PFS 1 Adventures (Inactive)

Game Master R D

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Initiative:
[dice=Berosius Init]1d20+3[/dice]
[dice=Glen Init]1d20+6[/dice]
[dice=Harrow Init]1d20+4[/dice]
[dice=Kelson Init]1d20+2[/dice]
[dice=Mareq+Husarq Init]1d20+2[/dice]


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Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Hey I can help look at that shellfish too"

Knowledge (nature): 1d20 + 15 ⇒ (2) + 15 = 17

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Harrow be had at all those things, except explore local food. He do a good job with that. Harrow promise," the half-orc lies from behind his mask.

knowledge local: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

The party chooses to engage the locals in a respectful way. The ratfolk love that you have an interest in their day-to-day lives. You pick up a lot of nuances about their culture that might have otherwise been missed.
__________

You gather together and follow the directions to the mysterious area. Unfortunately, it brings you to an area beyond the aquaculture. It's not far from the activity on the lake (as the crow flies). But you're out of sight of them.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"According to local legends, this bit of shore may be haunted and inhabited by the undead," Glen says. "Anybody see or sense anything?" He activates his wayfinder to shed some light upon the darkness.
Take 20 Perception for 41 or: 1d20 + 21 ⇒ (6) + 21 = 27

Then the inquisitor casts an orison and slowly pivots, looking for any magical auras around them.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow groans at the thought of the haunted and undead. Nothing gave him the creeps like these unnatural abominations.

"If haunted, let all dead guys get more dead and not warn them. Harrow not think anybody live around the dead guys--maybe we go somewhere else," he suggests as his heart beats a little faster.

Silver Crusade

Glen notices that there seems to be an underwater cave.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"Hey, guys, look! An underwater cave."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Does anybody wish to explore the cave?" asks Mareq. "Or shall I summon a waterbreathing ally to explore it and report back?"

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"I'm willing to explore, but I'd rather not do so alone. I'm a decent swimmer, but I'd need air sooner or later."

"What sort of ally did you have in mind, Mareq? Anybody else willing to get wet?"

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow agrees with Glen. "Harrow not like get wet if dead guys down there. Send somebody that like getting wet and dead guys."

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"Know any mermaid necrophiliacs, Harrow?"

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"I shall summon a denizen of the Plane of Water. I think it best if we avoid the marids and their folk for now. They avoid the undead. It reminds them of the ghuls, genies who have been taken into undeath. It reminds them they are not all-powerful," says Mareq, waxing pedantic for a moment. "Perhaps Suhrealit-shol, an elemental with whom I have had some dealings in the past."

He concentrates and mutters in Aquan quietly, rhythmically until a whispering, susurrussing noise joins him from elsewhere. The noise gets louder and shatters the walls between planes, cascading a blue-green fountain of water forth, until the water itself stands upright and looks down at Mareq.

"તમે શું કરવા માંગો છો, જાદુગર? હું લીગ અને પ્રસન્નતા અને તેમના હૃદયને પ્રેમાળ કરું છું. તું મને કેમ રોકે છે?" it says.

Aquan:
"What do you want, sorcerer? I contemplate leagues and fathoms and their caressing of my heart. Why do you interrupt me?"

Mareq looks at him and with a small bow, not a large bow, just a polite tip of the head, he says, "સુહરેલિટ-શોલ વડા પ્રધાનમાં આપનું સ્વાગત છે. નીચે એક રહસ્ય છે. આપણને પ્રીમિયમની જરૂર હોય તે હવા વગર તરંગોની નીચે એક ગુફા. શું તમે તેને અન્વેષણ કરી શકો છો અને તમને જે મળશે તે અમને કહી શકો છો?"

Aquan:
"Welcome to the Prime, Suhrealit-shol. There is a mystery below. A cavern beneath the waves, without the air that we Primes need. Can you explore it and tell us what you find?"

With a spray of water at Mareq, the elemental says, "આ માટે હું વિક્ષેપિત છું. એક દિવસ તમે મને આદેશ આપી શકશો નહીં. તે દિવસે, હું મારી જાતને તમારા ફેફસાંમાં મૂકીશ અને જોશે કે તેઓ શું અનુભવે છે ... દિવસો અને દિવસો સુધી, જ્યાં સુધી તેઓ ફૂલેલી જેલી તરફ વળે નહીં."

Aquan:
"For this I am interrupted. One day you will not be able to command me. On that day, I will put myself into your lungs and see what they feel like... for days and days, until they turn to bloated jelly."

The elemental flows, rather than walks, into the lake and disappears.

Elemental explores cave

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Ooh," says Berosius, fascinated by this kind of spirit. He also has no desire to get wet if he can avoid it."[/b]

Silver Crusade

Which elemental did you summon? Stats will be relevant for what happens next. :)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Large water elemental with the Augment Summoning featthrown in (+4 strength and constitution).

Large Water ElementalCR 5:

N Large outsider (elemental, extraplanar, water)
Init +2; Senses darkvision 60 ft.; Perception +9

DEFENSE

AC 18, touch 12, flat-footed 15 (+2 Dex, +1 dodge, +6 natural, –1 size)
hp 84 (8d10+24)+16
Fort +11, Ref +8, Will +2
DR 5/—; Immune elemental traits

OFFENSE

Speed 20 ft., swim 90 ft.
Melee 2 slams +14 (1d8+5+2)
Space 10 ft.; Reach 10 ft.
Special Attacks drench, vortex (DC 21, 10–40 ft.), water mastery

STATISTICS

Str 24, Dex 14, Con 21, Int 6, Wis 11, Cha 11
Base Atk +8; CMB +16; CMD 29
Feats Cleave, Dodge, Great Cleave, Power Attack
Skills Acrobatics +9, Escape Artist +11, Knowledge (planes) +5, Perception +9, Stealth +5, Swim +26
Languages Aquan

SPECIAL ABILITIES

Drench (Ex)

The elemental’s touch puts out non-magical flames of Large size or smaller. The creature can dispel magical fire it touches as dispel magic (caster level equals elemental’s HD).

Vortex (Su)

A water elemental can create a whirlpool as a standard action, at will. This ability functions identically to the whirlwind special attack, but can only form underwater and cannot leave the water.

Water Mastery (Ex)

A water elemental gains a +1 bonus on attack and damage rolls if both it and its opponent are touching water. If the opponent or the elemental is touching the ground, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks.

Silver Crusade

Elemental Fort Save: 1d20 + 11 ⇒ (1) + 11 = 12, Damage: 2d6 ⇒ (1, 1) = 2

The large elemental swims forward. Suddenly, it is wracked with pain, and it takes 2 HP of damage. (It ran into an aura; it doesn't necessarily know where the danger is. Does it have a means to communicate with the party?) Since you're all waiting above water, you might not know that the elemental has experienced something bad. But, I'll roll init, anyway.

Initiative Rolls:
??? Init: 1d20 + 4 ⇒ (11) + 4 = 15
Berosius Init: 1d20 + 3 ⇒ (9) + 3 = 12
Glen Init: 1d20 + 6 ⇒ (16) + 6 = 22
Harrow Init: 1d20 + 4 ⇒ (5) + 4 = 9
Kelson Init: 1d20 + 2 ⇒ (3) + 2 = 5
Mareq+Husarq Init: 1d20 + 2 ⇒ (2) + 2 = 4
__________

Worrisome Waters
Round 1

Glen is up!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"Can anyone help us breathe water?"

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"So, Mareq, any word from your buddy? Wonder how it's going down there..."

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Glen Fiddich wrote:
"So, Mareq, any word from your buddy? Wonder how it's going down there..."

Mareq would've cast Message on all involved, enabling the elemental to be heard by the entire team (if the GM will allow it). Assuming they speak Aquan.

BTW, Aquan in my previous post is represented by the Gujarati language.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"No hablo Agua, Mareq-con." Glen grins, good-natured, at his other-worldly jest. "It's a rude play on your name. A joke. In bad taste."

"Oh, never mind." The inquisitor vows to himself, Stick to business and leave humor to the bards, Glen.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Glen Fiddich wrote:

"No hablo Agua, Mareq-con." Glen grins, good-natured, at his other-worldly jest. "It's a rude play on your name. A joke. In bad taste."

"Oh, never mind." The inquisitor vows to himself, Stick to business and leave humor to the bards, Glen.

LOL!

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"I don't know Aquan either!"

Silver Crusade

Sure. You had time to prepare. I'm ok saying that you cast message. Each of you can hear the elemental grunt with painful distress.

Glen is up!

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

Unsure of what the team will face, but forewarned by the legends of haunts and the undead, Glen draws his sword and mutters a prayer. "Cayden Cailean, protect us from evil!"

Protection from Evil, Communal: Allies (except for the summoned elemental) gain a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, allies immediately receive another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. Third, the spell prevents bodily contact by evil summoned creatures.

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"ખોટું શું છે? તમે શું જુઓ છો?" says Mareq urgently to the water elemental.

Aquan:
"What happened? What do you see?"

Silver Crusade

The bones and skulls of countless smaller creatures dribble from the joints and rib cage of some kind of massive skeleton. (Huge size.)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

"Suhrealit-shol says it sees some sort of HUGE undead skeletal creature. The bones of countless creatures dribble from the rib cage of this thing!" says Mareq.

Silver Crusade

Willing to give y'all a Knowledge Religion check to identify this thing (since the elemental can relay a description the creature).

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

Knowledge (religion), Monster Lore: 1d20 + 10 + 4 ⇒ (2) + 10 + 4 = 16
"Some kind of huge skeleton with bones and skulls of countless smaller creatures dribbling from its joints and rib cage? Gee, I'm not sure... "

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Glen Fiddich wrote:

[dice=Knowledge (religion), Monster Lore]d20+10+4

"Some kind of huge skeleton with bones and skulls of countless smaller creatures dribbling from its joints and rib cage? Gee, I'm not sure... "

Mareq shrugs.

Silver Crusade

Worrisome Waters
Round 1
__________

The inquisitor calls upon the divine to protect the party.
__________

The pile-o-bones strikes from its cave with natural attacks. The elemental gives a blow-by-blow description of what happens. It sounds like the attacks are roughly analogous to a bite, claw, claw.

Bite: 1d20 + 22 ⇒ (11) + 22 = 33, Damage-DR: 2d8 + 10 - 5 ⇒ (7, 3) + 10 - 5 = 15
Claw: 1d20 + 23 ⇒ (10) + 23 = 33, Damage-DR: 2d6 + 10 - 5 ⇒ (1, 4) + 10 - 5 = 10
Claw: 1d20 + 23 ⇒ (2) + 23 = 25, Damage-DR: 2d8 + 10 - 5 ⇒ (2, 4) + 10 - 5 = 11
Grab: 1d20 + 30 ⇒ (17) + 30 = 47

After DR, the elemental takes 36 HP of damage and is grappled.
__________

Sorted Initiative:

Glen--Communal Protection from Evil
Unknown undead--Full attack
Berosius
Harrow
Kelson
Mareq
__________

Berosius, Harrow, Kelsopn, and Mareq are all up. Your enemy and your ally are both underwater at this point.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow doesn't know what this thing is, and Ragathiel doesn't enlighten him. He casts shield of faith in preparation for a battle.

knowledge religion: 1d20 + 9 ⇒ (2) + 9 = 11

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"Mareq, can Sushi-Hole drag the bag-a-bones up here, where we can whack at it?"

Silver Crusade

Good idea!

Sense Motive: 1d20 ⇒ 15

The elemental gets the strong sense that the pile of bones is full of malevolent fury. It will, most certainly, follow.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

"Told you," Berosius says to no one in particular. He then casts blessings of fervor on the team.

With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

- Increase its speed by 30 feet.
- Stand up as a swift action without provoking an attack of opportunity.
- Make one extra attack as part of a full attack action, using its highest base attack bonus.
- Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
- Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Liberty's Edge

Male Human Bard 9 HP 58 | AC 21; Touch 13; FF 19 | F +8; R +9; W +8 | CMB+7; CMD 20 | Speed 30 ft | Init +2 | Perc +12 | Stealth: +6 Bard 9

"can anyone help us breathe underwater?"

delay

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
Kelson Bard character wrote:
"can anyone help us breathe underwater?"

"Not I, I'm afraid. Not much experience with it. Water was always in short supply on the Plane of Fire," says Mareq with a shrug of his shoulders.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"Let's see if Mareq can convince his buddy Sushi-Hole to lure the bag-o-bones to the surface, first."

"Then we can go for a dive and a swim."

Silver Crusade

Mareq, do you want the elemental to retreat?

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
Mareq, do you want the elemental to retreat?

"સુહ્રેલિટ-શોલ, વસ્તુને સપાટી પર લાલચ આપો જેથી અમે તેને જોડી શકીએ અને તમને સહાય કરી શકીએ," says Mareq via message.

Aquan:
[b]"Suhrealit-shol, lure the thing to the surface so we may engage it and aid you," says Mareq via message.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

Harrow is glad that his best friend has such good spells, and he prepares to engage anything he can see.

"Bring it up where we see it," he says.

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Don't forget to each choose an effect from the blessings of fervor spell.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

Glen shivers as a little of Berosius's fervor infects him, too.
(Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves)

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

The water elemental immediately dissolves into a whirling vortex of water, 40ft tall, and begins moving to the surface of the water, hopefully leading the undead monstrosity.

Vortex ability

Extra 30ft of movement from Blessing of Fervor

Silver Crusade

OK. Just to let you know where I'm coming from: The elemental gets the first 5-feet of movement for "free." But the undead has a lot of reach. Moving provokes.

AOO: 1d20 + 22 ⇒ (9) + 22 = 31, damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17

As the elemental moves strategically, it takes 17 HP more damage from the undead.

Since you're all readying and waiting, the new initiative will be the undead, then the party. I've taken the liberty of moving both the elemental and the undead. But feel free to adjest the elemental, slightly, to better suit your needs.
__________

Worrisome Waters
Round 2
__________

The undead monstorsity chases after the elemental and attacks once from it's long reach:

Bite: 1d20 + 22 ⇒ (8) + 22 = 30, damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17

The elemental coincidentally takes 17 HP more damage from the undead. (34 HP of total damage since the previous post.)
__________

Round 2, continued

The whole party is up!

Liberty's Edge

Male Halfling Oracle of Life (Spirit Guide) 10 - HP 77/77, AC 21/T: 14/FF:18 - Perception +2 - F: +7*/ R: +8* / W: +10* - CMB: +5 - CMD: 18, Speed: 30, Init. +3

Berosius waits for the elemental to come within 50 feet of his position. He then casts reach cure critical wounds on it.

Full-round casting. Takes a 5th level spell slot.

Cure critical wounds: 4d8 + 10 ⇒ (6, 3, 3, 7) + 10 = 29

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')
GM Engleaktig wrote:
OK. Just to let you know where I'm coming from: The elemental gets the first 5-feet of movement for "free." But the undead has a lot of reach. Moving provokes.

The vortex form of the elemental does not provoke.

SRD:
d20pfsrd wrote:
The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.

Source


GM Engleaktig wrote:
The undead monstrosity chases after the elemental and attacks once from it's long reach. The elemental coincidentally takes 17 HP more damage from the undead.

The elemental, Suhrealit-shol, feels its power leeching from the wounds the undead thing has caused. But as it reaches the surface, it feels the healing energy of one of the mortals suffuse its essence. Why a mortal would do such a thing is oddly beyond the alien thinking of Suhrealit-shol.

Thanks, Berosius!
This round, the elemental selects the extra attack from Blessing of Fervor

Suhrealit-shol turns (if a water elemental can actually "turn") and slams the undead thing!

Slam 1: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25 Dmg: 1d8 + 5 + 2 + 1 ⇒ (4) + 5 + 2 + 1 = 12
Slam 2: 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22 Dmg: 1d8 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13
Slam extra: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 Dmg: 1d8 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16

Liberty's Edge

Male Ifrit Summoner 10 (HP63/63; AC 20 / T 12 / FF 18; DR5 (fire); F +4, R +5, W +7; Init +2, Perception +0, Diplomacy +18, Kn(a, pl) +13, Darkvision 60')

Mareq thinks and thinks, wondering how he might help in this situation.

Suhrealit-shol is a powerful ally, but cannot prevail alone. It will soon vanish and return to its watery realm.

Ah ha! thinks Mareq. Just the thing.

He weaves the aetherial strands of magic together and casts them at the undead creature, hoping to siphon some of its power. Siphon Might

Siphon Might Fort DC18/half: 1d6 + 4 ⇒ (3) + 4 = 7 All siphoned strength is given as a Strength bonus to Harrow.

Liberty's Edge

NG Half-Elf Male Inquisitor-10 | HP 83/83 | AC 30 / 20 T / 26 FF | CMD 31 | Perception +17, Low-Light Vision; Sense Motive +13 | Bane 11/14 | 2nd Judgment 2/4; Surge 0/1 | Teamwork Feat change 4/4 | Fort +15, Reflex +11, Will +16; +1 untyped bonus vs poison and disease, +2 vs. enchantments; Immune sleep | Init +6 | Discern Lies 10/10 | Speed 40 ft.; Agile Feet 7/7 | Dimension Hop 20 5-ft inc/day 20/20 |Conditions: Heightened Awareness, Heroism, Defending Bone

"I see you now, m#%%##~#$!%~! Come and get some!" Glen unleashes an insulting tirade so vicious and spiteful that the bag-o-bones is physically scorched by his fury.

Blistering Invective: Intimidate check to demoralize: 1d20 + 20 ⇒ (8) + 20 = 28 (DC equal to 10+target’s Hit Dice+target’s WIS mod. Success: target is shaken for one round; duration increases by 1 round for every 5 by which you beat the DC.)
Fire Damage: 1d10 ⇒ 8 (DC16 Reflex or also catch fire)
(SR negates fire damage only)

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