Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


1,151 to 1,200 of 2,080 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>

Rappan Athuk on roll20.net

NP, I miss a lot of stuff too, I was just checking on duration and noticed it was touch.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Protection from Evil (and the communal version) a pain in the butt spell that loses effectiveness once folks have their rings of protections. I found out at one point that you could not move through the crowd touching folks (which my face to face GM allowed), you could only touch folks that were next to you at the beginning of your move or at the end of your move - not both and not in between. So restrictive for a spell of such diminishing value. My inquisitor got rid of the spell and swapped it out soon after for See Invisible (a spell with limited use but at least increasing value).


Rappan Athuk on roll20.net

I would rule otherwise Belle. I'd allow you to touch people along your move. Yes, I know this goes against the PFRAW. But so do I. There are way too many rules in this system.

Also, the main benefit I see for Prot/Evil is the rerolled save vs mental control. Having your greatsword-wielding raging barbarian getting dominated and turning against you is kind of a buzzkill. The protection vs evil summoned creatures is also nice, but easily gotten around


Rappan Athuk on roll20.net

please note, touch spells that are attacks will be ruled strickly. You can't run through a troupe of goblins, touching them all with your shocking grasp, and end up no where near them. :)


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

I like that ruling! One of the major advantages of non-PFS games is to get rid of silly rules or make cool ones.


Rappan Athuk on roll20.net

Yeah I ran PFS for about 2 years. It really helped further me along the path of hating the system.


Rappan Athuk on roll20.net

Agyen, my apologies, I read spiritual weapon three times and three times read it completely incorrect. I had read it that you need to use a move action to move the weapon. That is only the case if you want to redirect the weapon. My mistake. Bear's Endurance went off and Reynaud is protected...but it doesn't help him in this case


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Maybe not for the ST, but it will keep him from dying for a few minutes if he would normally go -1 con, and it will save him from about 10 points of con loss HP damage, so it was still a great idea.

I hope I wasn't being presumptuous in telling you that a wand does not provoke. If you decide that it should provoke I'll move Belle differently and have her zap someone else.


Rappan Athuk on roll20.net

Not being presumptuous at all. I make lots of mistakes. Please feel free to call me out if I state something incorrectly... Sometimes it will be a mistake, sometime it will be something we houseruled 8 years ago in my home group and has been taken as RAW since.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

I think the idea is that casting a spell or reading a scroll requires more activity that activating a device. For example causing your flaming sword to burst into flame would not cause an AoO, but casting Flames of the Faithful to do so would.


Rappan Athuk on roll20.net

Just to point out, the wrath is in the tree. So all those attacks are held actions.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8

I thought it would have full cover, but we could still attack. I stand corrected :D

Ready attacks they are for when he peeks out.


Rappan Athuk on roll20.net

You can't attack a creature in full cover. Sorry...it's Total Cover.

And Garrosh, from your position, I'l going to say you can only reach the near side of the tree. If the wraith attack sBelle, goes after Agyen or bolts south, you won't get an attack off.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

The dang thing is sneaky too. I bet it lashes out and stays in the tree. I recommend we all back away at least 2 spaces away from the tree if it survives another round. I would have done so this round except that Reynaud already took his move and placed himself next to the tree and I wanted to buff him and give it a different target than him. He's been roughed up pretty bad already.


Rappan Athuk on roll20.net

Other than who it attacks, which I will roll randomly, I know what it will do on it's action. So feel free to talk shop. It won't change it's actions.


Male Professional Dosser 14/Rules Lawyer6

Just set fire to the tree. Even if it's not hurt, it'll no longer have cover :D.

Seriously, only thing we can do is surround the tree and clobber it when it moves. If it doesn't move, we have to make it. Not sure if thrwing holy water on the tree will do it, but I can't think of anything better at the moment.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

I figure we need to just attack attack attack. We're going to town anyway, I'm not in the danger zone yet, so I can shell out for a restoration and I'm going to have to anyway.


Rappan Athuk on roll20.net

Getting ready for a presentation to upper management this morning. Will post later.


Rappan Athuk on roll20.net

Belle, I am not sure what you mean by this. There is no rounding here.

Belle wrote:
You round off in the character's favor when doing damage and against the character when buying stats from what I remember, but I'm certainly no expert.

a 13 Constitution gives you +1hp/level. An 11 Constitution gives you +0hp/level. So you would lose 5 hit points, in addition to making your Fort save worse.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Thanks. AI was confused because of a time when I took 1 point of strength drain and went from an even number to an odd number. I had thought I would lose one point of strength bonus because if I had bought it up to that amount I would have had one less bonus but I did not, so I thought incorrectly it is because stat damage only mattered on even numbers. I like that it is a simple 1/2 equation.


Rappan Athuk on roll20.net

If you are going to ready attacks, please make a perception check. You can't be looking everywhere at once, and this is a dark forest at night. :)


Rappan Athuk on roll20.net

waiting on Garrosh and Agyen


Rappan Athuk on roll20.net

Perception check, please, Agyen.


Rappan Athuk on roll20.net

Agyen Perception: 1d20 + 13 ⇒ (14) + 13 = 27


Rappan Athuk on roll20.net

Agyen has finals this week and is unable to post.


Male Professional Dosser 14/Rules Lawyer6

OK, guys, we have 2 problems here:

(1) How do we stop Agyen going all wraithy on us
(2) How do we destroy a wraith hiding in a rock

For (1) Would it be sufficient to restore the Con damage he's taken before he wraiths out, or are we too late? Do we have Lesser restoration/ Restoration to be able to do that? If we can't do that, I have several bottles of holy water we can douse Agyen in, unless we want to use it elsewhere. It should kill him truly if he wraiths out on us, but it won't bring him back.

For (2), would using the Holy water on the rock work? I think the rock is too big to be covered completely, though it would probably force the wraith to go around it, but then it would probably go back into one of the trees leaving us with a similar problem. I think in practical terms, all we can do is keep away from the rock, forcing the wraith to come out to get us, then hit it when it does.

Any other suggestions?


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

1) I'm not sure if he is unconscious because of hitpoint loss or drain damage. If it is just hitpoint loss I think healing him would keep him from dying. If Agyen is only unconscious and not dead, the Wraith may just suck the remaining life from him instead of going after one of us 'standers'. Thank you Reynaud for dragging him away from the wall though I'm not seeing a change on the map. If you can place him somewhere away from a tree the Wraith may choose a different target.

2) These things are driven by NEED. As long as we position ourselves away from the trees and wall, the wraith WILL attack and be left in the open. Standing by a tree or wall is painting a target on yourself and also allowing the thing to attack from the safety of a large sturdy object.


Male Professional Dosser 14/Rules Lawyer6

OK, we need to confirm the status of Agyen and take it from there, and I agree with you on #2; in the absence of other suggestions just spread out and keep away from trees/rock


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Don't even need to spread out. There is enough room in the area Belle is currently at to accommodate the whole party without being next to a large object, unless you count Garrosh's rack of extra weapons - wait, no, we're safe - he left his rack back at the bedroll.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Tony wipes the sweat off his brow, knowing they are safe from Garrosh's loose grip.


Male Samsaran Psychic 5 AC: 17 T: 8 FF: 17 HP 8/8 Init -4 Fort +0 Ref +4 Will +11

I'm back! ... and probably dead, it looks like :(


Rappan Athuk on roll20.net

Need a fort save,Agyen. DC17


Rappan Athuk on roll20.net

Only Agyen and I can move Agyen. I am on my Kindle and roll20 doesn't work well.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

You could start using google docs or google slides. Do you prefer roll 20?


Male Professional Dosser 14/Rules Lawyer6
Belle PBP wrote:
I like that ruling! One of the major advantages of non-PFS games is to get rid of silly rules or make cool ones.

Can I make up a rule?

How about: I win!

Now that's a cool rule ;D


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Oh, I was thinking of pulling Agyen so he's "below" my token. Due south as it were.


Rappan Athuk on roll20.net
Belle PBP wrote:
You could start using google docs or google slides. Do you prefer roll 20?

That would require me to 1)learn a new platform and b) want to post in game on weekends...


1 person marked this as a favorite.
Rappan Athuk on roll20.net
Gavmania wrote:

Can I make up a rule?

How about: I win!

Now that's a cool rule ;D

Alternate facts?

You are exploring Rappan Athuk. There is no winning, just messy, messy deaths.


Rappan Athuk on roll20.net

alrighty then...


Rappan Athuk on roll20.net

Agyen, while you are on your way back to town and you may have the opportunity to get raised there, I would roll up a new character. You all can make the decision to raise Agyen when you get to town, but no telling how many months that will take. Don't want you twiddling your thumbs too long.

As for what resources are available: Core Rule Book (all), Advanced Players Guide (all), Ultimate Magic (BANNED: Words of Power, Spellblights and Spell-duels), Ultimate Combat (BANNED: ninja, samurai), Ultimate Equipment.

BANNED: Strategy Guide, Pathfinder Unchained, Occult Adventures, Ultimate Intrigue, Horror Adventures,

I will consider other tings on a case-by case basis.

Also, please feel free to suggest an epitaph for Agyen.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Eternal Souls Taste Great With Curry?


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

@ Captain collateral damage
I really don't see that we got all that much money unless we sell Tony's dagger. Out of character, Do you want to hang on to Agyen enough to make it worth that much to resurrect him? Level 5 is in the in-between area where the money is just about worth the cost. Then again, if you actually built a character with an 8 con (and the 6 dex does not help his defensibility any either), its almost like you planned on losing him eventually. The very epitome of a glass cannon.

@Hands
A lot would depend on what level his new character would come in as. What level would that be and what level would he be if he were resurrected (i.e. are we due for another level increase now or soon)?


Rappan Athuk on roll20.net

New characters come in with enough experience to be at the start of the level of the party....so Cap's new character would be L5.

You've got around 6000xp to go before next level.

Raising Agyen would bring him back at L5, with 2 negative levels. You're on a time crunch if this is the way you want to go, as the longer you wait, the higher level caster you need.

Ressing Agyen would being him back at L5 with 1 negative level. No serious time crunch.


Male Human

@Belle

Agyen's Background wrote:
His current body is growing old, and since it lacks enough power for it to be worth keeping, he plans on investigating Rappan Athuk because of it's connection to Orcus, considering this a scouting mission, and well aware that he almost certainly will die.

So, yeah. Trivial things like dying and being turned into a wraith mean little to Agyen. He'll be back in a few hundred years. :)

Anyway,
Judging the makeup of our party, we're a bit lacking in divine casters, so I think I'll play one of those.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor
Captain collateral damage wrote:

@Belle

Agyen's Background wrote:
His current body is growing old, and since it lacks enough power for it to be worth keeping, he plans on investigating Rappan Athuk because of it's connection to Orcus, considering this a scouting mission, and well aware that he almost certainly will die.

So, yeah. Trivial things like dying and being turned into a wraith mean little to Agyen. He'll be back in a few hundred years. :)

Anyway,
Judging the makeup of our party, we're a bit lacking in divine casters, so I think I'll play one of those.

That would be awesome. You thinking cleric or oracle? Or something I haven't thought of? Just curious. I'm always curious. Personality defect.


Male Professional Dosser 14/Rules Lawyer6

Curiosity isn't a defect, unless you're a cat.


Male Human

Quick question for GM: would you allow stuff from the Advanced class guide, like the shaman or hunter? (I like to play new classes) :)


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 1 / Fighter 1 || AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex) hp 27/27 || Fort +10, Ref +5, Will +6; +1 trait bonus vs. aberrations || Init +3 (rolls twice); Senses darkvision 60 ft.; Perception +8
Belle PBP wrote:
Captain collateral damage wrote:

@Belle

Agyen's Background wrote:
His current body is growing old, and since it lacks enough power for it to be worth keeping, he plans on investigating Rappan Athuk because of it's connection to Orcus, considering this a scouting mission, and well aware that he almost certainly will die.

So, yeah. Trivial things like dying and being turned into a wraith mean little to Agyen. He'll be back in a few hundred years. :)

Anyway,
Judging the makeup of our party, we're a bit lacking in divine casters, so I think I'll play one of those.
That would be awesome. You thinking cleric or oracle? Or something I haven't thought of? Just curious. I'm always curious. Personality defect.

Your curiosity looks fine to me :D

Could also be an Inquisitor.


Rappan Athuk on roll20.net
Captain collateral damage wrote:
Quick question for GM: would you allow stuff from the Advanced class guide, like the shaman or hunter? (I like to play new classes) :)

I don't have the book and I know nothing about them. If you let me know which you prefer, I'll read up on the SRD, but I can't promise getting to it any time soon. I really don't have the time to read up on two new classes

My opinion of the new classes is they take the best options of two classes and shove them together.


Female NG Elf Arcanist (White Mage) 5 | HP: 47/47 | AC: 18 (15 FF, 13 Tch, 17 incorporeal touch) | CMB:+2, CMD:155 | F:/R/W:+3/5/5, +2 vs. encht | Init: +5 | Speed 30ft | Appraise +10, Know (all) +9, Ling +10, Perc +11, SpCft +13(15) | Active Conditions: Mage Armor

Not all of them. The one in the Advanced Player's guide are really new animals. The ones in the Advanced class guide are called amalgamations but are typically new ideas.

The Shaman is an interesting class that is largely based of the american indian shaman. They have a totem spirit/animal and derive their power from their connection to the spirit/animal world. I don't see it as much of an amalgamation as a new class with similar spell lists to the Oracle/Witch. The spells they can cast are somewhat intuitive if you think about spirits and totems. A lot of curses, blessings, healings, and animal based spells.

The Hunter is a 3/4 spell caster, 3/4 BAB fighter type that casts druid spells and relies heavily on an animal companion and free teamwork feats to make up the difference from the weak BAB, weak spell casting, and feat starvation. For those that like animal companions it can be a fun class.

The Arcanist truly is an amalgamation and fits your preconceptions. It is arguably the most powerful amalgamation (between sorcerer and wizard). Their main limitation (they have an extremely small list of spells memorized each day they may cast from) is partially nerfed by the Quick Study exploit to swap in a different spell as an action if you take that exploit (which Belle just took and a player would have to be mad not to).

1,151 to 1,200 of 2,080 << first < prev | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rappan Athuk Discussion All Messageboards

Want to post a reply? Sign in.