Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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You travel deeper into the swamp and follow the old path. Once in a while you see in the distance a patrol of drakes flying over the swamp. Another time you can notice a squad if Grioths. Both groups seem to be patrolling the edge of the swamp and if they noticed you, they don't seem to care. Finally, you come to fork and must make a decision. You can either continue down the path and head to the monastery where you are supposed to drop the ransom. Or, you could follow the river and reach the crypt of Tula.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Ok. Decision time. I think we should go to the crypt. Find those weapons that the baroness mentioned."


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

"Ok, but what about Kyras's weapon? Didn't we already agreed to only scout while the weapon is being upgraded?"


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Why don't we all just head on down the path to the crypt while Kyras's weapon is get-tin an upgrade and we can come and get it before the monastery.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I am good with that. I still have my cold iron weapon.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Okay, then. Off we go.


Leaving the road, you follow the bank of the river. In some spots, you see the beginning of ice forming where the current slowdown. A few more weeks and winter will cover this area with ice and snow. Eventually, you see in the distance a big white shape. At first, you think it is just a big stone, but as you get closer, you realise that it is a gigantic skull of a long dead dragon. The head itself must be somewhere around twenty feet long. As you come into the clearing and get a better view of the rest of the skeleton. You see two humanoid shapes dressed like a soldier. It looks like they are inspecting the skull.

perception DC20:
Their uniform seems old and muddy. The symbol on their shield isn't anything current that you have seen in the region.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

percep: 1d20 + 7 ⇒ (3) + 7 = 10

What's that up ahead?

Because Hoga hasn't got a clue!


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

"You know Hoga, I don't know. Looks like a giant skull."


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Perception: 1d20 + 13 ⇒ (5) + 13 = 18

Soldiers ahead. Perhaps they are with the town.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

"Soldiers! Where!"


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

"Yep two people are at that skull alright, maybe they are lost. If they are I reckon we should help em find the way home"

Hernvet says something under his breath and casts resistance on himself. Hernvet says.

"Can't hurt to be safe I suggest y'all be careful"

Hernvet walks up a few feet and waves his hand for the rest to follow. He walks up to the guards about 30 feet away and says.

"Hello gentleman are you lost?"


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen follows and stands ready for action...


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga, too.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish walks up behind Hernvet. He puts a hand on the pommel of his greatsword. He punches Hoga in the shoulder.


You walk up to the soldiers and hail them. They turn toward you. For a second, you expect to see friendly faces, but what stand in front of you don't seem friendly at all. The two soldiers look at you with black sunken eyes. The face look gaunt and their jaw are partly open. A horrid noise can be heard as they draw their weapons.

Initiative:

Kakrish: 1d20 + 2 ⇒ (17) + 2 = 19
Hoga: 1d20 + 3 ⇒ (15) + 3 = 18
Hernvet: 1d20 + 4 ⇒ (18) + 4 = 22
Kyzen: 1d20 + 7 ⇒ (11) + 7 = 18
Kyras: 1d20 + 1 ⇒ (15) + 1 = 16
Creatures: 1d20 + 6 ⇒ (14) + 6 = 20

BattleMap


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet grabs one of his star knifes and then turns to Kakrish and touches his shoulder and casts guidance on him.

movement to draw the star knife and action to cast guidance


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

The soldiers are next. Are they coming at us?


Moving away from the skull, the two undead soldiers point their weapons in the group. You all feel two separate wave of magical energy pass over you. You clench your teeth and close your eyes as you try to resist the assault. When you open your eyes, you look around at your group and...

Saves:

Hernvet Will: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Kakrish Will: 1d20 + 8 ⇒ (9) + 8 = 17
Kyzen Will: 1d20 + 2 ⇒ (20) + 2 = 22
Hoga Will: 1d20 + 4 ⇒ (11) + 4 = 15
Kyras: 1d20 + 4 ⇒ (17) + 4 = 21

Hernvet Will: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Kakrish Will: 1d20 + 8 ⇒ (9) + 8 = 17
Kyzen Will: 1d20 + 2 ⇒ (14) + 2 = 16
Hoga Will: 1d20 + 4 ⇒ (13) + 4 = 17
Kyras: 1d20 + 4 ⇒ (12) + 4 = 16

Hernvet:

You are happy to notice that Kyzen, Hoga, Kyras and yourself are perfectly fine. The energy waves mustn't have been as strong as you first though. You have no memory of anyone named Kakrish.

Kakrish:

You are happy to notice that Kyzen, Hoga, Kyras and yourself are perfectly fine. The energy waves mustn't have been as strong as you first though. You have no memory of anyone named Hernvet.

Kyzen:

You are happy to notice that Hoga, Kyras and yourself are perfectly fine. However, your newest party member, Hernvet, as dissapeared. The energy waves must have been as weaker than you first though. You have no memory of anyone named Kakrish.

Hoga:

You are happy to notice that Kyzen, Kyras and yourself are perfectly fine. The energy waves mustn't have been as strong as you first though. You have no memory of anyone named Kakrish or Hernvet.

Kyras:

You are happy to notice that Hoga, Kyzen and yourself are perfectly fine. However, your newest party member, Hernvet, as dissapeared. The energy waves must have been as weaker than you first though. You have no memory of anyone named Kakrish.

Now, this should be fun...

Everyone is up!

Battlemap


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras drinks his mutagen and advances.

Mutagen:

Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

While moving toward the enemy, Kyzen looks a bit confused as he cannot find is new friend anywhere... "Hey, where's Hernvet?" and... "Who's the Dwarf and where the hell does he comes from?"... Then he launch a blast at the North One, but the confusion makes him aim very poorly as he's not sure if the Dwarf is friend or foe...

Kinetic Blast (Point-Blank + Elemental Overflow)
Blast/B+PB Att: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
Blast/B+PB Dmg: 2d6 + 6 + 1 + 2 ⇒ (3, 1) + 6 + 1 + 2 = 13


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet looks at the dwarf standing next to him and says."Oh hello there I must not have seen you this whole time who are you?" then Hernvet looks back at the enemy and says "Well I guess its time to make these fell'as like there dragon friend over there" Hernvet moves up and throws a star knife at the figure in front of him.

Star Knife(point blank shot): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Spellcraft to know what is going on ? What do I roll to know what these things are? Religion?

Inspired Spellcraft: 1d20 + 10 + 1d6 ⇒ (15) + 10 + (6) = 31

Inspired knowledge Religion: 1d20 + 10 + 1d6 ⇒ (11) + 10 + (2) = 23


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga casts Shield on himself and moves towards the men, axe in hand. AC20


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish stares down the skeleton and roars as he starts to raise his greatsword. He pauses mid-roar when the kitsune next to him taps him on the shoulder. "Uh. Hello? Yeah, nice to meet you. Let me smash these skeletons and then we can talk more." Then Kakrish moves straight towards the guards.

Double move to get right next to the north one.


Lol, forgot to mention that both Kakrish and Hernvet are invisible. But this work too.

Both Kyzen and Hernvet attack misses the target while Kakrish close in on the undeads. Taking a step back, the two soldiers raise their lucerne hammer and aim for the dwarf in front. The first attack is defected by Kakrish's blade, but the blow rendered the warpriest off balance and the second found its way to a weak spot in the armor.

Lucerne hammer: 1d20 + 7 ⇒ (3) + 7 = 10
Lucerne hammer: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Kyras:
You are fighting two Abandoned One. Soldiers who were left behind in the wild places of the world and forgotten as their armies moved on or retreated. Tethered to their own corpses by the fury of their perceived abandonment, abandoned ones seek to share their torment with any mortals they encounter.

Kyras:

The magic that you felt would be the Curse of Oblivion and the Forgotten Friend. It makes allies forget each other and disrupt their efficiency to work as a group.

Back to you

Battlemap


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga doesn't know what the skeleton men are swinging at, but he wants them dead.

He risks their attacks to get near the closest one, and goes into a bloodrage.

power attack, bloodrage: 1d20 + 10 ⇒ (1) + 10 = 11

His swing misses, knocked off course by some unseen obstacle, but at least he's close enough to go again.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet moves up closer and draws another star knife while he says a few things under his breath, then the blades of the knife burst into flames but don't seem to harm him.

Moving and drawing, then I cast Sun Metal on the Star Knife


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish continues moving towards the skeletons and swings his greatsword at it.

Kakrish@north skeleton: 1d20 + 8 ⇒ (18) + 8 = 26
damage,slashing: 2d6 + 6 ⇒ (1, 5) + 6 = 12


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Grown stronger from his mutagen Kyras advances and attacks the enemy to the south.

These are Abandoned Ones; soldiers who were left behind in the wild places of the world and forgotten as their armies moved on or retreated. Tethered to their own corpses by the fury of their perceived abandonment, they seek to share their torment with any mortals they encounter.

mwk cold iron fauchard: 1d20 + 9 ⇒ (20) + 9 = 291d10 + 7 ⇒ (7) + 7 = 14

Confirm?: 1d20 + 9 ⇒ (4) + 9 = 131d10 + 7 ⇒ (2) + 7 = 9


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Seeing the Dwarf attack the skeletons, Kyzen feels a bit reassured... He moves a bit closer and launch another blast at the northern skeleton

Kinetic Blast (Point-Blank + Elemental Overflow)
Blast/B Att: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Blast/B Dmg: 2d6 + 6 + 1 + 2 ⇒ (3, 6) + 6 + 1 + 2 = 18


Closing in on the undeads, the group start attacking. Hoga misses, but Kakrish, Kyras and Kyzen score some solid hits. Moving as one, the two soldiers attack on opposite side. The south one aims for Kakrish, but the hammer misses the dwarf entirely. The northern one has better luck and gets Kyras on the side of his knee.

Lucerne hammer vs Kakrish: 1d20 + 7 ⇒ (2) + 7 = 9
Lucerne hammer vs Kyras: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d12 + 4 ⇒ (9) + 4 = 13

Back to you.

Battlemap


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras reels from the blow but steps back and continues his attack on the enemy to the south. Note that when you attack like that through soft cover with a reach weapon I believe there is an attack penalty. The attack still hits Kyras but the penalty is why he is not doing it himself.

mwk cold iron fauchard: 1d20 + 9 ⇒ (8) + 9 = 171d10 + 7 ⇒ (10) + 7 = 17


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Frustrated by his previous miss, Hoga aims again at the one to his left, committed to doing what he does best: Swinging a big axe at things he doesn't like.

bloodrage, power attack: 1d20 + 10 ⇒ (16) + 10 = 26

dmg: 1d12 + 13 ⇒ (11) + 13 = 24


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Sorry in a rush at work and don't want to slow down the game, so no big roll playing here for now...

Kinetic Blast (Point-Blank + Elemental Overflow)
Blast/PBS Att: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Blast/PBS Dmg: 2d6 + 6 + 1 + 2 ⇒ (6, 4) + 6 + 1 + 2 = 19


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish laughs at the skeleton. "Ha. I hope you don't mind if I break a few more of your bones." He swings the greatsword across its body.

greatsword@north skeleton: 1d20 + 8 ⇒ (11) + 8 = 19
damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet runs up to the north one and swings his star knife at it.

Star Knife(Sun Metal): 1d20 + 3 ⇒ (3) + 3 = 6

Moves along the red line and does provoke an attack of opportunity


AoO Lucerne hammer vs Hernvet: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d12 + 4 ⇒ (11) + 4 = 15

As Hernvet move into melee with the undead, one of the soldiers managed to place a good hit on the side of his head. The blow knocks him out a bit, reducing his accuracy. Kyras and Hoga manage to bring down one of the undead while Kakrish damages the other one. Stepping into the center of the group, the remaining one attacks the dwarf again, but the head of the weapon just bounces off the armor.

AoO Lucerne hammer vs Hernvet: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d12 + 4 ⇒ (8) + 4 = 12

One left, back to you.

Battlemap


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen step back a bit (5') then launch another blast at the remaining undead...

"Not so close you ugly thing!"

Kinetic Blast (Point-Blank + Elemental Overflow)
Blast/B Att: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21
Blast/B Dmg: 2d6 + 6 + 1 + 2 ⇒ (6, 3) + 6 + 1 + 2 = 18


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga takes a step and swings. He misses.

bloodrage, power attack: 1d20 + 10 ⇒ (2) + 10 = 12

Huh? These things are crazy!


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

Hernvet takes a step back(five foot step) then channels a wave out from his holy symbol towards all his allies healing their wounds.
Channel Energy: 2d6 ⇒ (4, 3) = 7


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish kicks at the fallen skeleton then moves around the other to get into a flanking position with Hoga. He swings his greatsword around again.
greatsword@skeleton,flanking,guidance: 1d20 + 8 + 2 + 1 ⇒ (3) + 8 + 2 + 1 = 14
damage: 2d6 + 6 ⇒ (4, 2) + 6 = 12

Provoked AoO


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras 5' steps to the left and attacks.

mwk cold iron fauchard: 1d20 + 9 ⇒ (14) + 9 = 231d10 + 7 ⇒ (10) + 7 = 17


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga taunts the remaining one.

Come at me, bro!


With the last series of blows, the second undead soldier collapse to the ground. The magic that was affecting your memory dissipate and all of your souvenir come back. Pocking around the corpse, you find some old, but still usable lucerne hammers and sets of field plate armors. Looking around the massive dragon skeleton, you notice that it is lying on top of an earthen mound. On the side of the mound is a stone door with a single, rough keyhole.

Loot:
Both weapons and armor are of masterwork quality.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Nothing interesting for Kyzen in the loot...

"I guess those aren't the last undead we're going to see in there... So, do we go in?"


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Kakrish pokes through the bones. "I'll take one of those hammers. Sometimes they are more effective against these walking bones than my trusty sword is."


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Good idea Kakrish. I'll carry the other one. Can you detect magic on them?

Appraise: 1d20 + 4 ⇒ (17) + 4 = 21

Are they masterwork?

After checking the loot he moves to and checks the door. He drinks an extract of Heightened Awareness first.

Perception: 1d20 + 15 ⇒ (17) + 15 = 32


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

"Ah. Yes, let me check for magic." Kakrish holds the hammer on both hands in front of him and closes his eyes. He hums and mumbles some words before opening his eyes.

Cast Detect Magic on the hammer.


Male Kitsune Cleric 6 |HP 30/46| AC 19| Will +11 Ref +4 Fort +6 | Init + 4 |Channel Energy 5/5 | Bit of Luck 5/6 | Door Sight 6/6 | Dancing Lights 3/3

"Mind if I take a'look" Hernvet says as he walks up to the door and puts his hands on it he says over his shoulder."This'll only take a minute" and he starts using his Door Sight.

Door sight is a cleric ability from the exploration domain.

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