RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

GM, was it intentional that Lanliss' spells and abilities got restored by the fountain but Barnabus' did not?


Is that what you really want to do?

The fountain did specific things based on alignments...

The party knows there is nothing to come from behind because it is clear. They could hypothetically rest/sleep in the fourth platform once they reach the top of it. They could also climb back up the rope course and rest/sleep in the fountain room.


GM RelicBlackOUT wrote:
The fountain did specific things based on alignments...

Oh, I hadn't considered that! If only Barnabus was a better person....


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"I'm not oppose to a little rest, but I'd like to continue on. Exploring this crypt is fun and profitable."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"Fun? Not sure how much fun it's been. I remember running and screaming in one fight, and sleeping through the next. "


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

An idea popped in his head, "Also while we are resting, maybe take a look at the magical items we got again to identify. Lets see, that cloth armor has more enchantments to identify. There is that studded leather armor we got off the Varag above, the three red shaft arrows, and four potions/vials."

"Also, someone should use that darkwood bow we just got."

Take 20 on Spellcraft should be able to identify magical item while resting.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

I've got identify scrolls I can use if we really want to ID it badly


Is that what you really want to do?
Scarlet Blood wrote:
Take 20 on Spellcraft should be able to identify magical item while resting.

Anything that has a negative impact for failing you cannot take 20 on. Because it is like rolling a 1, then a 2, then a 3, etc... so you cannot take 20. But, you can use a scroll!


Listening to the conversation while he watches the darkness for floating eyes, he adds, "If waur gonnae be gonnae up an' doon thes d+@~ mebbe we shoods make a ladder ur lae knotted ropes."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"I agree with Brunner, if we are going to make camp let us be safe about it."
Once at the camp site, Dalron pulls out his shortbow and arrows that he recovered from the Varag in the water guardian room.
"If we are going over items, might as well check these for magic as well."
Dalron restocks his arrows in his two quivers.


Is that what you really want to do?

So what exactly does the party want to do?


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Is it evening, or near that? Because that's when Lanliss prays for new spells, so that will affect what I do.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Do ye all want to continue on or go back to the fountain room and rest? I will follow the will of the party, but I vote we rest." Barnabus tells the others.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"I have no desire to rest while partly submerged in water, so I vote we go back to the dragon fountain and rest near there."


Nodding in agreement with Scarlet, "'at soonds loch a guid idea laddie, leid oan, Ah will follaw."


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Not a bad idea to dry out the jimmies and memorize my spells."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"Sounds good, now for the long climb up again."

Climb -if needed-: 1d20 + 4 ⇒ (9) + 4 = 13


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet makes sure to carefully climb back up.

Take 10 on all of them.: 10 + 5 = 15


Is that what you really want to do?

Assuming that people don’t have armor on and they are 10 on the climb up

Everyone makes it safely back to the dragon fountain and the night goes by without any interruptions. Everyone gains 4 HP back unless anyone does a heal check to aid another then they gain 8 HP. Everyone gains their spells and daily abilities back as per a full nights rest.

Before leaving this area,is there anything specific people would like to do?

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Dalron would like to get the unknown gear identified.


Is that what you really want to do?
Dalron Northfield wrote:
Dalron would like to get the unknown gear identified.

Lets see some Spellcraft checks! When you do a check be sure to list what item you are doing the check on.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus unrolls a scroll of Identify and tries to learn more about the armor we just recovered.

spellcraft(quilted armor): 1d20 + 8 + 10 ⇒ (5) + 8 + 10 = 23

Then he studies the different unidentified potions we have recovered.

spellcraft(vials from Varag room): 1d20 + 8 ⇒ (17) + 8 = 25

spellcraft(vial from river statue): 1d20 + 8 ⇒ (18) + 8 = 26

spellcraft(potion from hobgoblin necromancer): 1d20 + 8 ⇒ (15) + 8 = 23


Is that what you really want to do?

Barnabus takes a look over a few of the items they have received.

Upon a second look at the Quilted Cloth, you find a faint illusion magic. You discover that this armor not only is enhanced, but also has shadow magic imbued into it. This armor is +1 Shadow Quilted Cloth. Stats after the magical effects: +2 AC +8 Max Dex 0 Armor check 10% Arcane Spell failure 15 lbs. +5 Stealth Checks.

Part of me feels like you might have already gotten these potions, but just incase.

1 potion of Cure Moderate Wounds
2 potions of Cure Light Wounds.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Getting some items together to inspect.

spell craft (shortbow that he recovered from the Varag in the water guardian room): 1d20 + 5 ⇒ (4) + 5 = 9

Spell craft (Arrows that he recovered from the Varag in the water guardian room): 1d20 + 5 ⇒ (12) + 5 = 17

Spell craft (Studded leather armor we got off the Varag): 1d20 + 5 ⇒ (3) + 5 = 8

Spell craft(Three red shaft arrows): 1d20 + 5 ⇒ (16) + 5 = 21

Spell craft (Darkwood bow): 1d20 + 5 ⇒ (13) + 5 = 18

"I am not sure on some of these, could you take a look Barnabus?"


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Darkwood bow was already identified as +1 Bow.


Spending the night, sleeping in front of the door to keep his friends safe, Brunner is well rested in the morning. Watching for any threats as the others investigate the new gear.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Just seeing if anything else is special about the bow


Is that what you really want to do?

Dalron takes a look over the arrows and discovers that even though the design might look different, they are indeed the same arrows. They are all +1 Flaming Arrows.

The armor is +1 Studded Leather Armor

The shortbow is just a high quality bow of MW quality.

Dalron begins to study the bow; feeling the balance, the almost perfect draw, how unusually light it bow is compared to how durability of it. There is nothing more that you can tell about the bow, but you have a gut feeling that a bow like this must have a story behind it. And how did a Varag end up with such a bow?

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"I would like to hold on to this Dark wood bow, unless someone else wants it. Lanliss, you should the flaming arrows. I already had fun with mine. Scarlet if you could store this shortbow to be sold later, please. And I could use the +1 Studded Leather Armor, again I will only take it if no one else wants it. The Potions should be handed out as well. Since, I still have a feeling that we are going to bump in to that whatever thing that killed the Death Tyrant."

Dalron started his sleep with nightmares of strange creatures that go around killing Death Tyrants. Until his mind switched gears to the warm and fuzzy dreams of open fields with goblins running around like rabbits and Dalron never missing with his bow shots, some shots are almost impossible, like dropping three goblins with the same arrow . Dalron finally sleeps with a smile on his face.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet puts the masterwork short bow into the bag of holding while drawing out the darkwood bow and magical studded leather for Dalron. He then draws out the flaming arrows for Lanliss.


Is that what you really want to do?

Everyone enjoys a full nights rest, wakes up refreshed and ready to go. Whoever was taking middle watch heard some tossing from Dalron followed by some chuckling as he is transitioning between dreams.

If there is anything you want to do before you leave the fountain room you will still be able to do so, just make note of it in your post.

Everyone gets their great together and begin to set off back through the cavern room and the platform, making their way to the last platform you all discover a small opening that is 5-feet wide and 3-feet tall. Everyone has to crawl through just to make it through.

Once you make it to the end of the downward tunnel you crawl out into a large room with irregular stone walls, a rough floor, and a high, uneven ceiling. You see no sign of the carefully carved features present in the other sections of this complex, instead crude carvings and patterns of what might be writing decorate the rough walls.

This room goes down in a 10-foot wide tunnel that you can stand upright as you make your way. The tunnel is patch black other than the light source you have on you. As everyone begins to make their way through the first tunnel you begin to feel rumbling as the ground begins to shake. The party looks back only to stumble to the ground as the floor feels as if it is moving and the entry way to the room with the light suddenly vanishes.

As the floor stops shaking you see that the way behind is closed off, and the way ahead reveals what almost seems as what wasn’t there before. Suddenly you remember that the Orc previously mentioned something about a “ labyrinth head...” The way ahead now reveals a room with three open doors leading from it. What does the party do?

DMs Eyes Only:

X: 1d3 + 1 ⇒ (2) + 1 = 3
X: 1d100 ⇒ 8


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus casts Mage Armor on himself.

When the group reaches the entrance to the labyrinth he says "Bear left and let's try to keep a map."


Is that what you really want to do?

Because of Christmas and New Years, I am not expecting people to be overly active this week. I wanted everyone to know that as we move through this labyrinth I will be waiting for everyone to be ready. There is a lot that is involved with this section and just want to be sure everyone is ready.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet pulls out some of the paper, a quill, and a vial of ink from the bag of holding. "Right. A map."

He starts drawing the map of the place.

Labyrinth Map


Is that what you really want to do?

Thank you @Scarlet for making a map. I will be more descriptive moving forward. There are 3 exits, but its one on each of the other walls.


Laying a finger the side of his nose, and giving an nod, Brunner turns to Scarlet and asks, "Scarlit, laddie, which duir dae ye hink we shoods gang through?."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Adjusted the map to represent a door on each wall, also added a compass to show North. Might not be real north, but Scarlet is just putting North up to make it easier. Put link to map in my profile subheader to make it easier to view.

"Going left to start seems fine to me." Scarlet heads toward the left (east) door and opens it if not locked.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"Always bear left and there's no way we can get lost." Barnabus agrees.

Then he takes a drink of whiskey.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
Dalron Northfield wrote:
" Lanliss, you should the flaming arrows."

Lanliss accepts the three arrows with thanks.

It sounds like these are the three red-shafted arrows that we just found. But did we also find some magic arrows from the Varag fight that we haven't identified, yet?

Lanliss is flummoxed at the purpose of a labyrinth in a tomb, and isn't up for offering much in the way of advice for how to get through it.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Checking the door ways, Dalron looks for clues to the correct path.

Tracking (Survival 1/2 speed): 1d20 + 7 ⇒ (12) + 7 = 19

"It hard to tell with this stone floor, may this might be something...."

"Does anyone have some chalk or something to mark where we came from? I have a bar of soap that we could use in a pinch."


Is that what you really want to do?

Dalron begins to examine the floor looking for tracks. Looking around he does find some scuffs on the floor that leads to the left/west door. Once he sees where the tracks go Dalron also takes a look at the other doors. Looking through the doors you see they lead to a dark hallway that is slightly blurred, as you get closer to it and even take a single step into it, the hallways darkness and blurriness slightly fades.

@Lanliss those arrows were also the +1 Flaming Arrows. They only looked differently because they were from different makes and eras.

DMs Eyes Only:

DW: 1d20 + 1 ⇒ (17) + 1 = 18
S: 1d100 ⇒ 41
D: 1d3 + 1 ⇒ (2) + 1 = 3
R: 1d100 ⇒ 11

H: 1d20 + 8 ⇒ (4) + 8 = 12
D: 1d20 + 5 ⇒ (3) + 5 = 8
L: 1d20 + 5 ⇒ (7) + 5 = 12
BB: 1d20 + 5 ⇒ (4) + 5 = 9
S: 1d206 ⇒ 127
BH: 1d20 + 1 ⇒ (20) + 1 = 21

Dalron 1, Lanliss 2, Barnabus 3, Scarlet 4, Brunner 5
W1: 1d5 ⇒ 4
W2: 1d5 ⇒ 1

Barnabus: 1d20 + 1 ⇒ (6) + 1 = 7
Brunner: 1d20 + 1 ⇒ (5) + 1 = 6
Dalron: 1d20 + 3 ⇒ (4) + 3 = 7
Lanliss: 1d20 + 3 ⇒ (13) + 3 = 16
Scarlet: 1d20 + 2 ⇒ (15) + 2 = 17
W: 1d20 + 4 ⇒ (3) + 4 = 7

Scarlet
Lanliss
W
Dalron
Barnabus
Brunner


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus casts Light on the head of his battle-axe to help light the way.


Is that what you really want to do?

Barnabus cast Light on his battle-axe and it lights up the room. When he tries to use it to light up the short passage way from the doorways the darkness and blurriness almost seems to diminish the light emitting from the battle-axe. Almost fighting against it. Once Barnabus pulls the axe back into the chamber the party is in, the strength of the light returns back to normal.


Nodding, Brunner follows behind Dalron…

sorry about short post, very busy with family :-)


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus squints and studies the odd behavior of the light.

spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

"That is a weird reaction the light is doing. Any idea what might be causing it?"

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"How far does that extend in to? Is it just light or all magic?"

Dalron tie a rope to his torch and tosses it in as fas has it can go then pulls it back to him.


Is that what you really want to do?

Barnabus isn’t sure what would have this effect on the Light spell he had cast. Detecting Magic? Barnabus (Using his Spellcraft check) sees that this entire room that they are in is magical. Studying the magic for a moment he detects that is comes from the Abjuration and Conjuration spell schools. Unfortunately you are not able to tell what it is.

Dalron ties his torch to his rope, twirls it around, and launches it into the passageway. You allow it to fly in as far as it can go and you can tell that is has settled. There are a few odd things about what you see and hear. First, the light from the torch reacts in the same way as it did with the Light spell from Barnabus’ battle-axe. The torch reaches a certain spot where it vanishes into the darkness. The second odd thing is that even though you can see that the torch has settled down and stopped moving you actually did not hear anything. No sound of the torch hitting a wall or the floor as it settled.

As Dalron begins to pull back his rope to retrieve torch, you see that there is just a nub end of the rope coming back. No torch. Examining the rope you notice that roughly 15-feet of the rope has gone missing.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"It detects as if it is Abjuration and Conjuration magic, I would have expected illusion." Barnabus tells the others.

"Perhaps we are seeing a magical portal that transports items to other places."

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

"So what your saying is that for me to get my torch back I need to go in to a magical portal with no idea how it works and don't even know if we can get back once I am on the other side. Ok I am in."

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