RelicBlackOUTs Old School Modules (Inactive)

Game Master RelicBlackOUT

Modules:
Scourge of the Howling Horde
Barrow of the Forgotten King
The Sinister Spire
XP: 7,991/10,000

Loot

Marching Order:
Single file:
1-Del
2-Dalron (unless he's scouting ahead, of course)
3-Scarlet (unless he's scouting ahead, of course)
4-Bozvrig
5-Truffels
6-Barnabus
7-Lanliss

Double file:
1/2
3/5
4/6
7

Maps:
Scourge of the Howling Horde:
Mine Map

Barrow of the Forgotten King
Barrow of the Forgotten King Map

The Sinister Spire


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Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus takes a hit of whiskey from his flask to stiffen up his courage.

"Might as well get on with it." he grumps and then he turns backward, takes hold of the rope, links his legs across the rope, and pulls himself towards the other side.

climb: 1d20 ⇒ 14

bit o luck climb: 1d20 ⇒ 9


Brunner watches the others start to climb across the rope, shaking his head, "I'll ne'er be able tae cross in thes armur." He takes the time to take his half plate off, attaching it to his pack. He then shoulders the pack and attempts the ropes.

climb: 1d20 + 2 ⇒ (16) + 2 = 18
BoL: 1d20 + 2 ⇒ (6) + 2 = 8


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Lanliss also takes off his armor to make the climb.

Climb: 1d20 + 1 ⇒ (11) + 1 = 12
BoL: 1d20 + 1 ⇒ (15) + 1 = 16


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet watches the group with apprehension, knowing they are not the most dexterous of the bunch.


Is that what you really want to do?

The party is able to make it across, at one point Lanliss slips but thanks to the hand holds he doesn’t fall to the bottom of the crevice. Once on the other side of the expanse the group sees the two doors, one is shut and intact (Northwest door/right side of image), but the other one has been broken free of the wall and propped in place (South door/eft side of image).

Map


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

With everyone across, he sighs with relief. "Lets leave the rope as is. We'll need to cross this gap on our way back most likely."

He then looks into the bag of holding and nods, "Right. We have two silk ropes in reserve if we need them."

Then turning to both doors, he decides to sneak up on the broken door and spy what lies beyond.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

After safely crossing the chasm, Barnabus pulls out his flask and takes a long drink of whiskey.

"Maybe they're be another way out that doesn't involve impersonating a spider crossing a web." he says.


Nodding in agreement with Scarlet, Brunner begins putting on his armor. Smiling at Barnabus' 'spider crossing' comment. "It was a bit harrowin' wasnae it." Once he is armed and armored he follows there reformed rogue.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Lanliss also armors up and resumes his position as rear guard.


Is that what you really want to do?

Scarlet moves up to the door and listens beyond. There are no sounds coming from within. To get a good view Scarlet would need to move the door. With a little help from the party, the team moves the broken door that reveals a damp room within.

New map with exposed room

Shattered stone and fresh dirt cover the slick floor of this devastated chamber. Judging by the remnants of masonry and floor tiles, this area was once part of the tomb complex. A rope ladder (arrow on map) hangs near the broken door, leading up into the darkness. Just beyond it to the east, the slippery floor gives way to a shallow pool.

Perception DC 15:

Looking up the hole where the rope ladder is you see a creature lurking within the darkness. From the shadows, this spindly creature snarls through its oversized sharp teeth. It resembles a hairless, carnivorous chimp that has tentaclelike limbs, each ending in spiny, handlike appendages.

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

perception: 1d20 + 5 ⇒ (10) + 5 = 15

"That thing doesn't look friendly...."

Is it more than 15 feet up?


Is that what you really want to do?

At this point it is 40 feet up the shaft, so 50 feet above the floor.

Barnabus points up the shaft at something. Those who look can go ahead and click the spoiler box above.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

"I mean ... it might just be ugly and misunderstood, but how often does that happen in life?" Barnabus comments to the others.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

"With Desna's help, I think I could tag that creature up the shaft. That might draw it out to us rather than having to confront it in the shaft."

Lanliss is offering to cast true strike on himself to hit the creature with an arrow.


ninja'd by Lanliss, I'm going to change my post slightly
After helping move the door, Brunner follows Scarlet into the damp room, looking where Barnabus has pointed, then seeing creature he asks, "Mebbe thes is whaur th' necromancer entered th' tomb, leavin' 'at hin' as a guard." Nodding at Lanliss' idea, "Nae a bad idea Lanliss, diz anyain ken whit it is ur onie reason tae kill it? " He then stares at the thing again, attempting to discern if it's evil or not, of if he recognizes it.

detect evil w/60 ft. range, maybe we'll find out a few things, maybe we won't
knowledge: religion: 1d20 + 5 ⇒ (8) + 5 = 13
knowledge: all others untrained: 1d20 ⇒ 6


Is that what you really want to do?

K-Dungeoneering DC 12:

The creature above is an aberration creature known as a Choker. Very fast, very lethal, but it is not a mindless creature. It is said that those who speak undercommon can communicate with it.

Brunner does detect evil from the creature above. As the party makes commotion in the room you can tell that it sees you below, almost as if it is assessing the situation.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Feeling like they were going to tip the creature off as to what they were planning, Lanliss stepped out of view of the creature to nock an arrow and cast true strike on himself. He then steps back under the shaft with his bow already drawn and fires up the shaft. He looks way cool.

Attack: 1d20 + 1 + 20 ⇒ (20) + 1 + 20 = 41 <— I’d consider that natural 20 a waste if it weren’t so funny.
Crit Confirm: 1d20 + 1 ⇒ (13) + 1 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Crit Damage: 2d8 + 2 ⇒ (3, 8) + 2 = 13


Is that what you really want to do?

Lanliss lets an arrow fly up into the dark shaft. Everyone hears a screech come from above that echos through the stone tomb. Lanliss is currently standing directly under the opening for the only clear ranged shot, all other shots from below would be difficult. The party does see the rope ladder sway as the creature within begins to scurry around.

DM Stuff:

Barnabus Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Brunner Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Dalron Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Lanliss Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Scarlet Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Choker Initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Initiative
Round 1
Barnabus
Dalron
Scarlet

Choker
Brunner
Lanliss

@Barnabus Dalron & Scarlet you’re up!


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

Did the crit confirm?


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Knowledge (Dungeoneering): 1d20 + 6 ⇒ (8) + 6 = 14

Looking up, Scarlet thinks he recognizes the creature and thinks on it. It finally hits it and he blurts out what he knows. "It's a Choker. It is a type of aberration. It is fast and lethal. But be warned, it is not some mindless monster."

Scarlet then speaks in a strange language.

"paw naDev. tlhoy jegh'a' SoH, SoH Qo' 'oy' maH." (hehe... used Klingon for that. Seemed appropriate.)

Undercommon:

"Come down here. If you surrender, we won't hurt you."

Does nothing else this round.


Is that what you really want to do?

Would your character know this info.... jk
The attack hit, and even though it was a strong direct hit, it doesn’t look as if it hit any vital organs.

@Scarlet give me a Diplomacy or Charisma check.


Is that what you really want to do?

@Barnabus & Dalron You’re up.


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9
GM RelicBlackOUT wrote:
Would your character know this info.... jk

But it's so rare that I roll a nat 20! I need to KNOW!

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Lanliss I am thinking no with the line "it doesn’t look as if it hit any vital organs"

With Scarlet talking in some strange language. Dalron readies to fire an arrow if the creature attacks.

Ready action Bow Attack: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Diplomacy: 1d20 ⇒ 17


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus peers up the shaft and launches a force missile up the shaft at the tentacle monster.

"Have a taste of this ya' beastie!"

damage: 1d4 + 1 ⇒ (1) + 1 = 2

"I'm pretty sure Scarlet is making that stuff up." Barnabus says as Scarlet gobbles at the monster.


Is that what you really want to do?

The Choker hears Scarlet talking to it and it slowly lurches down with caution in its eyes, Barnabus fires off a Force Missile which enrages the Choker. It jumps down the shaft and attacks out at Barnabus for attacking him. As it comes in full view Dalron’s lets his arrow fly but it goes wide.

DM eyes:

C attack: 1d20 + 6 ⇒ (6) + 6 = 12
C DMG: 1d4 + 3 ⇒ (3) + 3 = 6
C Grab: 1d20 + 8 ⇒ (12) + 8 = 20

The Choker falls on Barnabus back and grapples him with its hooked claws lashing out. It begins to strangle Barnabus, not able to breath or speak. Barnabus takes 6 damage.

Initiative
Round 1
Brunner
Lanliss

Round 2
Barnabus
Dalron
Scarlet
Choker


stepping closer to Barnabus, "Gie aff mah mukker ye evil Bawbag. " Brunner lowers his shield and swings his hammer over handed at an angle at the creatures head, trying not to hit the Evoker.

move action (closer to Barnabus) Attack: MW Dwarven Warhammer,
attack: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d10 + 2 ⇒ (9) + 2 = 11


Is that what you really want to do?

With Brunner walking up he drops the hammer on the situation. A clean hit on the Chokers head causes it to go limp, let loose of Barnabus, and falls lifeless to the ground. Even though it was only for a split second Barnabus takes in a deep breath of air.


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet walks over to Barnabus and shakes his head. "We would've probably had to fight the Choker anyway, but it looked like it was willing to talk to me until you attacked Barnabus."

He sighs and gives a disappointed look at Barnabus before he looks over at the rope. "The Choker might have some treasure if that is it's lair above."

Scarlet takes a sunrod, activating it before grasping it with his mouth as he starts to climb the rope up.

Take 10 on Climbing = 15

Once he reaches high enough to glance about, he does exactly that. Ready to drop down if more danger appears.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Poking at the creature with his boot, "You could talk to it Scarlet? Maybe it could have told us what death trap is up there. oh well up you go Scarlet."


Is that what you really want to do?

Anyone else going up?

Scarlet emerges from a hole that is surrounded by earth and rock. The ladder you’re climbing is fastened to a post just a few feet beyond the opening, near an immense plinth of stone. Above you looms a weathered statue. Overgrown with creeper vines, it depicts a crowned and bearded man who is regally dressed and points his drawn sword to the east. Some trees nearby are taller than the statue, which has no inscription that you can see.

The statue that Scarlet sees.

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

If Brunner does not go up next I will or fallow Brunner

Dalron climbs the rope.
Take 10 14 climb check


in armor Brunner has a -4 to climb, so unless needed he is staying put.

Watching as Scarlet and Dalron climb the rope, Brunner calls up, "Whit dae ye laddies see? diz it leid back tae th' grin ur anither tunnel?"


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus sits up and coughs a little because of his sore throat.

"I thought ye were just gobbling at it to draw it out into the open."

"If yer gonna parlay with the next tentacle monster we find, let me know in advance."

He pulls out his flask and takes a deep drink.

"Has anyone got a healing potion? This whiskey is mighty fine for the spirit, but it isn't going to close up my wounds."

Then, seeing the others start up the choker rope-ladder, he stands up and follows.

"Guess we don't have to shimmy back across that chasm rope after-all"

climb: 1d20 ⇒ 17

Getting to the top he looks at the view and declares: "Well that's not a sight you see every day."


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Scarlet moves to investigate the statue.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Are the other exits from this 'room' we climbed into?

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Seeing Scarlet move away he calls after him in hushed voice.
"Scarlet wait for everyone else, we might not be alone up here."

Nocking an arrow Dalron keeps a look out

Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus keeps watch with Dalron.

perception: 1d20 + 5 ⇒ (12) + 5 = 17

"Der be a bloody big statue up here. Could be worth a look." Barnabus calls down to the others.


Is that what you really want to do?

Sorry guys I don’t know why I didn’t say it but the ladder emerges outside in the woods to the north of the mausoleum.

Outside Area Map

DM Eyes:

S: 1d20 + 7 ⇒ (7) + 7 = 14
VS: 1d4 ⇒ 2
1 Scarlet 2 Brunner 3 Dalron 4 Barnabus 5 Lanliss
Random VS: 1d5 ⇒ 2
VS Attack: 1d20 + 5 ⇒ (6) + 5 = 11
VS DMG: 2d6 + 7 ⇒ (4, 6) + 7 = 17

The group emerges from the ground and sees a clear sky above. The smell of fresh air and a breeze on your face is something that you took for granted, and you have realized how stale and stagnant the air below really is.

Looking around the party sees a camp site to the 25ish feet to the North/East (next to the sword on the image). You can see a campfire that has gone out, ruffled up bedrolls, a wooden chest, and a barrel.

A hairless, houndlike creature races from the undergrowth to the east (down on image 40 ft away), its pale skin covered in runic patterns and glistening. Sprouting from the center of the creature’s back is a serpentine neck supporting an eyeless head that is mostly a toothy maw too big for the creature’s body. It’s squealing turns to a gurgle as its maw with green bile.

Image of Beast

K-Dungeoneering DC 13:
This creature is a runehound. They are fast in speed. It is said that only a weapon of silver is able to fully harm these beast. Beware of the bile it spews or you might end up burned or stuck.

This four legged monstrous spits liquid towards the group and Brunner, who is engrossed with taking in the breath of fresh air, doesn’t see it coming towards him. Splashing all over his already mucked up armor from the ogres entrails, he hears the sound of acidic squealing as this liquid burns him. The smell of burning rotten ogre inners with the smell of burning dwarf flesh is one that would make anyone empty their stomach.

Brunner reflex save: 1d20 + 1 ⇒ (11) + 1 = 12 DC 15 for half

Brunner takes 17 damage as the beast snarls and looks to pounce.

Initiative:

Barnabus: 1d20 + 1 ⇒ (6) + 1 = 7
Bruner: 1d20 + 1 ⇒ (2) + 1 = 3
Dalron: 1d20 + 3 ⇒ (15) + 3 = 18
Lanliss: 1d20 + 3 ⇒ (2) + 3 = 5
Scarlet: 1d20 + 2 ⇒ (17) + 2 = 19
X: 1d20 + 2 ⇒ (10) + 2 = 12

Initiative
Surprise Round
X Acted
Barnabus
Round 1
X
Lanliss
Barnabus
Brunner
Dalron
Scarlet

@Barnabus you’re up!


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

knowledge(dungeoneering): 1d20 + 3 ⇒ (4) + 3 = 7

"That's one ugly sucker .... I've never seen anything like it."

Barnabus waves his hands in an arcane gesture and spits out a phrase in an unfamiliar language.

He casts Shocking Grasp and holds the charge.


Is that what you really want to do?

DMs eyes:
1 Lanliss 2 Barnabus 3 Brunner 4 Dalron 5 Scarlet
RA: 1d5 ⇒ 5

VS: 5d6 ⇒ (4, 1, 5, 6, 1) = 17 re-roll issue
Bite: 1d20 + 8 ⇒ (8) + 8 = 16
DMG: 2d6 + 7 ⇒ (3, 5) + 7 = 15

Charging up the creature comes forward bites out and and hits Scarlet. The creature isn’t a big beast but it does have a far reach. Scarlet takes 15 damage.

Initiative
Round 1
Everyone
Round 2
X
Everyone

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

knowledge(dungeoneering): 1d20 + 6 ⇒ (1) + 6 = 7

Maybe its some kind of goblin dog

Dalron fires a stream of arrows at the beast.

rapid shot #1: 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 15
damage #1: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

rapid shot #2: 1d20 + 5 + 1 - 2 ⇒ (3) + 5 + 1 - 2 = 7
damage #2: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8


Male CG Human Rogue 4 | HP: 25/26 | AC: 17 (13T, 14F) *+1 vs Traps | CMB +5 CMD 18/15F | Fort +2 Ref +7* Will +3 (Evasion, +1 vs Traps)| Initiative: +2 | Perception +8 (+1 vs Traps) | Speed 30' | Disrupt Undead 3/3 | Shield (2/2) | Active Conditions: -1 Wis

Fort Save (Stabilization): 1d20 + 1 ⇒ (18) + 1 = 19

Ouch. That 15 would've been enough to knock me out even if I was at full health. I'm at -6 now.


Is that what you really want to do?

Dalron lets loose two arrows one striking true, one flying wide. The arrow that strikes true sinks in, but it doesn’t seems to effect the beast the same as it would any other normal creature.

I am sure you can tell, this thing is brutal...

@Brunner, Barnabus, Lanliss you’re up!

Round 1
Everyone
Round 1
X
Everyone


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

How close is it now?


Is that what you really want to do?

You would need to move up to it as it has reach. I rolled randomly and the closest thing to it was Scarlet and that’s why it attacked him.


Gnome Gun Chemist | HP:11/11 | AC:16 FF:14 T:13 | CMD:12 | +5 +4 +1 | Init:+2 Per:+6(+8) | 4/4 10/10

Barnabus will fight defensively this round. AC:17 until next turn

"Yeeeehaaaa!!!!" the chubby wizard calls out, trying to startle the beast off of the body of the party rogue.

Move up and touch attack the beastie.

shocking grasp: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18

confirm: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5

shocking grasp damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11

Liberty's Edge

Male Human Bard / 2HP 22 /22 AC 17 ( Touch 12 Flat 15) / Fort +3 | Ref +5 | Will +5 / CMB +1 | CMD 13 / Init +2/ Perception +5|

Seeing that the arrow only was partly effective

" I think we have to hit it with something special, Lanliss try a silver arrow I will try a fire ones.

Attack fire arrow #1: 1d20 + 5 + 1 - 2 ⇒ (19) + 5 + 1 - 2 = 23
damage #1: 1d8 + 1 + 1d6 ⇒ (8) + 1 + (4) = 13 (4 points is fire)

Attack fire arrow #2: 1d20 + 5 + 1 - 2 ⇒ (18) + 5 + 1 - 2 = 22
damage #2: 1d8 + 1 + 1d6 ⇒ (6) + 1 + (2) = 9 (2 points is fire)


Is that what you really want to do?

@Dalron ill save your attacks for the next round. But as a free action you can say what you did


Elf Cleric of Desna 1 ~ AC 16 (t 13, ff 13) | F +3, R +4, W +5 (+2 vs. enchants) | Init +4 | Percep: 5 |BoL: 6/6 | channel: 5/5 | HP: 9/9

"A what now? Why do you have fire arrows? I want fire arrows."

Lanliss draws a stupid silver arrow and fires it at the mysterious rune-covered hound.

Stupid silver attack: 1d20 + 4 ⇒ (13) + 4 = 17
Stupid silver damage: 1d8 + 1 ⇒ (3) + 1 = 4

Assuming that hits, Lanliss sees the arrow solidly sink into the beast. "Maybe silver's not so bad."

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