PFS PFS 2 - 01 / 02 Before the Dawn (1-7) (Inactive)

Game Master Beckett

Init:

[dice=Brynjolfsen]1d20+3[/dice
[dice=Daeven]1d20+2[/dice
[dice=Grundle]1d20+3[/dice
[dice=Owyn]1d20+1[/dice
-------------------------------
[dice=]1d20+[/dice
[dice=]1d20+[/dice

Before the Dawn MAP


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Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

sorry, im on a 24 hour duty and cant do much. As for the crit, its normally 3d6 (a) rather than 1d6(b), but Im ok with if you want to do the other way, as long as you stick to it. However, I should point out the board's dice roller kind of sucks, and option a will generally have a better average to high result, while option b will probable tend to have a lot more low rolls and spiking high.

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

That's ok ... while you were away we killed the monkeys and are currently torturing the monkey-god-thing for information. We have the situation well in hand.

Grand Lodge

@ Daeven.. Lmao... Well played sir. Lol

@ Beckett... OK, I'll roll 'email up. Is it 3 separate rolls or just a 3d6 roll? I'm sure either way it'll just come out the same results.

-Posted with Wayfinder

Grand Lodge

MercL2N wrote:

@ Daeven.. Lmao... Well played sir. Lol

@ Beckett... OK, I'll roll 'email up. Is it 3 separate rolls or just a 3d6 roll? I'm sure either way it'll just come out the same results.

-Posted with Wayfinder

{dice=damage]3d6[/dice] same as three 1d6's

You could just do a {dice=crit damage]2d6[/dice] for the missing damage.

usually what I do roll the attack and damage together …

{dice=attack]1d20[/dice]
damage: 1d6 ⇒ 1

Then when I see it's a crit I edit the post with ...

{dice=confrim crit]1d20[/dice]
{dice=damgae]2d6[/dice] (just the extra here … this is a x3 example)

Grand Lodge

Crit damage : 2d6 ⇒ (6, 1) = 7 + the 5 damage from the initial post.

-Posted with Wayfinder

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Daeven throws a dagger, but it slips his grasp as it leaves his hand and is deflected easily. Keshra moves up while Bryn takes a second to aim well, and hits the ape man square in the chest. In the background, the camp's defenders and the Aspis agents work together to cause many minor wounds to the other ape man, but it keeps on attacking back wildly. The massive ape god outside the gates manages to rip up another massive boulder, hoisting it above his head and takes a step forward, looking for the most opportune target to destroy. To the west, the large white sphere begins to pulse with it's strange light quicky. At first it's a bit unnerving, creating an odd strobe light effect, but as it is already lit outside, you are easily able to ignore it's distracting effects.

Ape 1 charges at Keshra, hoisting it's club high as it leaps at her. Ape 2 does the same, moving up to Daeven and swinging.

Ape 1 vs Keshra: 1d20 + 7 ⇒ (19) + 7 = 26 <HIT>
Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Ape 2 vs Daeven: 1d20 + 5 ⇒ (10) + 5 = 15 <miss>

ROUND 3

Angazhani Champion (studying to F something up)
----------------------------------------------------
Charau-Ka 1 (-12), Charau-Ka 2 (), and Charau-Ka 3 (-10)
----------------------------------------------------
Bryn (), Keshra (-7), and Daeven ()
----------------------------------------------------
Aspis Agents

From behind you, suddenly there is a loud rumbling sound. It only lasts a second, but then is followed by a second one. Then there is silence for a moment, followed by footsteps that seem to rock the very ground as they move slowly, all coming from inside the cave. Even the apes give pause for a second to look, as it sounds like something metal, something large is squeezing through the stone walkway. Suddenly the doors, 15ft tall and massive burst open, as if kicked by something even larger, pushing aside the earth that still has the buried door somewhat stuck. A massive metal hand reaches out from the darkness, pushing away the door that falls from it's hinges and lands with a thundering thud. Another towering monster of metal stands right behind the first.

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

Trying to focus on the immediate threat Daeven attacks elbows the monkey in the head, raking his fingers across it's face.

Move action: Daeven uses his martial maneuvers ability and gains Belier’s Bite - Benefit: When you damage an opponent with an unarmed strike, you deal an extra 1d4 bleed damage.

unarmed strike/bleeding: 1d20 + 4 ⇒ (16) + 4 = 20
damage/Lethal: 1d6 + 3 ⇒ (6) + 3 = 9
damage/Bleeding/round: 1d4 ⇒ 4

Martial Maneuvers/Belier’s Bite: 9/10 rounds

Belier’s Bite (Combat):

Pathfinder Chronicles - Cheliax: Empire of Devils

Your unarmed strikes cause your opponent to bleed.

Prerequisites: Improved Unarmed Strike.

Benefit: When you damage an opponent with an
unarmed strike, you deal an extra 1d4 bleed damage.

Special: This ability does not stack with
other special abilities, attacks, or items
that allow you to deal bleed damage.
The belier devil appears in Pathfinder
Adventure Path volume #12.

Grand Lodge

LN Male Human Hunter/1 (HP 10/10 | AC:15 | T:13 | FF:12 | CMB:+1 | CMD:14 | Fort:+4 | Ref:+5 | Will:+1 | Init:+3 | Perc: +5 | Speed: 20) PFS#: 133932-1
Spells:
(CL 1st; concentration +2): Lvl 1: 2/2, Lvl 0: (at will, DC 11)
Attacks:
longsword +1 (1d8+1/19-20)shortsword +3 (1d6+1/19-20) shortbow +3 (1d6/×3)

After seeing Kesh take the hit that she did, Bryn uses his animal focus ability of the Bear. Kesh is now at 9/16hp, Bryn is now at 11/11. this ability last 1min.

Bryn fires another arrow at Ape1
Bryn: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 ⇒ 6

Keshra swats at Ape1
Kesh1: 1d20 + 4 ⇒ (10) + 4 = 14
Kesh2: 1d20 + 4 ⇒ (7) + 4 = 11
Damage1: 1d3 + 2 ⇒ (2) + 2 = 4
Damage2: 1d3 + 2 ⇒ (3) + 2 = 5

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Bleed Damage actually happens at the beginning of their turn once it's inflicted, so on their next action, they will take the extra 4 damage.

Bryn ad Keshra manage to take down their opponent before it is able to do much, while Daenev leaves a terrible scar across the other's face. In the distance, the Aspis agents also pile onto the third ape man, and one drives a nearby sharpened stick through it's heart, killing it.

A second wave begins to assault the camp this time climbing the various portions of the outer wall. The massive ape god advances slowing into the camp, hoisting a massive boulder that it can barely hold, still looking for a prime target.

Charau-Ka 2 strikes at Daeven with club and then goes in for a bite as well, nearly in a berserk state.

Attack Daeven (16): 1d20 + 5 ⇒ (13) + 5 = 18 <HIT>
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Attack Daeven (16): 1d20 + 0 ⇒ (20) + 0 = 20 <CRIT THREAT>
Attack Daeven (16): 1d20 + 0 ⇒ (14) + 0 = 14 <no crit>
Damage: 1d3 + 1 ⇒ (2) + 1 = 3

DM Star Reroll on second attack vs AC 16: 1d20 + 2 ⇒ (12) + 2 = 14 <miss>

ROUND 4

Aspis Agents and Angazhani Champion
----------------------------------------------------
Cold Iron Monolith 2 ()
----------------------------------------------------
Charau-Ka 2 (-13), Charau-Ka 4 (), and Charau-Ka 5 ()
---------------------------------------------------
Bryn (), Keshra (-7), and Daeven (-5)
----------------------------------------------------
Cold Iron Monolith 1 ()

Grand Lodge

Bryn places his hand on Kesh and cast CLW. CLW : 1d8 ⇒ 3 not sure what the + is off the top of my head. my next move would be to move into a position to do the same round of actions to ape3/ape4 (which ever is closer) as ape1,just don't have access to the map at this time.

-Posted with Wayfinder

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

I think my status bar is off. Looking back through the posts I think I was down -8 and healed for 6 so was at -2 at the start of this ... then took 5 just now for a total of -7 so 4/11

Daeven grabs the mokey's bleeding face and brings it down on his knee ...

unarmed strike/bleeding: 1d20 + 4 ⇒ (18) + 4 = 22
damage/Lethal: 1d6 + 3 ⇒ (4) + 3 = 7
Bleed of 4 continuing ...

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Bryn heals Keshra a bit while Daeven dispatches his opponent. The further Iron Monolith moves outside and climbs out of the pit. The Aspis agent pull together with the remain camp defenders and try to patch their wounds quickly, hoping to rejoin the fight before it's too late. The huge four-armed monkey hurls the boulder at Iron Golem 2, and it hits, but shatters on it's chest, leaving the huge metal statue unharmed.

We only have a few days until Gencon, and some need to have the game over by then, so we need to pick things up a bit. :)

ROUND 5

Aspis Agents and Angazhani Champion
----------------------------------------------------
Cold Iron Monolith 2 ()
----------------------------------------------------
Charau-Ka 4 (), and Charau-Ka 5 ()
---------------------------------------------------
Bryn (), Keshra (-3), and Daeven (-5)
----------------------------------------------------
Cold Iron Monolith 1 ()

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

The second Cold Iron Monolith moves 60 ft. along the tent line, eyeing the four-armed gorilla as it moves.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Charau-Ka 4 rushes as the Iron Monolith, but is dispatched before it even comes close, crushed beneath a massive metal hand larger than it's entire body. Charau-Kas 6 & 7 scale the outer wall, then begin to move into attack positions.

ROUND 5

Angazhani Champion
----------------------------------------------------
Cold Iron Monolith 2 ()
----------------------------------------------------
Charau-Ka 5 (), Charau-Ka 6 (), & Charau-Ka 7 ()
---------------------------------------------------
Bryn (), Keshra (-3), Daeven (-5), & Cold Iron Monolith 1 ()

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

Daeven staggers back looking for help and sees the others fighting another monkey, so goes to assist.

unarmed strike/bleeding/flank: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
damage/Lethal: 1d6 + 3 ⇒ (4) + 3 = 7
bleed: 1d4 ⇒ 4

Cold-iron dude moves towards the big rock hurling monkey

Grand Lodge

LN Male Human Hunter/1 (HP 10/10 | AC:15 | T:13 | FF:12 | CMB:+1 | CMD:14 | Fort:+4 | Ref:+5 | Will:+1 | Init:+3 | Perc: +5 | Speed: 20) PFS#: 133932-1
Spells:
(CL 1st; concentration +2): Lvl 1: 2/2, Lvl 0: (at will, DC 11)
Attacks:
longsword +1 (1d8+1/19-20)shortsword +3 (1d6+1/19-20) shortbow +3 (1d6/×3)

Keshra claws at Ape5..

Kesh1: 1d20 + 4 ⇒ (3) + 4 = 7
Kesh2: 1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirm: 1d20 + 4 ⇒ (14) + 4 = 18
Damage1: 1d3 + 2 ⇒ (2) + 2 = 4
Damage2: 1d3 + 2 ⇒ (1) + 2 = 3
Damage2 Crit: 1d3 + 2 ⇒ (3) + 2 = 5

Bryn draws another arrows and fires it at Ape5.
Bryn: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 ⇒ 6

Sorry, Was driving home from Jersey last night, otherwise would of happened sooner.

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Bryn and Daeven are unable to gain much ground against their attackers, though Keshra manages to get a single good swipe in with her claws. The Iron Monolith to the west advances within the pit, smashing another one of the ape men to death with ease.

Charua-Ka 5 full attacks Keshra while Charua-Ka 6 attempts feeble to attack the towering giant.

Charau-Ka 5 vs Keshra (AC 15): 1d20 + 5 ⇒ (17) + 5 = 22 <HIT>
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Charau-Ka 5 vs Keshra (AC 15): 1d20 + 0 ⇒ (15) + 0 = 15 <HIT>
Damage: 1d3 + 1 ⇒ (3) + 1 = 4

Suddenly the Ape god vanishes, reappearing almost instantly behind Iron Monolith 2 to deliver a powerful bite.

Bite: 1d20 + 26 ⇒ (10) + 26 = 36 <HIT>
Damage: 2d6 + 9 ⇒ (6, 6) + 9 = 21

ROUND 6

Angazhani Champion
----------------------------------------------------
Cold Iron Monolith 2 (-6)
----------------------------------------------------
Charau-Ka 5 (-8) & Charau-Ka 6 ()
---------------------------------------------------
Bryn (), Keshra (-11), Daeven (-5), & Cold Iron Monolith 1 ()

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Whole party is up. Did things a bit out of order to speed things up.

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

The cold iron monolith turns to face the ape god, crying out in a thunderous, gravely roar "For Iomedae!" before slamming into the beast with it's fists.
Attack 1: 1d20 + 36 ⇒ (5) + 36 = 41
Damage: 4d12 + 27 ⇒ (2, 11, 10, 12) + 27 = 62
Attack 2: 1d20 + 36 ⇒ (19) + 36 = 55
Damage: 4d12 + 27 ⇒ (2, 12, 3, 12) + 27 = 56

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

Is Grundle around to play CIM1?

Bloody and tired, Daeven grabs the monkeys ears and slashes his own forehead into the face of the beast.

unarmed strike/bleeding/flank: 1d20 + 4 ⇒ (13) + 4 = 17
damage/Lethal: 1d6 + 3 ⇒ (1) + 3 = 4
bleed: 1d4 ⇒ 1

HP: 4/11
Martial Maneuvers/Belier’s Bite: 6/10 rounds

Grand Lodge

LN Male Human Hunter/1 (HP 10/10 | AC:15 | T:13 | FF:12 | CMB:+1 | CMD:14 | Fort:+4 | Ref:+5 | Will:+1 | Init:+3 | Perc: +5 | Speed: 20) PFS#: 133932-1
Spells:
(CL 1st; concentration +2): Lvl 1: 2/2, Lvl 0: (at will, DC 11)
Attacks:
longsword +1 (1d8+1/19-20)shortsword +3 (1d6+1/19-20) shortbow +3 (1d6/×3)

"Kesh.. Down.. Heel.."Kesh breaks off, and moves behind Bryn. Bryn Draws his shortsword and steps forward(5') towards Ape5, and swings at him.

Bryn: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

As the giants begin to trade blows, Daeven and Bryn manage to finish off another one of the Charau-Ka.

Bite: 1d20 + 28 ⇒ (16) + 28 = 44 <HIT>
Damage: 2d6 + 9 ⇒ (6, 3) + 9 = 18
Claw 1: 1d20 + 28 ⇒ (9) + 28 = 37 <HIT>
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Claw 2: 1d20 + 28 ⇒ (4) + 28 = 32 <HIT>
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Claw 3: 1d20 + 28 ⇒ (1) + 28 = 29 <miss>
Claw 4: 1d20 + 28 ⇒ (12) + 28 = 40 <HIT>
Damage: 1d8 + 9 ⇒ (2) + 9 = 11

Rend Damage: 1d6 + 13 ⇒ (3) + 13 = 16

ROUND 7

Angazhani Champion (-118)
----------------------------------------------------
Cold Iron Monolith 2 (-10)
----------------------------------------------------
Charau-Ka 6 ()
---------------------------------------------------
Bryn (), Keshra (-11), Daeven (-5), & Cold Iron Monolith 1 ()

Silver Crusade

Male Aasimar Paladin/10 [HP:85/85] [AC:30/T:13/FF:29] [Perc.:+3] [F:+14/R:+9/W:+13] [CMB:+14, CMD:25] [Speed: 20, Init.:+1]

The cold iron giant continues to trade blows with the ape god.
Attack 1: 1d20 + 36 ⇒ (15) + 36 = 51
Damage: 4d12 + 27 ⇒ (3, 5, 12, 8) + 27 = 55
Attack 2: 1d20 + 36 ⇒ (5) + 36 = 41
Damage: 4d12 + 27 ⇒ (2, 2, 2, 2) + 27 = 35

Liberty's Edge

Male Half-Elf 36007-6 Brawler 1 | AC 16 T 12 FF 14 | HP 4/11 | F +2 R +4 W +0 | Init +2 | Acro +4 | Intim +4 | Dipl +5 | Perception +6 | Know (Dungeon) +6 | Unarmed strike +4(+5 AOO,+6(+7AOO) Confirm Crit)/1d6+3 | Whip +5 1d3+3 NL (trip/Disarm + 5)

Isn't that last monkey dead too?

Daeven gets out of the way of the monolith ... which moves up to the monkey ...

Attack 1: 1d20 + 36 + 2 ⇒ (12) + 36 + 2 = 50
Damage: 4d12 + 27 ⇒ (9, 12, 12, 5) + 27 = 65

Grand Lodge

LN Male Human Hunter/1 (HP 10/10 | AC:15 | T:13 | FF:12 | CMB:+1 | CMD:14 | Fort:+4 | Ref:+5 | Will:+1 | Init:+3 | Perc: +5 | Speed: 20) PFS#: 133932-1
Spells:
(CL 1st; concentration +2): Lvl 1: 2/2, Lvl 0: (at will, DC 11)
Attacks:
longsword +1 (1d8+1/19-20)shortsword +3 (1d6+1/19-20) shortbow +3 (1d6/×3)

Bryn moves down so he can get a clear shot at the last Ape creature, and fires an arrow. Keshra stays behind Bryn.

Bryn: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 ⇒ 2

Shadow Lodge

||CORE Rotating DM ||Fingerprints||King Xeros ||Serpent's Skull||

Ok, so not really sure what happened to Grundle, he has not posted in a good while, and not responded to any of my PMs, so I guess I'll let Daeven's rolls stand.

As soon as the two Iron Monolith's strike down the last monkey and their now fallen god, they suddenly stop in place. The white stone orb flashes with a brilliant white light, and then pulses once more, then stops. The two Iron Monoliths drop their arms to the side, and slowly return to the cave.

Inside, Owyn and Gundle's bodies both suddenly spring back to life, their souls returned in an unpleasant manner, but unharmed. They stand and exit the strange cave a few moment's later.

With the charau-ka and their champion defeated, the remnants of the ape-men flee back into the jungle, giving the excavation site its first relative peace in 10 months. With most of the camp either wounded or sick, Dias fears she may have to bury the site and take the key with her
back to Absalom. Regardless, she thanks you all profusely for your timely help, promised to report to her venture captain in Absalom that the success at Azlant Ridge was due in no small part to the efforts to, as well as your dealings with the Aspis Consortium that served to save you all in the end, and the new mysteries that lie in wait within that odd cave area.

Over the next several days, Dias guides the camp through packing and loading the caravan wagons to head for the coast and catch a vessel bound for Absalom. She packs away the key and the monolith control device and has the camp workers bury all signs of their dig, including triggering a rock fall to rebury the door to the Azlanti complex.

Keep their word even now, the remaining Aspis submit to your justice, returning to the Pathfinder Lodge with you or released once healed up enough to survive outside the camp's walls. On your journey back, you notice that many of the sick and starved camp workers grow stronger and healthy quickly, leading you to believe that it was something at the site itself that caused the ailment, though food and the other supplies help as well.

The End

Liberty's Edge

M Half Elf (HP 20/20 AC 17/ T 13/ FF 14, Init +3, Perc 6, F +6/ R +4/ W -1, CMB +5, CMD 18, Speed 20ft, Rage 5/5 rounds/day Fighter 1 Archetype Two Weapon Warrior / Barbarian 1

Sorry guys, weekends are always off for me, I had checked this thread up through friday morning. Friday was crazy busy for me at work.

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