PFS Gameday 6: Redelia's Crypt of the Everflame (Inactive)

Game Master Redelia


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Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph gives a shy grin as he hands the crossbow and bolts back to Syllyn.

"Thank you. I need to get some of that ghost salt for my arrows..."

He then quickly enters the room, retrieves his arrow, and carefully picks up the key with a piece of cloth in case it's still hot...

"Wonder what this goes to?"

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

"Worth every penny! And due to your fine shooting I still have 8 left!"
...
"I'm sure we'll find out, though I suspect there are more surprises left for us."

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

"Man, that was scary. I have never encountered anything I could not harm with my weapons. I guess I should invest in oil of magic weapons." "The holy water was difficult to use against that thing."

Purnel will help search.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Could his blast have put out the fire?


Venture Lieutenant, Play by Post (online)
Lorqinor Brightcoral wrote:
Could his blast have put out the fire?

I think so, and then the room would have filled with worse smoke which would have dissipated after a little while, leaving you able to fight not in the smoke.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Assuming we wait long enough.

heal (DC 15): 1d20 + 3 ⇒ (18) + 3 = 21

PSRD wrote:

Provide Long-Term Care

Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.

Action/Time: 8 hours.


Venture Lieutenant, Play by Post (online)

You retreat to the safe room and all rest and eat. Lauranna cares for Syllyn, helping him recover his strength. You're not sure, but some of you think that the jokes that are part of her bedside manner are part of why he recovers so well.

I need you guys to talk in discussion about which way you are going now. You can either go back near the entrance and go the other way there, or else see what is up the stairs you found.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

How much of the strength damage is repaired? 2 points?

As he recovers, Syllyn is constantly making percussive noises, experimenting with different sounds. He is actually quite entertaining except that it gets old after a while.

"Well, I do dislike worrying about something at my back, so I would prefer to finish searching this level before going up. What are your thoughts?"

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

"I think similarly." "This level first then up." "It might also give us more information about what happened to the other townsfolk."

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"I too want to learn all we can here before going up."


Venture Lieutenant, Play by Post (online)

In the center of this room is a large pool of clear water, fed by a fountain on the wall above it. The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen. A voice booms out from the darkness, saying, “Magic is the key.” The voice slowly fades, leaving a dreadful silence.

perception rolls:

Lorqinor: 1d20 + 10 ⇒ (7) + 10 = 17
Syllyn: 1d20 + 6 ⇒ (3) + 6 = 9
Purnel: 1d20 + 8 ⇒ (9) + 8 = 17
Aerian: 1d20 + 9 ⇒ (15) + 9 = 24
Lauranna: 1d20 + 3 ⇒ (12) + 3 = 15
Dylph: 1d20 + 7 ⇒ (15) + 7 = 22

There are two doors out of the room. Both are locked. You find the scorched key from the room with the shadow opens one of the doors (the upper one in the map). You do not have a key for the other door.

You see about a hundred keys at the bottom of the pool.

The Concordance

HP 21/21; AC 12/12/10; f 2, r 6, w 4; bab 2, melee +2, ranged +4; cmb 2, cmd 14; init +4; wclw 47; inspiration 6/6; folio reroll 1/1 | sylph investigator (empiricist)/3 | -17 *
skills:
acro 6, bluff 6/8, crft alch 10, diplo 8/10, dd 10, fly 5, kn arc 12, kn dung 10, kn eng 10, kn geog 10, kn hist 10, kn local 11, kn nat 10, kn nob 10, kn planes 11, kn rel 10, ling 6, perc 10, sm 9, stlth 7, umd 10

"Maybe the key to the other door is magical? Can detect magic work through that much water?"


Venture Lieutenant, Play by Post (online)

anyone using detect magic at the pool:

One key at the bottom of the pool does indeed radiate magic.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph sighs. "Perhaps I should be the one to dive in and grab the key...keep an eye out for me..."

Dylph will strip down to his skivvies, draw his dagger, and dive into the pool to retrieve the magic key...

Swim: 1d20 + 5 ⇒ (12) + 5 = 17


Venture Lieutenant, Play by Post (online)

Dylph, which key are you grabbing? There are about 100 down there.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Oo oo oo! The one the left! The one on the left! No no no! The other one on the left! The on that looks like a sea horse!"

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Duh...sorry GM, I jumped the gun...he'll wait till someone casts Detect Magic...we do have someone that can cast that, right?

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn does not know that spell.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

We may be screwed then as far as that door goes unless we can pick the lock...either way, Dylph will put his clothes back on...

Seeing as it looks as if no one in the party can cast Detect Magic, Dylph will examine the door they can't open to check for traps and see if he can pick it...

Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Disable Device: 20 + 9 = 29 (Take 20)


Venture Lieutenant, Play by Post (online)

It's DC 30, so I'll give it to you, since I know Lauranna can cast guidance and it's a cantrip.

With a little spell help from Lauranna and some time and effort, Dylph gets the other door open.

Which door first, guys?

Liberty's Edge

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Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

Lauranna looks to Syllyn, then she looks to Aerian, then to Lorqinor, then Dylph, and finally she looks to the halfling with the obvious short-emperor complex.

Exasperated, she shouts: "FINE! But if one of you needs to be stabilized because you put your head in some dumb-looking, cursed, bas-relief of a demon you can just look somewhere else!"

She storms off back to the room they had camped in not five minutes before muttering to herself something about 'women's work never being done', and why the party didn't have a '[expletive] fighter and a wizard'. "Freakin' stoopid kinetic-whatsitz. I bet that's not even a real class! And what the heck's a 'skald'? Sounds like something you would treat with cool, running water...." *grumble, grumble*

She makes camp and waits a day so that at morning prayers she can memorized detect magic.

"And don't you expecting me to be able to read what's engraved on it either!"

Ninja'd, but I still like my response better. Taking 20 means you fail (a lot) before you finally succeed. Lauranna points this out if called back from re-making camp.

If she is called back she casts guidance (a lot) talking to Dylph through out like a sort of back seat safe cracker (offering guidance y'know). "Did you wash your hands first? Try that one. Have you tried looking in the keyhole? Did you try jiggling it? Maybe you should use the one that looks like a dental torture device. Oo, what's this one do? Well don't get mad at me if it doesn't work. Y'know, it would probably be better if I just prayed on it for a day, and we came back tomorrow. You look all out of sorts for some reason." She's wise enough to do this from 20' away.

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

The half elf is happy with all of the water around in the pools.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Laura starts to get to him, particularly after a day of 'rest' during which Laura was anything but quiet and restful. Syllyn tries to drown out Laura's prattle with his usual breast beating and wall smacking, trying to immerse himself in composing percussive pieces.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel paces. Then he sits. Then he lays down. Finally, he gets back up and does it all over again.


Venture Lieutenant, Play by Post (online)

Still waiting for input on which door..

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph shrugs and opens the door he just picked, bow drawn as he peers inside the room...

Perception: 1d20 + 7 ⇒ (12) + 7 = 19


Venture Lieutenant, Play by Post (online)

The door opens into a long corridor flanked by a row of human statues, set
into alcoves on each side. The statues look like Kassen, and each one holds a longsword out in front of it. The blades of roughly half the statues are wrapped in leather padding.

perception rolls:

Lorqinor: 1d20 + 10 ⇒ (7) + 10 = 17
Syllyn: 1d20 + 6 ⇒ (1) + 6 = 7
Purnel: 1d20 + 8 ⇒ (9) + 8 = 17
Aerian: 1d20 + 9 ⇒ (7) + 9 = 16
Lauranna: 1d20 + 3 ⇒ (7) + 3 = 10
Dylph: 1d20 + 7 ⇒ (11) + 7 = 18

Due to his training, Dylph notices a pressure plate partway down the hallway.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will cautiously approach the pressure plate and, assuming it's a trap, will attempt to disable it if possible...

Disable Device: 1d20 + 9 ⇒ (16) + 9 = 25


Venture Lieutenant, Play by Post (online)

You believe you got it, Dylph.


Venture Lieutenant, Play by Post (online)

You move through the door and find a large chamber. One half of this lo!y chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.” The shields are clearly not part of the statue, but are separate objects.

knowledge:arcana, DC 15:
The statue is a construct

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Kn Arc: 1d20 + 2 ⇒ (14) + 2 = 16

"Hmm. Padded swords. Sounds like the kind of trap the elders would have set up to smack the young ceremonials around with! I'll bet if you step on the pressure plate you get smacked and the padding is to make sure nobody is seriously hurt. Now that statue with the shields is a bit more complicated. It sure looks like a construct to me. I wonder what triggers it.".

Syllyn fingers his crossbow.

"Maybe we should just plug it from here to save us a beating."

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel will attempt to search the area.

perception: 1d20 + 8 ⇒ (19) + 8 = 27

"Lauranna, those might be magical or a trap. Too bad we can't be sure right now. It is your call if you want to take one and check it later. They look good which suggests magic."

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

"Perhaps the plate was the trigger...think I got it disabled though..."

Liberty's Edge

Init +11; Senses low-light vision; Perception +14 ————— Defense ————— AC 20, touch 15, flat-footed 15 (+5 armor, +5 Dex) hp 38 (5d8+10) Fort +7, Ref +11, Will +3; +2 vs. enchantments Immune sleep

Do you want me to see if I can hit it from here and see what happens? he says, pointing at the statue.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
Dylph wrote:
"Perhaps the plate was the trigger...think I got it disabled though..."

"Well? What are you waiting for? I can't check because if I do then who does that leave to try and piece your smoking and unrecognizably mangled and blackened carcass back together if you're wrong? Maybe we should have one of the imperial hydroponic-kinesiologists try. I mean I can't even figure out what it is they do (I mean there's no question what a 'fighter' does right? But a err, 'whatever-it-was-I-just-said'...?) and we have two of them and all." She says and then adds. "It's just common sense really."

Lauranna is based on an old, Red (Basic Set) Box version of herself. Back then, 'elf' was total way of life.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |
GM Redelia from Discussion wrote:
Lauaranna, you may assume that you swapped your spells during the rest time above. Your character would have known more about your companions than you as a player did, because there's a lot of talking to your companions that we don't play through.

True, there would have been a lot of time for a game Lauranna refers to only as 'Hey can you do this?' where she'll do magic, or roll her tongue up along it's length, or do a cartwheel, or sing, or wiggle her ears, or make funny faces, or moonwalk, or tell knock knock jokes, or skip, or make Vulcan gang signs, or dance, or make the most annoying sound in the world, or....

"Or hey, I could detect magic." She says pointedly to the imperial hydroponic-kinesiologists in the party.

"I wish my old evil magic-user friend were here. He'd know what to do, and then near the end, we would all have to stop him from doing it."

Lauranna smiles wistfully.

She casts detect magic and looks around.


Venture Lieutenant, Play by Post (online)

There is a faint aura of magic far away, but nothing coming from the construct or its shields.

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Pretty colors!" Lauranna puts her hands up in front of her face and wiggles her fingers. "Wow! This is sooo weird! I can detect myself detecting magic! Why have I never used this spell before?"

Which way 'far away'?

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel sniffs and says, "Shields are just decoration then?" "The colors must be cool, but we can't see them." "Just tell us which way to head."

Liberty's Edge

Female Human Cleric (evangelist) of Chaldira Zuzaristan 5 | hp* 42 | AC 16 T 10 FF 16 | CMD 15 | F +6 R +1 W +10 (+2 v death) | Spd 30' | Init +0 | KnNat +4, KnPla +3, KnRel +3, Perc +4, SensM +4 | Luck 7/7 | Chan 5/5 | Perf 14/14 | wand clw 33/50 | *Fey Foundling |

"Um... That way!" She points 'far away'. "But the shields are what- a sort of symbol of home defense? Does that mean we have to pick up the symbols to symbolized our acceptance of the burden of defending home and/or family? I'm confused."

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

"I was thinking there might be something like that. But wouldn't it be magical then."

Purnel walks over and lifts the shield for 'family' to see if anything happens.

"I can't use the wagon wheel but i have a brother somewhere." "I would definitely defend him"


Venture Lieutenant, Play by Post (online)

OK, Purnell, place yourself on the map, just as soon as you would have gotten to the lower level. Everyone else, put yourself either on the stairs or the upper level, wherever you would be while Purnel moves down.

Dark Archive

Male Nagaji L/N Skald/6 | HP: 51/51 (-6 ~raging) | AC Norm/Tch/FF: 22/11/21 22/11/21 (20% miss if not adjacnt) (unc dodge) | CMD: 22 | F/R/W: +10/6/10 +8/4/8 | Init: +1 | (stats assume raging) | Speed 20 ft | Low-light Vision | Diplomacy +7, Intimidate +12, Kn Arcana +8, Kn Hist/ Local/ Nature/ Nobility +7, Kn Other: +3, Perc: +7, Perform (Percussion) +12 | Active Conditions: Heroism (140 minutes), Barkskin (+3, 140 minutes), Heightened Awareness (10 minutes)

Syllyn will perch on the stairs. The uneven surface forms good resting places and interesting acoustics.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel is placed on the platform near the orangish ball where he would be to take the shield.

Purnel whispers to the statue as he gets in position to lift the shield with the word 'family on it'. "Please don't kill me for this, old Kessan. I am just testing a theory. I will put it back. I promise."

I think next time I will warn you all before I do these rash things and give you time to leave the room.


Venture Lieutenant, Play by Post (online)

The issue is that something happens as soon as one of you stands anywhere on the lower level. Not a trap, so can't be detected ahead of time. You need to be at the foot of one of the staircases.

Grand Lodge

LG male Halfling Monk 3 (8XP) |AC17, T17, FF13| 31/31 hp|fort+6, ref+7, will+5|init +5, percep +8| CMB 3 cmd18, bab+3, halfling Monk (unchained) 3

Purnel is now moved back to the bottom of the righthand set of stairs. I hope this is right this time. If not, just put me on the righthand side somewhere you think best.

"I have a theory I would like to test."


Venture Lieutenant, Play by Post (online)

initiative rolls:

Syllyn init: 1d20 + 1 ⇒ (1) + 1 = 2
Purnel init: 1d20 + 5 ⇒ (9) + 5 = 14
Aerian init: 1d20 + 4 ⇒ (6) + 4 = 10
Dylph init: 1d20 + 7 ⇒ (17) + 7 = 24
Lorqinor init: 1d20 + 9 ⇒ (2) + 9 = 11
Lauranna init: 1d20 ⇒ 6
enemy init: 1d20 ⇒ 10

The statue steps towards Purnell, ready to attack. As he does so, the stairs turn into slides, depositing Syllyn at the bottom of the stairs.

Syllyn, DC 10 acrobatics check or you are prone.

Dylph, Purnell, Lorqinor, and Aerian may post. You can move down the stairs normally, but cannot move up them without a climb check.

Grand Lodge

Male Half-Orc Unchained Rogue / 5th | HP:36/36 | AC:22 T:15 FF:17 | CMB:5 CMD:20 | Saves F:+2 R:+9 W:+2 | Init:+7 | Per: +11

Dylph will make a 5' move SE and fire a blunt arrow at the statue...

Shortbow: 1d20 + 6 ⇒ (16) + 6 = 22

Bludgeoning Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (1) = 8


Venture Lieutenant, Play by Post (online)

Dylphs' arrow hits, but seems to do less damage than he expects.

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