Sejiri
|
Sejiri assists in the physical labor, showing he is quite strong for one of his kind. The easy work out of the way, he retrieves his arms and takes up a watch position opposite Kembe.
"This should be optimal," the halfling grins. "We'll be right where we're needed. Norril, do you care who tries talking first? Whoever's quicker to it seems fair."
GM Granta
|
@Everbloom: The existing roll is fine, just remind me at the end of the scenario. And yes, all doors open inward.
About two hours later, everybody finishes moving boxes, and takes a quick break to discuss their plans so far.
If you are done prepping, please move your token to where you will be waiting, and let us know that you are ready. If you want to grease any squares, use a template from my profile. I'll say there is enough grease for 10' x 10' area.
Everbloom
|
Not sure how to look at the templates you mentioned. I just added a yellow 10x10 square in front of the doors. Everbloom's in position.
Norril Tyndall
|
Norril stutters for a moment when Kembe calls him out on his obvious weakness and wine. "Well... I..." Maybe... Maybe I'll give it a try. For Kembe. Grumbling a little more, he tries his best to follow Kembe's lead.
Task completed, he slumps down against a wall, exhausted. "And you do this for fun? A bottle of wine is much more entertaining than all this!" he says, exasperatedly throwing his arms wide. "I've decided to give it a go, but only for the rest of the day! Water instead of wine, and more physical labor," he declares resolutely. This has been quite the day... He replenishes himself with long draughts from his waterskin while the others take positions. "Everbloom, my voluptuous little fox, why don't we wait on the grease? If the Kortos see that, they might be a little less eager to let us crash in their pad..."
Wiping the moisture from his lips, he smiles at Sejiri. "Why don't you do it, eh? I'm right tuckered out. Besides, they might trust you more, being a holy man and all. I'll get a word or two in, but I think the bulk of it should come from you."
________
Wisdom, DC 12: 1d20 + 1 ⇒ (12) + 1 = 13
D. Kembe
|
Kembe smiles and shakes Norril's hand "This could be the start of a new life for you my friend. No more headaches and sluggishness every morning!" He laughs a bit and returns to his spot.
Wisdom, DC12: 1d20 + 3 ⇒ (15) + 3 = 18 "Norril has a point, we don't want to anger the Kortos into an attempted eviction, at least not ourselves as the evicted."
"Zev, if there is sounds of trouble could you use my armor wand on me? Here, you hold on to it for now."
Forvenniel Anwamanë
|
"Not in front of the main doors." Forvenniel reminds EVerbloom.
"But the others would be good to block."
wis: 1d20 + 2 ⇒ (16) + 2 = 18
"It'll be easier talking to the guards if we don't make a mess of this place..." she adds.
GM Granta
|
Dammit, Paizo ate my last post.
Shortly after Norril recovers from his work with Kembe, four Kortos agents walk right in without knocking. The one in pink-trimmed robes looks around, and shouts "Everyone front and center! What's this I hear about trouble with our tenants' shipment?"
If you wish to avoid combat, start with a Bluff check to convince them that you belong here.
Everbloom
|
Everbloom was waiting for someone actually good at diplomacy to take the reins here. But, I'll do it! lol
With a wide smile, Everbloom leans casually against one of the crates. "Your tenants are bad news. The Aspis Consortium's trafficking an unfinished, dangerous drug out of here called whip. The law will be upon them soon. Their alchemist is already in custody. If you've any sense you'll back away and let us handle them. They'll fall, and you can wash your hands of them... You can come out clean." she grins widely, a twinkle in her eye.
Everbloom nods at Norril. "Show them the journal." You had the journal, right? If not, she nods at whoever does have it, to show it as proof.
Diplomacy: 1d20 + 2 ⇒ (8) + 2 = 10
Sejiri
|
"We're giving you an opportunity to break ties with them, before your alliance starts working to your detriment," Sejiri chips in. "We apologize for our intrusion into your affairs but you will see it to be in your best interests."
Aid: 1d20 + 3 ⇒ (15) + 3 = 18 This result if Bluff, +4 if Diplomacy, and having edited it, doesn't matter.
Norril Tyndall
|
Following Everbloom's lead, Norril pulls out the journal and shows it to them. "If you look here and here," he says, pointing quickly with his finger, "He was working with the Aspis and preying on the downtrodden. He is already in custody." Hope this works, we can't risk a fight!
________
Aid Another (Diplomacy): 1d20 + 7 ⇒ (3) + 7 = 10 Bluff is +2
D. Kembe
|
Kembe nods his head in agreement with the others, standing tall and resolute "We have no reason to lie to you here. We only wish to help those people the Aspis wish to harm for the sake of profit and research. I am sure the Kortos are more reasonable than that."
Aid, Helpful Trait, +4 if DC10+: 1d20 ⇒ 8 Of course not.
GM Granta
|
Initiative (Everbloom): 1d20 + 3 ⇒ (3) + 3 = 6
Initiative (Forvenniel): 1d20 + 1 ⇒ (11) + 1 = 12
Initiative (Kembe): 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (Norril): 1d20 ⇒ 10
Initiative (Sejiri): 1d20 + 5 ⇒ (8) + 5 = 13
Initiative (Zevryn): 1d20 + 2 ⇒ (3) + 2 = 5
Initiative (GM): 1d20 + 3 ⇒ (14) + 3 = 17
Touch: 1d20 + 1 ⇒ (15) + 1 = 16 Fire: 1d6 ⇒ 6 Miss: 1d8 ⇒ 5
Round 1-2
Effects none
Terrain grease (black)
- Kembe - 2 damage
- Sejiri - 6 damage, on fire, prone?
- Forvenniel -
- Norril -
- Everbloom - 1 damage, prone?
- Zevryn -
- -----Round 2-----
- Bevole -
- Red -
- Orange -
- Blue -
- Pink -
"You fools! Did you really think the Aspis could pull off something like this in Diobel without the Kortos Consortium's knowledge--and blessing?"
The red-haired one immediately draws a quarterstaff and invokes some sort of enchantment, while the orange robed monk drinks a potion. The armored man in a blue surcoat leaps full into battle though, as he launches a flask at Sejiri. Liquid flames leap across his body, continuing to burn for several seconds, and even splash onto Everbloom. The man in the pink-trimmed robes, who had be speaking, draws a slender wand and conjures a slippery film underneath the halfling and kistune.
Everybody is up.
@Sejiri & Everbloom: DC 11 Reflex or fall prone. And the square just beneath Everbloom is a hard corner, so provides cover but you will have to move through the grease to get to the Kortos.
@Norril, Forvenniel & Zevryn: Assume the door was cracked open enough for you to hear, and act this round, but it will still require a move action to fully open the door.
@Bevole: You technically have two actions, if you wanted to do anything in the first round.
Sejiri
|
Initial Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
Acrobatics, ACP: 1d20 + 3 ⇒ (3) + 3 = 6
Reflex: 1d20 + 5 ⇒ (5) + 5 = 10
Sejiri narrowly avoids falling outright, but does so as he tries to engage the enemy. Painfully picking himself up, he remembers when he couldn't make it through such grease on their last mission. Plus the fact his burning body wasn't likely a good thing to touch to this surface.
Move action to (try to) move, standard to get back up.
Norril Tyndall
|
Well that worked well... Norril heads for his companions, following the sounds of fighting from around the crates. "We have to take them out quickly before the snakes arrive, for the people of Diobel!" he cries as he comes around the corner. Now I just need Sejiri and Kembe to put some force behind those words...
________
Move to location, then Standard Inspire Courage.
Everbloom
|
Hissing as the flames singe her fur, Everbloom finds her footing uneven. She tries to keep her balance...
Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Standing firm, Everbloom smiles widely, revealing her sharp teeth.
"If death's what you want, I'll happily GIVE IT TO YOU!" she growls.
Everbloom nimbly glides over and backwards, onto dry flooring. Moving half speed it's a DC 10 acrobatics check and my modifier's a +9 so I can't fail the roll.
Then she shoves her arms forward, causing a blast of razor sharp flower petals to fly at the armoured man.
Attack: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Includes +1 from inspire courage.
Slashing Damage: 1d6 + 4 ⇒ (1) + 4 = 5
D. Kembe
|
"And I thought the Kortos were above the Aspis in their wickedness, so be it." Kembe moves himself quickly up to the man in Red with the staff, his fist flies squarely to the man's chest, hoping to knock the breath from him.
Unarmed + Inspire, Stunning Fist vs Red, Fort vs DC13 or Stunned 1 round: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 111d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Nope!
GM Granta
|
Everyone please remember that I resolve posts in initiative order, and also to mark your movement with arrows. There were multiple mistakes of each type this round.
Per my earlier note, the office door required a move action to open. Since Forvenniel acted first, she gets to retro-open it, which leaves her still in the office.
Shillelagh: 1d20 + 5 ⇒ (6) + 5 = 11 Bludgeoning/Magic: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Longsword: 1d20 + 6 ⇒ (6) + 6 = 12 Slashing: 1d8 + 3 ⇒ (3) + 3 = 6
Fire: 1d6 ⇒ 4
Round 2-3
Effects inspire courage +1 (1)
Terrain grease (black)
- Kembe - 7 damage, stunned?
- Sejiri - 10 damage
- Forvenniel -
- Norril -
- Everbloom - 1 damage
- Zevryn -
- -----Round 3-----
- Bevole -
- Orange -
- Red -
- Blue - 5 damage
- Pink -
Kembe tries knocking the wind out of one Kortos agent, but barely catches the man at all let alone hitting hard enough to dent the thick animal hide he's wearing. Caught in the enemy spell, Sejiri spends several seconds slipping around on the grease, while Norril rushes out of the office with his normal, loud zest for battle. And with his help, Everbloom manages to wound the soldierly looking one, before Zevryn rushes into the middle wondering what's going on.
The orange-robed man moves to flank Kembe, then punches him right in the solar plexus. When the red-haired man misses though, he steps aside so that his companion can get behind Kembe. Fortunately for the monk, that doesn't help enough. As the flames sticking to Sejiri's skin finally go out, the robed man waves his wand and conjures more thick, black grease on the warehouse floor.
Everybody is up.
@Kembe: DC 12 Fortitude or be stunned.
Sejiri
|
Acrobatics, ACP: 1d20 + 3 ⇒ (14) + 3 = 17
With a bit more effort, Sejiri is able to slowly traverse the grease. Already winded and hurt from the fire, he tries to belt the spellcaster with his sap.
Sap, IC: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage, IC: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Forvenniel Anwamanë
|
Hurrying into the darkened warehouse, Forvenniel dashes past the rows of crates. "Why did I wait in the office?" she asks herself.
Finally she has a good view of what is happening, but no time to do anything with it.
D. Kembe
|
Fort Save, DC12: 1d20 + 4 ⇒ (2) + 4 = 6 Kembe turns just in time to catch a fist to the chest, hearing his breath fly out of his mouth in a rather ironic turn of events. "Oooofffff"
Stunned
Everbloom
|
Everbloom thrusts her arms out with a growl, firing another blast of razor sharp flower petals, this time at the man with the quarterstaff (red).
Attack: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20 Includes bonus for inspire courage and penalty for firing into melee.
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Rolling to confirm the critical: 1d20 + 3 + 1 - 4 ⇒ (1) + 3 + 1 - 4 = 1 Definitely not confirming! Haha.
Norril Tyndall
|
Norril comes careening around the corner and draws his crossbow. "Let's get the one with the red hair Zev!"
In response, Zev launches a bolt of force at the target, providing a painful follow up to Everblooms flowery barrage.
________
Magic Missile (Zevryn) vs Red: 1d4 + 1 ⇒ (4) + 1 = 5
If red is already down, target will be blue.
GM Granta
|
Flurry 2: 1d20 + 2 ⇒ (2) + 2 = 4 Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2
Longsword: 1d20 + 4 ⇒ (6) + 4 = 10 Slashing: 1d8 + 3 ⇒ (7) + 3 = 10
Round 3-4
Effects inspire courage +1 (1)
Terrain grease (black)
- Kembe - 7 damage
- Sejiri - 10 damage
- Forvenniel -
- Norril -
- Everbloom - 1 damage
- Zevryn -
- -----Round 4-----
- Bevole -
- Orange -
- Blue - 5 damage
- Pink - 3 damage
Ever the brave one, Sejiri wades into enemy territory and thumps their caster on the head. Forvenniel finally joins the fight, while Norril loads his crossbow, and Everbloom injures the red-haired druid just enough for Zevryn to finish off the man.
Much to Kembe's surprise, he manages to catch his breath and dodge both attackers at the same time. The magician simply pulls out a scroll and reads from it, then crumples up the parchment and hurls it at Sejiri.
Everybody is up.
Forvenniel Anwamanë
|
Forvenniel moves up, bathing the group for a moment in soft moonlight.
Channels. Will possibly move if other folk do, but in the current spot she gets the whole party, and only the uninjured orange guard.
channel: 1d8 ⇒ 2
Meanwhile Zevryn moves up slightly and fires a ray of frost at the man in pink.
RTA: 1d20 + 2 ⇒ (8) + 2 = 10
cold damage: 1d3 ⇒ 2
Where is the fallen Red figure? Forvenniel may try to include him in the channel, or move up to stabilise him.
Sejiri
|
Sejiri grins as the moon's power washes over his burn wounds. He closes the gap once again and continues his assault, making up for his seconds of inaction.
Sap, IC vs. Pink: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Norril Tyndall
|
"He cast a shield spell from that scroll, he'll be harder to hit now!" Norril calls out to his party. Smirking, he takes a hand off of his crossbow and conjures a pool of grease of his own under their foes. "Let's see how you like it!" he taunts as he steps between the other pair of casters. "Isn't this the life? A pair of strong men fighting for you, while you hang out in the back?"
________
Spellcraft, DC 16: 1d20 + 7 ⇒ (15) + 7 = 22
Grease DC 14
Everbloom
|
Everbloom's toothy grin widens as her wounds all magically heal.
"Your turn!" she barks at the nimble looking man in orange. She thrusts her arms forward sending a twisted knot of vines to lash out at him.
Attack: 1d20 + 3 + 1 - 4 ⇒ (8) + 3 + 1 - 4 = 8
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10
D. Kembe
|
Kembe dodges and weaves as he clutches his chest, his breath slowly returning. "I am coming brother, to me!" He says as he steps from between the two attackers and swings viciously twice at the man in blue hoping to knock him from the fight.
Unarmed, Nonlethal, Inspire: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 131d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Unarmed, Nonlethal, Inspire: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 241d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Crit? Unarmed, Nonlethal, Inspire: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 101d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8
GM Granta
|
@Forvenniel: Sejiri moved out of range, but I don't think there is anywhere you can get to that reaches him without also healing an enemy. And your current position would stabilize Red at something like -8. He took a beating.
Reflex (Pink): 1d20 + 1 ⇒ (9) + 1 = 10
Flurry 1: 1d20 + 2 ⇒ (19) + 2 = 21 Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2
Flurry 2: 1d20 + 2 ⇒ (17) + 2 = 19 Bludgeoning: 1d6 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Round 4-5
Effects inspire courage +1 (3)
Terrain grease (black)
- Kembe - 13 damage, dying
- Sejiri - 10 damage, prone?
- Forvenniel -
- Norril -
- Everbloom -
- Zevryn -
- -----Round 5-----
- Bevole -
- Orange -
- Blue -
- Pink - 9 damage, prone?
Kembe and Sejiri each land a blow against their opponents, while Forvenniel heals some of her allies. Norril's spell sends the enemy caster to the ground in a slippery mess, then Everbloom tries to take down the monk, and Zevryn aims for the magic user. Unfortunately, both miss their marks.
Even worse, the enemy monk hits Kembe hard enough to drive several ribs through his lungs. Fortunately, the fighter retreats a bit to drink a potion and recover, while the magician waves his wand at Sejiri again.
Everybody is up.
@Sejiri: DC 11 Reflex or fall prone. If you fall, pink will stand up and provoke an AoO while you are taking the penalty.
@Kembe: If you are healed back to consciousness, roll a d7 to determine which square you get pushed into.
Forvenniel Anwamanë
|
Forvenniel sighs, and takes out one of the tanglefoot bags they found. With a fluid motion she moves up and tosses it at the man in blue.
ranged touch: 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Did blue heal himself somehow last round?
Sejiri
|
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12
"Kembe!" Sejiri calls as his brother falls, nearly doing so himself as the foe tries to upend him in his moment of distraction. Steadying, the halfling steps out of the grease, still looming over the robed man, and lashes out at the monk menacing Kembe's form.
Sap, IC vs. Orange: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Everbloom
|
Everbloom grits her teeth in frustration. Failure has never been her strong suit.
She growls and whips her arms at the orange monk, causing a blast of sturdy tree branches to extend from her hands and slam into his back before disappearing.
Attack: 1d20 + 3 + 1 - 4 ⇒ (6) + 3 + 1 - 4 = 6
Bludgeoning Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Unfortunately she misses in her frustration.
Norril Tyndall
|
Feeling the effects of his previous call to arms waning, he boosts his allies spirits again. "Take them down one at a time, we can defeat them together!"
Seeing everyone change targets to the orange robed monk, Zevryn launches a bolt of force at him.
________
Magic Missile (Zevryn) vs Orange: 1d4 + 1 ⇒ (3) + 1 = 4
Forvenniel, blue drank a potion on his turn. Restart Inspire Courage.
GM Granta
|
@Forvenniel: Yes. "The fighter retreats a bit to drink a potion and recover."
Unarmed Strike: 1d20 + 3 ⇒ (4) + 3 = 7 Bludgeoning: 1d6 + 1 ⇒ (3) + 1 = 4
Dagger: 1d20 + 1 ⇒ (4) + 1 = 5 Slashing: 1d4 + 4 ⇒ (2) + 4 = 6
DC 17 Concentration: 1d20 + 8 ⇒ (12) + 8 = 20 Touch: 1d20 + 3 ⇒ (14) + 3 = 17 Electricity: 1d6 + 1 ⇒ (1) + 1 = 2
Round 5-6
Effects inspire courage +1 (1)
Terrain grease (black)
- Kembe - 13 damage, stable
- Sejiri - 12 damage, disabled
- Forvenniel -
- Norril -
- Everbloom -
- Zevryn -
- -----Round 6-----
- Bevole -
- Blue - entangled (1), rooted
- Pink - 9 damage, prone
Sejiri quickly retaliates against his brother's attacker, and Forvenniel splashes sticky glue all over the armored fighter's feet, rooting him to the floor. Seeing his friends' spirits lag, Norril re-energizes them with a second exhortation, while Everbloom's aim continues to leave something to be desired, and Zevryn shoots another magical blast at the enemy monk.
With his last ounce of strength, the monk kicks out at Sejiri, then falls over unconscious. The fighter flicks a dagger at the halfling--or more accurately, in his general direction. The magic user manages to safely cast a spell though, electrocuting Sejiri.
Everybody except Kembe is up.
Sejiri
|
Once more, the halfling whacks the robed man, a bit sad about hitting him when down but knowing he would likely have no such compunctions. The feeling is short-lived, though, as he then passes out amid all the other downed figures.
Sap, IC vs. Pink: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Forvenniel Anwamanë
|
With more and more companions falling, Forvenniel retreats and calls down more soft moonlight to heal their wounds.
Gets all pathfinders, and also blue
channel: 1d6 ⇒ 1
Everbloom
|
Seeing her fellow pathfinders dropping like flies, Everbloom grits her teeth, growls loudly and hurls a flurry of razor-sharp petals at the warrior in blue.
Attack: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Confirming a Critical: 1d20 + 3 + 1 - 4 ⇒ (7) + 3 + 1 - 4 = 7
Extra Slashing Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Does it still count as being engaged in melee combat if one of them is unconscious? Just curious for the purposes of firing into melee when Kembe's unconscious. I assumed I still needed the -4 and included it above.
Forvenniel Anwamanë
|
Firing into combat is if you threaten another character or are threatened by them. If they are unconscious, it is not firing into melee unless they somehow threaten when unconscious. Specifically unconscious characters are only in melee if they are actively being attacked.
Norril Tyndall
|
"We've got them on the ropes now!" Norril exclaims as he steps over, loads, and fires his crossbow at the blue-sashed fighter. Unfortunately, his exuberance sends the quarrel deep into a crate above his head, the wood groaning in rebellion.
In a continued state of hyper-focus, Zevryn fires another bolt of force, hoping to send the fighter to the ground.
________
Crossbow (Bless, Inspire Courage) vs Blue: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 1 ⇒ (5) + 1 = 6
Magic Missile (Zevryn) vs Blue: 1d4 + 1 ⇒ (3) + 1 = 4
GM Granta
|
Everbloom: What Forvenniel said, except that Kembe became conscious before your turn, so it is technically melee again.
Sejiri's legs give way just as he goes after the Kortos agent, and he can't get enough weight behind the swing before passing out from blood loss. Forvenniel quickly revives the brothers though, and Norril almost picks his nose with a crossbow quarrel. Everbloom's blast of flower petals somehow cuts the fighter deep to the bone though, and makes up for her companions' ineffectiveness. And then Zevryn drops the sturdy warrior--which is enough for the magician to finally give up and flee.
Heal up, and divide the loot. You find four potions of cure light wounds, one of mage armor, two of magic weapon, and a tanglefoot bag. And a wand of grease (8).
Forvenniel Anwamanë
|
Forvenniel makes sure the guards are not going to die, channeling again if necessary.
"The poor men were just doing their jobs. Foolish of them to attack us. I suggest we try and avoid using their potions if we can, as that may just make the situation worse.."
She pulls out the other healing potions the team found earlier.
"These would be helpful though."
Everbloom
|
Everbloom finishes the fight breathing heavily. She snarls at the wizard fleeing, clearly getting the urge to chase him down. She restrains herself--barely. Then mutters to herself for a while.
She doesn't offer to help her wounded comrades. Instead she examines the potions. "What do these do?" Eventually she bores of looking at them and passes them off to someone else.
Everbloom doesn't need anything from the loot. If no one will get use from the potion of mage armour she'll take it. It'll increase her AC by two.
"These men are fools." she remarks a while later, clearly speaking about the unconscious Kortos agents. Instead of being angry, she seems amused.
Norril Tyndall
|
"Let's stop the bleeding and put them in the office. It wouldn't do to have the next group walk in on this sight..." Norril suggests as he begins casting a spell. "I'll do what I can to clean this place up and snag that wand if it is all the same to you fine people!" After a moment or two of work, he pipes up again. "How is everyone doing?"
________
Cast Prestidigitation and start cleaning up signs of the fight.
D. Kembe
|
Kembe's eyes slam open in alarm as he's heal, going instantly to his brother's direction "Sejiri, you ok?" He staggers to his feet before helping his brother regain his. My training must improve, I am no help in this condition.
He gladly accepts a healing potion and insists Sejiri take one as well. "I can bind their wounds so they do not bleed out, save your blessings, this night is still young."
If there are more healing potions to be had that aren't getting used I'd put more to use, a 3 isn't going to help much. If not I'd ask someone to use my wand on me.
Potion of Cure Light: 1d8 + 1 ⇒ (2) + 1 = 3
Take 10 on heal to stabilize the Kortos who remain, no kit needed, 18.
After the Kortos are stabilized and he and the rest of the group healed, Kembe helps drag the Kortos into the office and does what he can to clean up the fight scene. "Your magics are very good. It seems the importance of magics is far greater than that of martial training. I hope this is not a trend that continues through out time, or perhaps I should adjust my training focus." He says as he takes a few minutes to catch a breath and drink some water.