PFS The Traitor's Lodge (Inactive)

Game Master Matthais777

Maps


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Plunder and Peril Ship 1 Plunder and Peril Ship 2

Fade's insane vision allows him to spot the near impossible... gently shifted dust a faint scratch mark behind the statue. Apparently, it slides out of the way. However, when using his telekinesis on it, it does not budge.... maybe if he pushed harder it would move...It will require a strength check to force it to move, I don't know if you can do that with telekinesis.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

At the back, Lady Qill says nothing as the walk, but takes in what the others say with interest.

Kn Religion 10 + 8 + 1d6 ⇒ 10 + 8 + (1) = 19 but is then told who is who
KN Arcana 10 + 8 + 1d6 ⇒ 10 + 8 + (4) = 22
At the statues she once more cast Detect Psychic Significance
and Detect Magic

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Btw, Do I need a separate roll to check for traps or was that included in my perception roll when I moved up to inspect it. I only ask because I have had different calls by different GMs(some say you have to specifically say "looking for traps" and others don't.) He wants to check for traps if that wasn't clear. Anyways, that brings me to the next question, can he try a Disable Device to move it? He can do that at 30' too and if it moves, maybe it can be manipulated somehow. If not, then I can do bull rush with TK, since that was one of the power options he chose. I'll roll that if you think that is applicable. The trick is I have to damage the thing I am effecting, so if it can't be damaged, this will fail. I really don't want to damage it of course, especially if it's the way down and back. I will spoiler the actions, so the party can decide what they want to do.

"Ok Folks, it's your choice. You can try saying a name and see what happens or we can see if I can move this thing, and mind you my way will be kinda loud if I can't work my aether under it and play with some mechanisms to move it." If disable works, then it's quiet, but if I need to use blast, well then it will be loud.

If group goes with TK option:
Fade works his best to use aether to move the statue.

TKBlast+Pushing Infusion: 1d20 + 14 ⇒ (15) + 14 = 29
bull rush+burn: 1d20 + 10 ⇒ (15) + 10 = 25
magic blunt damage: 3d6 + 14 ⇒ (3, 3, 2) + 14 = 22

Disable Device if applicable: 1d20 + 20 ⇒ (8) + 20 = 28

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"I'm for a name!", Kalangkang whispers.
"Or maybe it is better to disable it.", says to Fade.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

"That's one of you. One more and we go for a name. I'll give it mine and see what happens if that's the case."

What Fade does if someone else backs Kalangkang's choice to say a name:
Fade walks up, having scrutinized the statue as much as possible already. He leans in and despite his careful scrutiny, he has to stifle a shudder as he whispers, "Serres Vahl". Just great. Now I'm whispering to statues with inverted pentagrams on them. What's next, pattycake with a pitfiend?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Eh, I'll say it counts for both. Makes my life easier.

Fade looks closer at the Gorgon and sees that its nostrils seem to hook into some pipes in the statue... it's an easy guess that it's a trap that will spew poisonous gas if triggered. While he could, perhaps, disable the trap, he feels that would still not move the statue. He can only guess they are independent, but connected systems.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Feel free to use the disable device roll from my previous spoiler, but I'll roll it again in case you prefer that.

Just to be safe, Fade will try to disable the trap from range, using his aether to feel the mechanism as he does so, making fine adjustments where needed.

disable device: 1d20 + 20 ⇒ (20) + 20 = 40

"You know, I'll just try the name thing. I really don't like it, but if that doesn't work then I'll go with blasting the thing."

Then he walks up and leans in and despite believing the trap to be disabled, he has to stifle a shudder as he whispers, "Serres Vahl". Just great. Now I'm whispering to statues with inverted pentagrams on them. What's next, pattycake with a pitfiend?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As Fade whispers into the thing, he hears his voice softly echo away until it's so distant only his insane hearing allows him to keep hearing it echo... he's sure it's traveled some distance somehow. After a few seconds, a small "Click" is heard, and the entire statue shifts backward off its block, revealing a spiral staircase.

That is the hole I squirmed out of I'm sure of it!

Valais shouts in excitement. She joins the others as they walk down the stairway, free of traps according to Fade's sharp eye.

Once they finish descending the stairs, the team can look and see Dim but vibrant green light pulses from two large glass vats that stand from floor to ceiling in the far corners. Powdery rust coats much of the floor, though several lines of footprints crisscross the room. Metal doors lead to the east and west. The two vats bubble occasionally, though the liquid inside them is murky and the glass is fogged deeply. Though Fade with his keen sight can see a large object floating in the tubes, though they do not move.

He also notices that once they are down the stairs, Valais shuffles back into a corner, holding her head and whimpering.

No.... Stop... STOP... stop... no more... please... it hurts... please... stop... gods it hurts....

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

When the passage opened, Kalangkang jump out of excitement and look at Fade: "Great job, Fade!"

When he saw the reaction of Valais, he went to her and gently took her hand and asked her, "Valais, are you all right? No one will harm you."

He starts looking around to see something that could hurt them.
Perception: 1d20 + 1 ⇒ (4) + 1 = 5

If he does not see anything dangerous begins to cast detect magic.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

I have no idea how you're all able to post so much! Every time I try to get on to update my games the past couple days, the site has been down.

Korug looks at Valais, the concern for her well being quite obvious on his face. "What is it? Try not to fear, we will protect you and keep you safe. Can you tell us what's hurting you?"


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Valais mumbles and draws her knees up to her chest, trying to make herself smaller. You can see tears dripping down her cheeks as she stares at the green tubes, her eyes unfocused.

The knives... it burns... it's NOT MINE!... floating... he's staring at me... want to flay his flesh... these thoughts NOT MINE!... he keeps asking me.... how much it hurts... he won't stop cutting...

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Was thinking that too haha. I've even been checking it regularly, and it's been down a lot.

Seeing Valais watch the green tubes as she mumbles in pain, Dumm draws his large sword. "Want you us to destroy these tubes? Are the tubes paining you?"


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Valais shakes her head and puts starts to put her hand to her face when she sees the claws. Her tears run freely as she stares at the claws, and she chokes out slowly.

No.. Just... just remembering... I didn't.... I didn't think I wasSUCH A PATHETIC WEAKLING! Just... to much at once... i'll be alright.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

As Valais begins to relax and calm down a bit, Korug takes the opportunity to walk over to the bubbling vats and try to peer into them. He uses one hand to try and wipe away some of the fog on the vat, while he clutches his weapons tightly with the other.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Floating inside the vat is a monstrosity... the liquid inside is murky, but Korug feels his gorge rise at what little he can see. A amalgamation of stitched flesh from what looks like half a dozen different demons, mutilated and stapled and sewn together, floats in the tube. Fade sees the same as the fog is wiped away, but also sees that, unlike Valais, there is no pink human flesh stitched anywhere in the mass.

Valais sniffs as she stands.

I remember... floating... in that.

She shudders deeply.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"Do not break the tubes, we do not know what kind a monster is inside."
Kalankang approaches to the tubes and look inside.
He wants to know if the creatures in the tubes are alive or may become alive.

Kalangkangs all the knowledges are +8 except the arcana, arcana is +11

knowledge arcana: 1d20 + 11 ⇒ (3) + 11 = 14

knowledge others: 1d20 + 8 ⇒ (10) + 8 = 18


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Kalang can't identify the things... whatever they are, the stitchwork and vats remind him of the process of creating flesh golems, but the magical energies, composts of the tube, ect. aren't quite right. After taking a look at Valais it clicks slightly that these are a type of flesh golem, but with hints of modification more akin to a summoner's Eidolon, but made more corporal and less tethered to the astral plane form.

In short, it's an abomination even by mad scientist standards.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"I suggest we do not break this and leave it untouched." Kalangkang goes away from the tubes.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang went to the western door and began listening to hear something from the other side.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10
He starts to cast detect magic on door.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

Follows but keeps to herself.
She dose make notes in a small mote book each time the others find something.

she will cast Detect Psychic Significance and Detect Magic on the monster in the vat, the vat in fact any and everything that looks odd.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

"Don't mind me, but with those sorts of creepers around I'm going to slip into something more comfortable." Fade says quietly to the group as he disappears from sight. His very muffled voice comes from over by the eastern door, "I'll be around, just quieter and much harder to notice. I'll keep you all apprised of anything I notice though."

TK Invis. Dampens sound as well as visual. Half the bonus of regular invis(+10 while moving/+20 standing still) but things with blindsight and the like don't automatically detect me.

perception check for traps,listen to other side/eastern door : 1d20 + 27 ⇒ (12) + 27 = 39 +1 vs sound
stealth: 1d20 + 22 ⇒ (18) + 22 = 40


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Kalang doesn't hear anything through the western door, or see any magic.

Lady Qill has to grit her teeth as she pulls the psychic significance from the vat... it's a jumble of pain, agony, distress, and fear.

Fade listens closely to the door. He hears someone moaning in pain and agony, and chains rattling softly. he also does not see or hear anything indicating a trap.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Fade steps back from the door and quietly says to the team, "Something is moaning from the eastern room. I think it may be chained up from the sounds of it. I say we check out what waits in the western room first if you don't mind, but let me just check it first."

He moves to the western door and repeats his inspection.

perception: 1d20 + 27 ⇒ (14) + 27 = 41

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang will move 30 ft from the door and wait to see what Fade will discover.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug is on the verge of bashing down the doorway when Fade mentions the sounds of moaning and chains. "Was a slave of sorts once myself. No way to live and others shouldn't suffer that way. Just not right, and especially not in this place." His usual calm and bashful demeanor is gone and the half-orc's words burn with passion.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry guys, got my directions mixed up. Western door < has moaning, Eastern door > has no sound.

Fade, listening to eastern door since he was just listening to the western door where he heard the moaning, hears nothing strange.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

"Girls and guys who will open the western door, I'm not really built for such things."

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

I moved Kalankang to the middle of the map because the entire room is only 35' wide. Feel free to adjust yourself.
For those not on it, the map is up and you can move your icon to where you want to be. If on mobile use google slides which is available on the app store or google play. BTW GM, you may want to update your tag line link as it has the last game map still up there.

Fade will open the door with the moaning using aether from the middle of the room, once the team is ready.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

She says walking over.

"I take it, its clear of traps?"

Again she casts a spell or two.
cast Detect Psychic Significance and Detect Magic 1d20 + 9 ⇒ (8) + 9 = 17Perception

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

"From what I could tell, it sure seems so. Just stay back while I open it in case I missed something..." Fade says quietly in Alya's ear.

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

Korug ignores Fade's suggestion and stands next to the door, weapon in hand and ready for whatever may lie within.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Whoops! Thanks fade. Also, no magic or psychic significance.

This room is a madman’s abattoir. Near the center of the room stands a polished metal table with manacles bolted to each of its corners and a bloodstained hacksaw embedded in its side. A wooden workshop bench rests against the east wall, covered with tools of varying sizes, a spool of barbed wire, a stack of large metal staples, and a stack of notes, and even more grisly tools hang from hooks on the wall like pots and pans in a wellstocked kitchen. Reddish-brown splotches cover the floor. On the table, a partially clothed male elf with a distended belly is sprawled on his back as he quietly moans in agony, his arms bound by the table’s manacles.

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

She enters with the others and heads over to the elf.
Looking at him she places her hand on his belly to feel what has been implanted in it then takes it away again and steps back.

Kn Nature 1d20 + 1d6 + 8 ⇒ (2) + (2) + 8 = 12 hummm heal 1d20 + 9 ⇒ (13) + 9 = 22

"I suspect something has been implanted inside him"

She says to the others.

Then to the elf she says a few words.

Elven:

"Do you wish us to end your pain brother"

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Fade stands just outside of the room, allowing everyone to go in ahead of him.

The one time I'm polite and I'm invisible. Spackle will never believe me...damn gnome...kinda miss the little bugger's constant yammering.

Fade keeps an eye out for anything strange, covering his team from the doorway.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang enters the room and look at elf's body with disgust. He turned to the wooden bench and see a stack of notes, he approach them and took them. He turns and leave the room. Sits on the floor and starts to read.

Knowledge (arcana) +11,
Knowledge (all others) +8,

Knowledge: 1d20 ⇒ 1

with no bonus added
Whether Kalangkang learns something from these messages ?

After studying, saves the notes so that they could later be handed over to Venture-Captain.

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm looks around. "Are we in the right place for a demon-friend, is that much very certain." He approached the elf as well.

Elven:
"Can you tell us what happened to you? Or how long you've been here?"

Dark Archive

Stats while raging:
74/74 HP, AC: 17, F: +13, W: +7, 10/15 Rds
59/59 HP, AC: 19, T: 12, FF: 19, CMD: 21, F: +10, R: +6, W: +5, Init +2, Perception +7, CG Male Half-Orc Bloodrager 5, Fauchard +10 (1d10+7, 18-20 x2) Longbow +7 (1d8+4, x3)

While the others try to talk with the elf and determine what went on, Korug tries to use his strength to pry open the shackles.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As de Qill touches the bloated elf, she makes a startling realization just a moment to late. The elf is already dead.

Before she can shout any warning to her companions, his belly bursts into a cloud of black smoke and wriggling tendrils that floods the room in less than a second.

gmscreen:

Damage: 1d8 + 3 ⇒ (6) + 3 = 9

will Korug: 1d20 + 5 ⇒ (14) + 5 = 19

Fort Korug: 1d20 + 10 ⇒ (13) + 10 = 23

will Dumm: 1d20 + 3 ⇒ (3) + 3 = 6

Fort Dumm: 1d20 + 9 ⇒ (19) + 9 = 28

will Kalang: 1d20 + 5 ⇒ (16) + 5 = 21

Fort kalang: 1d20 + 4 ⇒ (14) + 4 = 18

will Quill: 1d20 + 4 ⇒ (12) + 4 = 16

Fort Quill: 1d20 + 1 ⇒ (9) + 1 = 10

will Fade: 1d20 + 4 ⇒ (13) + 4 = 17

Fort Fade: 1d20 + 12 ⇒ (6) + 12 = 18

will Fel: 1d20 + 4 ⇒ (17) + 4 = 21

Fort Fel: 1d20 + 2 ⇒ (4) + 2 = 6

Korugh is hit by the blast, but with his blood running hot he manages to hold off the worst of it. Take 4 damage negative energy

Dumm takes the blast harder. Take 9 damage negative energy.

Kalange resists the blast. Take 4 damage negative energy

Quill resists the blast. Take 4 damage negative energy

Fade Resists the blast. Take 4 damage negative energy

Fel Resists the blast. Take 4 damage negative energy

The elf's body lays a mutilated wreck of tissue and black bloated scarring. Quill can see now that whatever the hell was inside of the poor thing had killed him long ago, and had infested his lungs to force air through in a mockery of groans and cries of pain, presumably to lure the compassionate into the devastating explosion. Luckily, what could kill a lesser person doesn't do so much against the pathfinders.

The closed door is cold to the touch, even to standing near it. There are more notes that can be given to the venture captain in the journals, each one more disturbing than the last, but none immediately helpful.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

Kalangkang will again enter the room with dead elf and approach the door inside. He listen if is there a noise in room behind cold doors and check for the traps.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18

If there is no traps and sounds he opens the cold door.
This doors are fuc.... cold.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Clawed limbs, scaly torsos, and other large body parts hang from large hooks connected to the ceiling by thick chains. Along the walls, large canisters and jars hold dozens of smaller body parts suspended in clear liquid.

Fade easily spots a wand tucked behind a piece of meat. A quick inspection from our magical types quickly reveals it to be a wand of ice storm with 10 charges still left in it.

There seems to be nothing else of interest in this room other than gore and mild nausea.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Wiping the viscera from his face, Fade feels about as happy as a dried fig. He drops the aether that surrounds him as if accepting his fate. "You about done in there?" he says with a sigh.

He uses his aether to scrape off the remnants of dead elf, and helps clean the others as well, offering kind words such as "stupid guts..." and "I hate stupid guts..." and the ever popular "damn...that's a piece of rib isn't it... bet you're glad it wasn't lower..."

When the clever arcanist uncovers the wand of icestorm, Fade remarks, "Nice find! I hate the cold too..."

Once finally as clean as he can get, he perks up with a bit more vim to his vigor, "Ok people, that's about all there is in these rooms. Lets get healed up and then back to the other side."

He offers his wand of cure light wounds to Felicitas, grins a little and tells her, "Go ahead and hit everyone with a little healing love. This one is on me. Someone else can get the next round."

CLW on Dumm: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Fade: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Kang: 1d8 + 1 ⇒ (5) + 1 = 6
CLW on Feli: 1d8 + 1 ⇒ (7) + 1 = 8
CLW on Korugh: 1d8 + 1 ⇒ (2) + 1 = 3
CLW on Qill: 1d8 + 1 ⇒ (4) + 1 = 5

I've got 47 charges on this one(well after this it's down to 41), so it could use a little burn down. I rolled for it all, so we don't have to wait what with all the website issues as of late. Fade and Korugh will still be down 1 hp, but we can heal up to full after something else.

He lets Felicitas keep his wand, since she is the only one able to use it without issue, and then he fades from view as he wraps his aether back around himself, and softly pads over to the other door.

When the rest of the group comes in, he opens the door and peers into the next room moving his moon rod via his aether up to 30 feet ahead.
perception: 1d20 + 27 ⇒ (2) + 27 = 29 Dang it! I forgot to take 10, lol. Oh well. I also forgot I have 12 Temp HP that will regen slowly, so I will take back one of my charges.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Valaira scared and jumpier than a jackrabbit in a fox den after the sounds of the explosion... luckily, tucked away in her corner, she is not blasted by the explosion of viscera.

Opening the door, it opens into a small hallway that turns sharp right, leading down to a fork. Fade's amazing senses let him know that to the left (Facing down the hall) sees to come the smell and soft sounds of splashing water. Lit bulbs of magical energy keep the light to a dim light down the hall. To the right, a brighter light seems to shine as if the light shines up from below.

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Fade whispers to the group, "I'm going to walk around the bend there and then head to the end and check it out. Come on down the hall but stay a bit back so I can check things out."

He then walks down the hall to get a better view of the east and west passages.

Take 10 looking for traps down the hall and then at the end looking both directions. Stealth +23 while moving, +33 stationary

stealth: 1d20 + 23 ⇒ (6) + 23 = 29


Plunder and Peril Ship 1 Plunder and Peril Ship 2

fade fort: 1d20 + 12 ⇒ (3) + 12 = 15

As fade reaches the end of the hallway, like they taught him in little kineticist school, he looks both ways.

To his right, The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.

To his left, Stairs descend from the west into this flooded chamber. Stagnant water opaque with grime and scum fills the chamber, which is featureless but for a rusting metal door to the north and several eroded runes near the waterline. In the dark, the gloom, and the water it'd be normally impossible to spot, but Fade spots the two ooze like globby things moving about in the watery pool. But what really hits him is the STENCH. It is one of the foulest things he's ever smelled in his life, and it makes him sick to his stomach, though he's able to resist throwing up. They seem not to have noticed him, however, and just keep shuddering around in their pool of water. sickened for 10 rounds

Grand Lodge

Image CG Half-elf(wildborn) Tk 9 | HP: 141/120(NL dmg=27)| AC 25 T15/FF20, CMD:21, Fort:+15*, R+13*, Will:+7*, Init:+7, Percep:+26(30 vs sound) | Burn:3 | conditions: none | Active effects: Force Ward(21 temp HP),Fortification 15%, Air Cushion(featherfall)AirShroud(air bubble), TK Invis

Stifling yet another urge to lose his lunch, Fade moves back down the hall to his waiting team where he quietly informs them of his experience. After a nauseating minute of explanation, replete with the threat of retching, Fade finally finishes with, "Well, I feel better now but I think you may want to cover your mouths and noses before we head back that way. You all ready?"


female Aasimar (Azata-Touched)
Spoiler:
AC 18/T13/FF15 HP 43/43 F+2 R+7 W+4 Init +5 Perception +5
Bard 5/Swashbuckler 1 (Inspired Blade)

Felicitaas takes the wand and uses it. Taking notes she follows Fade in shock and awe. "Well, usually I am tasked with offer missions, you know, social ones, diplomatic ones and leave tasks like this to others. But, well whoever did this needs to be punished. Puniched hard!"
Felicitas nods to Fade and shrugs. Before going in deeper she will cast Heroism on herself.
As soon as battle starts she will inspire courage +2/+2

Sovereign Court

Lady Alya De-Qill Investigator - Psychic Detective [L4] [LN] HP 23/23|AC17/21,T13/17,FF14/18|F +1*/R+7/W+5|CMB +3, CMD 15|Init+3|Per+10| SM +8/+8* | Ins6/6 day | LLV 120' |

She spotted it too late, the breathing was wrong, then came the blast. She no time to move, just cover her face with her hand. Guts and cold dark tentacles washed over her. She felt the cold pull at her very soul. Then it was gone and slowly she lowered her hand. Looking at the others and the room. Mess and filth, she hated it, felt filthy and stank, in a moment she cast prestidigitation multiple times to remove every speck of filth. She only stopped when Felicitaas to heal her, she acknowledged the act with a nod. When Fade came to clean her, she sent him away with a look. She needed no help dealing with the filth. Even when clean she still felt dirty as if the muck was still clinging to her fine uniform.

She was last out the room. she did not bother looking into the meat locker. When she at last got to the others, she waited as fade went in to look around. When he came back he looked green and ready to throw up such was the gagging look. She could see he was fighting back vomiting while describing what he had seen.

Grand Lodge

Male N Human Arcanist 8 | HP 57/58 | AC 16 T 12 FF 15 (AC 13 T 12 FF 12) | CMB 2, CMD 14 | F: +6, R: +6, W: +10 | Init: +3 | Perc: +4, SM: -1 | Speed 30ft | Arcane pool: 4/7 | Spells: 1st 3/6; 2nd 4/6; 3th 2/5; 4th 2/3 | Active conditions: none. | Prescience 6/6 | Active:

After Kalankang leave the room with a dead elf, he starts to cast a Prestidigitation on himself to clean himself of the lousy remains of the elf.
Before Kalangkakng goes to follow Fade, he takes his Wand of Mage armor and hits himself with the wand. Suddenly, it starts to feel safer.
“Fade wait for me!”

his AC is now 17 and FF 15 for one hour

Grand Lodge

Male Half-elf UC Barbarian 4/ranger 2 | AC: 20/15/[20] (18/13/[18]) | HP 61/69 | CMB +10, CMD 22 | Fort +10, Ref +6, Will +4 | Init +2 | Perc +12 (+1 vs surprise) | Rage: 9/14
Attack:
2 claws +13 (1d8+13/x2), bite +8 (1d4+11)

Dumm is unable to recognize the trap for what it is. Negative energy, necromancy, these things are foreign to him. So when the seemingly-living elf suddenly explodes, an unsuspecting Dumm takes the full force of the blast. He wipes gunk from his face afterward, not terribly injured for all that but feeling anger well up within him. "Was an alive elf made to explode? Could not he survive with black worms in his belly. But how screamed he and moaned also? Hate I when move dead things," he adds with a mutter.

Dumm follows when the others move from room to room. "Think I that should kill we the monsters first," he says softly to Fade and the others.

I can use cure wands too, if needed. In fact, Dumm's (at the time) one level of ranger once made him the party healer!

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