| GM Mort |
I see, wrong stone. Got it, and we're cool. Mr Whiskers is still holding the raven so any calling you'll still need to talk to him.
| GM Mort |
After meticulously taking down Crumock’s shopping list, Zivazaraat waves goodbye to the party, yelling one last time, ”Remember to get Blackie to call me when you require my services!” then dematerializes, almost seeming to dissolve into the very air itself.
After their scouting foray, the party returns back to the Frostwolves for dinner of a hearty noodle stew that is slightly sourish.
Guriltai Shul
Desert is a biscuit called Boortsog, served with a sticky sweet syrup, which the Frostwolves claim they harvest from some worm larve.
The next morning the party sets out at dawn. Their dragonkin drop ropes down, then fly down. Avatre sets some buildings on fire, Bethulan and Talsune melt a few more, Nevra blasts an unoffending shed apart with lightning while Shantha freezes another building. The distraction is enough to lure the frostdrakes and flying sorcerers to investigate, while the adlets take advantage of the distraction to repel swiftly down the ropes. The dragonkin then return and fly the party down, before depositing them at the bottom of the Moulin then returning to provide air support for the adlets.
The chaos of the battle is sufficient for the party to slip past the air and ground patrols and make their way to the entrance of Ivoryglass, guarded by Yrax’s personal guards of 4 Drakeland barbarians(who are wielding their swords two handed) and an ice seer.
Mr Whiskers init: 1d20 + 6 ⇒ (18) + 6 = 24
Einar init: 1d20 + 3 ⇒ (20) + 3 = 23
Seraphine Init: 1d20 + 1 ⇒ (17) + 1 = 18
Crummock Init: 1d20 - 1 ⇒ (18) - 1 = 17
Ice seer: 1d20 + 6 ⇒ (5) + 6 = 11
Barbarians: 1d20 + 2 ⇒ (19) + 2 = 21
Slide 22
Mr Whiskers + Einar, Barbarians, Seraphine + Crummock, Ice Seer
| Mr. Whiskers |
As the dragons create a distraction, Mr. Whiskers casts heroism on himself and Greta. He uses the rod and tinkerer to extend the duration.
Barbarians at the gate
Mr. Whiskers transforms Greta into a four armed gargoyle, adding a little extra power as he does it. He then moves over.
Use both powerful change and share transmutation, +6 strength rather than +4
| GM Mort |
Einar calls up his demonic heritage; his body tranforms: His ankles and feet shift becoming more animal like, his hands also grew larger with talons, now appearing as claws, his maw extended and his eyes grew red, his small black horns became more prominent as his skin went from pale to shiny, emphasizing and enlarging the scales. Causing his Cambion ancestry to become very prominent. As he lets out a roar, ”Aaauuurrrggghhh.”
Attack: + 2 (large) hammer; rage (AC 21)large, PA, FF
attack: 1d20 + 24 ⇒ (11) + 24 = 35 for
damage: 3d6 + 15 + 12 + 2 ⇒ (5, 2, 4) + 15 + 12 + 2 = 40
He then charges at the nearest barbarian and clobbers him.
| GM Mort |
The barbarians take offence and start raging and ganging up on him.
Einar AOO: 1d20 + 24 ⇒ (10) + 24 = 34
dmg: 3d6 + 15 + 12 + 2 ⇒ (5, 4, 2) + 15 + 12 + 2 = 40
Einar AOO: 1d20 + 24 ⇒ (4) + 24 = 28
dmg: 3d6 + 15 + 12 + 2 ⇒ (1, 2, 5) + 15 + 12 + 2 = 37
He manages to smack two stubborn skulls but the barbarains still remain standing.
bastard sword,PA: 1d20 + 11 ⇒ (20) + 11 = 31
dmg: 1d10 + 17 ⇒ (7) + 17 = 24
bastard sword,PA: 1d20 + 11 ⇒ (15) + 11 = 26
dmg: 1d10 + 17 ⇒ (4) + 17 = 21
bastard sword,PA, flank: 1d20 + 13 ⇒ (19) + 13 = 32
dmg: 1d10 + 17 ⇒ (7) + 17 = 24
bastard sword,PA, flank: 1d20 + 13 ⇒ (9) + 13 = 22
dmg: 1d10 + 17 ⇒ (2) + 17 = 19
bastard sword,PA, flank: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d10 + 17 ⇒ (9) + 17 = 26
bite,PA, flank: 1d20 + 8 ⇒ (16) + 8 = 24
dmg: 1d4 + 5 ⇒ (2) + 5 = 7
bastard sword, PA confirm: 1d20 + 11 ⇒ (9) + 11 = 20
bastard sword, PA, flank, confirm: 1d20 + 13 ⇒ (5) + 13 = 18
Thankfully for Einar, both of the bastard swords do not manage to hit anywhere vital.
Einar - total you take 121 dmg
| GM Mort |
Greta charges forward, then trips one of the barbarians, then stabs him while he's down.
trip, PA: 1d20 + 21 ⇒ (3) + 21 = 24
Greater Trip AOO: 1d20 + 18 ⇒ (7) + 18 = 25
dmg: 2d6 + 19 ⇒ (6, 6) + 19 = 31
| Crummock-i-Phail |
Crummock casts Divine Favor on Geist.
Geist then launches himself through the air!
Bite: 1d20 + 15 + 2 + 1 + 3 ⇒ (16) + 15 + 2 + 1 + 3 = 37, for 1d8 + 8 + 3 ⇒ (8) + 8 + 3 = 19 damage, +1d6 ⇒ 2 Fire damage.
Claw: 1d20 + 15 + 2 + 1 + 3 ⇒ (3) + 15 + 2 + 1 + 3 = 24, for 1d6 + 8 + 3 ⇒ (1) + 8 + 3 = 12 damage, +1d6 ⇒ 1 Fire damage, +1d6 ⇒ 1 Acid damage.
Claw: 1d20 + 15 + 2 + 1 + 3 ⇒ (11) + 15 + 2 + 1 + 3 = 32, for 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 damage, +1d6 ⇒ 5 Fire damage, +1d6 ⇒ 4 Acid damage.
Rake: 1d20 + 15 + 2 + 1 + 3 ⇒ (13) + 15 + 2 + 1 + 3 = 34, for 1d6 + 8 + 3 ⇒ (2) + 8 + 3 = 13 damage, +1d6 ⇒ 4 Fire damage.
Rake: 1d20 + 15 + 2 + 1 + 3 ⇒ (19) + 15 + 2 + 1 + 3 = 40, for 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 damage, +1d6 ⇒ 4 Fire damage.
| GM Mort |
Geist bites at the barbarian then eviscerates him, with his two claws. He doesn't even get to use his hindpaws and the barbarian is dead.
| Seraphine Fiammetta |
I don't think Einar has Fire Resistance, so I /think I need to use a selective rod.
Seraphine immediately nukes the barbarians down with a well placed fireball on the remaining three (and hopefully Ice Seer but I cannot view the map).
Intensified Fireball: 14d6 ⇒ (3, 3, 6, 2, 1, 4, 1, 4, 1, 1, 6, 3, 5, 1) = 41
| GM Mort |
Bottom one hasn't been injured yet. Seraphine - due to positioning, you can only catch 2 barbarians. Catching all 3 will involve friendly firing Einar. If you wish to use selective metamagic rod, I can roll for all 3. Otherwise Einar will be nearly dead should he fail that reflex save.
Einar has fire resistance 5. Not enough to soak an intensified fireball.
| GM Mort |
reflex save: 1d20 + 4 ⇒ (4) + 4 = 8
reflex save: 1d20 + 4 ⇒ (15) + 4 = 19
reflex save: 1d20 + 4 ⇒ (18) + 4 = 22
All 3 of them are hit by the fireball and one of them is burnt into a crisp, one of them is nearly dead. The ice seer then summons a wall of ice, 20 ft high to cut off Einar from the rest.
Einar reflex: 1d20 + 11 ⇒ (9) + 11 = 20
Einar manages to shatter the ice wall before it forms.
Aww, we don't get to enact the phantom menance scene where Obi Wan watches helplessly from the other side of the wall;)
Einar - both are injured. Fireball, you know. One near death. You're up, with Mr Whiskers
| Mr. Whiskers |
I should be at the same time as Einar
Mr. Whiskers runs over to the side and fires a dart in the direction of the ice seer at the gates.
Acid Arrow, heroism: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14 Epic dice luck!
First round damage: 2d4 ⇒ (3, 1) = 4
| Einar 'Kinslayer' Bjornson |
'Time to end these two' Covered in his own blood, Einar smiles a toothy smile at the two barbarians. "You should have ran back in the building." And he swings his hammer, from right to left, attempting to cleave through the northern barbarian into the southern one, He then steps back so he is not caught in their death throws.
Cleaveing Attack: + 2 (large) hammer rage (AC 21)large, PA, FF
attack: 1d20 + 24 ⇒ (16) + 24 = 40 for damage: 3d6 + 15 + 12 + 2 ⇒ (3, 3, 1) + 15 + 12 + 2 = 36
attack: 1d20 + 24 ⇒ (16) + 24 = 40 for damage: 3d6 + 15 + 12 + 2 ⇒ (2, 2, 3) + 15 + 12 + 2 = 36
Einat picked up cleave, wanted to see how it worked
| GM Mort |
Einar smacks the bajeebers out of one of the barbarians, then wounds the other badly.
| GM Mort |
The remaining barbarian steps up and tries to murderhobo Einar.
bastard sword pa: 1d20 + 11 ⇒ (11) + 11 = 22
dmg: 1d10 + 16 ⇒ (6) + 16 = 22
bastard sword pa: 1d20 + 6 ⇒ (16) + 6 = 22
dmg: 1d10 + 16 ⇒ (5) + 16 = 21
bite: 1d20 + 5 ⇒ (13) + 5 = 18
He lands two lucky strikes, leaving Einar barely standing.
Greta: 1d20 + 18 ⇒ (9) + 18 = 27
DMG: 2d6 + 19 ⇒ (3, 3) + 19 = 25
Greta slays the barbarian in the nick of time, rescuing Einar.
The ice seer dodges Mr Whiskers's acid arrow.
Crummock + Seraphine up
| GM Mort |
Let me recalculate damage again. I think you should have taken 5 points less. Yeah, bad maths. Base 6+9 PA,+1 wep enhancement. So that's +16, not 17. So total dmg done is 159
I honestly didn't mean to cheat or something, sometimes my maths goes awry. I try to correct my errors when I spot them.
| Seraphine Fiammetta |
I can heal you Einar, but Mr Whiskers is going to either need to outright kill the remainig enemies, or lock them down so I can approach and heal you. Like, I can lock down the enemies or kill them myself, but then I cannot approach to heal you.
| Seraphine Fiammetta |
yeah I cannot view the map so maybe thats out. I can give myself a 120 foot fly speed though so if he was within that distance I could help. Got an alternative though, are there two enemies left GM, a barbarian and the Ice Seer?
| GM Mort |
Only ice seer left - chances are that Geist will get the last ice seer by pouncing. Greta killed the barbarian. I don't know how you're giving yourself 120 fly speed, spell selection does not show. When you can, update the +2 wis for winter mantle, unless you want to stick it somewhere else.
| Seraphine Fiammetta |
Ah ok, I'll delay then and see if Geist can get the last Ice seer (saves a spell), if shes still up, or there are problems, I'll take care of it with probably something like Burst of Radiance.
Side note, we really need to work on daily spell prep and general spellcaster tactics, so we can avoid things like Mr Whiskers trying to Acid Arrow in a situation where Einar probably needed more battlefield control from me and Mr Whiskers.
| GM Mort |
Einar actually screwed himself over by being the first person to charge into them (or at least ordered me to bot to do so), and not having high enough AC. And also, the fact that he hits like a truck. Good rolls on my part also helped. Good news is he actually had the hp to take getting ganged up on, and provided a nice lure for fireball.
| Crummock-i-Phail |
Geist pounces on the Seer...
Bite: 1d20 + 15 + 3 + 2 + 1 ⇒ (10) + 15 + 3 + 2 + 1 = 31, for 1d8 + 8 + 3 ⇒ (8) + 8 + 3 = 19 damage, +1d6 ⇒ 1 Fire damage.
Claw: 1d20 + 15 + 3 + 2 + 1 ⇒ (20) + 15 + 3 + 2 + 1 = 41, for 1d6 + 8 + 3 ⇒ (4) + 8 + 3 = 15 damage, +1d6 ⇒ 2 Fire damage, +1d6 ⇒ 5 Acid damage.
Crit Confirmation: 1d20 + 15 + 3 + 2 + 1 ⇒ (12) + 15 + 3 + 2 + 1 = 33, for 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 *ADDITIONAL* damage.
Claw: 1d20 + 15 + 3 + 2 + 1 ⇒ (15) + 15 + 3 + 2 + 1 = 36, for 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 damage, +1d6 ⇒ 5 Fire damage, +1d6 ⇒ 1 Acid damage.
Rake: 1d20 + 15 + 3 + 2 + 1 ⇒ (14) + 15 + 3 + 2 + 1 = 35, for 1d6 + 8 + 3 ⇒ (6) + 8 + 3 = 17 damage, +1d6 ⇒ 5 Fire damage.
Rake: 1d20 + 15 + 3 + 2 + 1 ⇒ (10) + 15 + 3 + 2 + 1 = 31, for 1d6 + 8 + 3 ⇒ (3) + 8 + 3 = 14 damage, +1d6 ⇒ 3 Fire damage.
...whilst Crummock, with a sigh and a wince, steps forward and channels healing energy into Einar...
BoL: 5d8 + 12 ⇒ (3, 3, 3, 5, 1) + 12 = 27.
...causing small wounds to open up all across his own body, even as Einar is brought back from the brink of death.
I am okay with it - Einar is our tank, after all!
| GM Mort |
Geist rips the iceseer apart gleefully.
Yeah Einar can safely pass out now, to save rage rounds. He'll be at -3 once his rage drops.
Searching the Drakeland barbarian bodies yields 4 dragon breath elixirs (green dragon), 8 warpaints of terrible visage, 4 +1 bastard swords, 12 javelins, 168 gp, and 4 sets of +1 full plate.
Searching the Iceseer yields a potion of levitate, a wand of cure moderate wounds (45 charges), 2 thunderstones, padded armor, darts, mw spear, a cloak of resistance +2, a headband of alluring charisma +2, a spell component pouch and 27 gp.
Just speaking tactics and all..
| Crummock-i-Phail |
With a satisfied nod, Crummock heals-up Einar...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
...followed by himself.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
He then makes sure that his long-term buffs are prepared, and casts some more spells for 'insurance'.
Specifically, four castings of Fire Seeds.
"Right then. Let's see what's inside!"
| GM Mort |
Airwalk we’ll say is up for 5 min, since you don’t need to airwalk into the grounds of Ivoryglass.
”Heroism please,” Greta gives Mr Whiskers a winning smile.
The doors are closed, but not locked, and Einar, after checking it for traps and finding none, push them open.
Slender ice pillars support the tall roof of this sweeping gallery. Thick blocks of translucent crystal set in the roof allow some outside light to illuminate the area. The room is lined with many curious inventions, some identifiable, such as a waterwheel, a carriage that appears to be drawn by drakes, some totally bizarre.
The party sees a hunched, reptilian beast with two clawed feet flying in the air, its eyeless head dominated by a huge circular maw filled with jagged teeth, carrying a pouch at its belt. It hisses, then growls at the party, then pulls out a curious looking screen from its pouch. It then begins, while hovering 50 feet in the air, to tap with the screen with its claws. It then shows the screen to the party, with writing in Draconic and Triaxian on it.
On screen
”Hver ert þú og hvað er fyrirtækið þitt hérna?“
Who are you and what is your business here?
Mr Whiskers Knowledge Arcana: 1d20 + 20 ⇒ (16) + 20 = 36
MR Whiskers recognizes the creature as an advanced half-white dragon destrachan. It is blind, but has blindsight 100 ft, is immune to cold, gaze attacks, visual effects, illusions and attacks relying on sight, paralysis, sleep and resist sonic 30. It has a once per day cold breath weapon of a 30 ft cone (reflex halves). Also, it can't speak, but understands languages fine.
And it can project destructive harmonics.
Destructive Harmonics (Su) A destrachan can project a blast of sonic energy in a cone up to 80 feet long or in a 30-foot-radius burst centered on itself as a standard action. It can adjust the harmonics of its sonic cry to generate one of two different effects on targets within the area of effect, but can only create one of these effects with each use of this ability. The save DCs are Constitution-based.
Destruction: All creatures within the area of effect of the destructive harmonics take 8d6 points of sonic damage—a Reflex save halves this damage. If the destrachan wishes, this damage can instead deal nonlethal damage rather than sonic damage. Alternatively, the destrachan can target a single crystal, metal, stone, or wooden object within 80 feet with this attack—that object takes 8d6 points of damage. This damage is not halved when applied to the object’s hit points, but is reduced by the object’s hardness. A magical or attended object can attempt a DC 19 Reflex save to halve the damage.
Pain: Rather than deal damage, the destrachan can cause intense pain and overwhelming sound to affect all creatures within the area. Targets in the area must succeed on a Fortitude save to avoid being stunned for 1 round and deafened for 1d6 rounds.
| Crummock-i-Phail |
Crummock bows formally to the creature, before responding in Triaxian:
"I be Crummock-i-Phail. My companions and I seek an audience with the almighty Yrax, bringing him news o' an assault by a force o' adlets, and word from the front at Spurhorn."
Bluff: 1d20 + 17 ⇒ (19) + 17 = 36.
| GM Mort |
Sense motive: 1d20 + 18 ⇒ (2) + 18 = 20
The creature eyes Crummock carefully and considers his words, then nods gravely. He types on the screen, then shows it to the party.
On Screen
” Yrax er faðir minn. Ég mun koma þér til áhorfenda í herberginu sjálfum svo, svo að þú megir skila orðunum þínum til hans.“
Yrax is my father. I will bring you to the audience chamber myself then, so you may deliver your words to him.
| Crummock-i-Phail |
"Would it not be better if ye simply gave us directions? I would not want ye to be forced to leave thine post for beings as inconsequential as ourselves..."
Diplomacy - 'Take 10' = 38.
If that doesn't work, I have no qualms murder-hobo'ing.
| Seraphine Fiammetta |
Damn Crummock is such a beast. Anyway, if I can, I'm probably casting Resist Energy (Cold) on myself and maybe Resist Energy (Fire) on Einar if I get the opportunity / time. If not, then no worries.
| GM Mort |
The creature types back on screen, while making an uuurmph sound, and shakes his head vigorously.
"Vandamálið er án þess að einhver fer með þér, allir golems eru að fara að ráðast á þig á sjónarhóli. Og það er annaðhvort að fara að drepa þig, eða fá Yrax mjög pissed burt eins og hann þarf að skipta um nýja golems. Hann er aldrei í góðu skapi þegar hann þarf að gera það."
”The problem is without anyone going with you, all the golems are going to attack YOU on sight. And that’s either going to kill you, or get Yrax really pissed off as he needs to replace new golems. He’s never in a good mood when he has to do that.”
Then types a little more.
"Ég heiti Iantor.. Ert þú hrifinn af því að segja mér frá umheiminum? Ég meina, ég kem aldrei að því að sjá það ..." Then it gives a sad sigh.
My name is Iantor. Do you mind telling me about the outside world? I mean, I never get to see it...
| Crummock-i-Phail |
Crummock looks legitimately shocked.
He then launches into a description of the surrounding territory.
| GM Mort |
”Bækur segja að heimurinn sé fullur af undrum, en faðir segir mér að ég sé náttúrulíf, því ég hef enga augu. Ég þora ekki að fara út. Faðir segir að slæmt sé að gerast hjá þeim sem eru..kristnir, eins og ég.” Iantor types.
Books say the outside world is full of wonders, but Father tells me I am a freak of nature, because I have no eyes. I don’t dare to go out. Father says bad things happen to those who are..cripples, like me.
Iantor makes a mournful sound and starts typing more.” Þú sérð, ég er misfóstur. Ég hef enga augu. Ég get ekki talað. Ég er ... mistókst tilraun. Faðir vildi erfingja draconíska hásæti hans, en ég get ekki einu sinni talað. Hvernig ætti ég að leiða hersveitir og gera hann stolt af mér?
“ Then he makes a guttural moan. He gestures at all his inventions as he starts typing with his claws.” Ég hafði allan tímann í heiminum og ekkert að gera - svo ég gerði þetta. Eru þeir ekki fallegir?
”
You see, I am misborn. I have no eyes. I can’t speak. I’m…a failed experiment. Father wanted a heir to his draconic throne, but I can’t even talk. How am I supposed to lead armies and make him proud of me?
I had all the time in the world, and nothing to do – so I made these. Aren’t they pretty?
” Og áður en ég uppgötvaði,” He types as he taps at his screen, ” Þetta gat ég ekki einu sinni átt samskipti við. Það er betra þessa dagana að ég geti átt samskipti ef fólk er tilbúið að bíða eftir mér að slá allt út. Flestir eru ekki.
”
And before I invented,
This, I couldn’t even communicate. It’s better these days that I can communicate, if people are willing to wait for me to type everything out. Most aren’t.
| Crummock-i-Phail |
Crummock sighs sympathetically.
Crummock pauses thoughtfully, before continuing.
Basically, I am trying to encourage him to go off on a journey of (self)-discovery. Preferably right now ;-)
| GM Mort |
” Já, já, þú hefur rétt! Ég er aðeins eins og örlítið eins og ég held að ég sé. Ég hef lesið mikið af bókum sem kenna mér hvernig á að lifa af í villtum. Bara aldrei gert hagnýt. En þetta gæti verið það sem Yrax biður eftir, til að sjá hvort ég geti slitið á eigin spýtur! Þá verður ég verðugur að vera erfingi hans! He types out excitedly. Then he collects a couple of his inventions, and a whole host of books in a specially made backpack for himself, then flies confidently out of the chamber on his powerful wings. Then he turns back to face the party, and types a last message, ” Halló Traixius! Hér kem ég!”, then he flies past the battling frost drakes, dragonkin and adlets, out of the moulin and into the blue sky beyond.
Yes, yes, you’re right! I am only as crippled as I think I am. I’ve read lots of books that teach me how to survive in the wilds. Just never done the practical. But this may be what Yrax is waiting for, to see if I can strike out on my own! Then I’ll be worthy of being his heir!
Hello Triaxius! Here I come!
Rummaging among his remaining inventions, the party finds a golden dragon kite.
Considering that he has +21 for survival...yeah he'll be fine :P
| Crummock-i-Phail |
Crummock waves goodbye.
He seemed like a reasonable sort.
Once the beast is safely away, he turns back to the others.
"Right then. Let's keep moving!"
He then heads deeper into the complex.
| GM Mort |
Iantor waves goodbye back and joyfully makes off.
The party comes to a passage that splits into 3 different directions. And run into a huge animated thing made from ancient, fossilized bones of prehistoric Triaxian dragons.
Mr Whiskers Init: 1d20 + 6 ⇒ (1) + 6 = 7
Einar Init: 1d20 + 3 ⇒ (1) + 3 = 4
Seraphine Init: 1d20 + 2 ⇒ (20) + 2 = 22
Crummock Init: 1d20 - 1 ⇒ (18) - 1 = 17
Fossil dude: 1d20 + 1 ⇒ (17) + 1 = 18
Mr Whiskers knowledge arcana: 1d20 + 20 ⇒ (2) + 20 = 22
Mr Whiskers can't remember what the heck the thing is.
Seraphine, Fossil dude, rest of party except for Seraphine
Seraphine, your resist cold and Einar's resist fire is up
| GM Mort |
Mr Whiskers knowledge arcana: 1d20 + 20 ⇒ (8) + 20 = 28
Mr Whiskers recognizes that the numerous sky-blue flames set in sconces carved to resemble draconic claws or jaws provide illumination in the palace’s passages and chambers is are continual flames and the entire palace is warded with a permanent mage’s private sanctum effect that prevents scrying inside its walls.
The rooms and corridors in the palace are 30 feet high, unless otherwise described.
| GM Mort |
The fossilized thing charges forward, then bites at Einar.
bite: 1d20 + 22 ⇒ (4) + 22 = 26
dmg: 6d6 + 7 ⇒ (6, 1, 4, 5, 6, 3) + 7 = 32
Einar fort: 1d20 + 15 ⇒ (10) + 15 = 25
Well, it does pack a nasty bite, but Einar manages to fight off the petrifying effect of the bite.
Party up
| Mr. Whiskers |
”Heroism please,” Greta gives Mr Whiskers a winning smile.
Perplexed, Mr. Whiskers says "I already cast it on you a short while ago. Did it get dispelled and I missed it?"
He quickly checks with detect magic.
I assume it hasn't been 6 hours yet...
While he is thinking of it, he casts heightened awareness on himself.
Now
Well, I'm not going to be much use against constructs!
Once again, he turns Greta into a four-armed gargoyle.
| Einar 'Kinslayer' Bjornson |
earlier
’Well, I may head back to the path to the boneyard, but at least we can by resurrection scrolls from that genie.’ Soaked in his own blood Einar drops into unconsciousness full well expecting to see Muriel again. When he wakes from Crummocks healing he nods, ”Thanks, maybe next time I’ll wait for them to come to me.” Then smiling, ”I see Geist has made good use of the amulet. It does look odd with his paws and mouth on fire, is that how I looked?”
in the entryway
’What the blazes.’ Einar resists the urge to reach for the dragonbane long spear as Crummock talks to the flying misfit. Once the thing leaves Einar asks. ”Did you just send a mute, blind, lame, albino crossbreed genius out into the world?” He shakes his head, ”I thought I was a little peculiar.”
now
Einar sees the fossilized creature move at the same time he Hears Seraphine saying a prayer, Unsuccessfully dodging the creatures attack Einar rages, causing his Cambion ancestor to become apparent. ”Aren’t you supposed to be dead?” and swings his hammer at the thing repeatedly.
Blessing of Fervor: Make one extra attack as part of a full attack action, using its highest base attack bonus.
full Attack: + 2 (large) hammer rage (AC 21)large, PA, FF
attack: 1d20 + 24 ⇒ (2) + 24 = 26 for damage: 3d6 + 15 + 12 + 2 ⇒ (6, 5, 3) + 15 + 12 + 2 = 43
attack: 1d20 + 15 ⇒ (19) + 15 = 34 for damage: 3d6 + 15 + 12 + 2 ⇒ (2, 2, 2) + 15 + 12 + 2 = 35
attack: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 3d6 + 15 + 12 + 2 ⇒ (6, 6, 3) + 15 + 12 + 2 = 44
attack: BOF: 1d20 + 24 ⇒ (2) + 24 = 26 for damage: 3d6 + 15 + 12 + 2 ⇒ (6, 5, 3) + 15 + 12 + 2 = 43
| GM Mort |
The thing doesn't answer Einar.
Einar repeatedly applies lots of force to the creature. Einar's hammer does not seem to be fully effective, but lots of force makes up for that. It looks about ready to fall apart when Greta charges at the creature, then stabs it with her ranseur.
Ranseur,PA, charge, higher ground, BOF attack bonus: 1d20 + 21 ⇒ (8) + 21 = 29
dmg: 2d4 + 19 ⇒ (4, 3) + 19 = 26
fly: 1d20 + 6 ⇒ (14) + 6 = 20
Then it collapses into a pile of bone. Looting the creature...results in bones?
And that is why you shouldn't be charging, whether its into monsters, or a party of adventurers. It never ends well :P
Combat over. Which way?
| GM Mort |
5 min later, monstrous physique is still up
Massive stone plinths line both sides of this long, arched hallway. Over half of the pliths are in use, displaying the skeletal remains of draconic creatures. Sheets of ice sheathe some of the skeletons, holding their ossified remains arranged as if in life, while others are merely jumbled piles of bones.
Mr Whiskers Init: 1d20 + 6 ⇒ (10) + 6 = 16
Einar Init: 1d20 + 3 ⇒ (9) + 3 = 12
Seraphine Init: 1d20 + 2 ⇒ (6) + 2 = 8
Crummock Init: 1d20 - 1 ⇒ (5) - 1 = 4
Bone Golems: 1d20 + 6 ⇒ (20) + 6 = 26
As the party moves into the centre of the room, 4 of the draconic skeletons animate and attack the party.
Mr Whiskers knowledge arcana: 1d20 + 20 ⇒ (17) + 20 = 37
Mr Whiskers recognizes them as Bone golems, which they fought before, the first time they entered Baba Yaga's Hut.