| GM Birch |
Krant takes the few seconds of silence as an indication that all questions have ended.
”The first rule you need to learn is simple – Gold is the tool of those who would oppose the Living God. Denying them their coin leads to the glory of Razmir.”
” Razmir is the god above all other gods. Those who would claim otherwise are jealous of His glory and spread lies in an attempt to tarnish his mask.”
“ Those who follow the steps of the Living God will be rewarded with glory and riches. Those who turn from His path shall have neither.”
“Razmiran, the realm of the Living God on this world, is sacred ground, and it is the duty of every believer to protect and enrich this sacred place. Every temple to Razmir is an extension of this sacred realm.”
”Those who have ascended the steps speak with the authority of the Living God. Failing to obey them is akin to disobeying the will of Razmir Himself.”
”Tithing to the faith is a holy responsibility. The faith of Razmir must have the resources to fight against His enemies, who use their vast sums of ill-gotten wealth to spread lies and deceit.”
” Those who do not believe must be converted to the faith of Razmir by showing them the glory and wealth that awaits them in His service. Those who refuse are corrupted by the unfaithful and should be denied such luxuries.”
”Only those who believe in the Living God deserve a life of plenty and pleasure. Others must suffer and toil until they see the light of Razmir.”
” The mask of the Living God is a divine vessel. Behind its protective embrace, His followers can speak the will of Razmir without fear of rebuke. His followers must wear the mask whenever they deal with nonbelievers, so that they might come to fear His image.”
”The followers of Razmir act as one. Through anonymity comes solidarity, with each part working
together to further His glory. “
”Any questions?
| Talarin Durand |
Your tenents don't agree with one another you pompous bag. You promise riches and coin and wealth on one hand while claiming that any who have those things are apostates. You damn yourself with your own edicts!
"Not at present, though I'm sure I will have some as I think and meditate on these tenents, Priest Krant." Rain assumes the tone of a supplicant, and stands with her hands clasped behind her back.
| GM Birch |
Grobradon puts the mask on and fidgets with it but only for a moment. He goes through the motions with the rest. He says, "Is there a particular time of day we are expected to give open prayer to the living god?"
Apologies - as I posted at the same time as you, your post didn't flag as 'new' when I went to the campaign screen
"Communal prayers are given a number of times a day. Eleven in the morning, half past three in the afternoon and half past nine in the evening."
| GM Birch |
Krant takes the silence as an end to the questions.
[b]”Once you have proved yourselves worthy and capable, you will become free members, able to do what you please and you’ll be given all of your possessions back. Until that time, you must follow my teaching to the letter.”[b]
After this, Krant takes you out into the yard for a series of exercises, drills, and other relatively
boring manual labour. He explains that your ordinary routine will start tomorrow, and allows you to eat with the others, after which you are shown where to sleep.
I’ll give you a while before dictating the pace with the daily ritual of life as an acolyte
| Rythanus Wintrish |
Rythan was used to boring drills, at least, and they gave him plenty of time to think and to observe the priests. One thing burned in his mind: he wanted his spellbook back. Until then, he would have to conserve his magic.
He helped the others with their labor, even Evlar, and went to sleep with dark thoughts about Krant and Egarthis. He wasn't sure about the other fools who had joined this cult, but those two seemed to enjoy their positions, at least.
| Heledar |
Whenever given a chance to meet up with the others, Heldar joins them (perhaps in the courtyard), using a discreet tone - "Well, here we are..." - even though is face is not visible behind the mask, it is easy to guess he his smiling - "What now?"
| Talarin Durand |
Rain tests the behavioral waters of the cult by making wry comments during their exercises and chores, testing the limits of the overseeing priests' patience. She also finds she has to repeatedly resist the urge to conjure up a blade of shadow, so disgusted is she by the Razmirans and their so-called faith. Inwardly, Rain seethed with anger, but she is able to temper it with patience and thoughts of eventual justice.
Bumping into Heledar in the yard, Rain nods, the motion still feeling odd with the added weight of the mask. She adds a shrug to the gesture as she responds surreptitiously to his question, "Continue as we are until Krant reveals the next step or steps to us, I suppose."
| GM Birch |
Over the next day, you get a good feel for the daily routine for acolytes.
You are wakened about 7:00 a.m. by Krant and taken into the dining hall for a simple breakfast of bread, water, and old fruit.
This is followed by simple labor in the yard. This usually involves cleaning up the stables, splitting timber, unloading deliveries for the kitchen or weapon and armour maintenance.
After three or so hours, you enjoy prayer and tutelage in the temple at 11:00a.m. Egarthis descends from the second floor to instruct the acolytes (new and old) in the power and glory of Razmir, telling about his mighty deeds, his generous gifts, and his incredible power.
12:00 p.m. is lunchtime. This consists of half a loaf of bread, some fatty meat, a thin slice of cheese, and some potato stew.
Half an hour later you are instructed to clean the first floor of the temple, using small brushes, harsh soap, and water. This is rather tiring labour. (I need a DC 10 Fortitude save or you will become fatigued)
Three hours of cleaning later, it is time for afternoon prayer. Half of the temple attends this session in the main hall; all acolytes must attend. One of the heralds leads the prayer, which includes a number of rather pompous litanies and psalms to the Living God.
Next come straining at 4:30 p.m. All new acolytes are taken out into the yard and trained how to interact with the public. This starts out as simply as ways to walk as a group, keep composure and not reveal one’s identity. After a while, it moves to less savoury training, such as how to force someone to donate, how to mock other faiths to make Razmir seem more powerful, and how to deal with local guards and others who would interfere with the temple.
7:00 p.m. is dinner time. This is usually made up of a simple vegetable stew with some inexpensive meat tossed in, coarse bread, and ale or wine.
At 7:30 p.m. there is evening prayer. The other half of the congregation attends this session. Evening
prayer resembles the afternoon prayer, except Egarthis leads the procession, and those in attendance must participate.
At 9:30 p.m. you enjoy transcription. You spend the final two hours of the day copying holy texts by candlelight. One of the priests oversees this process. (I need a DC 10 Linguistics skill check or a DC 15 Intelligence check (you may take 10 on these checks). For each failed check, add 1 hour to the time spent. If you fail more than one check, you cannot get eight hours of rest that night, which means that you cannot get rid of the fatigued condition or properly rest for spell preparation).
Let me know if and when you’ll look to bend/break the rules and roll the appropriate rolls for day one.
| Talarin Durand |
Fort Save (DC 10): 1d20 + 1 ⇒ (1) + 1 = 2
Linguistics (DC 10): 1d20 + 6 ⇒ (7) + 6 = 13
Sleight of Hand: 1d20 + 9 ⇒ (10) + 9 = 19
Rain finds the work cleaning to be particularly taxing. Her typical wise-cracks and flippant attitude fall to the way side as she mutters to herself in another language while cleaning the floor. Those familiar with it recognize her mumblings as a litany of colorful explitives in the halfling tongue.
By the time they are forced to work on transcriptions, Rain's mood is dark and sour. She works well enough on the texts, but can't resist trying to slip one of the master copies into the sleeve of her robe.
| Grobradon |
Grobradon goes through the motions, or so it seems, but actually he's looking over the schedule with a soldier's eye. There are patterns to patrols, there's a method to madness, at least normally.
Profession Soldier in case that actually reveals something 1d20 + 5 ⇒ (12) + 5 = 17
Fortitude: 1d20 + 5 ⇒ (11) + 5 = 16
The scrubbing comes easy to him. Grob is no stranger to hard work. Indeed, he holds his own better than many, but while getting the job done , he also uses the chance to see if he can pick up more of the lay out of the very place he's cleaning.
Alas...for him, the hardest part is the copying...
Intelligence Check since I have no linguistics: 1d20 + 1 ⇒ (1) + 1 = 2
While not illiterate, Grobradon is almost completely at a loss for the transcriptions. His fingers are strong, but hardly nimble. And he doesn't get the shape of the letters right, having to start over more than once.
| Rythanus Wintrish |
Fortitude: 1d20 + 4 ⇒ (7) + 4 = 11
Rythan managed to scrape by while scrubbing, using his hard-earned knowledge of supervisors and schedules to... cut corners. Like Grob, he tried his best to learn the layout of the temple and as much about the priests' watch schedule as possible while scrubbing away, or at least looking like he was scrubbing away.
Perception: 1d20 + 7 ⇒ (8) + 7 = 15 OR Profession:soldier: 1d20 + 2 ⇒ (20) + 2 = 22
Linguistics: Take 10. 10+6=16
Long hours of religious instruction in his childhood had prepared him well for the task of transcription, and he actually found the meticulous work somewhat soothing. Noticing Grob struggling, he tried to surreptitiously help his friend, hoping some of the others would ease the burden on the half-orc as well.
Aid another Linguistics: 1d20 + 6 ⇒ (11) + 6 = 17
All in all, Rythan found the day-to-day life of the priests (except for the prayers and their somewhat skeevy excursions) to be surprisingly like life in the city watch in Skelt. A bit easier, if truth be told. Maybe it wasn't so strange for the poor and hopeless to join the cult...
| Heledar |
Fortitude Save: 1d20 + 4 ⇒ (12) + 4 = 16
Heledar goes through his most physical tasks without drawing any unwanted attention - he intends to keep a low profile for as long as necessary, until they decide to act.
Int Check: 1d20 + 2 ⇒ (6) + 2 = 8
Int Check: 1d20 + 2 ⇒ (20) + 2 = 22
Although not an easy one, the task of transcription is one Heledar enjoys, actually interested in the texts he is working on, and their contents, so he does invest some time into it.
Are we all bunked together? Is there any supervision?
| GM Birch |
Not sure where Grum is ... anyway, we need to move on
Grum misses the first day proper. It may have been a reaction to the sleeping potion, or just something he ate but he has a slight fever and is excused duties.
Rumha finds the physical labour taxing but perseveres regardless. He does however, excel at the transcription. Rain also finds the physical work demanding but again manages the transcription easily. She also manages to pocket a parchment.
The day of an acolyte seems in keeping with military training. Alternate physical and mental, keep you very busy (and tired) and break the will of trouble-makers. Make you think and work like a team. I'll work up a map for you soon.
Conversely, Grob finds the physical work straightforward – but really struggles with writing. He has to spend an extra three hours completing the task – reducing his sleep time.
Rythanus manages both tasks relatively easily. Heledar manages the physical well but struggles at first with the written. Once in the swing of things he picks up pace and only spend an extra 30 minutes on the task.
Rumha, Rain and Grob you are ‘fatigued' for the duration of this day. Please take the appropriate penalties.
The next day dawns and Grum is still excused. He's OK but not fully fit.
At 12.30, instead of cleaning, Krant calls you all to the courtyard (including Evlar). He hands you each a sap.
"I expect you to fight one another. The last man standing will be excused from transcription duties for the night and win a bottle of fine Chelish wine from Krant's private stash. "
He then tosses a heavy flail into the centre of the courtyard before stepping back.
Initiatives please
| Heledar |
Heledar looks down at the sap, and then at the others shrugging.
Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
This should be interesting - Heledar is not even proficient with it :D So he handed us a sap, and then tossed an heavy flail into the centre of the courtyard? I don't think I got what he is aiming at...
| Talarin Durand |
I thought I'd gotten enough rest to not be fatigued by passing the linguistics check on the first try?
He refers to himself in the third person? What an ezel*! The hubris of these people!
Initiative: 1d20 + 3 ⇒ (9) + 3 = 12 +1 more if actually not fatigued
HP: 15/15
AC: 16 (12 T / 14 FF) includes fatigue penalty
CMD: 13 (15 vs disarm) includes fatigue penalty
F/R/W: +1/+5/+2 includes fatigue penalty
Shadowstrikes used: 0/7
Spell Slots:
Cantrips (--) - dancing lights, daze, ghost sound, mage hand, prestidigitation
Level 1 (3+1) - [ ], [ ], [ ], [ ]
Ongoing Effects
fatigued(??): -2 Str & Dex
A derogatory Halfling (using Dutch as the google translate analog) term for a person's posterior.
| GM Birch |
I thought I'd gotten enough rest to not be fatigued by passing the linguistics check on the first try?
Imagine you weren't used to manual work and today you spent all morning doing heavy gardening (and you rolled a 2!). Regardless of your usual 8 hours of sleep (and what rules might say), tomorrow you'd be sore and stiff. Any new physical activity would hurt and be impacted by your aching muscles. Every now and then I impose my logic to the otherwise excellent Pathfinder rules.
| Grobradon |
Init with fatigue reducing Dex 1d20 ⇒ 16
"I expect you to fight one another. The last man standing will be excused from transcription duties for the night and win a bottle of fine Chelish wine from Krant's private stash. "
Grobradon can't deny THAT sounds tempting. There's a military aspect to this, but it's clumsy, dangerous to the 'soldier's they're training.
| Rythanus Wintrish |
init: 1d20 + 2 ⇒ (2) + 2 = 4
"Is it really the will of Razmir that we fight among ourselves?" Rythan asked loudly. He hadn't missed Evlar's focus on the flail, but he hesitated too long to do anything about it. "Aren't we all brothers and sisters in his faith?"
| GM Birch |
"Is it really the will of Razmir that we fight among ourselves?" Rythan asked loudly. He hadn't missed Evlar's focus on the flail, but he hesitated too long to do anything about it. "Aren't we all brothers and sisters in his faith?"
Krant shoots you a look. "We'll discuss your opinions, and the appropriate time to share them after this training exercice."
His voice is cold and calm and with a real hint of venom.
| Heledar |
Ok, so I guess Heledar tries to strike someone with the sap -> Evlar :D
Sap Attack (Fighting Defensively): 1d20 - 2 - 4 ⇒ (17) - 2 - 4 = 11Damage if it hits: 1d6 ⇒ 2
We do not have our gear, right? So I guess Heledar's AC when fighting defensively is... 14
| GM Birch |
Grobradon moves to try to get the flail.
I take it picking it up would be a full action? and do I need to roll to hit or something to do so?
You have the initiative and it's only picking something up, so I don't expect a roll. But moving to it and picking it up off the ground seems like ma full action to me.
| Grobradon |
Sounds good. Sorry if I'm being paranoid. I half way expect a pit to open up ;) Grobradon seizes the flail, letting out a triumphant grunt as he does so. "Razmir has shown me his favor" Thank you, Gorum. If the half elf got his hands on this first, he might hurt one of my friends. NOW what the hell do I do?
| Talarin Durand |
Seeing Grob take up the flail, Rain avoids the half orc and instead zips around behind poor Evlar. She whispers, "Sorry, friend," before trying to crack the weapon across the back of his head.
Sap (fatigue, flank): 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13for: 1d4 + 1d6 ⇒ (2) + (5) = 7 non-lethal
HP: 15/15
AC: 16 (12 T / 14 FF) includes fatigue penalty
CMD: 13 (15 vs disarm) includes fatigue penalty
F/R/W: +1/+5/+2 includes fatigue penalty
Shadowstrikes used: 0/7
Spell Slots:
Cantrips (--) - dancing lights, daze, ghost sound, mage hand, prestidigitation
Level 1 (3+1) - [ ], [ ], [ ], [ ]
Ongoing Effects
fatigued: -2 Str & Dex
| Grumadon "Grum" |
Grum moves in on Evlar, sap swinging but internally wishing after his regular weapons.
Sap Attack: 1d20 + 8 ⇒ (5) + 8 = 131d4 + 4 ⇒ (1) + 4 = 5
**EDITED - from unarmed attack to Sap**
| Rumha Varju |
"I expect you to fight one another. The last man standing will be excused from transcription duties for the night and win a bottle of fine Chelish wine from Krant's private stash."
There are some things Rumha wouldn't do... and moreover he couldn't risk revealing his God-given skills here. His solution carried the obvious risks but that would tell him even more about the savage nature of their 'trainer'.
"I like transcription work and I have no interest in wine. Since the rule is 'last man standing'..." Rumha tosses his sap away and sits down. "It appears I've lost."
MOVE: Throw sap away
MOVE: Sit down - lol strangest actions I've ever taken in a round
| Rythanus Wintrish |
Rythan stifled a laugh, turning it into a cough. As good an idea as any, and better than beating each other silly. He shrugged and let the sap fall by his feet, sliding down the wall to sit.
"I wouldn't have minded that wine, but I like transcribing, too. Besides, I wouldn't want the guilt of having had to knock you all out," he said with a grin, eyeing Grob with pretend wariness. "After all, that would have kept you from learning about the glory of Razmir for a few days, and none of us want that! So I guess I've lost this game, too."
Edit: Dang, ninjaed! It was a good idea, anyway...
If Rythan still has an action, he'll pick up the sap and edge toward Grob, trying to get between him and Krant so that he can signal that he's going to try some funny business without Krant seeing.
If he used his action, he'll wait to see if anyone else cares to rebel.
| GM Birch |
Combat over?
Grum grins happily, giving the sap in his hand an approving look. He moves to the unconscious youth, checking for items of interest.
The young man is wearing a white cloak like yours and a mask too. Other than ndergarments and boots, he has nothing else on his person.
| Grumadon "Grum" |
Grum scoffs at their over-seer, turns toward Rythanus, and moves in as if to attack. Then he reacts as if he's been struck a severe blow to the face, reels backwards and goes down. He lies there, sprawled on the ground and lifts his head to watch the others either give up or knock each other out.
| GM Birch |
Rythan stifled a laugh, turning it into a cough. As good an idea as any, and better than beating each other silly. He shrugged and let the sap fall by his feet, sliding down the wall to sit.
"I wouldn't have minded that wine, but I like transcribing, too. Besides, I wouldn't want the guilt of having had to knock you all out," he said with a grin, eyeing Grob with pretend wariness. "After all, that would have kept you from learning about the glory of Razmir for a few days, and none of us want that! So I guess I've lost this game, too."
Edit: Dang, ninjaed! It was a good idea, anyway...
If Rythan still has an action, he'll pick up the sap and edge toward Grob, trying to get between him and Krant so that he can signal that he's going to try some funny business without Krant seeing.
If he used his action, he'll wait to see if anyone else cares to rebel.
Give me a roll to see how effective your staged fight was