Wembly Templeton |
Wembly, fearing for his life wants to flee, but the planar cat steps up and tries to attack the minotaur.
"No Whiskers! Back away you silly green cat!"
Whiskers bite,bless,song: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24 for dmg: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Whiskers claw,bless,song: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14 for dmg: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Whiskers claw,bless,song: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17 for dmg: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Wembly goes full defense AC21
GM Beman |
Whiskers and Castien draw more blood as Janira struggles to remain on her feet, going on full defense. The Minotaur takes a swing at Wembly but misses the small target.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8, Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9
Next Round Bardic Courage (+1 hit & damage)
Castien
Aramil
Wembly
Benelvolence
Caith
Janira
Minotaur (-43 hp, -2ATK, -4DEX)
Aramil Sionadel |
Aramil will move forward 10 ft. (Avoiding AOO's as necassary) and slash at the beast with his sawtooth sabre.
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
Attack: 1d20 + 1 + 2 + 1 ⇒ (13) + 1 + 2 + 1 = 17
Damage: 1d8 + 1 + 1d6 + 1 ⇒ (2) + 1 + (5) + 1 = 9
Castien Galondiir |
Not particularly skilled at firing into melee, Castien fires one last arrow at the minotaur, then leaps the river ahead of him, drawing his longsword.
Standard action: Fire at minotaur
Attack (Composite Longbow, Arrow +1, Bard Song, Guidance, Firing Into Melee): 1d20 + 6 + 1 + 1 + 1 - 4 ⇒ (18) + 6 + 1 + 1 + 1 - 4 = 23
Damage (Composite Longbow, Arrow +1, Bard Song): 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
Move action: As indicated on map, while drawing longsword
Acrobatics (ACP): 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
Free action: Drop composite longbow
Caith Skullcrusher |
Caith decides that it might be safer to try to crawl over the log then to try to get up and balance his way to the other side
Acrobatics: 1d20 - 3 ⇒ (14) - 3 = 11
And he makes it to the other side of the river where he stands up
(moveing and standing up..no actions left this turn)
Wembly Templeton |
"Janira, are you ok?" exclaims the gnome once the beast falls and he is able to look over to their guide.
Castien Galondiir |
Castien grins. "We f-found a m-miniature Absalom, a shrine t-t-to Aroden. Also, a g-g-gillman n-named Uori s-s-spoke with us."
GM Beman |
"You spoke to a gillman? That's marvelous! You must tell me what you've learned!" After praising your actions Janira leads the expedition back to Absalom without further incident. Once safely back in the Grand Lodge, Master of Scrolls Kreighton Shaine inquires excitedly about what you've found and asks to see your notes. As you are now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name. The elf is certain to compliment Janira for her guidance and assistance, much to the halfling’s delight.
Three days later you are the guests of honor at a ceremony where you are fully confirmed as a full Pathfinder field agent. As part of the ceremony, you are gifted a personalized way finder to remind you that this is not only the symbol of the Pathfinder’s trade but also a reminder of the three principle duties: explore, report, and cooperate.
The End…