Revival of the Runelords

Game Master Cellion

(RotRL Handouts) | (RotRL Maps) | (RotRL Loot Log)

INIT template:
[dice=Kargas]d20+3[/dice]
[dice=Flo]d20+7[/dice]
[dice=Rig]d20+5[/dice]
[dice=Colvyn]d20+4[/dice]
[dice=Kellek]d20+2[/dice]
[dice=Guiness]d20+1[/dice]


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Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
Skills:
Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
Conditions:
None

I will be traveling/camping through Sunday, so expect my posts to be somewhat delayed (depending on signal strength and battery power).


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Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

GM, no preference on direction here! At least for me, without a clear indication as to which direction is better, I’m cool with you choosing the next direction if it is easier for you to keep things going!


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

My fault GM, somehow missed the spoilered roll! Wouldn’t have made it with the proactive survival aid roll as Perception anyways.


M Ifrit Bard (Arcane Duelist) 4 | HP 32/32 | AC16 : T11 : FF15 : CMD17 : CMB+6 | F+3 : R+5 : W+3 | Init +5| Per +5 : SM +3 : Darkvision 60': Move 30' |
Magic!:
Bard Performances: 11/13 |Spells: 0) Spark, Ghost sound, Detect Magic, Message, Prestidigitation, Dancing Lights | 4/4/day 1) Cure Lt Wounds, Grease, Dazzling Blade, Vanish | 2/2/day 2) Bladed Dash, Heroism

My fellow gamers/adventurers: I hate to have to say this, but I think I’m gonna have to bow out of my PBP games. We all know how real life can rear its ugly head, and I’m just not finding the time to work on my online hobby these days. I can barely keep up with reading posts, let alone posting any actions on my own, and I’d rather not limp along in some half-ass fashion without being able to give the time and energy that these games and our characters deserve. I wish you all the best and thank you for including me in your stories. -Rob


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Got it Rob, and thanks for letting us know. If your daily schedule opens back up later on and you find that you can spare time for PbP once more, feel free to ping me. It's quite possible we'll still have a spot open for you.


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

You've a delight to play with and will be missed, Rob. Good luck with everything, and we hope you can make it back in the future!

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
Skills:
Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
Conditions:
None

Take care, Rob. I really enjoyed Rig.

Sovereign Court

Posting this in all of my campaigns. I'm sorry for my absence the past few days, but I've had some personal things come up that have kept me from posting. Related to those things, I will be taking a break from PbP, likely until next Monday (11 Nov). While I hope you will bot the character I have in our game and allow me to continue when I return, I completely understand if you would rather have me dropped from the game.


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BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

I think we would all agree that missing a week is fine, the idea that none of us could take an extended vacation or otherwise have a short-ish absence without being dropped is a bit much. I would prefer it if Flor stuck around for your return, you're a lot of fun to PBP with!


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (Dead Suns Maps) | (DeadSuns Handouts) | (RotRL Handouts) | (RotRL Maps) | (DoF Handouts) | (DoF Maps)

Yeah, no worries Flo, the game will be here when you get back from your break. The only challenge will be for the party - trying to beat all these ghouls without your help :>

Though I will bot in some bless casts!


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Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 3/7 | magic missile wand 28/38

No worries from me.

But upon Flo's player's return she finds that all of Flo's wealth and equipment are missing.

"What happened!?" she exclaims.

"While you were gone Flo gave all of her stuff to one of my more needy clerics as s sort of goodwill gift." explains the GM. "HEY! You said I could bot her, and she seems like a really nice, compassionate, giving person."

Meanwhile, Matt begins planning out his next character for the game--a monk with a lot of vows.


1 person marked this as a favorite.
Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

Hahaha y'all are great! Thanks for y'all's patience, I should be back to regular posting now!


Undine Varisian Pilgrim 5 | HP: 43/43 | AC: 18 T: 13 FF: 15 CMD: 16| F: +7 R: +4 W: +10 +2vsCharms/Compulsions| Init +7 | Perception +13, Sense Motive +12; Darkvision 60ft | Move 40 [50]
Tracked Resources:
Reach 3/3 | Bit of Luck: 7/7 | Agile Feet: 7/7 | Spells: 1st 4+1/4+1 2nd 3+1/3+1 3rd 2+1/2+1 | Channel Positive Energy 3/3 | Bless 35/50

Yay level 5! :D

Grand Lodge

Male Dwarf | LG Fighter | Speed 20 | Initiative +1 | AC: 21 (Touch 12, FF 19) | Hp: 64 (64/64) | Fort: +8, Reflex +3, Will +4 (+1 vs. Fear, +2 vs. Poison, Spell, Spell-like) | CMD: 20 | | Melee +11 Warhammer+1: 1d8+7+1 Fire, +9 Helmet 1d4+3 (+4 Headbutt 1d4+1), Ranged +7 Thrown Hammer 1d4+4 | CMB: +8 | Character Sheet
Skills:
Perception +7, Sense Motive +5, Climb +1, Handle Animal +3, Dungeoneering/Engineering +4, Religion/Geography/History +1, Metalcraft +12, Survival +5, Swim +1, Soldier +5
Conditions:
None

Level 5:

After losing his sight, Guiness has decided he needs to up his mental toughness for level 5, so the feat chosen is Iron Will. Add to that the Fighter Weapon Training in Hammers, a few more skill points, and a goodly dose of hit points (6 from d10, 4 from Con, 1 from Toughness, and 1 from Favored Class), and he is making progress towards being tougher than he has a right to be...


Male Human (Keleshite/Ulfen) Wizard (exploiter) 4 | hp 22 | AC 13, T 12, FF 11 | CMD 14 | F +1, R +3, W +5 | Spd 30' | Init +2 | Kn(Arc, Dun, His, Loc, Nat, Pla, Rel) +10, Kn(Others) +8, Perc +6, SensM +6, Scrft +14 | arc reservoir 3/7 | magic missile wand 28/38

Level 5

+5 hp (4 class + 1 Fast Learner)

Skill Ranks (8= 4 Int + 2 class + 1 human + 1 Fast Learner): +1 rank to each; Knowledge (arcana, dungeoneering, history, local, planes, religion), perception, profession (herbalist), spellcraft

Arcane Exploit: Quick Study

Bonus Feat: Extend Spell

Level Feat: Spell Focus (evocation)

Free Spells: fireball, lightning bolt


BUFFS: none CONDITIONS: none
RAGING:
Rounds per Day 14/14 l 61/61hp l F +11 R +5 W +5 l AC18 Touch10 FF16 CMB +11 CMD23 l Atk +12 Dmg 2d4+10
Half-Orc CN Bloodrager4 l 46/46hp l F +8 R +5 W +3 l AC20 Touch12 FF18 CMB +9 CMD21 l Perc +8 l Darkvision 60ft l Init +3 l Spd30ft l Intimidate +12

Kargas gains:

+8 hp, with another +1 from FCB
Skill increases to Acrobatics, Intimidate, Survival (twice)
Background skill increases to Lore [Giants] & Craft [Traps]

Feat: Arcane Strike, as a lead-in to Riving Strike. Idea being Kargas can inflict significant debuffs on a single target, especially once he takes Cornugon Strike at 7th


Male Ratfolk Warpriest 3 / Trapper 2 | hp 34/34 | AC18 T15 FF 14 CMD 14 | Fort +8, Ref +9, Will +6 | Init +4 | Perc +12 (+3 vs traps) D.D +12 (+2 vs Traps) S.M. +2 Darkvision 60ft | Move 20 Ft | Condition: Diseased
Spoiler:
Blessing: 4/4, Fervor 1d6 3/3 Prepared Spell : Level 0 : Create Water, Detect Magic, Light, Stabilize | Level 1 : Divine Favor, Divine Favor, Protection from Evil, Shield of Faith

Level 2 Trapper (last one)

HP: 5+1
Att +1
Fort +1
Reflex +1

Combat Style Feat : Rapid Shot
Level 5 Feat Empty Quiver Style

Adventuring Skills: 6+2
+1 Disable Device
+1 Knowledge Dungeon
+1 Knowledge Nature
+1 Perception
+1 Spellcraft
+1 Stealth
+1 Survival
+1 Swim

Background Skills:
+1 Handle Animal
+1 Knowledge Geography

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