Rappan Athuk Old School

Game Master brvheart

Initiative Order:

Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls

Rappan Athuk Player's Will


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Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

"I hate to be paranoid about this but do you have mage hand Alana? Perhaps you could pick up that gold piece from a distance."


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash moves up and says, "Here allow me. If you would get behind me Cuthalian, I'll investigate this." Once Cuthalian is behind him, Silvash casts detect magic and studies the room. Assuming there is no magic detected he then casts mage hand and picks up the coin.


Male Human Rogue6/Clr1 Current Map

You detect magic from the door.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"Alas, while I know the spell, it is not prepared today."

Alana will assist with viewing the door by casting detect magic herself and studying it for three rounds. If there is a spell in effect:

Spellcraft: 1d20 + 16 ⇒ (6) + 16 = 22


Male Human Rogue6/Clr1 Current Map

arcane lock but not on this side of the door.


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash casts mage hand from a distance and picks up the coin.

Grand Lodge

Male Dwarf Cleric/6

looks at procedure with a wary eye "There's a lot of strange things going on in this level."


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

if it's locked from the other side do we want to go aske the oracle why and what's over there?

OH, the reason this is ooc is I don't think elathras would have thought of it, and I don't know if he's been informed about it being locked from the other side.


Male Human Rogue6/Clr1 Current Map

Six arrows fly across the room. Three from one side and three from the other.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"Good call for the Mage Hand idea. The door is locked by magic from the other side. Unfortunately, this is beyond me as well at this time. It will be quite difficult to unlock without magical assistance."

Alana casts Detect Magic again to see if there is any change to the scene now that the trap has gone off.


Male Human Rogue6/Clr1 Current Map

You still detect magic


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Scratching his head, "Could the scary skull oracle thingy tell us what's in there? It said it knew everything. Maybe if we ask it a question it would let us look in the other door." He reaches into his pack and pulls out his sledge hammer, smiling "or we could just knock it down."

Yeah, Elathras is anal about 'Bob's' door ;)

Grand Lodge

Male Dwarf Cleric/6

"Alana, do you detect magic on the door or the entire room?


Male Human Rogue6/Clr1 Current Map

The magic is from beyond the door.

Grand Lodge

Male Dwarf Cleric/6

Ahh good. can we see from here which way the door swings? ie into this room or into whatever's behind the door?


Male Human Rogue6/Clr1 Current Map

out

Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

"One would think the trap has been sprung. Any reason not to knock down the door?" Cuthalian asks.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

Smiling a large smile, "I don't see any reason to knock the door down, what do you think Silvash?"

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

We could ask Martek to be a door knocker


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Seeing the arrows, Silvash checks the room to see if the trap reset. If not he approaches the door and checks it for traps.

Find Traps: 1d20 + 14 ⇒ (18) + 14 = 32
Find Traps: 1d20 + 14 ⇒ (10) + 14 = 24


Male Human Rogue6/Clr1 Current Map

You don't find a trap

Grand Lodge

Male Dwarf Cleric/6

oh well I was hoping the hinges would be on this side


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

shrugging, Elathras sets his glaive down near the door, then taking the sledge hammer, he begins smashing it against the door repeatedly.

str or damage rolls? will try strength first
str: 1d20 + 4 ⇒ (7) + 4 = 11
str: 1d20 + 4 ⇒ (20) + 4 = 24 :)
str: 1d20 + 4 ⇒ (19) + 4 = 23
str: 1d20 + 4 ⇒ (9) + 4 = 13

Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

"Let's bash it open." Cuthalian announces.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

ninja'd ya Cuthalian :)

Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

That you did


Male Human Rogue6/Clr1 Current Map

The door opens.

Grand Lodge

Male Dwarf Cleric/6

tries to look past the door


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

smiling, "There that got the door open." putting his hammer back in his pack he picks up his guisarme pointing it at the door, waiting to follow someone in.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

With the door open, Alana creeps a little closer and casts detect magic again.

Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

"Silvash, you care to check for traps before I go in?"


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash moves up and says "Certainly!" He then begins to look around for traps.

Find Traps: 1d20 + 14 ⇒ (14) + 14 = 28


Male Human Rogue6/Clr1 Current Map

You detect no traps in this room, but you detect something on the door to the left.

Grand Lodge

Male Dwarf Cleric/6

moves up to look into room


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

Silvash holds a hand up. "There are no traps in the room but there is on that door there." he says as he points at the left door.


Male Human Rogue6/Clr1 Current Map

Marthek gets tired of waiting and enters the room uneventfully. and pushes open the stone door.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"Whoa there big fella, you got a death wish or somethin?" as she peers through the door he opened...


Male Human Rogue6/Clr1 Current Map

The passage to this room reeks of rotting corpses.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

"Oh good lord, that is foul!", she then exits the room back to the hall.


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

"Uuugggggg that stinks." Resting his guisarme against the wall, Elathras pulls out his ragged silk scarf, tying it over his face. In a muffled voice. "didn't figure I'd need this again, but glad I still have it." He then picks his polearm back up waiting to see if Marthek is going to bash that door as well.

Grand Lodge

Male Dwarf Cleric/6

Do I think the corpses will reanimate if we go in there?

hey all looking at the map we can bypass the skull if we want to go that way.

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

I think he zaps us when we enter the room and do not participate in his little game. does everyone here the WOPR asking if you want to play a game?


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

If there is no exit from the stinky room, Silvash attempts to disable the trap on the other door.

"I don't see a way out of there so let's try this door. You may want to exit this room while I do this."

Disable Device: 1d20 + 18 ⇒ (13) + 18 = 31

Disable Device Unlock door if needed: 1d20 + 18 ⇒ (12) + 18 = 30

Silver Crusade

Skills:
Acrobatics 2, Climb 8, Heal 10, K Religion 5, Perception 16, Sense Motive 8, Spellcraft 6, Survival 9, Swim 8, Craft Wpn 8, Hndl Anim 8, K Engineer 10, K Geography 2, K History 2, Prof Soldier 6
NG Elf War Priest 8; HP 64/68 AC 23(26) TAC 13 FF 21 CMD 23 FOR +10 REF +6 WIL +10 INIT +4 PER +16 | ongoing effects: shield of faith +3
Spells:
1st-3/5 2nd-5/5 3rd-2/2
; Fervor 4/6; Sacred Weapon 8/8; Sacred Armor 8/8;

Cuthalian steps into the area the barbarian led searching for more doors, secret or otherwise.

Perception: 1d20 + 13 ⇒ (4) + 13 = 17


Male Human Rogue6/Clr1 Current Map

No one has exactly gone into the stinky room to look. The right door is not locked.


Male Human Rogue6/Clr1 Current Map

The large room beyond appears to have a smaller chamber set within it. The walls are lined with recesses containing smashed caskets. Bloody debris and rat corpses litter the room. In the flickering torchlight, the characters can see hunched human forms.
roll init


Male Human cavalier 8 |HP 90/90 | AC26/T12/FF25 | F+11/R+8/W+8 | CMB+14/ CMD25 |init+1 | Perc+13 | Challenge@+ 8: 0/3 | Tactician@7rds. 2/2 | Haste 7/10

init: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Female Human Arcanist 7 | AC 16(20) T 13 FF 13(17) | HP 36/36 | F +4 R +6 W +7 | Init +3 | Perc +8 | Reservoir 11/13 | Spells 1st 6/6 2nd 4/5 3rd 4/4

Oh crap...

Initiative: 1d20 + 3 ⇒ (1) + 3 = 4

EDIT and I am jet last!

Grand Lodge

Male Dwarf Cleric/6

Int: 1d20 + 2 ⇒ (1) + 2 = 3 Wanna Bet Alana?
+2 for being underground at least I remembered it this time

Sheesh that's twice in a row I've rolled a 1 for intiative


Male Elf Rogue 1| AC 17 FF 14 Touch 13| HP 7/11 | F +0 R +5 W +1 | Init +3 | Perc +7

The stench seems to increase with the next door open drawing Silvash's attention.

Initiative: 1d20 + 11 ⇒ (5) + 11 = 16

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