PbP Game Day 2: PFS #5–06: You Have What You Hold (levels 3-7) (Inactive)

Game Master Uktar

This game is part of the Official Pathfinder Society PbP Game Day 2.

#5–06: You Have What You Hold
A Pathfinder Society Scenario designed for levels 3–7.

Go to Map Arena of Aroden


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And here's a place to for a pre-game mustering chat, if you want to compare notes and discuss what shopping you may want to do at the start of the adventure. You're heading to River Country to deal with river pirates who've been harassing/waylaying supply boats headed up to Mendev for the crusade.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

OK. I'll start. Vermin is a melee druid. With a 14 Wisdom he does not cast de-buffs or save-or-suck spells. Most of his spells are self/pet buffs but he does have a few blast type spells for when he can't melee. He seldom carries healing but has a wand of cure light.

Vermin has good perception and can track well. He has a decent knowledge Nature and can assist sometimes with diplomacy. His pet is faster and tougher than him with a better AC and better hit points but its damage is sub par, for one more level… Then things will get interesting.

Vermin's one big trick is that he is a Saurian Shaman. That means that when he shape shifts into dinosaurs he does so as a level 8 druid. Which means he can go huge. There are a couple aquatic forms he can take if needed. Oh, and he can fast summon dinosaurs and reptiles as standard actions so, even in animal form he can drop crocodiles into tight places.

Look forward to playing with you guys.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

Natty is just your normal rogue, except he favours bludgoening weapons as his main hand weapon, he uses a dagger or similar in his off hand, as he can fight with 2 weapons. He has so far got into lots of scrapes, often by scouting a little ahead, using his dark vision to good effect. He is surprisingly healthy looking, with a healthy constitution score. He carries a wand for healing purposes but will more often give it to a cleric who can use it properly. He is pretty good at finding traps if they are there ....

An he must go shopping ....

The Exchange

Male Human Bard 12

Luca is a pretty run-of-the-mill bard. In combat he'll buff/de-buff and perform some emergency healing. Out of combat is where he truly shines though, with at least +16 in all social skills and at least +10 in all knowledges and the option to take 10 if desired.

Sczarni

Male Taldan Cad 3/Bandit 2
Stats:
HP:41/45 || AC: 18(21), touch: 13, flat-footed: 15(18) || Fort: +6, Ref: +7, Will: +2 || Init: +7 || Perception: +8/9 vs traps

Ser Cadwgan (Cad for short) is a...well a cad/bandit (original name, huh?), so he wears light armor and combines the skills of a fighter and a rogue.

As a rouge, he is not stealthy at all (+3), so he won't be the scout for the group. He's not that good at finding traps (+9 Perception), but he is good at Disabling them (+15 Disable Device). Trapfinding +1 included in both of those already.

He looks like a common hedge knight/sword & board fighter. Based on character description, I've been asked, "What kind of paladin has sneak attack?" Looks can be deceiving. In combat, he prefers to fight dirty, using his Bluff skill (+14) and Improved Feint to set up his Sneak Attack damage.

Out of combat, he is a good liar (+14 Bluff) and slightly better than average faceman (+6 Diplomacy/Sense Motive).

Cad's not a great swimmer (+6), but his armor check penalty is 0 through good use of special materials. He also has a wand for healing that he will hand over to the group's healer.

The Exchange

Vermin is buying a +2 headband of Wisdom. This will make a few of his skills 1 point better (Heal, Perception, and Sense Motive), add +1 to his will save, and give him a bonus 3rd level druid spell. I think that after that purchase he is officially saving up for Wild armor.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

In our RL games, we tend to put all the wands of CLW together and do whatever healing is required and then divide the total equally among the wands, rather than doing each wand separately through the scenerio. Is this how we want to play it?

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin has a wand and is good with that. But for that to really be fair, everyone should have a wand, right?

Oh, and Vermin is not going be be much good as a healer in combat. He likely cannot even get to his wand as he will often be shifted into something. He would be willing to loan out his wand before shifting though.

The Exchange

Male Human Bard 12

The wand thing sounds good to me! As far as i can tell, we all have wands, since I'm already carrying Linarra's, Cad's, Natty's and my own.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

OK, lets do the wand share then, as fighter types take the hits defending those nice spelly people...

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

So far, a wand has never been needed to be used with this character in the game. Lets see if I can continue that streak.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Though I should add - Hawk does HAVE a CLW wand however if you want to add it to the pile.

The Exchange

Male Human Bard 12

In the pile it goes! We've probably split them between Hawk and Luca, in case Hawk's life link gets a bit too effective.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

In an emergency, Natty can try with a UMD, but it won't be great.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

GM - Would you prefer I post actions only when Hawk's turn in initiative hits? I like to post ahead of time when I'm not sure exactly when I'll get the chance to post again, but if it makes it harder on you I'll refrain until time in init hits.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

letting some time pass before Vermin joins you. He is searching the bottom of the river for signs of scuttling of other river barges.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

FYI the current link to the map needs a url=

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

Sorry, been laid low with a cold, just went to bed for 2 days, back now.


No worries. Welcome back. Linarra's been awfully quiet, but hopefully things will start picking up when the smoke and pirates start pouring out of the building.

Also, be warned, I've an extensive business trip next week. I still should be posting on most days. I'll warn you if I end up having to miss a day. (Friday is going to be tough, but I'll probably get something in very very late/early Sat)

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

I'm off for a few days from Wednesday to Saturday inclusive, I probably won't have access to the internet then, so please bot Natty as you feel fit....


Thanks for the heads up. We'll be wrapping up Bessies Bayou any second now, and we'll have you rogue the heck outta the place for traps, etc., if you're offline. Then there'll be some setup for the final action sequence.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

Cool, no problem.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Hawk,

Thanks for your thoughts. We are thinking along the same lines. Vermin already packs one Barkskin and one Longstrider. And I had thought of the Resist Energy, Communal, if we can learn what energy is normally used.

I am thinking Resinous Skin would be good for Vermin in melee animal form. He also usually carries one Greater Magic Fang, and usually casts that on Sparky. Depending on terrain effects I could get an hour of Feather Step on everyone with the communal version of that spell. I am also thinking a Delay Poison cast in advance would be nice. Lasts 6 hours.

Not sure what we will learn about who we are fighting but if they had a ranger/druid/oracle/cleri with an animal companion Vermin could cast Hide from Animals. That could be fun.

Also, along with Frostbite, he could use the days before the event to create quite a few Goodberries to hand out. Not sure thats a good economy of actions to eat a berry for a hit point. I wonder if we could start with a small handful of berries in our mouth. :)

Vermin could have a lot of berries if he really wanted to.

Max Number of Goodberrys he can create in 2 days: 44d4 ⇒ (3, 2, 1, 4, 4, 2, 2, 1, 3, 3, 4, 1, 3, 1, 3, 2, 1, 3, 4, 3, 3, 2, 1, 4, 2, 1, 3, 4, 1, 1, 1, 2, 3, 3, 2, 1, 3, 4, 4, 2, 4, 4, 1, 3) = 109

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Featherstep looks good, especially if we can create difficult terrain. Looking over the druid spell list Stone Call seems like a good choice. I assume Entangle wouldn't work in a plantless arena. Having us being able to take 5' steps while denying them to the enemy is powerful. Reach weapons and/or enlarge person potions means full attacks + AOOs while denying them full attacks.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Ok. Here is Vermin's prep.

The night before the contest Vermin gives everyone who will take them 8 goodberries. Each will heal a hit point when eaten and you can benefit from 8 a day. I am not sure how many the DM would let you eat at once, or if you can hold them in your mouth. The description does not address this. I would think as a standard action could eat all 8. He will also cast Frostbite on everyone that wants the spell. This arms you with a melee touch attack that will do 1d6+6 points of nonlethal cold damage and fatigue the target, no save. Fatigued is a good rebuff. Each person can use this attack 6 times before the spell is consumed.

Supplies Vermin will consume - Before the match Vermin will drink his AntiToxin for +5 on saves against poisons for an hour. He will cast Longstrider on himself and Sparky from his wand, and then offer it to anyone who can use it (it is personal so you have to have the spell on your list or UMD it to get the benefit. And then he will have someone cast Mage Armor on him from a wand.

He will cast the following spells on himself and Sparky - Greater Magic Fang and Barkskin on Sparky. Resinous Skin, Feather Step, and Barkskin on himself. He can offer up to two more Barkskin spells, but that will mean he will not have any second level spells when he fights. It might be nice to have a few blasts for closing. He could also cast Slipstream on someone for additional movement if that was desired. Not sure how slipstream will interact with pits.

His Spell Slots will be
1st level - Produce flame, Faerie Fire, Charm Animal
2nd level -Burst of Radiance (can blind), Stone Call
3rd level - Either Feather Step for everyone or memorize Ice Storm but use it to drop a gator on someone.

Vermin plans to start the game in huge raptor form.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

Potions of fly might be useful to get out of any pits....


Sorry I'm late to the discussion tab:
No vegetation, so no Entangle.

8 goodberries crammed into mouth as standard action is fine. Have 'em in a paperpouch/whatever, so you can retrieve and eat ala potion (i'm imagining an edible teabag-like container with berries in it). Holding them in your mouth is problematic: no way you can talk/communicate if you've got goodberries in mouth, and tough to imagine you could keep from chewing them, etc, if you're active in combat in any way. But used like potion is perfectly reasonable. Vermin, you can even have it tied with string around neck, so you can use claw to rip it off neck, and cram in mouth while in Allosaurus form (as long as a party member is willing to tie it on after you transform--probably a safe bet...as long as you promise not to eat them while they do it). It'd still be move action to retrieve, standard action to consume (since you'd need to be careful not to mash the berries).

Frostbite is a bit problematic to cast the day before, because there's simply no practical way to "Hold the Charge" for that long, i.e. "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges."
If you want to cast it just before you enter the arena for check-in, that's okay--being careful for ten-twelve minutes is reasonable enough. But you better have your shield or weapon in hand when it's cast on you, and not plan on changing what you're holding until after your 6 melee touch attacks. (if you pull a potion, that's one use, etc. Potion would survive the nonlethal damage, edible goodberries pouch not so much).

Make sense?

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

I am good with that. No one took me up on the spell anyway. I'll adjust spells to have cast Frostbite twice before the match.

And everyone has 8 goodberries they can use as a potion. Note that you "might" get away with eating berries and not give away you are healing yourself to the crowd. :)

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

OK, I'll have a frostbite for a bit of fun ...

and as it makes life easier ...

Dark Archive

Female human (Chelaxian) fighter (weapon master) 5/Hellknight 1 | HP 27/51| AC 28, touch 14, flatfooted 25| Perception +7, Sense Motive +5 | Fort +8, Ref +3, Will +3 | CMB +12, CMD 23 | Init +0

Missed the discussion here as well, Linarra would have welcomed a barkskin spell actually.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

With DM's connect, done and done. I'll adjust what spells Vermin started with.


Works for me.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Just because I had not seen it before and what Luca said made me curious enough to do some research here is a recent thread and discussion in the rules forum.

Here

So the arguement is basically that a free action can't be made outside of your turn unless explictly said otherwise.

Trip (Ex) wrote:
A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack.

Now in my opinion since the rules for Trip are more specific then the general rule and state when you can take the free action then you can trip as part of an AOO.

Personally I hit the FAQ button in the thread I linked above.

The Exchange

Male Human Bard 12

After following Hawk's link, all I can say is, for the sake of my sanity, let's just go with whatever the GM rules...


Honestly, I'd never thought about this issue before Luca brought it up --i've played PFS games where wolves and dogs tripped as part of AoO (happened in my very first game run by local VC irrc).

In this scenario, it's not exactly the monster "Trip" ability, but rather an extraordinary ability called "Takedown." That's just semantics and wording, but fwiw, there is no mention of "free action" in its wording (unlike Grab and Trip.) And obviously, there's a lot of discussion about this, spanning from last week all the way back to 2010, but no official ruling/FAQ.

All that being said, since y'all can use it in your favor (and have), I don't feel too bad in my take on it... :^)

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Out of curiousity what exactly is Helkit? I assume Cavalier since she uses challenge?

I only ask because if there is an archetype of Cavalier that I am unaware of that replaces a mounted animal companion with a normal one it would be extremely interesting to me.

On a seperate note - I am sort of glad we did not have to fight a Behir :)

Sczarni

Male Taldan Cad 3/Bandit 2
Stats:
HP:41/45 || AC: 18(21), touch: 13, flat-footed: 15(18) || Fort: +6, Ref: +7, Will: +2 || Init: +7 || Perception: +8/9 vs traps

She appears to be a Huntmaster, a Cavalier archetype from Pathfinder Player Companion: Animal Archive.

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

Ah, that matches almost prefectly including the takedown ability that the GM mentioned. Thanks! I'll be looking at that archetype in depth later.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

Vermin
Sczarni
3387-7
Day job, Sailor: 1d20 + 7 ⇒ (10) + 7 = 17

Vermin will take a Great Axe

The Exchange

Male Human Bard 12

Luca Tsitranoc
35574-3
Sczarni
Dayjob: 1d20 + 17 ⇒ (5) + 17 = 22

Luca will take a new mithral dagger.


Helkit was actually a build that would be illegal in PFS: she was Mad Dog Barbarian and Huntmaster Cavalier: they wrote in an exception into the scenario to be able to combine her two class levels for determining the level of her Animal Companion (standard PFS, they wouldn't stack.) Basically said her extensive time training for the arena helped her train up her thylacine as well.

Grand Lodge

Male Half-Orc Rogue 6
Spoiler:
HPs 37/57 AC 18 T15 FF 13 Fort +6 Ref +10 Will +4 Init +6 Perception +13 saves/perception base value given

Natty Grastik
12784 -15
Sczarni
Dayjob: Prof(cook) 1d20 + 5 ⇒ (15) + 5 = 20

For 2PP will get new cold iron light mace made by Smine, thanks.

Had a great time thanks to GM and my fellow players....
Hope we meet again.
Any going to PaizoCon UK, I'll see you there.

Sczarni

Male Taldan Cad 3/Bandit 2
Stats:
HP:41/45 || AC: 18(21), touch: 13, flat-footed: 15(18) || Fort: +6, Ref: +7, Will: +2 || Init: +7 || Perception: +8/9 vs traps

I had a pretty good time for a first time out with PBP. Thanks for running, and thanks everyone for making it so enjoyable.

Sczarni

Male Half Orc Druid (Saurian Shaman) 10HP: 83/83 ||AC: 25(30): t12, ff: 24(28), CMD 26/28 vs overrun || Fort: +13 (15), Ref: +10(12), Will: +14(16),+4 vs. SL and SN Fey abilities/effects that work on plants. Init: +3 Perception: +23/25 vs traps and secret doors

It was a fun game. Interesting characters and builds. I think everyone contributed to the success, which is great. Hope to play with you all again.

The Exchange

Male Human Bard 12

Like Cad, this was my first PbP game, and I must say that I'm hooked :D.

On a completely different note, is there an ETA on the Chronicle Sheets?

Silver Crusade

Human Male Oracle 5 HPs 31/41, AC 17 FF 16 T 12, CMD 16, Fort +4, Ref +3, Will +4, Init +3, Per +8
Current Effects:
None

This character has leveled only with PBP games heh.

It went really well, thanks for the game and helping to carry a level 3 through it. While though I didn't feel like Hawk was deadweight obviously more levels would have helped. However I'd like to point out that the streak of not using a CLW wand continues!

To echo Luca - any word on the chronicle sheets? I just sent a PM to the GM but I don't want to have missed anything either.

Sczarni

Male Taldan Cad 3/Bandit 2
Stats:
HP:41/45 || AC: 18(21), touch: 13, flat-footed: 15(18) || Fort: +6, Ref: +7, Will: +2 || Init: +7 || Perception: +8/9 vs traps

He posted in game play that they will be out Tuesday or Wednesday due to technical difficulties and business interruptions.


Hey Everyone: finished prepping the chronicle sheets when I realized I forgot your Boon rolls. Everyone roll a single raw d20. You want a Natural 20 or a Natural 1. Sorry, I have no re-rolls to offer. And according to gm central, the roll must happen in Gameplay thread, so go over there to make the roll. Chronicles will be in your hands later today from me, and if you make the boon roll, those'll come from paizo.


Everyone except Cad, I sent you a private message to your Paizo inbox with a link to your chronicle. It's my first time trying this, and I used Dropbox. If it doesn't work for y'all, let me know, and I'll try something else (probably go with jpg and google docs).

Cad, I wasn't able to send you a private message, so here's the link to your chronicle:
Cad Chron

Let me know if you're able to access it.

Thanks,
Uktar


Linarra

You still have a boon roll coming (raw d20)--please make it over in the gameplay thread. I need it to before I can send final report to paizo, so if I don't hear from you by the end of the day, I'll make the roll for you (in the gameplay thread, so you'll see the result).

And everyone, thanks again for a fun game. Hope I get a chance to play with y'all at some point in the future.

Cheers,
Uktar.

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