[PFS] The Orphan's Lodge - The Prince of Augustana (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Half an hour of march in the sewers later, you find a noticeable landmark in your journey. Ahead is a junction where a smaller sewer line once joined the main passage. The ceiling of the smaller passage partially collapsed, filling most of that tunnel with rubble. The surface of the rubble pile seems to shift strangely and closer examination reveals thousands of tiny vermin fleeing into cracks and shadows.

Knowledge (Engineering) DC 20:
The ceiling here is stable, having already collapsed as much as it is likely to.

Knowledge (Dungeoneering) DC 20:
A hollow point in the ceiling above the rubble could present a bigger danger as it traps inflamable sewer gas.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

K(Dungeoneering): 1d20 + 7 ⇒ (4) + 7 = 11

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Dungeon: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (2) = 22

Liam stops short, holding his hands out to warn his friends to keep back. He points to a small hole in the ceiling. "There. Could be flammable gas trapped from the sewers. I don't suppose anybody's been brushing up on their architect skills recently and could tell if we'd wind up with the entire tunnel collapsing on us if we set it off? If not, mayhap it'd be a more efficient way to deal with those vermin lurkin' over yonder."

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Any clue how big the blast is going to be, if it goes? Would it be possible to blow up the vermin without getting hurt?

Grand Lodge

No clue, though your best chance obviously remains to stay as far from the blast as possible.

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

Liam, I forgot to reset the from last game, so really 13/14 is correct. I don't need any healing now I don't think.

"If we wanted to lure the vermin out, we could always present them with something yummy to eat. I'm sure tossing alchemist's fire in there would be a tragic mistake for us all." Gert takes some of Old Lace's carnivore feed out and tosses it into what she thinks would be a safe distance away from the rubble. Gert narrows her eyes at Old Lace and says "Heel."

Handle Animal: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

Anaristiel steps away from the debris. "Well, I don't think we have much choice. I'm in no rush to have more bugs swarming all over me, and we do have this alchemist's fire..."

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic produces a flask of acid and says "what burns and is not fire?"

-Posted with Wayfinder

Grand Lodge

As Gert predicted, a swarming mass of spiders comes out of the walls, skittering across the walkway to engulf Old Lace's meal within seconds.

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

"Fire away?" Gert points at the disgusting swarm.

Grand Lodge

Roll away!

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic conjures a glob of acid, and fires it at the mass of spiders.

Acid Splash, RTA: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves to within 30' of the swarm and tosses an alchemist's fire from Liam.

RTA, with PBS: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage, PBS: 1d6 + 1 ⇒ (1) + 1 = 2

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Liam tosses one of the newly acquired alchemist's fire, keeping half an eye on the ceiling in case any trapped gas manages to ignite.

To Hit: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 ⇒ 5

Grand Lodge

PRD wrote:
A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Your Acid Splash will have no effect, sorry Ic!

Both alchemist's fires are thrown simultaneously towards the swarm of spiders. One its it right in the middle, whereas the other one lands a bit off, but still breaks within the area swarmed by the vermin. There is a huge explosion - your ears buzz for a few dozens of second and you can't see through the smoke for a time either, but when it clears, you behold the scary effect of the mighty explosion that ensued the gas's igniting. Charred spiders are everywhere, lifeless, scattered. The swarms are now but a memory, and yet somehow the sewer's structure seem to have resisted the explosion.

You are thus able to continue your journey in the sewers, and soon reach another intersection where a minor sewer line flows into the main line from the south. Graffiti covers much of the walls here, most of it simple drawings. Prominent among them is a large stylized drawing of a wyvern in shiny gray paint. Also among them is an image of a skull crawling with bugs and an arrow pointing back to the west, and a representation of a beggar’s bowl holding a coin and a key with an arrow pointing to the south. Underneath the picture of the bowl is the word “Almsman.”

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

"Well, it seems that we should head this way," says Anaristiel, indicating the southern passage. "Let's find the Almsman and figure out from there where to head next."

Grand Lodge

Ahead a faint light glimmers in the dark. Slowly it resolves into a crude lantern held by a toothless old beggar who holds a chair leg in his other hand. Beside him stands a scrawny youth, similarly armed but obviously terrified. Behind the two derelicts is an open door bearing the symbol of the beggar’s bowl, coin, and key.

The old man eyes you warily as you approach, and says, “If yer intentions be peaceful, Abadar makes you welcome.”

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

Oops. Boom! :)

"Peaceful intentions. Yes, that's us. We seek the Almsman, is that you?"

Grand Lodge

The old beggar studies you carefully before giving you an answer. "I'm not he, lass. Enter and meet our benefactor." he quickly says as he gives two knocks in rapid succession on the wall next to him.

Beyond the door, a short flight of steps leads up into what appears to be the basement crypt of a church of Abadar. Perhaps two dozen beggars huddle among sarcophagi, some sleeping, some haggling over bits of junk or scraps of food laid out on blankets. A tall man in clean robes wearing a plain copper mask walks among them. Although you are unable to read his face, his voice is a cool greeting: "If you respect this sanctuary, I offer you what sanctuary I can. Otherwise, begone!"

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"That should be easy enough. We mean you and your people no harm. We just came looking for information about a man named Gandros."

Grand Lodge

The Almsman seems to relax a little when you mention Gandros, yet still doesn't seem to trust you completely.

"You mean "Prince" Gandros? I may have seen him recently, why, what is he to you?"

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

He's not all there, and we'd like to know where. Ic addresses the air.

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

Anaristiel smiles at the man's jest. "We have been sent to help determine whether there is a source of danger near his...home? He was wounded, and we are trying to keep the same harm from coming to others. If you would tell us what transpired when last you saw him, as well as point us towards where he lives, we would be most grateful."

Diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Liam smiles at the Almsman, but he's clearly distracted and a bit distraught by the site of so many people fighting over mere scraps of food. "Aye. His story was a tad...unusual, but there seems to be some truth behind it. Those nasty scratches on his arms were real enough anyway, and they had ta come from somewhere."

Diplomacy(Aid): 1d20 - 1 ⇒ (9) - 1 = 8 Haha, nope again.

Grand Lodge

The Almsman's voice warms somehow when you mention helping the "Prince".

"Ah, then we might be able to help each other. You see, I'm having a bit of a problem here with those Steel Wyverns. Quite territorial, this lot. My business is currently crippled by their constant nagging for "protection money", if you see what I mean. Things have been bad, but now they're asking more than I can afford, and haven't listened to any of my pleas. They are to come back in a couple of hours and intend to destroy everything here, beat senseless anyone they find. I swore a personal vow not to take arms, so I can't protect my sanctuary."

"I do know where "Prince" Gandros dwelt, and will gladly share this information with you if you help me drive off the Steel Wyverns when they come back. Do we have a deal?"

If you accept, you have two hours of preparation before the Steel Wyverns arrive to ransack the sanctuary. Map link of the location is below. Please note that the stone sarcophagi are immovable, and that the sanctuary doors are made of wood.

Almsman's Sanctuary Map

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Oooh, and ambush. Sounds fun. :-) I'm for accepting, but if other people disagree, that's fine; just ignore all of the below.

"Sounds fair ta me. Tell me, do ya know how many are likely ta show up? And ya said you will not take arms, but do you perhaps have any other way ta aid in defense? With, say, protective magicks and the loike?"

If there is more questioning of the Almsman, this comes after that. Also, do we have an estimate of how long we've been down here/how long it'd probably take to go back to town and buy a few things?

Likely we won't have the proper equipment for some kind of fancy ambush, but maybe some of these suggestions will give someone else an amazing idea?

"Now personally, I'm of the opinion that it'd be best to try ta bottle 'em in the entrance way. 'Tis a pity we can't move these here sarcophagi ta form a barricade, but that's tha hand we've been dealt. I don't have any tripwire, but mayhaps we can jury rig some kind of rope trap to make it harder for them ta enter the room?"

He pauses to consinder the stairway. "If we cannae keep them there, then we can at least try ta make it as hard as possible ta leave. Maybe caltrops and marbles? Or grease or soapy water?"

"It seems a bit unlikely that they'll have much in the way of magical support, but throwing a thunderstone we liberated off of those earlier chaps might sow some confusion. We could do it in such a way so as to remain uneffected, and I have some earplugs, so I'm fine with chancing getting caught by the blast."

He absently fingers his bow. "One thing I find meself wonderin': would it be better for me ta fire ma bow as ranged support or wade right in there and try ta distract them?"

Ranged: +2 to hit but no precise shot, 1d6 bow damage or alchemist fire/acid/one tanglefoot bag
Melee: Can up my AC to 21, provide flanking, try to aid another's to hit or AC (but with a +0 bonus, so only a 50% chance of being successful)

Either way, if people start taking damage, I plan to switch to trying to heal them with the wand instead as that'd probably be more useful.

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

Gert listens to Liam go on and on about plans and possibilities, meanwhile moving into position behind the row of sarcophagi closest to the entrance. "I've got some pitons we could use to spike the door from the inside."

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"Good ideas Liam and Gert. Let's spike one door. Give 'em a way in. But we'll be ready. some od us can take cover behind the sarcaphogi, readying weapons or alchemists fire to hit the first one through the door. Then have a couple of our strong fighters stand to either side of the stairs, ready to flank anyone who does get through. So maybe Gert and Old Lace could set up to flank? Or Gert and Ic? I'll kneel behind one of these and start shooting as soon as they make their first threatening move."

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

"I can catch several with my longspear as they come through the door, might be able to pare down their numbers that way."

Anaristiel has Combat Reflexes, so she can make 3 AoO's per round. If everything were to work out, she'd be able to wound 3 (or 4, with a readied action) of them fairly quickly.

Grand Lodge

The Almsman nods when you mention supplies. "I can sell you a few services. For 20 golden crowns I can cast a minor curative spell, up to twice per day. I can also sell potions and scrolls of the same spell for the usual price. You understand, of course, that my god's creed impose me to sell those - I can't give anything for free, lest it should anger Abadar."

"Since you've agreed to help, I can however give you these." he quickly concludes as he gives you two oils of bless weapon.

You'll notice that you have to place yourselves on the map.

Grand Lodge

Female Kellid Druid 3 HP: 12/24 | AC: 19 | T: 13 | FF: 16 | CMD: 18 | Fort: +3 | Ref: +3| Will: +5 | Init: +4 | Perc: +10 Old Lace HP 22/22 | AC: 21 | T: 16 | FF: 18 | CMD: 14 | Fort: +6 | Ref: +7 | Will: +2 | Init +4 | Perc: +5

Gert spikes the door (indicated on the map) and her and Old Lace take up positions.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic tries to line himself up out of the way of Wulfren's shot and any charges that might take place.

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Well sadly Liam actually does not have any caltrops. And I feel like smashing a few empty vials won't do much as long as they're wearing boots.

Also, not sure if I can actually do this or what kind of a check it'd be. But he'll do this after making sure anybody who needs to be in the room is in the room.

"Can someone give me a leg up?"

Assuming someone does:

Liam pulls out a fish hook and bends it slightly to make it mostly straight, but with a bend part way down. He then takes out his dagger and sling. He attaches the bent fish hook to the top of the unspiked door, using his dagger as necessary to aid in this. He then uses the dagger to pin one edge of his sling to the top of the spiked door. He hooks the free end of the sling behind the bent fish hook, so that when the door is closed or almost closed, it supports the sling, carefully placing a thunderstone in the sling's center while wearing earplugs.

So, the goal behind this is that when someone pushes the door open far enough to get in, the door will move far enough away from the fixed end of the sling that the loose end will come free, dropping the thunderstone to the ground below, where it will go off, hopefully deafening the intruders (while we are far enough away to remain unaffected) and giving us some warning that they're coming without having to watch the door.

If someone thinks this is a dumb idea, please feel free to stop Liam. I just wanted to try to come up with something creative/unusual/entertaining. And nothing's coming to me in terms of a rope trip wire or net or swinging spiked chains.

Liam then moves back, club in one hand and extract of shield in the other. His wand safely tucked up his sleeve in its spring-loaded sheath.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Why should the bad guys get to set all the traps? Sound like a decent plan to me

Ic raises a leg before grinning sheepishly and helping Liam up.

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

Anaristiel is placed where she is so that she'll get an AoO on basically anyone coming into melee range with her. If anyone would prefer that she be somewhere else, let me know.

Also, GM, would it be unreasonable for Anaristiel to ready an action to cast divine favor when the Steel Wyverns appear?

Grand Lodge

It sounds like a great idea, Liam!

Ana: I think you can either cast it before the combat starts, for example when (and if) they try to force the door open, or you can cast it as your partial action in the surprise round if you win the opposed stealth/perception check and manage te get a surprise round. However, since you aren't hidden at all you won't get a chance to sneak up on them, so the first choice is probably your best bet.

Laughter and footsteps can be heard approaching from the west. A voice calls out “Almsman! What say you? Are you resisting or giving us what we want? I hope you’re resisting!”

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

When she hears the thugs at the door, Anaristiel calls down divine favor upon herself, then uses her wand to bless the party.

Standard action: Cast divine favor

Standard action: Activate wand of bless

Both effects last 1 minute

AoO's, if needed:

Attack (Longspear (2H), Divine Favor, Bless): 1d20 + 4 + 2 + 1 ⇒ (11) + 4 + 2 + 1 = 18
Damage (Longspear (2H), Divine Favor): 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14

Attack (Longspear (2H), Divine Favor, Bless): 1d20 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
Damage (Longspear (2H), Divine Favor): 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Attack (Longspear (2H), Divine Favor, Bless): 1d20 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
Damage (Longspear (2H), Divine Favor): 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Liam for his part chugs his shield extract and then quickly ducks behind the stone coffin. He releases his wand, ready to leap into action either to distract with his club or heal with the wand.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic readies a grease spell, to be cast on the stairs as soon as someone walks through the door.

Grand Lodge

The pounding on the door becomes louder and louder, until the door finally breaks.
Break: 1d20 + 12 ⇒ (16) + 12 = 28

Initiative:
Liam: 1d20 + 2 ⇒ (13) + 2 = 15
Wulfren: 1d20 + 3 ⇒ (19) + 3 = 22
Ic: 1d20 + 4 ⇒ (1) + 4 = 5
Anaristiel: 1d20 + 2 ⇒ (6) + 2 = 8
Anaristiel: 1d20 + 2 ⇒ (16) + 2 = 18
Gert: 1d20 + 4 ⇒ (14) + 4 = 18
Steel Wyvern Thug: 1d20 + 2 ⇒ (15) + 2 = 17
Randalan: 1d20 + 2 ⇒ (17) + 2 = 19

Initiative - round 1
>>>Group 1 (Wulfren, Anaristiel)
Steel Wyvern Thugs, Randalan
Group 2 (Liam, Ic, Gert)
Wulfren and Ana can act!

Randalan delay to act just before the Steel Wyverns.

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Liam shakes his head at the thugs. They find one spiked door and decide that it's better to knock the door down rather than try the other one? Silly blighters. I hope they at least manage to sprain something in the process...

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf steps out from behind cover. He takes a shot at the first thug in the doorway, straight ahead of him.

Musket, PBS: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage, PBS: 1d12 + 1 ⇒ (9) + 1 = 10

Grand Lodge

The bullet hits the thug with full force, knocking the breath out of him. Yet he still stands... barely.

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

Anaristiel casts a spell, and a shimmering field appears around her.

Standard action: Cast shield of faith; AC is now 18

Grand Lodge

A voice can be heard from behind the thugs, both melodious and yet fierce. Inspire Courage on the thugs.

The Steel Wyvern thugs move in. The first one, already wounded by Wulfren's shot, is finished off by Ana's spear as he tries to close in on her. The second also moves in, but is more careful and uses his spiked chain not to fall into Ana's trap too.

Spiked Chain: 1d20 + 2 ⇒ (9) + 2 = 112d4 + 1 ⇒ (1, 3) + 1 = 5

However, he's too much in a rush to aim properly, and the chain swings far above the elf's head. Another thug imitates him...

Spiked Chain: 1d20 + 2 ⇒ (11) + 2 = 132d4 + 1 ⇒ (4, 3) + 1 = 8

... but misses too.

The Orphans are up!

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

GM:
I peeked at the initiative spoiler above, and saw that Gert also had an 18 init - seems that she and Lace should have gone before the wyverns, too?

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Liam moves forward, attempting to distract the thug enough to make it easier for one of his allies to hit him.

Aid: 1d20 + 1 ⇒ (6) + 1 = 7 Hmm, I think I'll use up two of my inspirations to try to increase that.
1d6 ⇒ 1 D'oh. Still no good. Alas.

And fails to do so.

I think I also provoke an AoO from him? I'm also assuming that Ana can still attack him through an ally's square.

Silver Crusade

Female Elf Oracle (Ancient Lorekeeper) 5 [ HP 33/33 | AC 19/12/17 (SoF 21/12/19) | Fort +1, Ref +3, Will +3 (+2 vs. ench, immune to sleep) | Init +2 (roll twice)| Perception +10 ]

Right, but he'll get +4 AC because of cover.

EDIT - I looked to see if spiked chains were like whips re: AoO's (i.e., whips don't threaten), but it doesn't appear that spiked chains even have reach, so a) you will provoke, and b) I'm confused as to how they could have attacked Anaristiel from the squares they currently occupy...

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic casts grease on the stairs as he hums a nursery rhyme from the orphanage. Centered right under the three wyverns, DC 14

Ring a ring of roses, a pocket full of posies...

Silver Crusade

Male Tiefling
Remaining:
Extracts: 4/4 | Inspiration: 4/5 | CLW used: 4
Investigator 3 (HP 13/24 | AC 19 T 12 FF 17 | F 3 R 5 W 3 | Init 2 | Percep 10)

Hmm, can we attack past the corners? If so, perhaps it'd be better for me to be one square to the left?

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