| Anhur |
Ah, sorry. Yes, I assumed it was evident that I wanted to know about zombies. Most notably I was hoping they were weak to fire in 5. Isn't that a thing? Don't zombies burn?
| DM Nerk |
Like everything else, they're too damp to really catch fire. Between 5 editions and countless other rpgs, I'm sure flammable zombies has been a thing, but in 5th edition, the standard zombie isn't inflammable. I like using flammable and inflammable in the same sentence.
Also, religion isn't necessarily the go-to for identifying undead in 5e. I haven't found specific "Monster Identification" rules as we have in 3.x, so it may be more like 1e, where you just sort of learn by experience. At 5th level, though, you've probably seen enough zombies to know Radiant damage is the thing. (they get a save against damage that would kill them unless it's a crit or radiant)
| Wintermoon |
ROUND 2
The situation becomes more dire by the second. Wintermoon realizes they are bound to get overrun unless the tide turns. "Who is that man?!? Can't be good if the zombies aren't even concerned with him... MORGAN!"
His hands form the symbols in the air instinctively as the creatures he calls forth. A faint blue hue glows on the ground 10ft behind the well dressed man. "Come my children... time to hunt." From within the glow 8 fey spirits take the form of wolves that fan out behind the well-dressed man and zombies. They snarl and salivate like wild beasts. "Attack!"
Wintermoon takes a few steps into the middle of the room dropping some holy water flasks from his pack. He faces the window and crouches over onto all fours. His cowl sinks down over his head and a low guttural growl emanates from underneath. The next few seconds pass quickly as a dire wolf now stands where Wintermoon once did. ROOOOOAAAAARAARAORAOARAAORR
Dire Wolf AC14, HP:37/37, PassPerc 18 /Init +5/ Str+3, Dex+2, Con+2, Int*+4, Wis*+8, Chr-2
| Anhur |
"I'm with you, Cerin! Let's hold the--" Anhur is cut short as he sees Wintermoon turn into a wolf. "-oh."
Snapping back to his senses, he grabs the zombie at the window and states plainly "The Flame's judgement wash over you." As he pulls his hand back, a wave of fire shoots forward into the ranks of zombies.
Burning Hands: 3d6 ⇒ (6, 5, 1) = 12 15ft cone, Dex half
| DM Nerk |
gigglesnort. Dex saves? Zombies? What DC?
1d20 - 2 ⇒ (1) - 2 = -1 -12
1d20 - 2 ⇒ (20) - 2 = 18 -6
1d20 - 2 ⇒ (17) - 2 = 15 -6
1d20 - 2 ⇒ (15) - 2 = 13 -12
1d20 - 2 ⇒ (13) - 2 = 11 -12
Anhur's blast catches several of the zombies crowded around the window, and the air fills with the stench of burning flesh.
As Cerin moves to open the door, Ismark shouts. "Don't open it, you'll let them in!"
It'll take at least two rounds to clear the furniture barring the door.
| Wintermoon |
Ah Jake! Yes, she has yet to act. Morgan failed his will save, soooo I guess he assumed to be dominated or whatever instead of taking an action.
| Morgan Il'Fayne |
Morgan will talk to the man, gesturing wildly. He will then move out, attack a zombie or two, and then move back into a defensive position guarding the man.
Morgan is gesturing at the man to run from both the wolves and the zombies.
Attacks: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (8) + 5 = 13
Damage Rolls: 2d8 + 2 ⇒ (3, 4) + 2 = 91d8 + 2 ⇒ (8) + 2 = 10
Looks like a I got a crit! and dealt less damage with my crit than I did my regular hit.
| DM Nerk |
Z1=dead
Z2 -17hps (burning hands, Jake's stabbitystab) Inside
Z3 -6hps In front of the window
Z4 -6hps 2nd rank
Z5 -22hps 2nd rank (burning hands, Morgan's not-crit)
Z6 -dead (burning hands, Morgan's hit from rnd 1 and crit)
Z7 In front of the window, left
Z8 In front of the window, right
Z9 left of Z7
Z10 right of Z8
1d20 + 3 ⇒ (19) + 3 = 22
2d4 ⇒ (1, 1) = 2
1d4 ⇒ 2
Z2: 1d20 + 3 ⇒ (9) + 3 = 12
Z3: 1d20 + 1 ⇒ (14) + 1 = 15 1d6 + 1 ⇒ (3) + 1 = 4
Z7: 1d20 + 1 ⇒ (14) + 1 = 15 1d6 + 1 ⇒ (6) + 1 = 7
Z8: 1d20 + 1 ⇒ (7) + 1 = 8
Notes above on the status of the Zombies. Feel free to check it to plan your actions.
Jake puts her spear through a badly burned zombie, that looks at her and groans menacingly.
The strange figure you saw beside Morgan retreats into the mist with shocking speed. Not provoking OAs from wolves or Morgan.
Morgan slashes at the zombie in front of his, sending its head rolling off as it collapses, and takes a step forward, ramming his sword into one of the badly burned zombies.
It pulls itself off of his sword and continues to surge towards the window. The first of the creatures climbs through the gap, swiping at Jakes, but missing. Two of the others, reaching through the window, strike her, their dead hands bludgeoning her. Jakes takes 11hps.
Round 3 begins, players up. (Wintermoon, you may fold the wolves Round 2 action into your Round 3 action)
| Jocelyn "Jake" Day |
If I am surrounded by Zombies, and can be sure that none of my friends is within 15 feet of me, I'd like to use Thunderwave, as a Second Level Spell, for a possible 3d8 damage and to shove any more incoming Zombies back out of the window. Is this possible, or am I too close to other members of the party?
| Jocelyn "Jake" Day |
Jake pulls her spear in close to her body, and speaks a few words in a common Arcane language, and the she throws her hands out wide, the spear still held firmly in one hand and Shouts!
Back Off!
Constitution save, DC 14 for half damage, and the targets are not pushed - using a second level slot, for 3d8 damage
Damage: 3d8 ⇒ (3, 8, 6) = 17
| Morgan Il'Fayne |
Watching the old man leave, Morgan will continue to cleave a path through the zombies, then use his teleportation magic to move into the house.
Attack Rolls: 1d20 + 5 ⇒ (12) + 5 = 171d20 + 5 ⇒ (15) + 5 = 20
Damage Rolls: 1d8 + 2 ⇒ (8) + 2 = 101d8 + 2 ⇒ (3) + 2 = 5
| DM Nerk |
Jake's voice booms, actually reverberating off the walls and shaking the whole house.
3: 1d20 + 3 ⇒ (11) + 3 = 14 -9 -15
4: 1d20 + 3 ⇒ (4) + 3 = 7 -17 killed
5: 1d20 + 3 ⇒ (13) + 3 = 16 -9 killed
7: 1d20 + 3 ⇒ (3) + 3 = 6 -17
8: 1d20 + 3 ⇒ (20) + 3 = 23 -9
2: 1d20 + 3 ⇒ (14) + 3 = 17 (saved. 1hp)
4: 1d20 + 3 ⇒ (7) + 3 = 10
5: 1d20 + 3 ⇒ (3) + 3 = 6
7: 1d20 + 3 ⇒ (14) + 3 = 17
7: 1d20 + 3 ⇒ (2) + 3 = 5 killed
Two of the zombies are blown back and break when they hit the ground, and a third tumbles away, and starts to rise, limbs dangling awkwardly as bones have snapped and joints broken. Still, it's purpose is undiminished.
The zombie in front of her has been burned, stabbed, and had its middle shattered so that it's ribs are crushed and its entrails drag behind it. Still, it reaches for her, groaning. Several of the others are badly battered.
Morgan steps up to the one that had survived being blown back, and with a vicious chop nearly kills one, following the blow with a second that shatters the creature's skull and banishes whatever magic kept it upright.
| Anhur |
Anhur, seeing Jake in danger, moves toward her position and presents his holy symbol. "The light of The Flame consume you!"
move to position centrally, channel divinity: radiance of dawn
30ft radius, total cover negates (but I'm hoping to move to avoid that)
Radiant Damage (Con Half): 2d10 + 4 ⇒ (3, 7) + 4 = 14
"Be well." he adds as a sidenote to Jake.
Bonus Action : healing word: 1d4 + 3 ⇒ (1) + 3 = 4
| DM Nerk |
Anhur's holy symbol flares with light and the zombies are consumed.
2 1d20 + 3 ⇒ (19) + 3 = 22 dead at last
3 1d20 + 3 ⇒ (20) + 3 = 23 dead anyway
7 1d20 + 3 ⇒ (7) + 3 = 10 super dead
8 1d20 + 3 ⇒ (19) + 3 = 22 -16
At least, three of them are. Two (9 and 10) had cover, and one of them was just tough enough to endure.
| Wintermoon |
The wolves surge forward as fire and thunder and light and body parts explode from the the front of the house. Morgan disappears from their path and the way is clear. Snarling and with only a few targets remaining the choices are easy.
Wolf 1: 1d20 + 4 ⇒ (9) + 4 = 13
Damage Wolf 1: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Wolf 2: 1d20 + 4 ⇒ (14) + 4 = 18
Wolf 2 advantage: 1d20 + 4 ⇒ (4) + 4 = 8
Damage Wolf 2: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Wolf 3: 1d20 + 4 ⇒ (5) + 4 = 9
Wolf 3 advantage: 1d20 + 4 ⇒ (10) + 4 = 14
Damage Wolf 3: 2d4 + 2 ⇒ (1, 3) + 2 = 6
Wolf 4: 1d20 + 4 ⇒ (5) + 4 = 9
Wolf 4 advantage: 1d20 + 4 ⇒ (18) + 4 = 22
Damage Wolf 4: 2d4 + 2 ⇒ (2, 1) + 2 = 5
-DC10CON; DC11STR(or prone)
-DC12CON; DC11STR(or prone)
-DC11CON; DC11STR(or prone)
-DC10CON; DC11STR(or prone)
Wolf 5: 1d20 + 4 ⇒ (20) + 4 = 24
Damage Wolf 5: 2d4 + 2d4 + 2 ⇒ (2, 4) + (4, 4) + 2 = 16
Wolf 6: 1d20 + 4 ⇒ (13) + 4 = 17
Wolf 6 advantage: 1d20 + 4 ⇒ (12) + 4 = 16
Damage Wolf 6: 2d4 + 2 ⇒ (4, 4) + 2 = 10
Wolf 7: 1d20 + 4 ⇒ (12) + 4 = 16
Wolf 7 advantage: 1d20 + 4 ⇒ (7) + 4 = 11
Damage Wolf 7: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Wolf 8: 1d20 + 4 ⇒ (1) + 4 = 5
Wolf 8 advantage: 1d20 + 4 ⇒ (5) + 4 = 9
Damage Wolf 8: 2d4 + 2 ⇒ (4, 3) + 2 = 9
-DC21CON; DC11STR(or prone)
-DC15CON; DC11STR(or prone)
-DC10CON; DC11STR(or prone)
-DC14CON; DC11STR(or prone)
Jake's elation is cut short with, "RARGFF EERAGHFF" as the dire wolf lunges at the window and clamps its jaws around another zombie reaching through.
Attack on Z8
Dire Wolf: 1d20 + 5 ⇒ (20) + 5 = 25
damage Dire Wolf: 2d6 + 2d6 + 3 ⇒ (3, 2) + (3, 3) + 3 = 14
DC19CON; DC13STR or prone.
The gore that ensues is almost too much to bare.
| DM Nerk |
The direwolf leaps out the window to catch a zombie by the throat, shaking it like a toy until gobs of dead flesh are flying and the bones are pulverized. The lesser wolves swarm around the two remaining zombies, biting and snarling.
9 1d20 + 3 ⇒ (4) + 3 = 7
Four pile on, dragging one of them down and finally extinguishing the unlife from its eyes.
The fifth wolf sees the direwolf's attack and imitates it, leaping for the throat and dragging the zombie down. While the other three charge in, snapping and tearing, the creature is finished before they begin.
Unless Cerin wants to act, this is the end of round three. There are no enemies in sight.
| Jocelyn "Jake" Day |
Ah, man we need to clean this mess up and re secure that window. I'm not going to be able to sleep with all this zombie mess lying around. Morgan! Thank goodness you're alright. I lost track of you for a while there. I heard someone shouting that you were outside? Be careful. I guess you are the easily excitable type, but seriously, be careful. Wintermoon, is there anyway you can get these wolves to drag out the bodies and parts?
| Wintermoon |
A cowled man is hunched, kneeling over a corpse that resembles a regurgitated meal more so than a humanoid that once was. He stands and motions towards the house. "Clear the remains and return to your home.. And thank you."
Wintermoon dusts himself off and picks up salvageable planks from outside. He notices Morgan's hesitation and reticence around the wolves and wonders if he has invoked bad memories in the young warlock. l"Morgan you need to fear these spirits. They know you not as an enemy."
insight on Morgan's behavior: 1d20 + 5 ⇒ (6) + 5 = 11
| DM Nerk |
Ismark and Ireena look stunned as they look out at the defeated zombies and the summoned wolves. Ismark glares at Wintermoon, but Ireena wears the ghost of a smile.
"We owe you our thanks," she says. "Perhaps the Master of Ravenloft will think twice about attacking this house."
| Anhur |
Anhur nods to Ireena and smiles. "Indeed. It seems my fellows here are at least as capable as myself. Perhaps we can hope to dispatch this 'Master' after all."
| Morgan Il'Fayne |
With the wolves gone, Morgan will pull out a soft, bright white cloth and begin fastidiously cleaning his blade, until nothing of the battle remains on it. As he wipes the cloth across it, it begins to glow from within with a pale yellowish-white light that seems a bit....off somehow.
Satisfied that he has cleaned it as it should be cleaned, Morgan sheathes his blade, which once again seems to remove itself from your vision.
| Morgan Il'Fayne |
"I hear you just fine Jake. My devotion to Thoth demands that I explain my actions to him first, other than insuring that his holy blade is cared for." He pauses a moment, ordering his thoughts, then says "I did however, use the power of my god to take the fight directly to the enemy. It was fortunate that I did: I managed to get the gentleman that I saw out there to safety before the wolves attacked him. Good job controlling them Wintermoon; I had feared that I would have to kill them, which would be a shame as they are naught but following their nature."
| DM Nerk |
Ismark ventures outside to begin repairing the window.
"Be ready to let us back in," he says, nervously.
Ireena nods, giving Morgan a worried look as she heads to the front door to begin clearing the barricade.
It will take 10 actions to repair the windows. Ismark can do it in ten rounds on his own. It will take four actions to clear the door (Cerin could have done it in two during the fight, but Ireena would like her furniture unsmashed)
| Wintermoon |
Wintermoon props up several boards against the house and drags corpse parts off to the side creating a small pile of what's left. "Ismark, I'll stand watch while you work, " he says and with a snap of his fingers, "Bolazio," The pile of gore ignites and burns bright illuminating the house and battlefield that once was.
standing watch: 1d20 + 8 ⇒ (17) + 8 = 25
Nerk, just a heads up, I've got the alert feat, can't be surprised while conscious and hidden attacks don't get advantage
| Wintermoon |
It sounded like he was making a pile in the house without going outside.
Nerk had me as a dire wolf jump through the window on the last round of combat... so I just assumed I was still outside when Ismark comes out to repair the window. No biggie though, you can bring whatever is inside out and toss it on the pile!