber adjacent to the prison (door #2). The door to the south is neither locked nor trapped.

The oddly-shaped chamber beyond seems to be some kind of study. The crumbling remnants of several chairs and a long table clutter the floor of this room. To the south stand three stone doors, each bearing a strange symbol that resembles a seven-pointed star.

You search the trash around the room, and under one of the broken chairs Floredana finds a magic scroll. It is a scroll of flaming sphere (CL 5th).

The stone doors are locked, but with a little work Colvyn is able to get them open. Each seems to be another sort of prison cell, only 5' square. Within each is a single skeleton of a badly deformed humanoid; one has three brittle arms, another has an enormous misshapen skull, and the third has a rib cage that goes all the way down to its pelvis-a pelvis with stunted leg bones strewn below its strangely flat girth.


Revival of the Runelords Slideshow

Dice:
Laurana: 1d20 + 10 ⇒ (16) + 10 = 26

Satisfied that you have found what there is to find, you move on to the door at the end of the eastern passage from the statue room (Door #5). The door is not locked or trapped. Opening the door reveals a bizarre chamber.

This strange room is a fifteen-foot-diameter sphere. Several objects float in the room, spinning lazily in space-a ragged book, a scroll, a bottle of wine, a dead raven surrounded by a halo of floating and writhing maggots, and a twisted iron wand with a forked tip. Yet perhaps the most unnerving aspect of the room is the walls, for they are plated in sheets of strange red metal that ripple every once in a while with silent black electricity that seems to coalesce into strange runes or even words far too often for the effect to be chance.

The lack of gravity in the chamber makes it tricky to navigate, but pushing off from the door you are able to pass through the space where objects are, grab them, and then stop on the other side. After several minutes you are able to collect the scroll, the book, the bottle of wine, and the wand.

The wine bottle has a label that says "Alamarti." Cade recognizes the wine as an Alamarti Red, a fine wine from the Westcrown region in Cheliax, worth 20 gp.

The scroll is a scroll of burning hands (CL 3).

The book is written in a spidery jagged script no one recognizes, but has a number of illustrations done with woodcuts, showing all kinds of bizarre monsters attacking and devouring people.

Laurana identifies the wand. It is a wand of shocking grasp (CL 2) with 14 charges.


Revival of the Runelords Slideshow

Having determined that there are no other ways out, the party moves on, heading south.

The group comes to an intersection. To the east, the passage has collapsed. Likewise has the passage to the west, though it looks as though it would have connected to a tunnel you found earlier had it not collapsed. A branch leading off the western passage heads south, and another passage turns east just south of where you are.

Which way?
* Path A (south then east)? or
* Path B (west then south)?


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"I'll be glad when we leave this place and seal it off. It's horrifying to see these things, let alone consider their proximity to Sandpoint and its denizens," Flo comments. It is good we found it though. The method can be unsavory, but knowledge is crucial to keeping the people safe!

"These illustrations are... disturbing," she notes while holding the book with delicate disgust. "What would anyone want with this? Was this someone's study? Its almost as though this were a private escape. I'd go for the wine and a good book, but certainly not this one," she says, handing the book off to Lauarana. "Perhaps Quink could decipher the purpose of this text? Quite a few of these armaments are perfect for a wizard like you Laurana! At least some good is coming out of here."

"Which part of this nightmare should we delve into next, then?" she asks her friends, the events of their trek beginning to wear her bubbly personality down.
________
Would Cade be able to discern the age of the wine in that bottle? I have no real preference on our next route, though I'd choose A if I had to.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"What in all the hells is this place?" Kargas whispers, making another warding gesture at the bizarre red-metal room. "Twisted, deformed creatures and strange magics...I don't care for it."

Path B!


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

kargas seems to favor turning west. That's fine.
@Flo: are you able to cast comprehend languages on the weird book?

"How long has this place been here?" Rig murmurs aloud. "And what the hell was that 'floating' room? Yeesh. I'll be glad when this place is far behind us."


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

I can tomorrow! :D While I like to keep an open slot or two, when we learned we were going into what was effectively a combat zone I prepped all the spells useful for that that I could!


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Bath B is fine with me


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Laurana looked at the bizarre skeletons. Unlike the living creatures, these fascinated her. "Wow, I wonder what kind of magiks did this. I assume they are not natural"

As they moved through, things got more and more curious. She watched as the floating items were retrieved. She giggled excitedly as she realized what the wand and scroll were. "These will help a lot if we come across any more monsters. Do you want me to explain?" Seeing no one take her up on the offer, she shoved the want in her belt and the scroll in the bag.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"They make fire or something, right? That's what wizard stuff does." Kargas shrugs and moves off down the hallway.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Actually, Laurana, I'd love to learn more about anything we've come across. Really! If you know something please share it, any sort of explanation would help me digest what we've been walking through," she pleads. Staying grounded in reality with an esoteric conversation just might take my mind off of this place, if only for a moment.


Revival of the Runelords Slideshow

FYI The scroll of burning hands and the wand of shocking grasp are both usable by Laurana without any extra effort. The scroll of flaming sphere is beyond her level though and requires a caster level check to use.

Also, the bottle of wine is only about 12 years old.


Revival of the Runelords Slideshow

The group turns west and then enters the southern passage.

The tunnel widens here into what appears to have once been a small shrine, for to the southeast, steps lead up to a platform of gray stone. Sitting atop the platform is an ancient altar, little more than a jagged
block of black marble with a shallow concavity on top of it. This basin is filled with what appears to be filthy water.

The altar and water radiate magic.

To the southwest are a pair of large double doors, marked with a huge seven-pointed star.

Two separate Knowledge (religion) checks and Spellcraft checks can be made here.

Knowledge (religion) DC 10 Check #1 (identify the altar):
Though the altar is unmarked, it seems clear that the altar is sacred to some demon lord of the abyss.

Knowledge (religion) DC 15 Check #1 (identify the altar):
The claw marks you find around the base of the altar indicate it is an altar to Lamashtu, the demon queen of monsters and beasts.

Spellcraft Check #1 DC 25 (identify the altar):
The altar is an altar to Lamashtu, and if prayed at it grants a creature a blessing equivalent to the magic fang spell for 24 hours.

Knowledge (religion) DC 10 Check #2 (identify the water):
The water seems to be unholy water. The altar seems to be slowly producing it. There is enough for four vials here.

Knowledge (religion) DC 14 or Spellcraft DC 18 Check #2 (identify the water):
Actually this water is water of Lamashtu. It has the properties of unholy water but also causes horrible mutations in those it comes into contact with (especially if you drink it).

So what now?
* Through the double doors?
* Check the other passage first?
* Something else?


Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Knowledge Religion: 1d20 + 6 ⇒ (16) + 6 = 22
Spellcraft: 1d20 + 6 ⇒ (10) + 6 = 16
Knowledge Religion: 1d20 + 6 ⇒ (17) + 6 = 23

Colvyn inspect the altar first. "This look like an altar to some demon lord. Um, wait, I see some claw marks here. Unless I'm mistaken, this specific altar is dedicated to Lamashtu. She is known as the queen of monsters and beasts." Taking a closer look to the water, Colvyn's face change into one of disgust. "Well, this might explain all the crazy creatures here. This more than just unholy water. it is actually some water of Lamashtu. It will cause some nasty mutations to anyone that come in contact with it. Even worse, if you drink it."


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig sneers a bit at the altar and water. "I recommend NOT drinking it then. Having seen some of those... deformed creatures."
spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
"This whole place..." He points to the double doors. "Any idea what the star is?"

I say we go ahead through the doors. we're already here, unless we want to check out the other passage, call it a day, rest and come back tomorrow for the doors


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

"Really!" Luarana answered Flo's interest. "Okay, but the others look like they are ready to move on. Maybe later?"

Upon encountering the alter, Luarana took a moment to study it. She thought and thought and although she could have sworn she new what it could do, in the end she had to give up. Turning instead to the water. "Let's just turn it over and pour it out." It seemed reasonable to her.

spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

"Lamashtu?" Flo echoes, reflexively putting a hand on her holy symbol. "I've heard only bad things about that one... You're right Colvyn, that explains quite a bit! Is it worth taking the risk to collect a sample? It might lend a level of expediency to organizing an experienced clean up crew if they know there were demon worshippers down her," Flo points out.
________
That wine only being 12 years old is kind of a big deal. Going out on a limb here, but goblins and twisted creatures probably aren't sitting in floating rooms drinking wine. Somebody was probably using that room relatively recently! GM, do we have any indication if this area is supposed to be a church or just a convenient place for an altar? I don't think any resting is really needed, we've used very few daily resources (thank you frontliners! :D)


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Well if it is as bad as it is thought to be, let it alone and deal with it by way of the gods. Even I do not want to piss off a demon god thing. Let godly magic clean it up and then this lambamba chick can be pissed off at a god and not us.
Cade muses as he looks at the altar from afar.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Demons!" Kargas' voice is tinged with disgust and a bit of fear--he remembers the stories his tribemates told. The half-orc starts to spit, then glances at the altar again and swallows. "Should I...should we break it? Will that stop the flesh warping magic?"


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

Ok...so we are all on the same page that we want to destroy or clense the altar. Perhaps we can do that later after we clear the rest of this demon place. I have never been in a place like this with an altar to Labamba demon girl but I do not like the looks of those double doors. They lead to trouble I would imagine....so who is with me. I say we check out what is behind the double doors.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

Rig nods his consent for the double doors.


Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Armed with her wand and starknife, Flo forms up behind the rest. "Let's see what's behind door number 1!"


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

"Guess that's my cue..." Kargas reaches for the door handle, then hesitates before turning to the rest of the group. "We're sure there's not a demon-curse or something if I touch the handle?"

Just double-checking that traps have been checked for


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Male Ratfolk Warpriest 9 / Trapper 2 | hp 71/71 | AC21 T15 FF 17 CMD 21 | Fort +11, Ref +11, Will +10 (+1 vsTraps) | Init +4 | Perc +19 (+3 vsTraps) D.D +25 (+2 vsTraps) Darkvision 60ft | Move 30 Ft | Condition:
Spoiler:
Blessing: 7/7, Fervor 3d6 7/7, Sacred Weapon 4/9, Sacred Armor 9/9

Hiding in a corner of the room, far away from the door, Colvyn gives Kargas a thumbs up. "Looks all clear from here, it's all yours."

Using a spell to detect magic, Colvyn approaches the double door and look for any hidden traps, magical or not.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


Revival of the Runelords Slideshow

Colvyn examines the doors but finds no evidence of any traps there. The doors are heavy and require some strength to open, so Colvyn stands aside and lets Kargas push them open. A large room is revealed within.

This huge room looks like nothing more than an immense underground cathedral. Stone doors stand to either side of the main entrance, but beyond this, the walls are carved with strange, spiky runes. In the center of the room is a large pool, with a ring of polished human skulls balanced on stone spikes arranged in a circle around the deeper midsection. At the far end of the room, a pair of stone stairways leads up to a pulpit on which sits a second pool, this one triangular and filled with churning, bubbling water that looks almost like translucent lava. Yet while wisps of what look like heat and steam rise from the strange orange liquid, the room itself is deathly cold.

On the far side of the pool is another one of those creatures with the jaws that open sideways. It is dressed in rags and holds a ranseur. Unlike the other such creatures you have seen, it is also wearing armor; it looks like a breastplate but is rusted and badly damaged.

Up on the raised platform at the far end of the room stands a small figure, perhaps eighteen inches tall. Though hard to make out, the figure has wings and horns, but is definitely female and wears a long gown. (see picture)

As the doors open the figure shrieks and flies up into the air. "How dare you violate Mother's sanctum?! This place is only for the pure!"

MAP UPDATED


Revival of the Runelords Slideshow

Dice:
Cade: 1d20 + 4 ⇒ (12) + 4 = 16
Colvyn: 1d20 + 4 ⇒ (4) + 4 = 8
Floredana: 1d20 + 3 ⇒ (20) + 3 = 23
Kargas: 1d20 + 2 ⇒ (9) + 2 = 11
Laurana: 1d20 + 8 ⇒ (17) + 8 = 25
Erylium: 1d20 + 4 ⇒ (20) + 4 = 24
Sinspawn: 1d20 + 5 ⇒ (5) + 5 = 10
Rig: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1 Initiative:
Block 1: Laurana
Block 2: Purple
Block 3: Cade, Floredana, Kargas, Rig
Block 4: Blue
Block 5: Colvyn

Laurana is up!

Notes:
* The ceiling is about 25 feet up.
* The platform at the far end is about 10 feet above the floor.
* Cade's sword has a light spell which gives normal light in a 20' radius and dim light for another 20'.
* The area within 5' of the triangular pool at the far end is also dimly lit by light from the pool.
* The pool in front of you looks to be about 5' deep.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

"What in the nine hells is it this time?" Rig sighs.


Revival of the Runelords Slideshow

Oh, almost forgot:

Knowledge (planes) DC 7:
This is a Quasit. You already know things about quasits from This Post.


Female Wizard (Diviner/Foresight) 2 | HP 12/12 | AC 13 (17 w/ MA) : T 13 : FF 10 : CMD 14 | FC 12 : RC 14 : WC 14 : IDC 11 : BDC 10 | Init +9 | Per +4 : S.M. +0 : Low-light vision | Move 30'
weapons:
MW shortbow +5 (1d6+0) (x3); Rapier +4 (1d6+0) (18-20x2); Cracked Tangerine Pentacle (Ioun Stone) 7 charges MM 1d4+1
CONDITIONS: blessing, Mage Armor
Spells:
Prescience 7/7 (CL 2st; concentration +7) 1st (6)—identify, mage armor, unseen servant, color spray, EP, spontaneous spell; 0 (at will; Spell Power 4)—detect magic, light, read magic, prestidigitation

Moving swiftly, Luarana moves into the room to gain a better view of what was going on. "That is what we are here to kill." She breathed in sharply. She then takes a moment to fish the scroll, of flaming sphere out of her pack.

Two movements for my turn.


Revival of the Runelords Slideshow

"Ha! Fools! Killing only makes Mother stronger!" the small creature screeches.

The creature flies over top of the triangular pool, and with a dagger cuts her won hand. A few drops of blood drop in the pool, and another of the bizarre creatures rises out!

"Get them!" she shouts, and the creature dutifully descends the eastern stairs, approaching Laurana with claws raised.

You note that the newly created creature has no clothes at all, and is not armed with any weapons (as opposed to the one already here, which has a ranseur).

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