Kalendir
|
Kalendir lets an arrow loose as it arcs through the air towards the undead abomination
Longbow: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Point Blank / Precise
Elen Kozan
|
Ragnar, step away from the ghoul!
Ready an action to shoot the ghoul once (if) Ragnar steps back out of melee range
Mwk Pistol, PBS: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 vs. Touch, probably firing past soft cover.
Mwk Pistol, PBS: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 To confirm
bullet, PBS: 1d8 + 1 ⇒ (8) + 1 = 9
bullet, PBS: 3d8 + 3 ⇒ (5, 7, 8) + 3 = 23 Extra crit damage
Elen Kozan
|
A few less undead monstrosities in the world is always a good use of our time.
Elen reloads his weapon while the party resumes their march down the path.
Tristan Zanderholm
|
Nodding Tristan congratulates his teammates, "Iomedae is pleased to send those foul beings back to Pharasma's judgement. Nice work, but let us be wary of any other monstrosities."
Tristan keeps a sharp eye out and his longsword at the ready as the climb continues.
| DM Feral |
The group travels for roughly an hour longer before the narrow mountain path ends at the lip of a fifty-foot-wide crevasse that stretches out of sight in both directions. A pair of carved stone pillars stands at the edge of the chasm and a matching pair of pillars can be seen on the far side. The remains of corroded iron chains, set within the stone pillars, dangle limply into the crevasse. A relatively gentle slope leads to the bottom of the crevasse. The slope on the far side is much steeper, and is covered with jagged, precarious looking rocks.
You need to climb roughly 50 feet to get back on a flat trail.
Tristan Zanderholm
|
Survival: 1d20 ⇒ 12
Another climbing function is quite frustrating to Tristan. "It does seem that these monks do not want to be found. Too bad none of us are especially skilled climbers. It looks like it is brute force again."
He readies his modest healing ability in case anyone falls.
Kalendir
|
Shall we send the best climber first with the rope again perhaps.
survival: 1d20 - 1 ⇒ (1) - 1 = 0
Ragnar Trollbiter
|
Survival: 1d20 + 4 ⇒ (17) + 4 = 21
Looking around Ragnar notices signs of shifting earth and loose rocks.
"We must be careful traversing this distance. One false move and we could trigger a land slide."
climb: 1d20 + 5 ⇒ (18) + 5 = 23
Ragnar nimbly traverses...
Ragnar Trollbiter
|
Climb: 1d20 + 5 ⇒ (3) + 5 = 8
He falters a bit...
Climb: 1d20 + 5 ⇒ (9) + 5 = 14
He recovers
Climb: 1d20 + 5 ⇒ (16) + 5 = 21
Climb: 1d20 + 5 ⇒ (16) + 5 = 21
Prancing, like a pony. A large irritated pony.
| DM Feral |
The rockslide isn’t going to kill anybody so you guys can resolve saves and healing whenever you post.
The party eventually makes it up the cliff and back on the main path.
Over the next four hours, the air becomes dangerously thin but no additional hazards present themselves. Finally, the party’s goal comes into sight.
A large stone building lies nestled in a shallow stone cul-desac, hollowed out from the surrounding mountainside. The building shows evidence of poor maintenance - the roof is missing several tiles and the once proud, central double doors lie in a pile of ruined timbers. The remains of a giant bell, and the wooden structure meant to support and sound it, dominate the center of the flagstone courtyard before the stone structure.
Everyone needs to make a DC 16 fortitude save. Those that fail are afflicted with altitude sickness and are fatigued until further notice.
Kalendir
|
reflex save: 1d20 + 4 ⇒ (11) + 4 = 15
Kalendir leaps out of the way of the larger rocks in the landslide but is still pelted by quite a few smaller rocks
Is everyone alright The Elven man calls out as the dust begins to settle.
Fortitude save: 1d20 + 3 ⇒ (6) + 3 = 9
As Kalendir and the rest of the party reach the top of the mountain he begins to feel quite tired and weak.
The air up here is pretty thin. I hope we find an area soon as I am feeling quite tired. Should we ring the bell perhaps? Kalendir states as he pulls Ragnar's wand of CLW from his pack and uses a charge on himself to assist with the wounds from the landslide's rocks
wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW 49/50
Elen Kozan
|
Rocks fall, no one quite dies?
Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Ungh. I'm really starting to dislike mountain climbing as an activity. If I hadn't jumped back in time, that boulder would have landed on my head.
Fort: 1d20 + 3 ⇒ (12) + 3 = 15
And now it's getting hard to breathe. Lovely.
Sitting down on the rubble, Elen takes some time to breathe deep and try to get some more air.
It sounds like the bell is laying on the ground. Won't ring very well I don't imagine.
Tristan Zanderholm
|
Reflex DC 15: 1d20 + 4 ⇒ (8) + 4 = 12
Tristan ducks to avoid the falling rocks, but try as he might the rubble smashes against him, bruising and contusing him.
"Do try to be more careful, Ragnar! These rocks aren't things to be trifled with."
He takes out his CLW wand and recharges himself and anyone else who needs aid.
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW wand: 1d8 + 1 ⇒ (4) + 1 = 5
Finally reaching the top of the climb, Tristan feels the effects of the elevation, but is able to keep soldiering on despite the thin air.
Fort DC 16: 1d20 + 7 ⇒ (16) + 7 = 23
Seeing the monastery looks abandoned, Tristan draws his longsword. "I don't like the looks of this place, it appears not to have been lived in for some time. Perhaps the monks were taken or attacked by monsters? Be prepared"
He looks about for signs of a struggle or any tracks etc that may be clues about the inhabitants of this place and their whereabouts.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Survival, tracks?: 1d20 ⇒ 9
| DM Feral |
Tristan and Ragnar see no signs of passage.
Moving things along.
Atop a ten-foot rise of gray stone steps stands a wide paved forecourt surrounded by worn, red-painted wood pillars and faded rust-colored walls. A massive copper bell rests in the center of the area, surrounded by a mess of wooden scaffolds and a carved-smooth tree trunk, all collapsed into a pile around the carillon. The north wall features an intricate mosaic of monks walking on clouds. A pair of staircases flanks the wall, leading up to a ten-foot-high porch and three sets of wooden doors beyond.
Before the party can advance much further, a hulking humanoid figure covered in shaggy white fur emerges from its hiding place among the wooden structure supporting the bell. It growls something unintelligible and menaces the party.
Elen: 1d20 + 3 ⇒ (14) + 3 = 17
Kalendir: 1d20 + 6 ⇒ (8) + 6 = 14
Ragnar: 1d20 + 4 ⇒ (7) + 4 = 11
Tristan: 1d20 + 1 ⇒ (14) + 1 = 15
Monster: 1d20 + 2 ⇒ (19) + 2 = 21
Wills: 4d20 ⇒ (13, 8, 3, 4) = 28
All but Elen are overcome with terror!
This doesn’t matter too much for the surprise round since you guys couldn’t act anyway. It’s just for determining who he’s going after.
While most of the party cowers, the bestial creature advances on Elen and lays into him with vicious claws!
Claw vs Flatfooted: 1d20 + 5 ⇒ (11) + 5 = 16
Damage plus Cold Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
Claw vs Flatfooted: 1d20 + 5 ⇒ (14) + 5 = 19
Damage plus Cold Damage: 1d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9
Wills: 3d20 ⇒ (18, 7, 14) = 39
Seeing the gunslinger viciously cut down all but Ragnar shake off the creature's frightful gaze.
Tristan and Kalendir are up.
Kalendir
|
Kalendir takes a step back as he notches an arrow and lets it fly at the beast as his arrow falls short
Longbow vs Monster: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Is the monster F on the map?
Tristan Zanderholm
|
Tristan attacks the raging white-furred creature with his longsword, invoking his deity as he strikes. "In the name of The Inheritor, I smite thee! Vengance for Elan shall be mine!"
Tristan longsword, Power attack: 1d20 + 7 ⇒ (16) + 7 = 23
Dmg, Power Attack: 1d8 + 5 ⇒ (8) + 5 = 13
| DM Feral |
Kal's arrow flies far off course but Tristan's blade scores a nasty wound, staining the beast's white fur with steaming blood. It roars in pain and turns its claws on him.
Claw: 1d20 + 5 ⇒ (5) + 5 = 10
Damage plus Cold Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
Claw: 1d20 + 5 ⇒ (10) + 5 = 15
Damage plus Cold Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5
Will: 1d20 ⇒ 8
Despite the creature's weakening assault, Ragnar is still too overwhelmed with supernatural terror to move.
Tristan and Kalendir are up. Elen needs to roll to stabilize still.
Kalendir
|
Kalendir shoots an arrow at the beast as he aims a bit more carefully this time as his teammates lives are in danger.
Longbow: 1d20 + 5 + 1 - 1 ⇒ (3) + 5 + 1 - 1 = 8
Precise, Point Blank, Fatigued
Though it seems that he is awful tired from the lack of air up in the mountains and misses his shot.
Kalendir
|
Didnt realize he was getting that low. I will get him with the wand once it is my turn.
Kalendir
|
As soon as i can on my turn I will do this action
Kalendir pulls Ragnars wand of CLW from his pocket and taps it against Elen's wounds in an attempt to stop the bleeding.
wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Kalendir
|
I will be out of town until the evening of the 10th as I stated before. Feel free to dm PC me until that time.
Tristan Zanderholm
|
After slaying the beast, Tristan drops his sword and turns, pulling out his healing wand, to the fallen Elen. He taps the man times trying to restore his health.
"May the Inheritor smile on you, your time is not over friend."
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
Elen Kozan
|
Thank you. What was that thing? And how did it hit me that hard?
Elen begins looking around the area, looking for any sign off where the locals have gone, or at least of what happened to them. Perhaps something to do with the fallen bell?
| DM Feral |
We need to pick up the pace a bit. We have two more scenarios to get through.
The party warily follows the monstrous tracks deeper into the temple. They lead toward the temple's heart.
The remains of four wooden training dummies stand in the northeast corner of this wide courtyard, while a few scraggly plants struggle to grow in the southeast corner. A cracked mosaic lies half-buried beneath years of dirt in the training ground’s center.
Standing in the yard's center is another hulking white-furry figure, this one a head taller than the last. Hearing the party's approach, he growls and grabs for one of the man-sized dummies, easily lifting as a crude club.
Elen: 1d20 + 3 ⇒ (4) + 3 = 7
Kalendir: 1d20 + 6 ⇒ (15) + 6 = 21
Ragnar: 1d20 + 4 ⇒ (3) + 4 = 7
Tristan: 1d20 + 1 ⇒ (4) + 1 = 5
Monster: 1d20 + 1 ⇒ (12) + 1 = 13
Kalendir is up.
Kalendir
|
i am back.
Kalendir lets an arrow fly directly at the beast as it sinks into it's white fur.
longbow: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7