Rappan Athuk [Pf]

Game Master Chris Manos

Day 8, ~3pm.
Wilderness Map.
Rappan Athuk on Roll20


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Male Professional Dosser 14/Rules Lawyer6
Belle PBP wrote:
Sorry if I was unclear. I was not talking about the amount of damage, I was talking about the number of ghouls you could catch in the AoE. I was just saying that it would be tough to get 6 ghouls in one blast and that you are more likely to get 2-4 at a time which is pretty good in my mind.

Ah, okay. Yes, that's true.


And so begins round 4. It's the party's turn again.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

If someone steps back, I'll drop an elemental into the spot vacated.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I say maybe try to set up a flank for Tony? ;)


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Unfortunately there is no open flank for Tony. I could put one in a position where he might get a flank next turn, is that what you are suggesting?

I'm really worried about Magnus with his low AC and being next to the leader. I was hoping he would have stepped back 5' and coned the leader, 7 and 12 and then I could have plopped the elemental where he stood before the 5' step.


Okay, we're about ready to turn the round. I still need a ranged attack roll from Magnus for that bomb throw(I looked it up, grid intersections have AC 5, so you just need to hit a 9 in total, because of cover), but otherwise we should be good.

Also, the bomb doesn't explode right this second, so we don't need to know if it hit the intended intersection quite yet.

As an aside, anyone seen Game of Thrones yesterday? Riveting stuff, that.


Reynaud, you're going to get an AoO when ghoul #12 stands up from prone. Would you prefer to use it to deal damage, or conserve it for use with Bodyguard afterwards?


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6

Let's kill the thing.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Probably will only be able to catch up on Game of Thrones Friday or Saturday - looking forward to it ;)


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Could we get an updated map? I have no idea how Belle was next to SpecG or which ghouls are still up and kicking.


Yes, coming along. There'll be a fluffy description too, so it's not just an ugly wall of dice.

As for how, you moved north to be a little safer, then Agyen moved east into your old spot to avoid being in reach when casting, and SpecG 5ft. stepped east into Agyen's old spot.


By the way Belle - I just now realise that you were flanked, so it really hit at AC 18, not 16. According to your tagline, that's sufficient to make a hit? If yes, I'll need two fortitude saves from you.

Here's the new Map.

I'm completely done editing the gameplay post now. Sorry that took some time, there was a lot of different things happening at once there.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Was the Acrobatics check for us?


No, it was for the ghoul (#8, the fellow that got burned in a bad way) trying to run down the hill at full speed without using the stair. Same thing you did when you joined the party, only they're much less ninja than you, and so end up falling on their faces and being prone a whole lot.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Olaf the Holy wrote:

By the way Belle - I just now realise that you were flanked, so it really hit at AC 18, not 16. According to your tagline, that's sufficient to make a hit? If yes, I'll need two fortitude saves from you.

Here's the new Map.

I'm completely done editing the gameplay post now. Sorry that took some time, there was a lot of different things happening at once there.

Yikes! Looks like my trusty elemental got wasted and

I got flanked :) That map helps and yes, I'll get to the gameplay and make those saves. Or at least I hope I'll make them.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

I don't think I am understanding the map - how was Belle flanked? That icon next to Agyen is a ghoul?

If so, can someone point me to the post where it was described him getting there?


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

SpectG (the leader) moved east when Aygen moved back. Ghoul 6 moved in when Elemental 1 got destroyed. From being almost totally surrounded by allies to being flanked in two seconds flat.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Got it. I'm sure things will improve once we are fighting opponents which are not more than double our numbers :P

Second question - I believe one can occupy Belle's space since she is helpless. If one does, will he/she be considered to be squeezing?


I made a thing. Might help.

Edit: as for paralysis, the rules say this: "A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through."

So I'd say that you can also occupy the square of a paralysed creature, but you're squeezing. That makes some kind of sense. And when the paralyzed creature wakes up, you're both squeezing.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

It does - thanks Olaf.


Male Professional Dosser 14/Rules Lawyer6

I hadn't realised that was a ghoul either I assumed it was another summons. I would have done my blast differently had I known.

Not too bothered about being surrounded - I can use dimension slide to move away with provoking an AoO, but it will leave a vacuum that can be filled, unless someone else steps in. Hopefully the grenade will kill most of the ones facing that area.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

A couple of tactics to consider:

Don't know if you are able, Garrosh, since I have not looked at your character sheet, but casting a PfE on Reynauld would help him survive the onslaught that is coming as, once again, he has so nicely his neck out for us.

Remember that you can fight defensively for a +2 AC and -4 attack. These guys seem to have a pretty low AC so it might be worth it when you know that you will be taking a huge number of attacks. Think of it like in hockey when one of your players is benched - you play defensively.

Belle is standing there with a SMII wand in her paralyzed hand. Feel free to use it if you can and if you think it will help. I think Magnus' wand of silent image is also easily accessible even if he is not practically handing it to you at the moment.

Speaking of which, Belle was in the middle of a SMII when she was paralyzed. What happens to the spell/charge?


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Good suggestions Belle - though I think it won't matter how high we can raise our AC, it won't help. They are so many and attack so many times, eventually a couple of hits will get through. We are missing layered defenses (miss chance for example, saves, AC, hp, etc) all combined. Relying only on AC is tough ;)

On the downside, if we go too much on the defensive, we will start missing our attacks - if we don't mow them down as fast as we can, we give them a chance to shift targets, and soon we will all be paralyzed.

Also, I'm all out of PfE (one of the reasons I like spontaneous casters is the ability to use any spell 'on the fly'...)


Quote:

In some cases, you may have to squeeze into or through an area that isn't as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space, you take a –4 penalty on attack rolls and a –4 penalty to AC.

-Also some more stuff about large creatures and narrow spaces that's not remotely relevant-

Just for convenience.


Male Professional Dosser 14/Rules Lawyer6

Okay guys, we have killed 1/3 of their number and damaged several others, but they have yet to kill any of us. Sure, some of us are out of the fight for now, but if it goes on long enough we will be back - the dead ghouls won't.

The lesson is: Do not get flanked. We need more defences at our flanks; whether they be summons or battlefield control, or anything else you can think of that might slow or deter or deny our enemy (bad terrain, caltrops, spells, what ever we can find). We need every hand we can get in combat, and too many of us are squishy if attacked. We go on like this and some more of us will get killed.

We also need to give some thought about how we deal with flying enemies. Caltrops and pit illusions won't work on flying creatures, some of our spells (like glitterdust) will.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

My character was thought to offer some crowd control, but I fell victim of incorrect system knowledge and ended up with a build which does nothing of what I wanted him to do.

Olaf has ventured the possibility of me changing the build after this battle - if he confirms it, and we survive, I hope he can be improved as a functioning trip build. It eats up a lot of feats, but I think it still allows room for maybe thinking about teamwork feats with Reynaud.

If not, I'll have to wait until level 7 for him to get the next feat in the Whip chain.


Male Human Fighter (Unbreakable 5)
AC/HP/SAVES/INIT:
24(12 touch)/33(50[60])/7-2,3,2/6
Olaf the Holy wrote:


As an aside, anyone seen Game of Thrones yesterday? Riveting stuff, that.

Finally caught it. Ho. Lee. Shee. EEit. Top freaking form that one.


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

Cerci became a hero with that opener!


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Garrosh itches in anticipation of next round...


Male Professional Dosser 14/Rules Lawyer6

C'mon guys.

Celebrations are all over, you've all had time to recover from your hangovers - who're we waiting for?


U. Rogue 5| HP 30/37| AC 21 (T16 F15)| Saves F:4 R:10 W:5| INIT: +5| CMB: +3 CMD: 15| Preception: +8 (+10 in dim/darkness)

I think we are waiting for a round update, not sure...


We are. Sorry. I don't even have celebrations to blame it on.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Olaf, did the last attack from the elemental take any of the ghouls down?

I don't like the look of this :P


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Say Belle and Olaf... Aren't elves immune to ghoul paralysis? :P


Quite so. However, Ghast paralysis specifically works on elves.

And yes, #2 died.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Damned ghasts... :P

I'm arriving home in a few minutes - will post my actions then.

But Tony, time to get a flankin' these guys, and laying down the PAIN!!


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64
Olaf the Holy wrote:

Garrosh knows that heroes and powerful people inflicted by ghoul fever often return as ghasts, which are particularly powerful ghouls, being stronger, smarter and tougher than their common kin. They are commonly accompanied by a stench powerful enough to partially disable their prey, and the paralysing necrosis of their claws and fangs work even on elves.

The distinction between a ghoul and a ghast is somewhat muddy, especially as well-fed ghouls continue to grow and change as they age, but several reknowned scholars have pushed the matter, and so it is part of the standard texts and treatises on undead.

Proper post will be along tonight.

Olaf, does Garrosh know any specifics about ghasts, like resistances, vulnerabilities or any other stuff?


Garrosh, as far as you know, ghouls have little in the way of vulnerabilities. They rely chiefly on cunning, their paralysis ability, and teamwork to kill people. Unlike say, skeletons or zombies, who are protected from certain kinds of damage, but mindless.

As for the ghoul movement, #11 and #3 both used their full-round actions to withdraw out of the space you threaten. They both started within your reach, and since they can move twice their speed when withdrawing, they had plenty of time to go north around your threatened area after initially leaving.

10 used a full round to CDG magnus and then 5ft. stepped backwards, so you can't actually reach it from the position you described.

Magnus, did you see the fortitude save called for? You posted, but made no roll, for some reason.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Olaf, in that case I'll attack #3 instead ;)


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

Magnus will be missed, but truth be told I was hoping either Magnus of Belle would bite it so we could bring in something other than an arcane caster. Two seems a bit much when we keep getting caught in the middle of a mob. Murphy's law says that if we correct that then we will be missing the extra arcane caster.


|| Loot List || Male half-orc Bloodrager 1 / Inquisitor 6 / Fighter 1 <> AC: 20 // HP: 64/64

Depending on group size, I like having two arcane casters. One can be more dedicated to blasting and burst damage, while other may be more geared toward support and buff for example.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

But with Aygen in the mix, don't you think a 2/3 or 3/4 caster would be more useful?


Or a pure divine caster, maybe. Even with Garrosh around, you still can't cast cure disease 'till level 8, for example.

But honestly, whatever you want to play is probably fine at this point.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Olaf the Holy wrote:
Magnus, did you see the fortitude save called for? You posted, but made no roll, for some reason.

I feel duty-bound to call your attentions to where I was Feralled. My character is Marta and I was confused about when to make a ST and asked for clarification in the game thread. DM Feral came down on me HARD for not posting the ST in my first response post. I tell you this so that you all can avoid the humiliation I went through. Though Olaf did not make a request that the ST be your next post as Feral did, I think the lesson is a good one anyway as I found out that dice rolls could be fudged that way (though I still need to test that assertion). From now on when a DM asks for a roll I make sure it is the next post I make. I do PbP to have fun and that experience was NOT fun.


I don't believe Gavmania cheated there.

That said, rolling saves in the first post after they were called for is probably good practice - it removes any doubt in other people. And cheating is wierdly common in pathfinder, especially in (my admittedly very brief stint in) society, for some strange reason.

1d20 ⇒ 20


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Olaf the Holy wrote:

I don't believe Gavmania cheated there.

That said, rolling saves in the first post after they were called for is probably good practice - it removes any doubt in other people. And cheating is wierdly common in pathfinder, especially in (my admittedly very brief stint in) society, for some strange reason.

Thank goodness. I was practically accused of cheating when I did it. Thus the intense humiliation and my intent to spare any of you some of the same, not necessarily in this game (as Olaf graciously confirmed), but maybe in another, and definitely in one that Feral runs. I'm not saying that Feral was unjustified in being suspicious of me considering the potential for abuse, but it sure stung. Particularly since my actions were intended to make sure I did not post wrongly.

Anyway, this provided a great opportunity for you all to learn from my mistake.


Male Professional Dosser 14/Rules Lawyer6

I don't see how cheating is possible - in my experience, the dice roll the same no matter how long you wait. I don't think I've ever seen multiple posts making any difference to my die rolls.

It's true that I often miss cues - I tend to speed read the new posts and often miss a cue as a result - but Olaf has been quite patient with me (thanks Olaf!). I will try to take more care in future.

Truthfully, I'm more annoyed that a highly intelligent person like Magnus would allow himself to be struck by AoOs when he has the perfect escape ability in dimension slide, but without turning back the entire combat and redoing it it's too late to do anything about it now, and the consequences are what they are.


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None
Gavmania wrote:
I don't see how cheating is possible - in my experience, the dice roll the same no matter how long you wait. I don't think I've ever seen multiple posts making any difference to my die rolls.

That's what I thought! I've been meaning to test that but just figured I was ignorant. Having heard you say the same thing, I think I will!


Female NG Elf Arcanist (White Mage) 1 | HP: 8/8 | AC/FF/T: 12/10/12 | CMD:11 | F:/R/W:+1/2/2 +2 vs. encht | Init: +4 | Speed 30ft | Appraise +8, Know (Arc) +8, Ling +8, Perc +7, SpCft +8(10) | Active Conditions: None

I got a 19 last time with the preview. This time

test: 1d20 ⇒ 6

So it is confirmed.


Previews always produce different results.

Cheating is like this; <- roll deleted,1d20=11

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