PFS PbP Gameday V - #7-00 The Sky Key Solution (tier 1-2) (Inactive)

Game Master Uktar

This Scenario is a Special being run as part of the Official PFS PbP Game Day V.

Overseer GM Thread: Overseer
Overarching Map/Status Page: Status

Our group's current Map
campaign images


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Thread for player & GM discussion outside of gameplay...


Gameplay thread is open for dotting, and player intros (even if I still don't have the scenario). Also, take note of the header on all the tabs for this game--there're links to Overseer GM thread, and what will be the status update page for how all the tables are progressing. And, you'll see where I intend to put the link to our own table's map.

If you are one of the first 6 signed up, please post no later than end of day, August 27th. We have a waitlist...

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Checking in, looking forward to this :)

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Checking in right now, sorry for the late check up but it's been a busy end of the week haha. I'll be getting a post up once I am out of work, and will be posting multiple times a day as I can.


No worries. Thanks for checking (LOVE Mouser archetype, btw)

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Hey all, just wanted to make sure I wasn't making RL enemies with Ajaline's RP. I know that I'm laying it on a bit thick with the "better-than-you elf thing". Hope that's ok and I hope it all plays out as we go through this scenario.

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

No worries here! Sometimes a little IC conflict makes things more entertaining; it's just important to talk it out OOC (like you're doing) to make sure no feelings are hurt and that no one takes it personal :)

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Isme is a brand new character by the way, so no chronicles here...and also no healing wand, sadly.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

How does this sound for the party order?

12
34
56

1-Zavubak
2-Etna Luul
3-Lorain
4-Isme
5-Barl
6-Ajaline

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Sounds good to me

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Works for me! Isme has her bombs and a longspear so she can stand back a bit hehe.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Is that 2,4,6 on the front line and 1,3,5 in the back?

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

1 and 2 are the front ranks.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

One of the things I enjoy about playing with new GMs and groups is that I always learn new rules! I've only been playing Pathfinder (or any RPG) for 3 years. Starting playing with my kids and I love it.

Anyway, I didn't know about that soft cover rule. It totally makes sense. I've always wondered about the feasibility of firing into melee and I guessed that the -4 modifier was hand-waving and abstracting all of the issues. Nice to see that there is actually an AC impact too.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

If you have the Melee tactics handbook, take a look at Phalanx Formation once you get BAB as it takes care of the soft cover problem.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Thanks for the tip. I'll have to check out that book.

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Yeah, this is my first time really playing a character with a reach weapon - which is actually more of a backup for when throwing bombs or shooting her crossbow or doing something else isn't safe. Her archetype gives up mutagens entirely so she's not going to be a melee beatstick sort of alchemist anyway. But depending on what other feats I look at, I might pick up Phalanx Formation just so she's more effective trying to attack that way or even just trying to aid someone else :)

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

I ended up taking a level in fighter (Lore Warden) at 3rd so that I could pick up point blank and precise shot at the same time without too much loss of skills if you want to go more for ranged attacks. If you have access to the Pathfinder Society Field Guild, take a look at the Alchemist (Grenadier) archetype as it stacks together nicely.

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

I might just do that...at first I didn't think focusing on bombs would really be Isme's style but I think she's focused on practicality enough that it actually would make sense for her.

Thanks!


I have a Grenadier 9/Master Chymist 2 that is ridiculously awesome.

It's not just getting the precise bombs bonus. Alchemical Weapon allows you infuse alch items into ammo and shoot, i.e. make an arrow an acid arrow. But it's actually much more powerful than that: get either Elves of Golarion or Alchemy Manual and check out the alchemical archery stuff.

Get Explosive Missile discovery, buy dye arrows. Now you're shooting your Bombs as a range touch attack and it has crossbow range (or take Longbow as the bonus Martial Proficiency that comes with Grenadier). Then, when you're high enough level to do Alch Weapon as a swift, you can infuse an acid flask (or holy water, or ...)onto your bomb dye arrow. Add Seeking to your bow and forget about miss chances...

Then, as you factor in what you can create with Hybridization Funnel, it gets really cool...though it can be quite a bit to keep track of. My grenadier has gone through thousands in gp in consumables (even with the alchemists 2/3 discount)

And the alchemist Wings discovery is some of the best flight in the game (it's Extraordinary, so you don't actually have to activate them. Just choose to be flying as your move action...very powerful.)

And that's not even counting having Riddywhipple as a Tumor Familiar.

Sorry for rambling on. Crazy Hairy is my favorite character...

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Not a problem! This is my first alchemist ever and it's a class that I've wanted to try for ages so I'm always happy to hear suggestions :)

In other news I will be working night shift for the next three nights (tonight, Friday, and Saturday) which also necessitates sleeping during the day. Sometimes work has slow moments and I can post from my Kindle but other times I end up being too busy. Needless to say my posting will be more limited for the next three days/nights. Since we're on a timer, feel free to bot Isme for combat and skill rolls as necessary even though I will do my best to keep up. If the rest of the party decides to select her as lead for this skill roll, she will definitely Take 10 on it.

For combat, if it's advantageous to throw bombs (multiple enemies or vulnerable to fire) then that will be her go-to option. If not, she'll use her longspear or crossbow, whichever one is easiest.


Thanks for the update, Isme. We'll keep you in the loop as best we can.

And PS on the Alchemist stuff: remember, you can use Wands for anything on alchemist list. And that reduce person is a great buff when you're in bombing mode (doesn't affect damage at all, increases AC, to hit, etc)

Also, if you're staying half-elf, definitely recommend Dual-Minded alternate race ability (replaces Adaptability): an Alchemist's Will Save is their Achilles' Heel. Big time. (Crazy Hairy nearly tpk'ed his own party...)

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Second on the reduce person buff. If combat is going to be dangerous and I can buff up, my wayang alchemist can crank the AC to 28 or so (Mutagen, Shield, Reduce Person). Also, if you have access to the Heroes of the Wild, take a look at Fey Magic. The problem that I have found with the Alchemist is identifying magic items since you do not have detect magic. FM will give you three 0 level and one 1st level druid spells. rather than having to burn an identify.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

If any one feels like I'm posting to much I apologize as well. If you want me to slow down a little on the exploration just ask. I don't want to hog all the fun.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Post all you want. Power is still out in my neck of the woods from the storm and had to drive into town just for this.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Fine with me too.

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Thanks again for the botting GM; ended up having to work tonight and tomorrow night too so I might be spotty for another day or so :/


No worries, Isme. If it weren't a Special, and everyone's success at all the tables weren't tied into racking up the Victory Points, I'd slow it down a bit. But we're actually doing great with pace and play.

<<crosses fingers so I didn't just jinx us...>>

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

I'm guessing this scenario qualifies for the Scarab Sages season 8?

Quote:
Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area).


It qualifies. (Though one might argue it's not actually abandoned when you're investigating, but this mission is the epitome of that faction mission, so heck yeah.)

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Thanks for being patient re: cover and spaces and such, GM. Normally I do pretty good as long as I've got a map (haaaate theater of the mind combat) but I've been having some brain farts with it lately :/

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

Might have been a waste of a reroll but I can see Lorian's ego wanting better.


Earlier today, I learned that, a mere 4-and-a-half years after SKR said Tumor Familiars count as familiars, Paizo changed their minds.
link to Crazy Hairy's Demise
I wanted to let Isme know so you don't plan on Improved Familiar (still, having a tumor familiar is not a bad thing: cool little scorpion shaped lump that provides +4 init, +2 perception & sense motive.)

And now, the rant: I'm a little ticked off about this. In Dec 2011, SKR said a tumor familiar should be considered a familiar. My alchemist played a scenario that allowed him to take a Faerie Dragon familiar (didn't even know that was part of it, just was looking to level up my gnome before Gen Con). I did my homework before deciding to go down this route. And so I decided to invest in getting an Improved Familiar. In addition to wasting the feat, at this point Hairy has invested well over 10,000gp in magic gear for his familiar. He's a seeker level character whom I'd been hoping to run in Eyes of the Ten. And now, Paizo changes the rules 4 and a half years after the fact and screws up my favorite character.

Paint me an idiot. Sure,alchemists have caster levels when it comes to extracts. Sure, alchemists who take Tumor Familiar Discovery are considered to have caster levels in terms of their familiar's stats increasing as your alchemist levels. But what would that possibly have to do with Improved Familiar? All that being said, if they had ruled it didn't work back in 2011, fine.

I apologize for venting this at you. I thought I had left Rage Quitting behind when I turned ten (okay, 20--well, certainly by age 30). But I'm royally pissed off, and at the moment, I feel like I'm done with Paizo. I know I'm being petulant about what is essentially a very obscure rule, but they've royally hosed over Crazy Hairy, and that leaves me with absolutely no desire to have anything to do with this game anymore.

Hopefully a good night's sleep will put this behind me, but I don't know; this is supposed to be fun, and all I feel is anger and frustration...and here I'd started teaching my kids how to play Pathfinder just a few months ago. Oh well, I've heard good things about 5th ed.

I apologize for getting you caught up in this, and for the rabid foam on your computer screens.

I'll come on at least once more to let you know if I'm over this, or if I'm walking away. If I could think of a way to finish running this scenario for you while having absolutely nothing to do with Paizo, I would. In a heartbeat. It's been fun.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

That is a pretty awful ruling, but I don't think it should ruin your enjoyment of the game. I would say email one of the designers about it and see how they are going to work with grandfathered characters. It obviously ruins a couple of peoples builds, and I would say they should allow retraining and selling those objects at full price.

Scarab Sages

male dwarf investigator 3 (empiricist) | HP 27/27, inspiration 2/4, 3 Str damage | AC 18, T 12, FF 16 (+4 vs giants, +1 vs traps) | F +4, R +6, W +6 (+2 vs poison/spells/SLAs, +1 vs traps) | CMB +4, CMD 16 (20 vs bullrush/trip) | Spd 20' | Perc +9+1d6 (+10+1d6 to find traps) | Init +4 | Statuses:

Sorry to hear about that. That kind of thing is one of the scariest parts of getting caught up in PFS. I can't imagine how frustrated you must be after spending all that time and effort on the character.

That said, I really hope you stick with it. You have been doing an outstanding job with this table. I was planning to ask what you are running next so I could join since you've been such a pleasure to play with.

It may just be for selfish reasons, but I really hope you can work through this and keep playing! :D

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Funny thing is I'm not even sure if the Homuncultist familiar is considered a 'standard' familiar or a tumor familiar, which is something I'll have to try and determine.

However, that sucks about Crazy Hairy! I would definitely inquire if existing characters can get some sort of grandfathering on this, especially since yours was clearly made way before this was changed :(

*edit* Not that I want you to leave but if you do, would you be willing to notify management so we can get a replacement DM? I'd rather not have the rest of us left high and dry should you decide that parting ways with Paizo is what would be best for you.

The Exchange

2 people marked this as a favorite.
Gnome Grenadier 11/Master Chymist 2 | AC: 24+11 (15+2 T, 21+10 FF) | HP: 122 /122 | BAB: +10/+5 | F:+18+2, R:+17+3, W:+14+2, +2 v Fear & Despair | Init:+6 | CMB +7, CMD 22
Resources:
Flight 11/ 11 | Boots: 10/10 | Bombs: 20/ 26 | Extracts: |
Buffs:
Cognatogen, Freedom of Mvmt, Barkskin, Absorb Toxicity, See Invisibility, Stoneskin CL15, Heroism CL5, Shield, Ill of Calm, Red Person 12min, EH avail, Re-roll avail
Conditions:

Thanks, guys. I needed to vent my spleen. I should've kept it to myself, but it's been a frustrating day. And I appreciate the suggestion about re-build, but I think I'd rather retire ol' Hairy, even if he and his G-Nome pals were the talk of several Gen Cons. (That's pronounced GEE-Nome, because there ain't nothin' silent about a G-Nome...) I just can't see Hairy being willing to turn his back on Riddywhipple...

Sigh.

If you're curious, here's his appearance and his background:

Crazy & Hairy:
Crazy Hairy is one of the smallest, puniest Gnomes you’ve ever seen. He has orange skin, and hair that looks a lot like a "troll-doll" that spikes to a point on top. It's deep red at the roots, ranging up into orange, with vibrant yellow at the tips (i.e. kind of looks like a candle flame). He carries a longbow, a wide assortment of bottles and vials (steel and iron for his consumables, glass for the weapons) on crossed bandoliers, attached to his belt and his backpack. He wears a very nice looking cestus over one arm, carries a buckler, and may have a chain shirt under his robes and collection of vials and bags.
He’s very twitchy, and he seems fond of scratching and muttering curses at the large, hairy growth at the base of the back of his neck. Except as you keep watching, you notice he’s not really scratching it, more like petting it. And once you get close enough to hear, the muttered curses actually sound more like whispered sweet nothings.
Then he holds out his hand to the nasty looking tumor, and it crawls onto his hand, taking on the shape of a Fairie Dragon.
.
BACKGROUND: Zztasjatartklanboladkrzzkm (pronounced: ZTAH-yah-TAR-klan-BOH-lad-KRism--the last “zk” is silent) comes from a small tribe of Lava Gnomes that lived in the depths of Island of Hermea. When Menkgare discovered the tribe, he drove them out, but kept the most talented illusionists as part of his breeding program, and Zztasjatartklanboladkrzzkm is a descendant of that bloodline. Unfortunately for Zztasjatartklanboladkrzzkm, he was born with too much Lava Gnome in his veins, so he was exiled from the Island of Hermea since the age of 16 (very young for a gnome).

After struggling to survive, Zztasjatartklanboladkrzzkm found his way to Gogpodda. Unfortunately, Zztasjatartklanboladkrzzkm soon wore out his welcome; for some reason, residents of a small floating island made up on flotsam and jetsam didn't appreciate someone with a proclivity to start fires. Go figure.

After a number of years wandering from nation to nation, town to town, usually a mere half step ahead of the local arson investigators, Zztasjatartklanboladkrzzkm was taken in by a member of the Alchemist Guild of Katapesh, who recognized and channeled Zztasjatartklanboladkrzzkm's innate abilities with fire. After completing his training, Zztasjatartklanboladkrzzkm resumed his wandering ways, looking for bigger and better things to blow up. Along the way, he formed a bond with Stricken, the Greensting Scorpion who became his hairy tumorous familiar.

Then one day, he stumbled upon a group of gnomes who seemed to relish kicking the crap out of each other...and anyone who got in their way. They called themselves the GEE-Nomes, ‘cause there ain’t nothin’ silent about a G-Nome. He had finally found a real home...
Explosions and hilarity have been his life ever since.

At first, his G-Nome homeboys just called him "Zee", but after a heist ended with Zztasjatartklanboladkrzzkm blowing up most of a city block, the G-Nomes now call him Crazy. And as Crazy's addiction to greensting scorpion poison became more prominent, with his familiar constantly in hand, they started to refer to his tumor familiar as Hairy, forming the dynamic duo of Crazy & Hairy.

After the G-nomes went to work for the Sczarni faction, some of the Sczarni henchmen overheard the G-nomes referring to the dynamic duo and mistook it as a single name for just the gnome, hence the outside world calls him Crazy Hairy.
But the G-nomes know: he’s just Crazy…
RE-PREE-ZENT!!! G-Nome in da HOUSE!!!
[The G-Nomes are sort of a street gang of gnomes whose culturally speaking are a cross between hip-hop (West Coast) and Fight Club. (See Larry Correia's Monster Hunter series--used with permission)]
For those of you looking for a happy ending, Crazy finally did kick his greensting scorpion poison habit after an extended stay in the Betty Fey Clinic. Riddywhipple was his sponsor, and to this day attempts to keep Zee on the strait and narrow...though they both do enjoy Riddy's breath weapon a little too much to be considered healthy.

And that's all from BEFORE his many adventures working as muscle for the Sczarni (and he's got the boon to still claim his Szcarni-hood). Like the time he saved the day and completed the mission by bullying an Ulfen Barbarian Lord who was out of line--that's right, a 3' nothin' Gnome with a strength of 5 puttin' the big strapping teutonic warrior in his place with a little ol' Intimidation. Or the numerous times he blew the livin' crud out of the Blackros Museum (a bit ironic, now that one of his fellow pyromaniac G-Nomes has married into the Blackros family). Or the time he begged Guaril not to abandom him and his fellow G-Nome Sczarni goons...by applying quick-drying alchemical glue to Guaril's boots so he literally couldn't walk away. Or the time he used an extract, a bomb, a vomit swarm and a FAIRIE DRAGON TUMOR FAMILIAR thankyouverymuch to entertain the masses at the Grand Lodge during a Grand Convocation. Or the time he almost TPKed his own group in Bonekeep. Ahhh... good times.
.
Oh, and did I mention that he's also a Master Chymist, which means he has an alter-ego mutagenic form: a female halfling who goes by the name Bombshell? (And Riddywhipple likes her SO much more than Crazy...Familiars. Go figure.)

Wow, I'm just totally going through the stages of grief here.

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

My geekfu is not working as I have not found any posts concerning the matter (no posts under tumor or improved familiar). You might want to post the question in the PFS group for clarification. Just guessing but they might grandfather it in. Be sure to include the SKR post.

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Crazy & Hairy sound like an amazing duo! I'm sad that I won't have to chance to play alongside them myself :(

Also, apologies if the edit to my last post came across a bit harsh or unfeeling; things like that are why I need to try and be more careful about posting late night when I'm at work.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Wow that stinks. I can't imagine. You invest all that time and energy into a character and then just before you finish they pull the rug out.

Not nice at all.

But every encounter I've had with Paizo (not many) has been very good and very reasonable. Maybe they would issue you a special boon to override the rule.


No worries, Isme. You were just being practical. Perfectly reasonable (and I'm the one who shouldn't post right after dealing with kids throwing temper tantrums...lol)

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

I'm going to be offline from around 6:30am (Pacific time) tomorrow till late Friday night. There is a slight chance I'll be able to read or post from my phone during that time. GM Uktar, feel free to remote me as needed.

Scarab Sages

Male Elf Sorcerer (verdant) /2 -- DEAD

Of course, as soon as something really big happens I have to leave...

GM Uktar, my basic plan in combat would be to use tanglevine (5 uses left) if the opponent is armed or tripable. Otherwise use my shortbow from a distance. And if I'm in danger of getting into melee, I'd use shield to up my AC.

... I wish I was going to be here for the next two days! ....


no worries. YOu'll be back in plenty of time for the big finally....and you probably are reading this after you're back. LOL

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

And we still have about two and 1/2 weeks left before the special ends so I don't think you'll have missed too much :)

Dark Archive

M half-orc bloodrager (Steelblood rageshaper) 4 | HP: 39/39 | AC: 20 / T: 11 / FF: 19 | Fort: +8, Ref: +4, Will: +4 | CMB: +9, CMD: 19 | Init: +1, Perception: +6 | Bloodrage 13/13 | Conditions: None

My posting's going to be limited from Saturday (about 3 PM eastern) to Sunday afternoon, same time. I'll be able to read using my phone, but posting is a lot more challenging, especially with rolls involved. Feel free to bot me during that time frame.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

IS it just me, or does it look like were going to have to sadly murder this gentleman?

Dark Archive

HP: 9/9 l AC: 15, T 13, FF 12 l CMD 14 l F +1, R +5, W +3; +2 vs. enchantments l Inspiration (3/3) l L1: 2/2 l Init +3 l Senses: Perception +5, Low-Light Vision
Skills:
Disable Device +8, Kn. Arcana/Planes +7, Kn. Local +8, Linguistics +7, Sense Motive +6, Spellcraft +9, Stealth +7
Female LN Half-Elf Investigator (Psychic Detective) 1 l Active Conditions:

Though Isme would rather not have to kill anyone (non-lethal damage perhaps?) she's also not going to let it stop her if it means the difference between saving everyone else stuck in the time bubble or not!

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Etna will attack him soon for fear of her own safety if all else fails. I just don't want to be that person with out everyone's consent as well.

Grand Lodge

F Halfling cavalier (honor guard) 1/swashbuckler (mouser) 1 | Hp4/19| AC 20 Tc 15 Flat 16 | F+4 R+7 W+2 +2 vs Fear | CMB +0 CMD 14 | Perc +6 | Init +4 | Panache 3 of 3

Sounds like things are starting to get close to the wire!

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