[PFS][Level 3-5] DM Ranginui runs The Midnight Mirror (Inactive)

Game Master Tangaroa

The most excellent "The Midnight Mirror" module for PFS.


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Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

I'm thinking just to buy and have ready. Not enough spell slots to scribe & memorize!

The two achieve the same goal to different degrees. See invisibility only works on me, but glitterdust only lasts 2 rounds. If we did encounter an invisible creature that somehow didn't drop its cloak to attack, could I "light up" it's square with a magic missile? Still have the 50% miss chance, but at least others would know where to aim.


RoW Combat map

Glitterdust last 3 rounds off a scroll. Minimum CL 3rd to scribe.

I rolled up perceptions, inits, and put up a combat map. Leastries up.


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The cheap way to learn spells as a wizard is to pay another wizard to copy from their spellbooks, as per core rulebook. Costs 50% of the scribing costs to pay for the copying privileges. Scrolls can be painful to copy from, given the price. Unfortunately, no wizards in this particular town to scribe from :P

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

I do believe you got my init and my perception crossed. No matter. Only difference is I tie with Guilford, and that's barely worth mentioning. Not much one can do with a roll of 2 for Init, haha. Combat time!

Scarab Sages

Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

This weekend I am helping run the Winter Camporee for the local Boy Scout District. I MIGHT (depending on when I leave work) try to make a post Friday before I head out to the campsite, but I won't be back until Sunday.


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Let me know if botting your character in combat is acceptable to you.


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:P RP, RP, RP, Combat! ...and run away. I hate it when that happens as a player :(. Where's a paladin when you need one?

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Or someone with remove fear. But no worries, I'm used to it. I (almost) always play characters with good will saves, but I always fail (100% rate in PFS) when it's a fear effect. Twice with my oracle, once with Shandor so far.


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Ring of Sublime isn't a terrible purchase, although I interpret it to be only the +4 to morale vs fear, not the suppression effect.


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Chuurock and Leastrie are up currently - and I still need a will save from Leastrie.

Scarab Sages

Male Half-Orc Cleric 5 HP 38/38 | AC22 T9 F20 CMD12 | F+6 R+1 W+10 | Init-1 | Perc/SM +5 | Darkvision 90'

For mechanics clarity's sake, the two who failed and ran already are well further than 35' out, yes?

As it happens, Remove Fear is one of Chuurock's stock prepared spells.

I'll make a short post about intent, assuming they are out fo range before I get to act.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I'm unclear if I have to take a run action or if two move actions would be okay. RP-wise it make sense that you'd run, but it would also be careless.

Edit - Nevermind, found the answer:

PRD wrote:

Panicked: A panicked creature must drop anything it holds and flee at top speed from the source of its fear, as well as any other dangers it encounters, along a random path. It can't take any other actions. In addition, the creature takes a –2 penalty on all saving throws, skill checks, and ability checks. If cornered, a panicked creature cowers and does not attack, typically using the total defense action in combat. A panicked creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Panicked is a more extreme state of fear than shaken or frightened.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

So that's a run, then? In which case, 60 ft of movement for me. Though unsure if I've actually gone yet.

-Posted with Wayfinder

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

Checked. Yup, I'm gone, hahaha.

-Posted with Wayfinder

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Not that I want to complain, because anything we do t let Leastrie finish this thing is fine by me, but how exactly does the order of things work?

So Leastrie fails the Will save on the satyr's turn, right? Meaning that at the start of his next turn he needs to flee at top speed. So Chuurock sees him start to run and casts his spell, but Leastrie's running during the casting time? Then turns around and moves back and attacks?

I'm still pretty new PF-wise, and I do GM sometimes so I was curious how it worked. I was also in a game recently where our whole group pretty much got stuck in panicked for awhile, so that sucked...

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

I am not sure exactly. I thought Leastrie made his save on his turn. But even if he made it on the satyr's turn, he technically doesn't start running until his spot in initiative. Since Chuurock readied, his action interrupts and happens before Leastrie's, so Leastrie would not start to run. *My take anyways*

More accurately, Leastrie would begin to show signs of bolting at which point, Chuu's spell interrupts.

Sovereign Court

Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

I may also point out that part of panicked is you drop what you're holding. So if the ready is if he starts to run, is the spell cast before or after he dropped his weapon?

That said, good luck Leastrie!

-Posted with Wayfinder

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

I suppose it depends on the trigger. GM call there.


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I posted my ruling. I'll let you get the attack, but it will be with your other blade and it will be a normal attack.

Everyone is up.

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

Sounds good!

Scarab Sages

Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

Cool, thanks!

I, however, am too far away for Grease and Scorching Ray. I guess that's why I got my wand - something to do while I manuever!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Do you need Baldwyn and I to post that we're running? ;-)

Sczarni

Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Oh, note: I can see but can't move things on maps, given my mobile-posting dependency. I try to be as clear as possible on location and movement. If I'm unclear, please ask or just guesstimate. Thanks!

    -Posted with Wayfinder


    RoW Combat map

    Chuurock Bin Ausk and Leastrie are up, currently.

    I'll go ahead and npc Chuurock over the weekend to keep things moving in case of additional combat, since hustonj will be out. Hustonj, if you have specific instructions let me know (like "Run screaming, unarmed straight at the enemy")

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    GM, I just wanted to be clear on an issue - doesn't come up much for me because I don't often play casters.

    If I use a ranged touch spell, do the normal ranged attack penalties/AC bonus apply, such as cover and shooting into melee?

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    I'm not the GM, but I can attest that Ranged Touch Attacks are still Ranged Attacks, and follow all the rules you mentioned (and thus benefit from feats like Point Blank Shot and Precise Shot.)

    -Posted with Wayfinder


    RoW Combat map

    Yes , penalties apply as do bonuses to hit from spells/bards, etc. You can crit with rays (x2).

    If it specifically calls out ray, you can also apply damage bonuses from such effects. This is a recent ruling by SKR. You can take weapon focus, improved crit and such.

    If you carry a flask of the same energy type as a cantrip, you typically get a bonus of +1 to the damage (ie flask of ice + ray of frost -> +1 damage) This is from adventurer's armory.

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Thanks guys! I'll hold off until after this fight, but I still haven't taken my level 3 feat. Maybe it's worth having those two.


    RoW Combat map

    It depends on what spells you focus on.

    Spells that would benefit include ray of enfeeblement, snowball, acid arrow, scorching ray, polar ray, enervation, and disintegrate; if you focus on these you would want to pick up point blank and precise shot.

    If you're focusing on save related spells, spell focus is more important.

    Either way, you'll want to save feats for spell penetration feats, and maybe spell specialization and metamagic feats.

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Shandor's not the only one with lyrics for running.


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    Feel free to give me a knowledge nature.

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1
    DM Ranginui wrote:
    Feel free to give me a knowledge nature.

    A separate one, or the one for the spoiler that Leastire already rolled for?


    RoW Combat map

    A new check.


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    Guilford will want to make a planes and nature check when he gets back online.

    Was there any final decision on the the scrolls?

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    I leave it to the casters to deal with the magicks. Meanwhile this guy is starting to get on my pecks... (Character, not player)


    RoW Combat map

    So, does anybody actually have any ideas on where Ilquis is hiding out?

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Just the one guess there. But this thing's bein' less than helpful...


    RoW Combat map

    I don't know! With his first rhyme he told you what Ilquis is. That seems helfpul ;)

    Your two knowledge monkeys just happened to roll poorly to identify the clue, and the npc (who has the right knowledge as one of her few skills - bloodline skill for fey sorcerers and all) just happened to roll well.

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    Guys, just bookmark this post; The innkeeper is clearly a diviner, do ho ho.

    -Posted with Wayfinder

    Or its just a huge coincidence that both of them mentioned candles in what is likely the "helpful" part of the rhymes.

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used
    Kris Gerntern wrote:

    "If shadows consume the land,

    One must bring one's own light.
    A candle in hand
    Will keep out the night."

    "He who stumbles around in darkness with a stick is blind. But he who sticks out in darkness is fluorescent."

    Scarab Sages

    Male Human Wizard (Transmuter) 7 | HP 57/57 | AC 15 T 15 FF 11 | Saves: F: +5 R: +7 W: +7 | CMD: 18 | Init: +7 Percep: +12 SM: +1

    Chillin' with the Baron, who wasn't casting a shadow?


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    I am respectfully waiting for the party's next move regarding the next plan of action... not to mention what they do with the Satyr.


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    Kris Gerntern wrote:

    Guys, just bookmark this post; The innkeeper is clearly a diviner, do ho ho.

    This this post is also worth reviewing.

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    Totally missed that reference, too...

    Grand Lodge

    AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

    Heading to the Chandler's then? What are we doing with the satyr?

    Sovereign Court

    Male Human Fighter (Polearm Master) 9 | AC 24 T 14 FF 21 | HP 94/94 | F +9 R +6 W +4 | Init +8 | Perc +10 | Reroll : Not used

    I say plant 'im...


    RoW Combat map

    The chandler had two levels you saw as you passed, storefront/living area and loading bay/production area.

    Dark Archive

    Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

    Shall we do a list of clues? Feel free to add anything you'd like to the following:

    - Check up on the Baroness (done)
    - Solve the mystery behind Tallowthroat.
    - Find out about the disappearances.
    - Find out why the Baron acts strangely and his wife doesn't seem to react much.
    - Inquire at Miklos's, the local priest.
    - Ask Catalina (the candlemaker) about Irini, who disappeared. Tell her that Gavril says hello and worries about her.
    - Inquire at Nadia Witch-Hair (done) -> (followup) Find out about the satyr's friend, the Lurker in the Light. -> At the candlemaker?

    Sczarni

    Stats:
  • 46+12/51 HP
  • AC: 15 (17 w/ shield), FF: 15, T: 9
  • F: +4, R +1, W+6
  • Per: +1, SM: +1
  • Can only see 60' Dvis
  • Init -1
  • Human Female Oracle of Bones 6

    From that list, going to the Candlemaker can possibly achieve two things, or at least spreads our chances out wider.


    RoW Combat map

    I transitioned to the temple.

    I added a few more items to the Karpad map.

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