DM Delmoth's Planescape (Inactive)

Game Master Delmoth

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Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

no problem, wasn't planning on spellstriking this round anyway.

Unphased by the injuries or the sudden silence, Vaascht focuses on his blade, empowering it with his magical energy before lashing out at the wolf in front of him with a two handed strike.

swift to enchant sword, attack

Attack wolf, +1: 1d20 + 7 ⇒ (10) + 7 = 17
Damage, +1, 2 handed: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

ac 21 9/10, +1 sword 10/10


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

"Just get out of the way, we're trying to save your ass here!" Rinika steps around Hulester and starts to swing at Ivth, channeling her dead spot into her right paw which lashes out hungrily.

Claw attack 1, damage: 1d20 + 8 ⇒ (17) + 8 = 251d4 + 2 ⇒ (3) + 2 = 5
Claw attack 2, damage: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (3) + 1 = 4


Wrath Maps

Vaascht cuts the wolf near him neatly on its snout and it yelps in pain. Rinika yells at Hulester as she scratches Ivth on the face and neck but no sound comes from her mouth.

Last round for glitterdust if I’m not mistaken? Or is that next?

Dice!:
Miss chance: 1d100 ⇒ 78
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (13) + 10 = 23 Hit!
Slashing: 1d3 + 2 ⇒ (1) + 2 = 3
Miss chance: 1d100 ⇒ 73
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (5) + 10 = 15 Hit!
Slashing: 1d3 + 2 ⇒ (2) + 2 = 4
Miss chance: 1d100 ⇒ 99
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (11) + 10 = 21 Hit!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5

Barghest whelp, wolf, bite vs Vaascht: 1d20 + 10 ⇒ (2) + 10 = 12 Miss!
Slashing: 1d4 + 2 ⇒ (1) + 2 = 3
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (15) + 10 = 25 Hit!
Slashing: 1d3 + 2 ⇒ (1) + 2 = 3
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (4) + 10 = 14 Miss!
Slashing: 1d3 + 2 ⇒ (1) + 2 = 3

Barghest whelp, goblin, longsword vs Vaascht, flank: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 Miss!
Slashing: 1d6 + 2 ⇒ (3) + 2 = 5
Barghest whelp, goblin, claw vs Vaasct, flank: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 Miss!
Slashing: 1d3 + 1 ⇒ (2) + 1 = 3
Barghest whelp, goblin, bite vs Vaascht, flank: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 Miss!
Slashing: 1d4 + 1 ⇒ (4) + 1 = 5

Barghest whelp, goblin, longsword vs Jek: 1d20 + 10 ⇒ (3) + 10 = 13 Miss!
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
Barghest whelp, goblin, claw vs Jek: 1d20 + 5 ⇒ (2) + 5 = 7 Miss!
Slashing: 1d3 + 1 ⇒ (2) + 1 = 3
Barghest whelp, goblin, bite vs Jek: 1d20 + 5 ⇒ (1) + 5 = 6 Miss!
Slashing: 1d4 + 1 ⇒ (3) + 1 = 4

Vaascht cuts the wolf near him neatly on its snout and it yelps in pain. Rinika yells at Hulester as she scratches Ivth on the face. He jerks his head blindly to face Rinika and gets mauled by the other nearby wolf. Vaascht keenly dodges incoming fang, claw, and sword but he’s momentarily distracted by the wolf moving to flank him and the goblin sticks a single claw deeply into his side. The goblin facing Jek stumbles as a chair struck by Jek’s lance nearly crashes into his head foiling the goblin whelp’s advance.

Round 3
Vaascht
Rinika
Goblin whelps
Wolf whelps
Nik and friends <---------
????
Arkynn <---------
Hulester
Riaen
Jek
Ivth


Wrath Maps

Last round for glitterdust if I’m not mistaken? Or is that next?

Dice!:
Miss chance: 1d100 ⇒ 78
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (17) + 10 = 27 Hit!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 80
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (17) + 10 = 27 Hit!
Slashing: 1d3 + 2 ⇒ (1) + 2 = 3
Miss chance: 1d100 ⇒ 95
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (4) + 10 = 14 Hit!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5

Barghest whelp, wolf, bite vs Vaascht: 1d20 + 10 ⇒ (8) + 10 = 18 Miss!
Slashing: 1d4 + 2 ⇒ (3) + 2 = 5
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (11) + 10 = 21 Hit!
Slashing: 1d3 + 2 ⇒ (2) + 2 = 4
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (15) + 10 = 25 Miss!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5

Barghest whelp, goblin, longsword vs Vaascht, flank: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17 Miss!
Slashing: 1d6 + 2 ⇒ (2) + 2 = 4
Barghest whelp, goblin, claw vs Vaasct, flank: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 Miss!
Slashing: 1d3 + 1 ⇒ (2) + 1 = 3
Barghest whelp, goblin, bite vs Vaascht, flank: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 Miss!
Slashing: 1d4 + 1 ⇒ (3) + 1 = 4

Barghest whelp, goblin, longsword vs Jek: 1d20 + 10 ⇒ (14) + 10 = 24 Miss!
Slashing: 1d6 + 2 ⇒ (5) + 2 = 7
Barghest whelp, goblin, claw vs Jek: 1d20 + 5 ⇒ (7) + 5 = 12 Miss!
Slashing: 1d3 + 1 ⇒ (3) + 1 = 4
Barghest whelp, goblin, bite vs Jek: 1d20 + 5 ⇒ (12) + 5 = 17 Miss!
Slashing: 1d4 + 1 ⇒ (3) + 1 = 4

Vaascht cuts the wolf near him neatly on its snout and it yelps in pain. Rinika yells at Hulester as she scratches Ivth on the face and neck. Hulester jerks his head blindly to face Rinika and gets mauled by the other nearby wolf. Vaascht keenly dodges incoming fang, claw, and sword but he’s momentarily distracted by the wolf moving to flank him and the goblin sticks a single claw deeply into his side. The goblin facing Jek stumbles as a chair struck by Jek’s lance nearly crashes into his head foiling the goblin whelp’s advance.

Round 3
Vaascht
Rinika
Goblin whelps
Wolf whelps
Nik and friends <---------
????
Arkynn <---------
Hulester
Riaen
Jek
Ivth


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

The druid smirks at the spellcaster, as he positions himself next to her. 40'
The youth frowns as he enters the Silence. He winks!
I really hate this spell; can't voice some of my best stuff!

Shillelagh, Bull's Str: 1d20 + 9 ⇒ (19) + 9 = 282d6 + 9 ⇒ (4, 1) + 9 = 14


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

They should roll that will save 4 times total (initial + end of round x3) if they haven't saved ^^
(Everything between now and Nik's next turn is the 3rd and final round of it)

Nik tries to say something.
"-"
After mouthing something that might have been "vacuum" in the direction of Ivth, Nik frowns and puts his dagger away.

His hand glows a sickly black as he reaches out to bolster his shambler.

Spells etc:

before this post

Supernatural Abilities
. 7/7 Power Over Undead (30' burst; DC 15 will)
. (1 at a time) Corpse Companion

Spell-like Abilities
. 6/7 Bolster (Undead) (+1 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 1 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 2nd (2+1/day) Command Undead (DC 16) (S), Flaming Sphere (DC 16), Glitterdust (DC 16)
. 1st (3+1/day) Repair Undead (S), Grease (DC 15), Infernal Healing, Warp Sense
. cantrips (at will) Acid Splash, Detect Magic, Prestidigitation, Spark


Ht1: 57/57 HP; 14 AC | St6: 52/52 HP; 14 AC | GM: 4/7 HP; 14 AC | SK: 7/7 HP; 14 AC | St7: 7/7 HP; 20 AC; 5b | St8: 7/7 HP; 20 AC; 5b | St10: 7/7 HP; 20 AC; 5b | conditons: grappled by Web (GM, S7, S10)

+2 temp hp until Nik & friend's turn

Zombington the second continues its clumsy mindless assault.

Slam+Bolster+high ground: 1d20 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Unfortunately, Nik's 'help' pushed it off balance again.

wow, Skellington's dice were hot and cold, but Zombington has had nothing but ice, hahaha xD


Wrath Maps

Arkynn you'll be the target of 1 AoO if you go after Ivth. Do you still want to do that?

Wolf whelp vs glitter: 1d20 + 5 ⇒ (3) + 5 = 8


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn's blue eyes glance at his passing opponent with a nod of daring....


Wrath Maps

More dice:
Goblin sword AoO vs Arkynn: 1d20 + 10 ⇒ (1) + 10 = 11
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6

Miss chance: 1d100 ⇒ 47 Miss!
Hulester Kukri 1: 1d20 + 11 ⇒ (8) + 11 = 19
Slashing: 1d4 + 3 ⇒ (1) + 3 = 4
Miss chance: 1d100 ⇒ 7 Miss!
Hulester Kukri 1, iterative: 1d20 + 6 ⇒ (17) + 6 = 23
Slashing: 1d4 + 3 ⇒ (4) + 3 = 7
Miss chance: 1d100 ⇒ 86
Hulester Kukri 2: 1d20 + 11 ⇒ (7) + 11 = 18 Hit!
Slashing: 1d4 + 1 ⇒ (3) + 1 = 4
Miss chance: 1d100 ⇒ 78
Hulester Kukri 2, iterative: 1d20 + 11 ⇒ (19) + 11 = 30 Crit threat!
Slashing: 1d4 + 1 ⇒ (2) + 1 = 3
Hulester Kukri 2, iterative, confirm?: 1d20 + 11 ⇒ (11) + 11 = 22 Hit!
Slashing: 1d4 + 1 ⇒ (4) + 1 = 5
Hulester vs Glitter : 1d20 + 1 ⇒ (5) + 1 = 6

Arkynn somehow manages to pick his way through the bar crowded with a brawl unscathed and his ears pop as he can suddenly hear again. Arkynn promptly bonks the Air Genasi on his head and he falls face first onto the greasy floor.

Hulester slashes about wildly at the wolf shaped barghest whelp near him and finds soft flesh not once but twice. Thick rivulets of dark colored ichor spill onto the floorboards. Hulester complains, ”I would gladly hip you rubes but someone decided to pour some magic in my eyes.”

Round 3
Vaascht
Rinika
Goblin whelps
Wolf whelps
Nik and friends
Arkynn
Hulester
Jek <---------
Ivth (dying)

Round 4
Vaascht <-------
Rinika <-------
Goblin whelps
Wolf whelps
Nik and friends
Arkynn
Hulester
Jek
Ivth (dying)


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn smiles at the goblinoids.
Ok! Now, fellas, we will be serving bruises and bellows and, there will be swollen brains pouring forth!


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika takes a 5 ft step to help out Vaascht with his flanker and tries to scratch him up.

dead paw attack, dam: 1d20 + 8 ⇒ (2) + 8 = 101d4 + 2 ⇒ (3) + 2 = 5
regular claw attack,dam: 1d20 + 7 ⇒ (4) + 7 = 111d4 + 1 ⇒ (2) + 1 = 3


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Hissing, silently, at the pain if his several wounds, Vaascht non-the-less slides to the side and strikes out at the wolf again.

5' step, attack wolf

Attack Wolf, +1: 1d20 + 7 ⇒ (13) + 7 = 20
Damage, S, +1, two handed: 2d6 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

21 AC 8/10, +1 sword 9/10


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

For a moment Jek is amused by the sudden silence and how surreal it feels, but then he sees an uncomfortable amount of blood by Vaascht and snaps back to reality. He moves to flank the wolf and attempts to attack both foes.

5' step and Full Attack

Lance vs barghest
Merciful Lance (+1 MW, +1 WF): 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Merciful Lance NonLethal Piercing: 3d6 + 7 ⇒ (2, 3, 2) + 7 = 14

Horns vs wolf
Gore (-5 secondary,+2 flanking): 1d20 + 7 - 5 + 2 ⇒ (8) + 7 - 5 + 2 = 12
Gore Piercing (1/2 str secondary): 1d8 + 2 ⇒ (2) + 2 = 4


Wrath Maps

Dice!:
Miss chance: 1d100 ⇒ 44
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (19) + 10 = 29 Miss!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 23
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (15) + 10 = 25 Miss!
Slashing: 1d3 + 2 ⇒ (3) + 2 = 5
Miss chance: 1d100 ⇒ 69
Barghest whelp, wolf, claw vs Hulester: 1d20 + 10 ⇒ (1) + 10 = 11 Miss!
Slashing: 1d3 + 2 ⇒ (2) + 2 = 4

Barghest whelp, wolf, bite vs Vaascht: 1d20 + 10 ⇒ (12) + 10 = 22 Hit!
Slashing: 1d4 + 2 ⇒ (2) + 2 = 4
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (5) + 10 = 15 Miss!
Slashing: 1d3 + 2 ⇒ (2) + 2 = 4
Barghest whelp, wolf, claw vs Vaascht: 1d20 + 10 ⇒ (2) + 10 = 12 Miss!
Slashing: 1d3 + 2 ⇒ (1) + 2 = 3

Barghest whelp, goblin, longsword vs Vaascht: 1d20 + 10 ⇒ (19) + 10 = 29 Crit threat!
Slashing: 1d6 + 2 ⇒ (5) + 2 = 7
Barghest whelp, goblin, longsword vs Vaascht, confirm?: 1d20 + 10 ⇒ (5) + 10 = 15 Miss!
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8
Barghest whelp, goblin, claw vs Vaasct: 1d20 + 5 ⇒ (1) + 5 = 6 Miss!
Slashing: 1d3 + 1 ⇒ (2) + 1 = 3
Barghest whelp, goblin, bite vs Vaascht: 1d20 + 5 ⇒ (9) + 5 = 14 Miss!
Slashing: 1d4 + 1 ⇒ (2) + 1 = 3

Barghest whelp, goblin, longsword vs Jek: 1d20 + 10 ⇒ (20) + 10 = 30 Crit threat!
Slashing: 1d6 + 2 ⇒ (4) + 2 = 6
Barghest whelp, goblin, longsword vs Jek, confirm?: 1d20 + 10 ⇒ (3) + 10 = 13 Miss!
Slashing: 1d6 + 2 ⇒ (1) + 2 = 3
Barghest whelp, goblin, claw vs Jek: 1d20 + 5 ⇒ (18) + 5 = 23 Hit!
Slashing: 1d3 + 1 ⇒ (3) + 1 = 4
Barghest whelp, goblin, bite vs Jek: 1d20 + 5 ⇒ (17) + 5 = 22 Hit!
Slashing: 1d4 + 1 ⇒ (2) + 1 = 3

Rinika’s claws catch nothing but loose bits of rough fur. Jek finally stops rearranging the furniture and mercifully lances the nearby barghest goblin in the leg, somehow managing to avoid any major arteries. Vaascht continues to show his mettle and slices into the wolf again with a flash of green and then red.

One of the goblin barghest makes a few quick signs with its free claw and the others nod, including the wolf. The wolf goes low bypassing the sheet of force protecting Vaascht and sinks its canines deep into the githzerai’s thin leg. With his leg temporarily held Vaascht isn’t able to move in time to avoid the goblin’s sword drawn across his back. If I’m not mistaken Vaascht takes 11 damage, putting him at exactly 0. Perhaps distracted by his barely standing ally or because he’s not quite used to wearing his new eight-mirror armor, Jek’s blood spills onto the ground from a multitude of wounds. 12 damage for the bariaur

Round 4
Vaascht
Rinika
Goblin whelps
Wolf whelps
Nik and friends <---------
Arkynn <---------
Hulester
Jek
Ivth


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik taps Zombington with a black boon again before pulling out his crossbow while moving behind Hulester and Akrynn.
"I can hear again." he says upon arriving in the corner.
"Can you see again yet, Hulester?"

SA to bolster Zombington
MA to move and draw weapon

Spells etc:

before this post

Supernatural Abilities
. 7/7 Power Over Undead (30' burst; DC 15 will)
. (1 at a time) Corpse Companion

Spell-like Abilities
. 5/7 Bolster (Undead) (+1 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 1 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 2nd (2+1/day) Command Undead (DC 16) (S), Flaming Sphere (DC 16), Glitterdust (DC 16)
. 1st (3+1/day) Repair Undead (S), Grease (DC 15), Infernal Healing, Warp Sense
. cantrips (at will) Acid Splash, Detect Magic, Prestidigitation, Spark


Ht1: 57/57 HP; 14 AC | St6: 52/52 HP; 14 AC | GM: 4/7 HP; 14 AC | SK: 7/7 HP; 14 AC | St7: 7/7 HP; 20 AC; 5b | St8: 7/7 HP; 20 AC; 5b | St10: 7/7 HP; 20 AC; 5b | conditons: grappled by Web (GM, S7, S10)

Zombington shambles around the banister, barely getting into a position to help distract one of the whelps next to Vaascht.
10' move and flanking :D
I kind of wish I'd left Zombington below the steps xD


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn kicks some dirt; shuffles his legs; flexes his arms, as he stands in the batter's box.
Shillelagh, Bull's Str: 1d20 + 9 ⇒ (9) + 9 = 182d6 + 9 ⇒ (5, 2) + 9 = 16


Wrath Maps

Hulester Kukri 1: 1d20 + 11 ⇒ (17) + 11 = 28
Slashing: 1d4 + 3 ⇒ (4) + 3 = 7

Hulester Kukri 1, confirm?: 1d20 + 6 ⇒ (13) + 6 = 19
Slashing: 1d4 + 3 ⇒ (2) + 3 = 5

Arkynn and Hulester double team the small barghest and it collapses from its accumulated wounds. Hulester no longer blind runs over to Riaen, "Please don't be in the dead-book."

Round 4
Vaascht
Rinika
Goblin whelps
Wolf whelp
Nik and friends
Arkynn
Hulester
Jek <---------
Ivth (dying)

Round 5
Vaascht <-------
Rinika <-------
Goblin whelps
Wolf whelps
Nik and friends
Arkynn
Hulester
Jek
Ivth (dying)


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Silently hissing in incredible pain, Vaascht none the less lashes out one last time.

Attack Wolf +1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage S, +1, two hand: 2d6 + 4 + 1 ⇒ (6, 4) + 4 + 1 = 15

Energy expended from the strike, blood gushing from his numerous wounds, he collapses.

Blackness. Then light, swirling light, random patterns and colors. Shapes, random, swirling and shifting.

Am I back in Limbo? How?

-1 HP, dying. Tactically, moving and waiting for heals was the right choice, but Vaascht does not like to back away from a fight and already retreated once this adventure (Ok Ok Ok, ran away) So I decided to go down swinging. Was really hoping for an epic Crit to go down on, but c'est la vi


Ht1: 57/57 HP; 14 AC | St6: 52/52 HP; 14 AC | GM: 4/7 HP; 14 AC | SK: 7/7 HP; 14 AC | St7: 7/7 HP; 20 AC; 5b | St8: 7/7 HP; 20 AC; 5b | St10: 7/7 HP; 20 AC; 5b | conditons: grappled by Web (GM, S7, S10)

and you forgot the flanking bonus unless you were slapping the goblin whelp xD


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Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

indeed I did. I suppose I can blame the 2 hours of sleep for missing it, but I won't. And hush you, skeletons don't have enough INT go know numbers.


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Unable to help his friend Jek lashes out at the foes around him.

Full attack

Lance vs. Wolf
Merciful Lance (+1 MW, +1 WF, +2 Flanking): 1d20 + 7 + 1 + 1 + 2 ⇒ (8) + 7 + 1 + 1 + 2 = 19
Merciful Lance NonLethal Piercing: 3d6 + 7 ⇒ (4, 5, 2) + 7 = 18

Horns vs. Goblin
Gore (-5 secondary): 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15
Gore (1/2 str secondary): 1d8 + 2 ⇒ (5) + 2 = 7

5' Step


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika 5 foot steps over to threaten in case either whelp gets any funny ideas about Vaascht, then starts clawing the wolfy one first.

Claw 1: 1d20 + 8 ⇒ (7) + 8 = 151d4 + 2 ⇒ (1) + 2 = 3
Claw 2: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (3) + 1 = 4


Wrath Maps

Jek AoO Merciful Lance (+1 MW, +1 WF): 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19
Merciful Lance NonLethal Piercing: 3d6 + 7 ⇒ (1, 6, 3) + 7 = 17

Rinika Claw AoO: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 2 ⇒ (4) + 2 = 6

Whelp concentration, DC 15: 1d20 + 6 ⇒ (14) + 6 = 20

The goblin near Jek makes a final sign and then runs away from Jek, but not before the bariaur gives it a parting perforation penetrating its pelvis. It limps through the pain and grabs a hold of Ivth's ankle, then they disappear in an instant. The other concentrates a moment grabbing one of its fallen comrades and also disappears, Rinika manages to give one a nasty gash on its forearm but it still escapes. Rinika did 1 damage after DR

Combat over


Wrath Maps

Spellcraft
Arkrynn: 1d20 + 4 ⇒ (17) + 4 = 21
Nik: 1d20 + 12 ⇒ (2) + 12 = 14
Rinika: 1d20 + 2 ⇒ (2) + 2 = 4

Arkynn recognizes the spell-like ability as dimension door.


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Dirty bastards dimension doored!


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

"Gurk." Vaascht gurgles as he bleeds on the floor.

Stabilize: 1d20 ⇒ 18


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

The druid turns to look at Vaascht.
Anyone got sum bandages?

He traces a Guidance Rune.
Heal (Wis): 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik puts his still empty crossbow away and notices that Vaascht isn't standing.
"Oh hells."
Nik casts Infernal Healing and then enters the area that was silent when last he was there.
Careful not to touch any furniture or people that aren't Vaascht, he leans down and tags the fallen Githzerai to begin the mending of his wounds.

2 turns to get to him ^^;
Oh, is the Silence spell done too?
And maybe I should spend a wand charge on the barmaid too...

Spells etc:

before this post

Supernatural Abilities
. 7/7 Power Over Undead (30' burst; DC 15 will)
. (1 at a time) Corpse Companion

Spell-like Abilities
. 5/7 Bolster (Undead) (+1 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 1 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 2nd (2+1/day) Command Undead (DC 16) (S), Flaming Sphere (DC 16), Glitterdust (DC 16)
. 1st (3+1/day) Repair Undead (S), Grease (DC 15), Infernal Healing, Warp Sense
. cantrips (at will) Acid Splash, Detect Magic, Prestidigitation, Spark


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Wrath Maps

Silence will be done after you get Vaascht on some devil juice.

Hulester takes out a vial of red liquid and pours it down Riaen's throat. The barkeep coughs and wakes up she looks angry, "All of you out now!" Hulester straightens up and hustles out of the bar.


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

As Vaascht comes around, Jek helps him to his feet.

"Breakfast?"


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

That's 10 points in a minute, right? And didn't we buy a wand?

Vaascht groans as he feels his body pumped full of infernal magics and the wounds start knitting back together. His hallucinogen of the working chaos of Limbo fades to black, then starkly fly's into focus of Niks face as he pops awake with a gasp.

Smiling weakly and taking Jeks hand, the Gith growls.

"Food sounds nice. Then a stop at the apothecary, I need to get some more healing."

9 HP


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

Akrynn slaps his forehead.
This will help!

He produces the Wand of Cure light wounds.
Charges 15/15 ...roll 1d8+1


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Vaascht nods, "I had thought we had pooled resources for one of those."

After the magic, he sighs.

"Good enough. What next?"


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

"Akrynn, can you poke your head outside and make sure Hulester isn't being accosted out there?" After a short pause, she faces Riaen. "What was this all about, do you know why they busted in here?"


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

The druid nods to both; before, venturing a look-see.

He traces a Guidance Rune.
Stealth: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik also has a couple of wands: one for illusions and one for healing xD

"Guys, I think she means us too. Come, Zombington." Nik says, not wanting to pick a second fight in as many minutes.
He exits after dismissing the oil slick he had conjured earlier.

After stepping out, Nik looks around near the tavern entrance. "Hulester?"


Wrath Maps

Riaen gives Rinika a hard look but doesn't respond. Hulester is waiting outside nervously looking at nearby alleys and dark corners. He nods to to Nik, "I think they would have put me in the dead-book even if I gave them the answers they wanted. I think you save my life." In the distance the heavy footsteps of a Hardhead patrol approaches.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Well, we're all dead anyway, but grateful is more useful than educated...

"Sure thing. Makes me curious what kind of chant is worth killing for..." Nik trails off, hoping for an interjection as Zombington catches up.


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika gives her best conciliatory smile and backs away slowly, saying "Well, I'm glad we came downstairs when we did to save people. Let us know if there's anything else we can do to help," eventually turning around to scamper off to the rest of the party. "Wonder what got into her. Hey Hulester, glad you're okay. What were they asking about?"


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

Vaascht cocks his head at the sound of the patrol approaching.

"I suggest we talk somewhere else, further from the ruckus we were just involved in."


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

Jek nods.

"Pike Hardheads. Those sod-scraggers won't care about the dark of it."


Wrath Maps

Hulester wipes some sweat and blood from his forehead, "Same questions as you. Wanted the chant on the church, the Lost and Signer's tiff. Only Ivth would have turned stag on me once I lanned him. I've heard he's been killing other sources. Don't suppose you have a place I can lay low?"


Male Githzerai Magus [Kensai] 3| HP 15/20 | Init +5, Senses Darkvision (60') Perception +2 | AC 17/17/10 (+3 Dex, +4 Dodge) Fort +4, Ref +5, Will +3, SR: 9 |
Use /Day:
| Arcane Pool 5/6 | Demoralize 1/1 | Spells: 0th: Dancing Lights, Detect Magic, Light, Read Magic 1st: Color Spray, Shield, Shocking Grasp
Condition:

"Do you know who he was representing?"


Wrath Maps

Hulester looks around nervously, "Ivth wasn't exactly forthcoming." He begins to walk away as casually as he can muster.


CN Male Peri-blooded Aasimar | Necromancer 11 | HP 79/79 | AC 18, TCH 15, FF 15 | CMB 6, CMD 21 | Fort +8 Ref +9 Will +9 | Init +7, Perc +10; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

After thinking it over too long, Nik calls after Hulester "There are usually spare beds down in the Mortuary. You could play dead, you look the part."


Male Human Druid [Arctic] 1 Init +5 AC 15/17 touch 11, flat-footed 14/16 Hp 13/13 Fort +3 Ref +2, Will +5 Perception+7 Active Spells:

S'pose we can gathering information 'bout Ivth?


Schrodinger's Catgirl Oracle 10 | Init +4 | AC 23 T15 FF19 | HP 73/73 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+12 DV, SiD | Spells: 5: 2/3 4: 5/6, 3: 7/7 2: 5/7, 1:7/7

Rinika shudders at Nik's suggestion but catches up with Hulester and puts a paw on his arm. "At the very least, you wanna stick with us for a bit? Ivth probably isn't too far away and clearly has it out for ya. We can keep you safe."


CG Male Bariaur | Cav 9 Brwl 1 | HP 94/94 | AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13, CMD 30| Fort +12 Ref +10 Will +6| Init +2 | Perception +14 | Speed 85' | Conditions:
Fleet Standard:
Allies within 60' gain +5' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/3; Tactician 1/3; Martial Flexibility 4/4

"I suppose you could leave the cage for a bit... Know any portals?

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