Redelia's Race for the Runecarved Key (Inactive)

Game Master Redelia

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Venture Lieutenant, Play by Post (online)

I hate doing this, but I need to keep us going since we are almost out of time for this section.

Robyyn will save: 1d20 + 5 ⇒ (16) + 5 = 21

Feuerseele and Oloch find themselves absolutely fascinated by the babbling madness.
Oloch: 2d4 ⇒ (3, 4) = 7
Feuerseele: 2d4 ⇒ (4, 1) = 5

Everyone else may act normally, and is now immune to the babbling.

Sangkip sees a woman's body, obviously dead because you can see and smell the decay, slumped over a small table. Hovering over the body is an insubstantial form which turns to you in fury. It is also the source of the babbling noise. knowledge:religion to identify

Initiative:

Feuerseele: 1d20 + 10 ⇒ (17) + 10 = 27
Sangkip: 1d20 + 5 ⇒ (16) + 5 = 21
Oloch: 1d20 + 3 ⇒ (1) + 3 = 4
Robyyn: 1d20 + 3 ⇒ (8) + 3 = 11
Hamith: 1d20 + 1 ⇒ (15) + 1 = 16
Gbagbe: 1d20 + 2 ⇒ (2) + 2 = 4
Darga: 1d20 + 5 ⇒ (16) + 5 = 21

Round 1: bold may act.
Feuerseele (fascinated until round 5)
Sangkip
Darga
Hamith
Robyyn
Oloch (fascinated until round 7)
Gbagbe

Perception:

Feuerseele: 1d20 + 1 ⇒ (17) + 1 = 18
Sangkip: 1d20 + 8 ⇒ (6) + 8 = 14
Oloch: 1d20 + 3 ⇒ (5) + 3 = 8
Robyyn: 1d20 + 8 ⇒ (5) + 8 = 13
Hamith: 1d20 + 7 ⇒ (12) + 7 = 19
Gbagbe: 1d20 + 7 ⇒ (18) + 7 = 25

everyone but Oloch, after you enter the room:

You see a small box. It is small enough you could easily pick it up.

Gbagbe, same conditions:

You see a second box, better hidden

Although we are in initiative, it is up to you whether to fight or try something else

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

Knowledge (religion): 1d20 + 7 ⇒ (18) + 7 = 25

"Hey, I know what that is!" Gbagbe says, as he struggles to recall the name. "It's a...what was it...a whatchacallit..."

I assume that roll succeeds, just waiting for the details. If I can't share the creature info or the results of my Perception check with the party until my turn, I'll understand.


Venture Lieutenant, Play by Post (online)

Gbagbe knows it's an allip. It's incorporeal undead, and its touch does wisdom damage.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

I hate fighting things without organs!

I see a box that looks pretty promising. Anyone really want to fight a ghost?

Sangkip rushes up to the box If I read the map correctly and prepares to duck under the creature's grasp. Total Defense


Venture Lieutenant, Play by Post (online)

The oddly transparent creature moves towards Sangkip, and reaches out to touch him.

touch attack: 1d20 + 4 ⇒ (3) + 4 = 7

However, it's touch passes over the head of the wily little vanara.

Round 1: bold may act.
Hamith
Robyyn

Oloch (fascinated until round 7)
Gbagbe
Round 2:
Feuerseele (fascinated until round 5)
Sangkip
Darga
Hamith
Robyyn
Oloch (fascinated until round 7)
Gbagbe

Let's try to get this one done, guys. Less than a day left!

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

"We must destroy it lest any others come across this place!" Hamith howls

He surges forward, a litany of prayers under his breath. He feels the familiar warmth travel through his muscles, down into his hands now grasping the hilt of his sword. He puts all of his power into one swing.

Mechanics:

Move Action
Move up 20 ft.

Swift Action
Activate smite evil

Standard Action
Power attack!

+1 greatsword, power attack, smite evil: 1d20 + 7 - 2 + 4 ⇒ (10) + 7 - 2 + 4 = 19
DMG (slashing, magic), smite evil (double): 2d6 + 10 + 8 ⇒ (3, 6) + 10 + 8 = 27

Hamith's touch AC increases to 15 while smite is active.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

In an effort to be helpful, Gbagbe hops into the room and calls out, "Now I remember! It's an allip, an incorporeal undead! Don't let it touch you, it will make you even less wise than you are!"

As Sangkip grabs the box, Gbagbe hops further into the room and grabs a second box that no one else seems to have noticed.


Venture Lieutenant, Play by Post (online)

Hamith's greatsword slams through the undead monstrosity, making it wail in pain. Half damage because incorporeal

Gbagbe grabs a box. I moved you on the map to next to the box only you saw. You may move to the box and pick it up this turn. Next turn you can try to move away with it.


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

"Ladies and gentlemen, the Cathedral of Abadar will soon open its doors for the public auction! Anyone interested in participating must be within the cathedral in fifteen minutes. Once the auction starts, the doors will close. This is not an open door auction and no one will be admitted to the auction once the bidding starts"

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

We'll post a sign or something, Hamith - move!

Acrobatics (1/2 speed): 1d20 + 11 ⇒ (6) + 11 = 17

Suiting action to words, the nimble vanara worms his way past the Allip, box in his hands.


Venture Lieutenant, Play by Post (online)

You guys have almost 2 days left. The overseer has bumped the time to move to the next part by a little.


Venture Lieutenant, Play by Post (online)

Robyyn delays. The undead monstrosity turns in fury on the one who has hurt her.

touch, Hamith: 1d20 + 4 ⇒ (17) + 4 = 21
wisdom damage: 1d4 ⇒ 3
DC 15 will save negates damage

Round 2: bold may act.
Hamith (3 wisdom damage if fails save)
Robyyn
Oloch (fascinated until round 7)
Gbagbe
Round 3:
Feuerseele (fascinated until round 5)
Sangkip
Darga (-13 HP)
Hamith
Robyyn
Oloch (fascinated until round 7)
Gbagbe

Note: if you try to withdraw, your fascinated companions cannot go with you!

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

Gbagbe hurries out of the room with the box he's grabbed!

If the box doesn't somehow kill me or set off a trap:

Reaching Oloch, the little froggy fellow says, "Hey, big guy, snap out of it!" He gives the warrior a vigorous shaking!

Per the rules for fascinated, it takes a standard action to shake someone out of it. One could argue that those same rules would allow at least another saving throw, though the allip hasn't approached either of the affected characters.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn, entranced on his own without the need for the magical effect, snaps out of it when he sees Gbabge trying to awaken Oloch. He turns to Feuerseele and attempts to bring her back to the real world as well. "Hey!" he barks, shaking her shoulders. "Snap out of it!"

At the last minute he finishes "and don't burn me; I'm not the enemy here!"


Venture Lieutenant, Play by Post (online)

This creature's fascinate is just a little different from the standard rule, but yes, you can shake them out of it. The formerly-fascinated may also act now.

Round 2: bold may act.
Hamith (3 wisdom damage if fails save)
Oloch
Round 3:
Feuerseele
Sangkip
Darga (-13 HP)
Hamith
Robyyn
Oloch
Gbagbe

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip shouts incredulously at Hamith, Hey! Not-quite-as-big-as-Oloch-guy, you coming? I promise, this thing won't die of old age while we take care of other business, you'll get your shot.

Hoping that he's convinced the stubborn paladin, Sangkip hustles down the stairs.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Will Save: 1d20 + 8 ⇒ (11) + 8 = 19

Hamith withstands the creature's malignant touch and borrows more power from his goddess, channeling it into his next swing.

"No, we must destroy it now!"

Mechanics:

Standard Action
Power Attack!

+1 greatsword, power attack, smite evil: 1d20 + 7 - 2 + 4 ⇒ (14) + 7 - 2 + 4 = 23
DMG (slashing, magic), smite evil: 2d6 + 10 + 4 ⇒ (3, 3) + 10 + 4 = 20


Venture Lieutenant, Play by Post (online)

Darga is starting to look badly injured. You ate pretty sure one more solid hit has a good chance of finishing her off.

(-23 HP)

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

Feuerseele quickly procures a wand and shoots a magic missle at darga.
MM: 1d4 + 1 ⇒ (2) + 1 = 3


Venture Lieutenant, Play by Post (online)

Darga shrieks again as a small hard pellet of magic slams into her.
(-26 HP)

Oloch, you're up.


Venture Lieutenant, Play by Post (online)

delaying Oloch

Darla continues to try to drain sanity from the strong paladin who has been injuring her

attack: 1d20 + 4 ⇒ (2) + 4 = 6

Entire party is up, Darla is clearly almost down. A little over a day left.


Venture Lieutenant, Play by Post (online)

going to bot Oloch. I can't imagine a servant of Gorum not joining a comrade in attacking.

Oloch, filled with fury at being fascinated, swings a greatsword through the air at Darga, slamming it into her mistiness.

attack: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10

With a final screech, Darga is no more.

You move down to the base of the tower, and look more carefully at what you have found.

Perception:

Feuerseele: 1d20 + 1 ⇒ (4) + 1 = 5
Sangkip: 1d20 + 8 ⇒ (15) + 8 = 23
Oloch: 1d20 + 3 ⇒ (2) + 3 = 5
Robyyn: 1d20 + 8 ⇒ (16) + 8 = 24
Hamith: 1d20 + 7 ⇒ (11) + 7 = 18
Gbagbe: 1d20 + 7 ⇒ (15) + 7 = 22

Sangkip, Robyyn, Hamith, and Gbagbe:
One of the chests is trapped.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip sets to work at disarming the trapped chest.

Disable Device: 1d20 + 13 ⇒ (14) + 13 = 27

Grand Lodge

”Kiliuk” Male CG half-orc barbarian 1 | HP 17/17 | AC 17 T 11 FF 16 | CMB +3, CMD 14 | F +6, R +1, W +0 | Init +1 | darkvision 60ft; Perc +6 | Speed 40ft (30ft in armor) | Active conditions: None

Thank you for the Botting Redelia. Would have done the same thing.

"Well Hamith the undead monstrosity is gone. What say you an' I go have a pint or two in celebration of a good battle." Oloch claps the man on the back, similar to a mini bro-hug, and walks back to the Auction house.


Venture Lieutenant, Play by Post (online)

Sangkip easily disarms the trap. The trapped chest has 3000 gp, and the other chest has 1000 gp. You take both back to Heidmarch Manor, and give them to Shiela. She thanks you and tells you to get a few minutes of rest before the auction.

Good job, guys! Tomorrow is the start of the next part, so we don't have time to make progress on another mission, so take a breather.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

Nicely done, y'all! We got the gold and killed the mind-twisting undead horror!


Venture Lieutenant, Play by Post (online)

That encounter was pretty brutal. I was glad you guys picked that one; it's a nice palate cleanser for a paladin (or even just a player who prefers clearly good) from some of the shady stuff in this special.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Yes, very fun! Palate cleanser is a good way of putting it.

Hamith smiles at the large half-orc. "Yes a pint would good right now. Let's rest. I think we have a longer day ahead of us still."


VC - Sydney, Australia

***OVERSEER ANNOUNCEMENT***

The last of the attendees are shuffled into the Cathedral of Abadar and the crowd eagerly await the beginning of the auction. A portly man takes to the stage, and with a voice like a foghorn declares ”The auction is open!” which sets off a hum through the crowd as people start jostling for position and readying their auction bidding paddles, as though they were cutlasses with which to defeat the auction itself!

Kresch Vaor looks around at the readied auction-slayers with a broken resolve “Bah, too much for an old key. Proctor, I’m out. Have one of your clergymen transfer my deposit to my personal account.” then sits back down.

The bidding then begins with fury, paddles being thrust into the air representing thousands of gold at a time

The Duchesses seem a bit distant, and very quickly exit the bidding.

As the numbers rise, Maiveer Sloan calls out, he pleads with the auctioneer, “I don’t have the funds on hand, but let my organization put down credit on the key. I can have the extra funds in a few months and you know we’re good for it.” The Auctioneer purses his heavy lips in sympathetic understanding. The Proctor interjects ”The rules state this auction would be a fast sell only with coin in hand” Maiveer pleads further ”Sir! I protest! I have been victimised and robbed - and though I make no issue of it now I protest that I would have had the coin had it not been so! The rogues, robbers, and conspirators sit right under this very roof and gain from this injustice!” The proctor, having none of it, simply turns to Sloan ”Contain yourself or the church will have you removed.”

As order is almost restored, a group of toughs barges in and heads straight for Dymal Rinks - ”Minvandu wants a word”. He begins to protest, but two burly half-orcs simply grab an arm each and pick him up and start walking out. Sheila Heidmarch makes a gesture that is very clear - do NOT get involved. Minvandu’s chief legbreaker pauses at the Proctor ”Sorry about that interruption, bit of confusion needing to be dealt with. Whatever deposit Rinks tried to put down on the auction belongs to our employer, Mr. Minvandu. I’ll send someone around later to collect it, after the boss has a few private words with Rinks”. Rinks is then dragged out of the auction house, kicking and screaming.

The auction begins again in earnest, with some Pathfinders baulking at the sums being thrown around and consider wandering to a nearby tavern instead. The number of bidders begins to rapidly thin…

Doctor Landis starts making an offer,then thinks better of it - some concern playing at the back of his mind no doubt. He lowers his hand, and simply gestures that he’s cut himself off by waving his hand across his throat.

Falrig Sneve seems spooked by Doctors Landis withdrawing and it triggers him too “Too rich for my blood. Fold!”

With only Pathfinders and Lady Kaddren in the bidding war, the atmosphere gets tense - it is clear that Lady Kaddren is determined to win… yet as she is about to bid a breathtaking sum, a runner presents her with a note which she quickly reads. After, she grimaces at the assembled Pathfinders and their Venture Captain and in a threatening tone says, “This time, you got lucky. From here out, you might want to watch your backs.” Then she turns to the proctor and tells him, “You can close my bids out.” After, she tucks the note into her cloak and storms out.

The Auctioneer continues “Going, going, gone! And sold to table seven with the red coloured paddle for a final price of sixty thousand gold pieces! Table seven please send one representative to the front of the room to claim your prize!”

A seasoned Pathfinder, Eadie Navhelan from the winning table strides out to collect.

Without warning, a tremendous flash of light and smoke appears behind the auctioneer, and the very fabric of reality is sliced open. Seconds later, a black-robed figure steps through the rift and pulls a jagged black-bladed dagger across the auctioneer’s throat sending a shower of blood into the screaming crowd of bidders. The remorseless assassin snatches the Runecarved Key and in a fit of mad laughter bursts into dozens of shadowy black forms, each fleeing from the cathedral in a different direction.

Begin Act 4!


Venture Lieutenant, Play by Post (online)

Suddenly an ear-piercing whistle sounds. Without warning, the stained glass windows of the cathedral simultaneously shatter inward in a colorful barrage of flying glass.

damage from glass shards: 1d6 ⇒ 4 DC 13 Reflex save for half

Amid the rain of glass shards, a horde of Lissalan cultists comes crashing through the now empty cathedral windows. With weapons drawn, they attempt
to surround all the patrons inside, blocking your escape and delaying pursuit of the assassin.

Initiative:

Feuerseele: 1d20 + 10 ⇒ (18) + 10 = 28
Sangkip: 1d20 + 5 ⇒ (6) + 5 = 11
Oloch: 1d20 + 3 ⇒ (7) + 3 = 10
Robyyn: 1d20 + 3 ⇒ (9) + 3 = 12
Hamith: 1d20 + 1 ⇒ (3) + 1 = 4
Gbagbe: 1d20 + 2 ⇒ (17) + 2 = 19
enemies: 1d20 + 1 ⇒ (5) + 1 = 6
enemy leader: 1d20 + 1 ⇒ (14) + 1 = 15

bold may post:
Feuerseele
Gbagbe

leader
Robyyn
Sangkip
Oloch
cultists
Hamith

everyone, please post your reflex save, either on your turn or before.

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Sangkip dances out of the way of the glass-storm without a scratch.

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

Reflex, DC 13: 1d20 + 4 ⇒ (13) + 4 = 17

Gbagbe manages to dodge some of the glass, then turns his attention to the shape of the battlefield, waiting until his spells can be most helpful to his companions - especially the funny monkey fellow!

Delay until the first of the foes engages one of the party. At that point I'll come out of delay and cast toppling magic missile at the engaged foe:

MM damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 6 ⇒ (18) + 6 = 24

MM damage: 1d4 + 1 ⇒ (1) + 1 = 2
Trip: 1d20 + 6 ⇒ (19) + 6 = 25

Status: 18/20 hp

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

Refl: 1d20 + 2 ⇒ (7) + 2 = 9
Feuerseele will try to get as many cultist in her burning hands, aided by salpeter as possible and then retreat behind her comrades.
BH: 4d4 + 1 ⇒ (1, 2, 4, 3) + 1 = 11 Save 18 Refl for half

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Reflex DC 13: 1d20 + 3 ⇒ (4) + 3 = 7

With your permission, Robyyn would like to have entered the auction with mage armor active (cast from his wand).


Venture Lieutenant, Play by Post (online)

Feuerseele, you need to actually move on the map and tell me what enemies you are targeting. In case you've forgotten, the map is availabe at the link at the top of the page.

Robyyn, the mage armor is a little sketchy (who expects a fight during an auction?), but I'll let you have it.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none
GM Redelia wrote:
who expects a fight during an auction?

A Pathfinder Agent on assignment, that's who! :)


Venture Lieutenant, Play by Post (online)

Feuerseele, you actually will not be able to do what you describe. You have to do your move action to get in place to use burning hands, and so can't move away afterwards.


Venture Lieutenant, Play by Post (online)

I don't want us to stall too badly, so I'm just going to bot Feuerseele.

I've moved her on the map. Her spell is able to hit yellow and green.
ref rolls: 2d20 ⇒ (13, 8) = 21

Both of them almost fall over from the flames washing over them.

The leader begins to cast from a scroll, and magic missiles slam into her.
conc check, damage: 1d20 + 5 ⇒ (18) + 5 = 23
She is tripped.
conc check, trip: 1d20 + 5 ⇒ (16) + 5 = 21
failed, lost spell

Robyyn, Sangkip, and Oloch, you may all post now.

status: red -4 HP and prone, yellow -11 HP, green -11 HP

Dark Archive

Male Vanara Unchained Rogue (Knifemaster, Scout) 6 | HP 45/45 | AC 25, T 18, FF 19 | F +5, R +13, W +6 | Init +7 | Perc +11 | Vanish 0/3

Sangkip unsheathes his daggers and moves over to menace the leader, casually planting a blade in the unhurt follower as he goes.

Dagger @ Blue: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing + Sneak Attack: 1d3 + 6 + 2d8 ⇒ (1) + 6 + (5, 4) = 16


Venture Lieutenant, Play by Post (online)

Splorch! One less cultist to worry about.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Robyyn takes a quick step and fixes his gaze on the leader, lying prone. At the same time that he pushes his way into the cult leader's mind, he erupts with violent laughter; such a dramatic entrance cut down so swiftly!

Actions:

5' step
Standard: Evil Eye -2 saves, 8 rounds or Will DC 16 for 1 round
Move: Cackle

PRD wrote:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect.
PRD wrote:
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Evil Eye (-2 saves, leader): 8 rounds + cackle or 1 round + cackle

Grand Lodge

”Kiliuk” Male CG half-orc barbarian 1 | HP 17/17 | AC 17 T 11 FF 16 | CMB +3, CMD 14 | F +6, R +1, W +0 | Init +1 | darkvision 60ft; Perc +6 | Speed 40ft (30ft in armor) | Active conditions: None

reflex: 1d20 + 2 ⇒ (11) + 2 = 13
"Gorum my blade will bring you honor this day. Guide my hand." shouting a prayer to Gorum, Oloch takes a small step and brings his greatsword down on the enemy in green clothes. His blade glows bright.
5ft. Step, swift action to use sacred weapon his greatsword becomes +2 for a round

Greatsword: 1d20 + 9 ⇒ (12) + 9 = 21
Slashing: 2d6 + 8 ⇒ (1, 4) + 8 = 13

Dark Archive

female Ifrit Sorcerer (Tattood) 2
Spoiler:
AC 13/T13/FF10 HP 1/14 F+2 R+3 W+3 Init +10 Perception+1

What are the enemys? I was not sure where enemys are. I was not sure if there were any innocent bystanders


Venture Lieutenant, Play by Post (online)

Oloch slashes one of the cultists in half.

leader will save: 1d20 + 1 ⇒ (16) + 1 = 17 made the save

The remaining cultist takes out a scroll and starts to read it.

Robyyn will save: 1d20 + 3 ⇒ (3) + 3 = 6

bold may post:
round 1:
Hamith (reflex save needed)
round 2:
Feuerseele (-4 HP)
Gbagbe (-2 HP)
leader (-4 HP, prone, evil eye)
Robyyn (-4 HP)
Sangkip
Oloch (-4 HP)
cultist (-11 HP, casting)
Hamith

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith's eyes go wide at the display of violence. "No!"

The blur of the windows and combat going on all around him stuns him for just a moment, then his instincts and experience with thousands of combats before this one kick in.

"Your dark beliefs will not help you against the light of the Inheritor! Sangkip, set the flank with me!"

Mechanics:

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Move Action
Move 20 ft. to leader while drawing weapon, last 5 ft movement provokes AoO

Standard Action
Power Attack Leader!

+1 greatsword, power attack: 1d20 + 5 ⇒ (7) + 5 = 12
DMG (magic, slashing): 2d6 + 10 ⇒ (2, 5) + 10 = 17

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none
GM Redelia wrote:
[dice=Robyyn will save]1d20+3

???


Venture Lieutenant, Play by Post (online)

Hamith's sword swing passes over the head of the cultist leader.

No AoO because no weapon in hand; he was just trying to cast.

Feuerseele, the enemies are the brightly colored shapes on the map.

bold may post:
round 2:
Feuerseele (-4 HP)
Gbagbe (-2 HP)
leader (-4 HP, prone, evil eye)
Robyyn (-4 HP)
Sangkip
Oloch (-4 HP)
cultist (-11 HP, casting)
Hamith (-2 HP)

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

Hoping to ruin the cultist's spellcasting, Gbagbe reaches out with his mind and lifts a chunk of masonry that fell when the cultists smashed their way into the temple. He sends it whirling at the head of the yellow-garbed cultist attempting to use a scroll!

Cast telekinetic projectile at yellow, hoping he has to make a concentration check for taking damage.

TK projectile: 1d20 + 4 ⇒ (11) + 4 = 15
Bludgeoning damage: 1d6 ⇒ 3


Venture Lieutenant, Play by Post (online)

Thunk! The cultist falls over.

Feuerseele?

Grand Lodge

Appearance M Grippli Amnesiac Psychedelic Psychic 4 | HP 26 | AC 17 | T 13 | FF 15 | (w/o mage armor: 13 | 13 | 11) | CMD 12 | Fort +4 | Ref +4 | Will +7 | Init +2 | Perc +9

A wide grin splits Gbagbe's colorful face as his gambit succeeds and he says, "Well, that's one way to stop him casting the spell! I wonder what's on that scroll..."

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