| William M. Johnson |
Right, reading fail on my part.
William dives behind the tables and next to Digger, drawing his Webley Mk. IV, memento of the Boer War. The revolver barks loudly in the cramped room, finding an easy target in the growing woman.
Attack, touch AC, Point-Blank Shot: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Crit confirm: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Damage: 1d10 ⇒ 9
Crit damage: 3d10 ⇒ (4, 2, 9) = 15
She probably has cover, possibly partial.
| GM SuperTumbler |
I'll buy partial cover, which means you still confirm the crit. I've been waiting a long time for a good firearm crit.
The shot tears through some sort of translucent force that surrounds the captain, light flashing at the impact. The bullet punches a hole in her torso and she clutches the wound in pain.
| Naajy Singh |
Naajy ducks behind the table, grabbing up his gun and firing it
gun: 1d20 + 3 ⇒ (3) + 3 = 6
"At some point I'm going to get the hang of this :-("
He calls Haamid to his side, ordering Haamid to defend him should somebody approach
| GM SuperTumbler |
Naajy's shot goes wide, sinking into the ice of the wall. Fang steps up to her and connects with a strong blow to her knee, attempting to hamstring her, but he underestimates her enhanced toughness. Digger raises his rifle to fire, grazing the giant woman. But despite this modern onslaught, she stands strong, at least for the moment.
You guys were so close to dropping her in one round.
Captain Orlov steps into Fang's attack, swinging her massive sword, now nearly nine feet long.
Greatsword attack: 1d20 + 8 ⇒ (4) + 8 = 12
Fang ducks under the blow easily, making the trained warrior look incompetent.
The sergeant, stunned by the claps of your firearms, moves to flank Fang, the only one making an attack that he really understands.
Sergeant longsword attack: 1d20 + 9 ⇒ (12) + 9 = 21
But even so, Fang is too capable. Despite being surrounded by enemies, he deftly dodges the sergeant's attack.
Round 2 for our heroes
| William M. Johnson |
Memories of the battlefield return uncomfortably to William, and shooting a woman makes him uncomfortable, throwing off his aim for the second shot. "I've always hated Wagner! Geh zur Hölle, Walküre!"
Attack: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
German: Go to hell, Valkyrie!
| Naajy Singh |
Naajy calls out to the sergeant :
"We don't have to kill you too. Surrender to us!"
He will ready to shoot the sergeant if he does anything except surrender
rifle: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d10 + 1 ⇒ (8) + 1 = 9
| William M. Johnson |
So I think the sergeant has an action before me: assuming he just attacks Fang, I'll take mine now for the sake of timing.
We came here to explore and learn, and we find ourselves attacked by these bloody savages! Ah, how history repeats!
For the third time in a few seconds, the revolver barks angrily, this time finding purchase in the sergeant.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 ⇒ 6
Heal: 1d20 + 12 ⇒ (17) + 12 = 29 to see if the captain is bleeding out or stable.
| GM SuperTumbler |
The sergeant retreats at this sudden apparently magical assault.
"Oy, I did not realize you were wizards. This will call for a different strategy."
The sergeant steps around Fang, trying to put some cover between himself and the near-magical force of your firearms. He raises his shield to defend himself, but Dr. Johnson's bullet rips through the shield into the sergeant's shoulder.
The blood spilling onto the floor suggests that the captain is not long for this world, wherever it is.
Everyone else.
| GM SuperTumbler |
Digger levels his rifle at the sergeant, whose wooden defense is no match for the power of a 20th Century rifle. The bullet rips through the sergeant's shield and punches a hole in his armor. The man's face takes on an air of surprise as a hole appears in his chest and he sinks to the floor, his hot blood steaming as it comes into contact with the frozen floor.
For the moment, all of your opponents are bleeding out. And you are in a strange magical tower surrounded by cold wilderness and monsters.
| William M. Johnson |
William heads over the desk and to the captain, using her furs and clothes to bandage the wounds, then does the same to the sergeant. " We should get some answers out of these folks. I must say that I find myself deeply unimpressed, if this is the magic these folks wield."
After he's done with triage, he reloads the revolver, grimacing at the dwindling bullet count. "Although technology won't help us forever. At this rate, I'll be out of bullets in ten days. Naajy, you-" the doctor winces slightly "-know more than me about magic. Anything we can use around here?"
Taking 10 without using the healer's kit, for a 20: it should stabilize them and heal 1HP.
| Fang Zahn |
Back now. Glad the initial fight got resolved.
Fang starts trying to stabilize anyone he can, starting with the large sized captain.
Heal Check: 1d20 ⇒ 2
| Naajy Singh |
"I really don't know. But I'll look around and see if something rings a bell"
I have the psychometry talent. But I have no clue if I know WHAT I should touch?
In case some or all of these are applicable
appraise: 1d20 + 12 ⇒ (13) + 12 = 25
appraise: 1d20 + 12 ⇒ (9) + 12 = 21
appraise: 1d20 + 12 ⇒ (5) + 12 = 17
| GM SuperTumbler |
William staunches the flow of blood of the Captain. She will almost certainly die of infection without treatment. Her furs are filthy and undoubtedly carry disease, but she will live for the moment.
Naajy trails his fingers across the items the Captain is carrying. His fingers tingle at the touch of three vials in loops on her belt. You have a sense that two of them are full of vitality, and one is fire distilled.
You could also conceivably learn something about those who created or touched the objects in question.
| GM SuperTumbler |
Naajy's eyes grow distant as he sees in his mind's eye a beautiful woman wrapped in furs and wool. Her eyes are icy blue, her hair and skin so pale that she seems almost translucent. She stands over an iron cauldron, a fire blazing beneath it. She is stirring a liquid in the cauldron with a fat wooden paddle, her lips moving in murmurous noises.
| William M. Johnson |
"How positively medieval. Please remind me to find some willow bark, honey and ginger, once my supplies run out."
William wipes his hands clean of blood and slaps the captain across the face, trying to wake her up. "Oi! Where I come from, it's considered impolite to assault your guests! How about you answer our questions, help us out of here, and I'll properly heal you so that you don't die of septicemia in five days?"
| William M. Johnson |
In English: "Might have been that fellow who sprayed us with his lifeblood yesterday. I think we just got forcibly drafted in this Baba's forces. I doubt that this woman will be any use to us, she seems fiercely loyal. Shall we take our leave?"
| William M. Johnson |
"I'm suspending disbelief until we find some sort of a... I don't know. College? School? Library? Monastery with illuminated codices? Anywhere that has consistent information."
William sighs and passes his fingers through his hair, which are growing wilder than he'd like.
English: <"I think if there had been more troops at this floor, they'd have come by now."> he adds, going to check the northernmost door.
I'd loot the place now, looking for information first, anything that looks usable later. We'll also have to identify the mask and the hair the Black Rider left us, sooner or later.
| Naajy Singh |
"Well, if we've been forcibly drafted into this war, I guess we need to try and win it. I suggest that we take over this entire fort and use whatever we gather to arm the local villagers."
| GM SuperTumbler |
Sounds like a plan to me.
William moves to the door to the north. After so much cold, the door feels pleasantly warm. Opening the door, he finds several cabinets lining the narrow walls of this oddly angular room. A chopping block, water barrel, and cauldron stand near the room’s only door. The tantalizing smells of fresh baked bread and meaty stew fill the air.
The only inhabitant of the room is a small man, only about 3 feet. He has massive ears that stick out from his small head. He wears filthy felt clothing. The little man's features are extremely unsettling. William has a brief impulse to flee, but he manages to steel himself.
William Will save+4: 1d20 + 4 ⇒ (17) + 4 = 21
Fang Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Naajy Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
William Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Digger Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Little man Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Well, I guess you guys are fast today. All of you before me.
| William M. Johnson |
What in the name of sanity...
William draws his rapier, hoping that the blade will be better known to the creature than a revolver. "Sir, there is no need for violence here. Who are you? Do you serve the Witches?"
Readied attack in case of hostile action: 1d20 + 2 ⇒ (20) + 2 = 22
Damage: 1d6 ⇒ 4
Critical confirm: 1d20 + 2 ⇒ (4) + 2 = 6
Critical damage: 1d6 ⇒ 2
| GM SuperTumbler |
"Mig is the cook for all of the Pale Tower. Army march on stomach. No stomach, no army. Stop interrupt Mig cooking." The small man's arms flail about wildly, finally coming to rest on a sizable meat cleaver, which he heaves toward the ddor.
Improvised Ranged Meat Cleaver: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
| GM SuperTumbler |
"Mig is the cook for all of the Pale Tower. Army march on stomach. No stomach, no army. Stop interrupt Mig cooking." The small man's arms flail about wildly, finally coming to rest on a sizable meat cleaver, which he heaves toward the doctor, striking him with minimal effect..
Improvised Ranged Meat Cleaver: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18
Stupid Meat Cleaver actually hit: 1d3 - 1 ⇒ (3) - 1 = 2
| Naajy Singh |
"Well, if he is right, if we kill him the army disappears :-). And I don;t like people trying to kill us. So ..."
He shoots his rifle
rifle: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
damage: 1d10 + 1 ⇒ (7) + 1 = 8
| William M. Johnson |
"Why did I even try?" grumbles William as the cleaver scratches his side. He lunges with the rapier, unwilling to waste bullets on the ugly... thing.
I hope I find a wardrobe or something.
Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Crit confirm: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 5
Crit damage: 1d6 ⇒ 2
| GM SuperTumbler |
Struck by your assault, the small man's twisted face contorts in rage. His eyes protrude from his skull and he begins to grow. His muscles twist and new ropes of tissue swell from nowhere. His bulk upends a table full of root vegetables. His fists swell from the size of a potato to the size of a ripe melon, and the knuckles grow bony protuberances.
Standard action to grow from small to large size, supernatural ability.
I'm not sure if Digger is still with us, and I know Fang is out for the moment. Maybe Naajy and William can finish this thing off.