Rannik |
Following Danica's exemple, the rest of the group push through the magical wall into the tunnel. The walls and ceiling of the tunnel are damp, and the air reeks with a repulsive, fishy smell. Not the most welcoming effect, but who ever said that the life of an adventurer was all roses and sunny skies. The tunnel seems to open in a large room up ahead. There is no light, aside from the effect of the magical wall behind you.
Tolvan |
Tolvan looks about wondering what manner of creature would need air under a lake.
Danica Quinn |
Danica puts her hand on the barrier as part of her investigation. She then kneels to the ground, trying to determine the make-up of the ground or dirty composition.
Take 10 on Perception and Survival; Percept 28, Survival 23
She then speak in a low whisper directed towards Tolvan, "Without this barrier we would all be fish food. The amount of power to keep all that water at bay must be intense. What manner of power could have created such a barrier and sustain it?"
Danica allows her vision to adjust to the dark spectrum and peers into the darker areas of the room.
Anna Dunsany |
Anna's eyes go wide and she backs away from the bubble when Danica mentions how powerful it would have to be.
"I dunno, but if any of you see a giant switch that says, 'Off,' don't touch it."
Tolvan |
Tolvan continues to push through the membrane, wonder on his face. This is old. Very old. Of those who might have made it, well I fear the worse. Considering the location I suspect it is an Aboleth creation.
Sort of answered here Danica.
Rannik |
While the group start exploring the first room, two rifts materialize from thin air. One appear in front of the group and one behind. Out of each rift, a creature steps out. The rugose figures rears up to a man’s height, and its large hands bear far too many twitching fingers. Their mouths open, revealing a nasty collection of teeth as they move to attack.
The group is first to move.
Anna: 1d20 + 11 ⇒ (5) + 11 = 16
Tolvan: 1d20 + 10 ⇒ (10) + 10 = 20
Danica: 1d20 + 8 ⇒ (10) + 8 = 18
Andjela: 1d20 + 7 ⇒ (13) + 7 = 20
Sonny: 1d20 + 2 ⇒ (17) + 2 = 19
Monster: 1d20 + 7 ⇒ (2) + 7 = 9
Andjela Daywalker |
Andjela gambles that these creatures are Evil.
Calling up the powers of her goddess seems odd this far beneath the surface, but she does so... for the sake of her friends and the world at large.
Andjela attacks the nearest creature.
atk1, crossbow +2, pbs, smite: 1d20 + 13 + 2 + 3 ⇒ (15) + 13 + 2 + 3 = 33
dmg1, crossbow +2, pbs, smite: 2d8 + 2 + 1 + 8 ⇒ (5, 7) + 2 + 1 + 8 = 23
atk2, crossbow +2, pbs, smite: 1d20 + 8 + 2 + 3 ⇒ (3) + 8 + 2 + 3 = 16
dmg2, crossbow +2, pbs, smite: 2d8 + 2 + 1 + 8 ⇒ (7, 1) + 2 + 1 + 8 = 19
Do we get Sneak damage, for acting first in combat? Also, if Outsiders with Evil subtype, +8 more damage from Smite.
Tolvan |
Knowledge (Arcana): 1d20 + 20 ⇒ (13) + 20 = 33
As a teleport specialist Tolvan easily recognizes the signs of Dimension Door spells. They have Dim Doored in. he warns his group.
Knowledge (Planes): 1d20 + 16 ⇒ (6) + 16 = 22
Not as well versed on things planar he is still able to recognize these creatures and at least some of their threat. We face evil outsiders know as Dimensional Shamblers. Chaotic in nature, they will resist weapon damage unless imbued with Axiomatic energy and are arcane casters. They may try to grab us and shift away to some other plane.
Does Smite also bypass DR? I have forgotten.
He unleashes two scorching rays at the southern enemy before moving.
Range Touch: 1d20 + 8 ⇒ (1) + 8 = 9 Nat 1 :(
Range Touch: 1d20 + 8 ⇒ (18) + 8 = 264d6 ⇒ (1, 4, 5, 2) = 12
Anna Dunsany |
Anna steps up with her heavy crossbow and sends a bolt at whatever looks like a weak spot.
Ranged, pbs, vs. flat: 1d20 + 12 + 1 ⇒ (20) + 12 + 1 = 33
Damage: 1d10 + 1 + 1 + 5d6 ⇒ (2) + 1 + 1 + (2, 3, 6, 1, 2) = 18
Crit confirm: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage: 1d10 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Andjela Daywalker |
@Andjela. They are flat-footed, so you can add sneak to your first round of attacks.
I guess evil outsiders means +8 more damage per attack with smite. My attacks should be 1 less (I screwed up).
Attack 1 Sneak: 1d6 ⇒ 5
Attack 2 Sneak: 1d6 ⇒ 5
Danica Quinn |
Danica walks up to the creature that Tolvan attacks. A divine light bathes over her body as she call upon the Bright Lady to Smite and Banish the outsider.
Using Smite Judgment (Swift action, consider her hands as lawful), Elemental Strike (from Monk of the 4 Winds), and Righteous Awe (Banishment Inquisition)
Attack, Punch, Elemental Strke, Right Awe: 1d20 + 12 ⇒ (15) + 12 = 27
Damage, Punch, Ele Srtk, Righteous Awe DC 18: 1d6 + 1d6 + 2 ⇒ (3) + (5) + 2 = 10
Righteous Awe (Su): Whenever you make an unarmed touch attack against an evil creature, it must succeed at a Will save (DC 10 + 1/2 your inquisitor level + your Wisdom modifier) or become shaken for 1d4 rounds. If the creature touched is an evil outsider, it becomes frightened instead of shaken. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments.
Rannik |
Did we lose Sonny?
The priest back away from the creature and bless the group with divine energy. Andjela and Anna score one hit each with their crossbow. Tolvan's first ray of fire completely misses the target, but the second leaves a nice burnt mark on the creature. Danica walks up to the creature and punches it on the jaw, the creature stagger for a second, not expect such a solid blow from a fist.
Danica's target attacks with it claws. Only one of them manages to get a hold on the slippery inquisitor. The claw locks down on her arm and start squeezing. You are now grappled. The other one try to do the same thing to Anna, but the rogue is able to dodge out of the way just in time.
Claw vs Danica: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Grab: 1d20 + 18 ⇒ (15) + 18 = 33
Claw vs Danica: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Grab: 1d20 + 18 ⇒ (20) + 18 = 38
Claw vs Anna: 1d20 + 14 ⇒ (11) + 14 = 25
damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Grab: 1d20 + 18 ⇒ (16) + 18 = 34
Group buff : Bless
Anna: Up
Tolvan: Up
Danica, grappled: Up
Andjela: Up
Sonny: Up
Monster:
Danica Quinn |
Did we lose Sonny?
The priest back away from the creature and bless the group with divine energy. Andjela and Anna score one hit each with their crossbow. Tolvan's first ray of fire completely misses the target, but the second leaves a nice burnt mark on the creature. Danica walks up to the creature and punches it on the jaw, the creature stagger for a second, not expect such a solid blow from a fist.
Danica's target attacks with it claws. Only one of them manages to get a hold on the slippery inquisitor. The claw locks down on her arm and start squeezing. You are now grappled. The other one try to do the same thing to Anna, but the rogue is able to dodge out of the way just in time.
[dice=Claw vs Danica]1d20+14
[dice=damage]2d6+5
[dice=Grab]1d20+18
[dice=Claw vs Danica]1d20+14
[dice=damage]2d6+5
[dice=Grab]1d20+18[dice=Claw vs Anna]1d20+14
[dice=damage]2d6+5
[dice=Grab]1d20+18Group buff : Bless
** spoiler omitted **
Did the creature make its DC 20 Will Save against Righteous Awe? DC 20 (10 + 1/2 Inquistor level + 6). That was the only reason for the natural attack. Failing the Will save make the creature Frightened for 1d4 rounds.
Sonny Wright |
"Evil outsiders you say? I've got something for them!" Sonny says. He then raises his holy symbol and channels the power of his goddess to harm the evil outsiders.
Positive Energy Channel Damage DC: 19: 7d6 + 4 ⇒ (1, 5, 1, 1, 5, 5, 2) + 4 = 24
Tolvan |
Nice Sonny!
As soon as Tolvan sees the creature grab Danica he uses an immediate action to cast Liberating Command. This assumes she was grabbed. Danica make an escape artist check at +18. Tolvan's action on his turn will depend on the outcome of both of these so I will wait to post.
Danica Quinn |
Danica tries to perform a feint move to unleash the creature's grip.
Escape Artist: 1d20 + 6 + 18 ⇒ (7) + 6 + 18 = 31
Anna Dunsany |
Acrobatics: 1d20 + 17 ⇒ (3) + 17 = 20
Anna tumbles into flanking position with Danica, then stabs with her new cold iron rapier.
Melee, bless, flank: 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26
Damage, sneak: 1d6 + 6 + 5d6 ⇒ (5) + 6 + (5, 4, 1, 3, 2) = 26
One thing I forgot is to give the enemy a Debilitating Injury; last round and this one, if I've successfully sneak attacked it.
Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.
Rannik |
Will save Blue: 1d20 + 10 ⇒ (8) + 10 = 18
Will save Red: 1d20 + 10 ⇒ (15) + 10 = 25
Sonny channel some powerful divine energy and send it in a burst around himself. One of the creature seems to resist it but the other suffers the full effect. Danica successfully free herself for the creature's grip. Anna tries to tumble pass one of the creature, but just can't do it without attracting it attention. The claw, luckily for her, bounce of her armour and she is able to get in position unarmed. She plunges her dagger deep into the chest of the creature and is rewarded by a heavy spray of blood. She definitely hit an arteries. The creature tries to twist around and block the wound, but before it can reach the it, it collapse on the ground.
AoO vs Anna: 1d20 + 14 ⇒ (11) + 14 = 25
Anna: Done
Tolvan: Up
Danica: Done
Andjela: Up
Sonny: Done
Monster:
Danica Quinn |
Danica nods at Anna. "Nicely done. Let's go get the other one."
Danica moves to the other creature while unsheathing her temple sword and prepares to strike. She moves in the opposite direction to allow Anna to get flanking position.
Tolvan |
Seeing that the situation is somewhat in hand Tolvan retrieves a pearl of power and recalls Liberating command. The only thing that could go bad wrong is if that creature were to grapple one of us. he thinks.
Andjela Daywalker |
Relieved, Andjela steps and, shoots twice at the creature.
atk1, crossbow +2, pbs, smite, bless: 1d20 + 13 + 1 + 3 + 1 ⇒ (8) + 13 + 1 + 3 + 1 = 26
dmg1, crossbow +2, pbs, smite: 2d8 + 2 + 1 + 16 ⇒ (4, 5) + 2 + 1 + 16 = 28
atk2, crossbow +2, pbs, smite, bless: 1d20 + 8 + 1 + 3 + 1 ⇒ (3) + 8 + 1 + 3 + 1 = 16
dmg2, crossbow +2, pbs, smite: 2d8 + 2 + 1 + 16 ⇒ (8, 5) + 2 + 1 + 16 = 32
Anna Dunsany |
Anna moves up, getting ready to pounce into flanking position when the opportunity presents itself.
Just moving this round.
Danica Quinn |
Danica continue to move towards the creature, trying to distract it. "Hey ugly, your friend didn't do too well. Want to meet him?
She attacks it with her temple sword.
Attack, temple sword, Flank: 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27
Damage, temple sword, precise strike: 1d8 + 4 + 1d6 ⇒ (7) + 4 + (3) = 14
Rannik |
The last creature, bleeding from multiple wounds, takes a step back and start doing something that look like casting a spell. At first the creature body blur out of focus and then it fade until it is completely gone.
With no more foes blocking your path, you are now free to continue your exploration of the cave system. Further in the corridor, you get to a jonction with five possible choices.
The creature casted Plane Shift
Anna Dunsany |
"You mean you all don't know? Andjela, Danica, can't you sense evil around here? Is it just hiding?"
Danica Quinn |
Spellcraft: 1d20 ⇒ 12
Danica shrugs after the creature's disappearance. She then cast Detect Evil in the direction where the creature disappeared. "These guys are totally new to me. I'd rather deal with ghosts."
Danica kneels down to inspect the ground at the junction point, looking for any signs of recent travels.
Survival: 1d20 + 13 ⇒ (2) + 13 = 15
Danica Quinn |
Danica stands and looks at her friends. "Your guess is as good as mine, unless we have a divine or arcane way of helping us."
Anna Dunsany |
Anna looks around. "Well, I don't see any dirty old shrines we can clean up, so I don't expect any more divine help."
She reloads her crossbow and and gets ready to move on.
Rannik |
With no clue of where the group should go next, you decide to follow Sonny's suggestion. Taking the first right, you walk into a small room. Patches of phosphorescent lichen growing on the damp ceiling provide a dim light in this stone chamber, and the walls are decorated with disturbing carvings depicting ichthyic humanoids in the midst of various graphic and disturbing mating acts with what are obviously
human women. Mounds of soggy seaweed have been gathered into nests or beds upon the floor. Sitting in the room, you see four Skums, the top of their head seem to have been removed, exposing their engorged brain.
Danica Quinn |
Danica uses Know Alignment, Detect Evil, in the general direction of the 4 Skums.
Anna Dunsany |
"Every time I think I've come across the most disgusting thing I've ever seen, along comes the most disgusting thing I've ever seen!"
Are they alive still? Have they seen us?
Anna Dunsany |
Anna would have facepalmed at Sonny's actions if she didn't have her heavy crossbow trained on the closest skum. She hisses at the cleric, "Even if they need assistance, I ain't giving it to them! Did you even see the murals?!?"
Sonny Wright |
Sonny's head snaps around and looks directly at Anna, with a hard stare. "Yes I did. And looking at them I can't thing of anyone more in need of repenting and redeeming themselves!" He then turns back to the skum and sees if they respond.
Rannik |
Sonny approach them, trying to open some discussion, but they just stay there, looking at nothing. It almost feel as if someone lobotomy on the creatures, for they have the same empty look in their eyes.
Danica Quinn |
Danica approaches as well. She stares into their eyes and tries to feel if they have a pulse either on the wrist or neck. "Whatever did this to them may still be here."
Danica Quinn |
Danica rises and removes her temple sword from its sheathe. She grips the pommel and squeezes tight as she contemplates her next action. "Normally, these are evil creatures. In the field I would not hesitate to end them, but now, they are defenseless and just mindless things." The inquisitor looks towards Sonny and says "Would the Bright Lady look down upon me if I would just end them, to send them on their way to the hereafter?"
Anna Dunsany |
Perception (Canny Observer): 1d20 + 13 + 4 ⇒ (13) + 13 + 4 = 30
Anna starts poking around, once it seems like the skum aren't a threat. She stays wary, though.